Info about Lunacid:

Official game description:
_From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets._
A World Shrouded in Darkness
----------------------------
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
An Era Lost to Time
-------------------
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Tactile Combat
--------------
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
An Arsenal to Uncover
---------------------
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐(￣ヮ￣)┌
Classic RPG Challenge
---------------------
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ﾉ◕ヮ◕)ﾉ\*:･ﾟ✧

Release date: 30 Oct, 2023

Categories: Action RPG, Dungeon Crawler, Exploration, Real-time Combat, Character Progression, Multiple Endings, Puzzle Solving, Atmospheric Horror


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Atmospheric Soundtrack (weight 1): The game's soundtrack is consistently highlighted as a major strength, praised for its quality, variety, and ability to perfectly complement the game's diverse moods and environments. It ranges from melancholic and ambient to unnerving and even groovy, significantly enhancing immersion.
- Rewarding Maze-like Exploration (weight 1): Players consistently praise the game's labyrinthine and interconnected level design, which encourages thorough exploration and rewards curiosity with numerous secrets, hidden areas, and pathways. The non-linear progression and sense of discovery are central to the game's appeal.
- Unique Eerie Atmosphere (weight 0.95): The game's distinct retro art style, combined with its sound design and environmental storytelling, creates a deeply immersive and often haunting atmosphere. This aesthetic ranges from spooky and mysterious to surprisingly cozy, enhancing the sense of dread and wonder during exploration.
- Authentic King's Field Successor (weight 0.2): The game is widely praised as a faithful and authentic spiritual successor to classic FromSoftware titles like King's Field and Shadow Tower. It successfully captures the essence, atmosphere, and gameplay feel of these retro dungeon crawlers while incorporating modern quality-of-life improvements.
- Engaging Simple Combat (weight 0.16): The combat system is described as simple and accessible, yet engaging due to strategic elements like enemy weaknesses and varied damage types. It is noted for being an improvement over its inspirations, feeling smooth and satisfying without being overly complex or punishing.
- Diverse Weapons & Utility Spells (weight 0.13): Players appreciate the extensive variety of unique weapons and spells available, which offer diverse playstyles and encourage experimentation. Many spells also provide utility beyond combat, interacting with the environment to unlock new pathways and secrets, adding depth to exploration.
- Intriguing Cryptic Lore (weight 0.11): The game's lore and story are consistently found to be deep, interesting, and well-delivered, often in a cryptic, Dark Souls-esque manner through environmental details, item descriptions, and NPC dialogues. This encourages players to piece together the narrative, adding to the mystery and replayability.
- Polished Retro Feel (weight 0.07): The game successfully blends a nostalgic, old-school aesthetic (often compared to PS1/N64 era) with modern technical polish and quality-of-life improvements. This approach provides a smooth and comfortable gameplay experience, making it accessible to new players while appealing to veterans of classic dungeon crawlers.
- Memorable Charming Characters (weight 0.05): The game's characters and NPCs are frequently praised for their unique designs, charming personalities, and engaging dialogue. Despite the game's often dark tone, these characters add a touch of humor and warmth, making interactions memorable and contributing to the overall world-building.

Common complaints:
- Unengaging Boss Fights (weight 0.45): There is a severe lack of boss battles, and the few present are often criticized for being unengaging, overly tanky 'damage sponges' with simple attack patterns, or poorly designed. The final boss, in particular, is frequently cited as a major disappointment.
- Simple, Repetitive Combat (weight 0.44): The combat system is widely criticized for its simplicity, lack of depth, and repetitive nature, often devolving into basic hit-and-run tactics. This makes encounters unengaging and boring after a short period, especially as the player becomes stronger.
- Confusing Levels, No Map (weight 0.36): Players frequently get lost in the game's maze-like, repetitive, and often dark environments due to a lack of distinct landmarks and the complete absence of an in-game map, forcing reliance on external guides. This leads to tedious backtracking and a frustrating exploration experience.
