Info about HYPER DEMON:

Official game description:
  
_To drink a single drop of immortal’s blood..  
is to die a thousand times over._  
**HYPER DEMON** is an FPS like no other..  
a pearl of lightning. a dream from the future. a drop of poison. a swan song.  
The _faster_ you slay demons, the _harder_ the game and the _higher_ your score.  
There is an end  
will it see you?  
*   Master minimal controls that open up a plethora of weapons and abilities for deep and spectacular combos.  
*   Collect gems to buff your shot and rapid or grab them to charge laser attacks and skillfully unleash cataclysmic super moves.
*   Groundbreaking spherical projection gives the player wide peripheral vision without pinching and shrinking the center of the screen like a traditional linear perspective, allowing fields of view up to 180 degrees.  
*   A unique red holographic “rear view” overlay gives the player a full 360 degree sensory awareness of threats.
*   Challenge your Steam and Discord friends’ scores or take the ultimate journey to reach the top of the Global Leaderboard.  
*   Watch Replays for any run, record and share clips straight from the game with embeddable video links that seamlessly work in Discord, Twitter and more.
Photosensitive seizure warning - This game contains intense visuals including stroboscopic effects.  
Video games can be addictive - Please remember to breathe, drink water, take breaks, move, go outside, spend time with the ones you love.

Release date: Sep 19, 2022

Categories: First-Person Shooter, Arena Shooter, High Score Chasing, Bullet Heaven, Score Attack, Fast-paced Gameplay, Action, Replayable


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence suggests that users find the game not worth its full price but consider