- Unpolished, Boring Experience (weight 0.34): Beyond specific issues, many reviewers found the overall game experience to be unpolished, unoriginal, and ultimately boring or a chore. This includes general jank, outdated design choices, and a feeling that the game needed more development time or substance.
- Vague, Unsatisfying Story/Endings (weight 0.27): The game's lore is sparse, vague, and often disjointed, making it difficult for players to understand the story or feel invested. Endings are frequently described as confusing, abstract, or unsatisfying, sometimes breaking immersion or negating prior efforts.
- Obscure Secrets, No Guidance (weight 0.27): Many crucial secrets, hidden content, and even some endings are deemed nearly impossible to find or understand without consulting external guides or wikis. This lack of in-game guidance makes natural progression and full completion frustratingly obscure.
- Punishing Save System (weight 0.12): The game's old-school save system, relying solely on sparse manual save points with no autosave, leads to significant progress loss upon death. This design choice is seen as disrespectful of player time and actively discourages exploration.
- Limited Builds, Unbalanced Gear (weight 0.08): Players are limited to equipping only two weapons and two spells at a time, which, combined with unbalanced weapon/spell utility and unclear stat scaling, restricts build variety and discourages experimentation. Many items feel redundant or useless.
- Slow Movement, Easy Late-Game (weight 0.07): The character's initial slow movement speed makes early exploration tedious, often requiring significant investment in a specific stat. The game's difficulty also has a reverse curve, starting challenging but quickly becoming too easy due to player power gain, leading to a lack of sustained challenge.
- Poor Keybinding, Controls (weight 0.04): The game lacks an in-game option for key rebinding, forcing players to manually edit text files, which is inconvenient and often buggy. Default keybindings are also criticized as unintuitive, hindering player comfort and accessibility.

Gameplay feedback:
- Non-linear Exploration & Cryptic Design (weight 0.19): The game emphasizes exploration in labyrinthine environments with minimal hand-holding, no in-game map, and cryptic clues. Players are expected to get lost, piece together lore, and discover paths independently, making navigation a core challenge.
- Diverse Weapons & Spells (weight 0.1): The game features a wide variety of weapons and spells for players to discover and utilize. Weapons can be upgraded or evolve with use, while spells offer diverse combat and exploration utility, often requiring strategic selection based on enemies and environments.
- Simple Combat Mechanics (weight 0.09): Combat is described as basic and simple, often involving hit-and-run tactics, blocking, and charged attacks. While it lacks deep complexity compared to modern action RPGs, it is functional and fits the game's retro style, reminiscent of King's Field.
- King's Field Inspiration (weight 0.09): The game is heavily inspired by FromSoftware's King's Field and Shadow Tower series, often described as a spiritual successor or a modern update to their formula. This influence is evident in its first-person perspective, dungeon crawling, exploration focus, and lore delivery.
- Character & Class Progression (weight 0.06): The game features an RPG system with character leveling, stat allocation (Strength, Speed, Intelligence, etc.), and class selection. While starting classes define initial stats, players have freedom to build their character through experience gain and weapon proficiency.
- Multiple Endings & Replayability (weight 0.06): The game offers multiple endings, often requiring non-obvious actions or specific conditions to unlock. This design encourages multiple playthroughs and extensive exploration to discover all narrative paths and secrets.
- Game Length & Completion (weight 0.06): The game is generally considered relatively short for an RPG, with main playthroughs taking around 10-15 hours. Achieving 100% completion, including all endings and secrets, can extend playtime to 20-30 hours, sometimes requiring farming or guides.
- Adjustable Difficulty & Bosses (weight 0.05): The game includes a difficulty slider, allowing players to adjust the challenge. While some enemies and bosses can be tough, overall combat difficulty is often described as manageable, with bosses having predictable movesets but high health.
- Retro First-Person RPG (weight 0.05): The game is characterized as a first-person action RPG and dungeon crawler, intentionally replicating the style and feel of 90s to early 2000s PS1-era games. It blends classic RPG elements with a nostalgic low-poly aesthetic.
- Manual Save System (weight 0.05): The game utilizes a traditional manual save point system, with no autosave and often scarce save crystals. Dying results in a return to the last save, emphasizing the importance of frequent saving and strategic backtracking.
- Unique Setting & Protagonist (weight 0.04): The game's premise involves the player character, a disembodied sword hand, being thrown into a vast, interconnected subterranean world known as 'The Great Well.' The setting is a dark fantasy dungeon, and the protagonist's unique form influences gameplay.
- Real-World Moon Phase Mechanic (weight 0.04): A unique game mechanic ties certain in-game elements, such as enemy spawns, item drops, damage scaling, and even an ending, to real-world lunar cycles. This 'Lunacy' system adds an unusual layer of immersion and unpredictability.
- Movement Speed Stat Importance (weight 0.03): The game features a 'Speed' stat that significantly impacts character movement speed. Investing points into this stat is highly recommended by players, as it improves traversal, combat maneuverability, and can even unlock access to previously inaccessible areas.
- Atmospheric Horror Elements (weight 0.03): While not strictly a horror game, it incorporates atmospheric horror elements, creating a spooky and intriguing world. These include creepy locations, occasional jump scares (though rare), and an overall gloomy ambiance that enhances the exploration experience.

Performance notes:
- Excellent Performance & Stability (weight 0.02): The game is highly optimized, runs smoothly without crashes or significant bugs, and performs exceptionally well across various systems, including the Steam Deck.
- Low System Requirements (weight 0.01): The game is well-optimized to run on a wide range of hardware, including low-end PCs, making it accessible to many players.
- V-Sync/Screen Tearing Issues (weight 0.01): Players reported significant screen tearing and vertical synchronization issues. These problems can often be resolved by uncapping the frame rate or enabling V-sync in video settings.
- Localized Frame Drops (weight 0.01): While generally performing well, some users experienced noticeable frame drops in specific areas, particularly those with many reflections.
- Abyss Tower Crash Bug (weight 0): A specific bug on Abyss Tower floor 33 causes the game to crash, impacting player progression in that particular area.
- Tedious Ring Character Bug (weight 0): A bug involving a character who gives rings adds unnecessary tedium to the game's ending sequence, detracting from what should be a more dynamic conclusion.
- Adjustable Resolution (weight 0): The game provides options for adjusting screen resolution, allowing players to optimize their visual experience based on their setup.
- Graphic Style Options (weight 0): The game offers various graphic options that allow players to change the visual style, enhancing customization.
- Clock Manipulation Exploit (weight 0): Players discovered an exploit allowing them to manipulate in-game moon cycles by changing their computer's internal clock, which can lead to inflated playtime numbers.
- Small Game Size (weight 0): The game has a relatively small file size, which is appreciated by players for its efficiency and ease of download.

Recommendations:
- Highly Recommended Game (weight 0.25): Reviewers overwhelmingly praise the game, often giving it high scores (8-10/10) and calling it a "must-play" or "gem." Many consider it one of the best games they've played, emphasizing its worth for the price and recommending it to a broad audience.
- Niche Appeal, Conditional Recommendation (weight 0.11): Many reviewers note the game's niche appeal, stating it "won't be everyone's cup of tea" and is "not suitable for most people." Recommendations are often conditional, suggesting it's for players with patience, specific interests (e.g., retro vibe, exploration), or only worth it on sale.
- King's Field / Souls-like Homage (weight 0.1): The game is highly praised as a faithful and excellent homage to classic FromSoftware titles like King's Field and Shadow Tower, as well as other Souls-like games. It captures the dark fantasy atmosphere, exploration, and unique feel of these inspirations, appealing to fans seeking a similar experience.
- Excellent Dungeon Crawler Experience (weight 0.07): The game is highly recommended for fans of dungeon crawlers, especially those who appreciate old-school, first-person, and retro-styled experiences. Reviewers highlight its dark fantasy setting, exploration focus, and ample content, making it a must-play for genre enthusiasts.
- Desire for More Content/Sequels (weight 0.06): Many reviewers expressed a strong desire for more content, including DLC, sequels, or updates that expand on lore, areas, and challenges. Some also hoped for deeper combat and refined mechanics in future installments.
- Navigation & Save Point Issues (weight 0.05): Some players found the lack of a map, frequent dead ends, and distant save points frustrating, leading to getting lost and repetitive backtracking. This design choice made the game less accessible for some.
- Play Blind for Immersion (weight 0.05): Reviewers strongly advise playing the game completely blind, without guides or spoilers, to maximize immersion and the sense of discovery. This approach allows players to fully experience the game's mysteries and challenges as intended.
- Combat & Balance Concerns (weight 0.05): A few reviewers noted issues with the game's combat, stating it wasn't good or that specific boss encounters made the game hard to recommend. Some hoped for refined mechanics and better balance in future iterations.
- Emphasizes Exploration & Discovery (weight 0.01): The game heavily encourages and rewards thorough exploration, discovery, and self-guided puzzle-solving. Reviewers suggest players embrace getting lost, taking notes, and carefully examining environments to fully appreciate the experience.

Other player notes:
- Distinct Retro Aesthetic (weight 0.05): The game features a peculiar, harsh polygonal, low-res retro art style (PS1/Dreamcast era) that evokes nostalgia and creates a strong sense of dread. It embraces design shortcomings fitting its retro style and draws influences from various sources.
- King's Field Homage (weight 0.03): The game is widely recognized as a spiritual successor and love letter to old-school FromSoftware first-person dungeon crawlers like King's Field. It offers specific options to enhance this authentic retro feel.
- Desire for More Content (weight 0.03): Many players express a strong desire for future content, including DLC or a sequel, and look forward to the developer's next projects. This indicates high satisfaction and engagement with the game.
- Strong Emotional Impact (weight 0.02): The game left a strong, lasting impression on players, with some finding it highly immersive and addictive, even to the point of impacting mental health or requiring uninstallation due to time spent.
- Core Dungeon Crawler (weight 0.02): The game is a love letter to the dungeon crawler genre, featuring an in-game manual as a homage to older RPGs and interesting hidden elements. New players may need guides to understand its mechanics.
- LGBTQ+ Representation (weight 0.02): The game includes character pronoun selection with diverse options and features LGBTQ+ themes like lesbian vampires. While some reviewers found the pronoun choice irrelevant or a 'troll', others appreciated the inclusivity.
- External Map Necessity (weight 0.01): Players frequently relied on paper maps, online guides, or community-made resources for navigation and finding secrets. This indicates a challenging exploration design or a lack of sufficient in-game mapping.
- Ongoing Localization (weight 0.01): The game has seen recent efforts in Chinese localization, with varying quality reported, and Japanese localization is anticipated. This indicates ongoing support for international audiences.
- Positive Reception (weight 0.01): The game generally meets audience expectations, is considered worth its price, and its length is deemed perfect for its concept. This leads to a desire for more content.
- More Gameplay Features (weight 0.01): Players wish for more non-combat/sandbox mechanics, companion interactions, and additional quests or add-ons. These suggestions aim to enhance playability and depth.
- Game Length (20-28h) (weight 0.01): Players reported completing 100% of the game within 20-28 hours, with initial playthroughs around 18 hours. This provides a clear expectation for the game's overall length.
- Achievement Bug Workarounds (weight 0.01): Specific issues and workarounds were noted for the weapon collection achievement, including potential bugs and advice on upgrading weapons to avoid problems. This is highly specific and actionable feedback.
- Great Sound Design (weight 0.01): The game features great sound design and atmospheric music that effectively creates mood. Some reviewers recognized the soundtrack from previous developer titles.
- Subtle Fourth-Wall Breaks (weight 0.01): The game incorporates subtle, non-invasive fourth-wall breaking moments, distinguishing it from overtly meta experiences. This adds a unique layer without being disruptive.
- Diverse Game Comparisons (weight 0.01): Reviewers compared the game to other titles like Dark Souls (first-person, low-poly), Morrowind, and Tower of Abyss. This highlights its unique blend of influences beyond just King's Field.

Emotions:
- Satisfaction (weight 0.3): Players found satisfaction primarily through the game's immersive atmosphere, often highlighted by its music, art style, and overall ambiance. The rich and rewarding exploration, filled with secrets, unique level designs, and hidden content, also contributed significantly. Additionally, the game's value for money, replayability through multiple endings and character builds, and its successful homage to classic dungeon crawlers were key factors.
- Frustration (weight 0.11): Frustration largely stemmed from the game's challenging navigation due to the lack of an in-game map, confusing labyrinthine levels, and sparse save points, often leading to significant progress loss. Players also expressed annoyance with the obscure and unintuitive secret-finding mechanics, frequently requiring external guides. Additionally, issues with slow, repetitive, or unbalanced combat, coupled with various technical bugs and a lack of modern quality-of-life features like rebindable controls, contributed to negative experiences.
- Excitement (weight 0.08): Players felt excitement primarily from the thrill of exploration and the abundance of secrets and hidden content, which consistently offered new discoveries and a sense of adventure. The game's captivating dark fantasy atmosphere and unique world-building also contributed significantly to this emotion. Furthermore, the overall high quality of the game and anticipation for future content or replays fueled a strong positive reaction.
- Disappointment (weight 0.07): Disappointment often arose from the game's combat, which many found to be simplistic, repetitive, or lacking depth, particularly concerning boss encounters. Players also expressed dissatisfaction with the level design, citing empty or repetitive areas and unrewarding exploration that led to tedium. Additionally, the vague plot, unfulfilling endings, and a perceived lack of overall content or depth contributed to a sense of unmet expectations.
- Enjoyment (weight 0.06): Players experienced enjoyment primarily through the game's immersive atmosphere, driven by its distinctive art style, captivating music, and overall dark fantasy vibes. The engaging exploration, characterized by the thrill of discovering secrets and navigating interconnected dungeons, was also a major contributor. Furthermore, the overall fun gameplay loop, including combat, character progression, and unique mechanics, consistently provided a positive experience.
- Joy (weight 0.06): Joy was frequently expressed as an overall feeling of fun and delight, with many players considering the game an absolute favorite. The immersive atmosphere, often highlighted by its amazing music and cozy gameplay, significantly contributed to this positive emotion. Additionally, the rewarding exploration and discovery of secrets, coupled with engaging gameplay elements like combat and character progression, consistently brought a sense of happiness and wonder.
- Admiration (weight 0.05): Players expressed admiration for the game's exceptional overall quality, often deeming it a masterpiece due to its brilliant design and polish. The breathtaking art direction, stunning visuals, and immersive atmosphere, complemented by a phenomenal soundtrack, were consistently highlighted. Furthermore, the developer's dedication, creativity, and successful homage to classic titles through unique mechanics and intricate level design garnered significant praise.
- Appreciation (weight 0.04): Appreciation stemmed largely from the evident passion and dedication of the developers, who crafted a unique and immersive experience. Players valued the game's distinctive atmosphere, world-building, and its successful homage to classic dungeon crawlers and FromSoftware titles. The inclusion of modern quality-of-life features within an old-school style, alongside a high-quality soundtrack and rich lore, also contributed significantly to this positive sentiment.
- Nostalgia (weight 0.03): Nostalgia was primarily evoked by the game's successful homage to classic titles like King's Field, Shadow Tower, and early Dark Souls, as well as its retro PS1/PS2-era visuals and gameplay. Players frequently reported a strong nostalgic feeling, recalling childhood memories and a sense of adventure reminiscent of older gaming experiences. The game's distinctive atmosphere and old-school charm further reinforced this sentiment.
- Awe (weight 0.02): Awe was inspired by the game's stunning aesthetic and haunting atmosphere, often described as beautiful, strange, and unique. Players were deeply impressed by the overall quality and brilliant design, frequently calling it a masterpiece or the best dark fantasy game. The immersive experience, coupled with impactful discoveries and a phenomenal soundtrack, consistently evoked a profound sense of wonder.
- Fear (weight 0.02): Fear was primarily driven by the game's pervasive gloomy and creepy atmosphere, which effectively created a constant sense of dread. Players experienced genuine scary moments, including unexpected horror elements, jump scares, and terrifying encounters with specific enemies. The unsettling sound design and the inherent fear of the unknown during exploration further intensified this emotion.
- Love (weight 0.02): Love for the game stemmed from an overwhelming positive overall experience, often leading players to declare it one of their favorite games. The game's unique and loving design, coupled with its immersive atmosphere, rich world-building, and distinctive charm, deeply resonated with players. Engaging gameplay elements, including the combat and magic systems, along with compelling lore and characters, further solidified this strong affection.
- Surprise (weight 0.01): Players were surprised by the game's ability to significantly exceed their initial expectations, often finding it to be of much higher quality or more non-linear than anticipated. The discovery of hidden content, unique game mechanics, and unexpected solutions during exploration also contributed to this emotion. Additionally, the game's horror elements and the richness and complexity of its story or ending mechanics often caught players off guard.
- Boredom (weight 0.01): Boredom primarily arose from the game's repetitive and unengaging combat, which many players found dull or mindless. The level design, characterized by empty corridors, repetitive locations, and a lack of interesting points, also contributed to a monotonous experience. Additionally, a slow pace and the game becoming too easy in later stages led to a decline in player interest.
- Engagement (weight 0.01): Engagement was driven by the game's captivating exploration, particularly its intricate map design and abundance of secrets, which often led players to become deeply immersed for hours. The compelling story, rich world, and pervasive mystery also significantly contributed to keeping players engrossed. Furthermore, the immersive atmosphere, enhanced by music and detailed gameplay, fostered a strong connection to the game world.
- Curiosity (weight 0.01): Curiosity was primarily sparked by the game's emphasis on exploration and the abundance of secrets, which consistently encouraged players to uncover hidden content and discover more of the world. The cryptic plot and fascinating lore also compelled players to delve deeper into the game's mysteries. Additionally, the unique gameplay features and the overall intriguing design of the world fostered a strong desire for further discovery.
- Anger (weight 0.01): Anger was primarily directed at specific design flaws, such as the perceived "idiotic" or "malicious" design choices, particularly concerning the final boss and certain late-game mechanics. Players also expressed significant frustration over losing all progress due to game issues. A perceived lack of developer attention to bug fixes, especially compared to other topics, further fueled this anger.
- Confusion (weight 0.01): Confusion often arose from the game's complex and labyrinthine map design, leading players to frequently get lost due to the lack of an in-game map and obscure navigation. The vague story, unclear lore, and ambiguous endings also contributed significantly to player bewilderment. Additionally, inconsistent artistic direction and clashing music styles sometimes created a bizarre and disorienting experience.
- Immersion (weight 0.01): Immersion was primarily fostered by the game's captivating and dream-like atmosphere, which created a dread-saturated world that deeply drew players in. The strong world design and distinctive graphical style further enhanced this feeling. Additionally, the core dungeon RPG experience, including exploration and engaging gameplay, contributed to players feeling like true adventurers within the game's unique setting.
- Annoyance (weight 0.01): Annoyance frequently stemmed from the game's challenging navigation and obscure hidden content, which often forced players to wander aimlessly or consult external wikis. The restrictive save system, including a lack of autosave, also caused frustration. Additionally, slow movement speed and various technical issues like screen tearing contributed to a general erosion of player patience.}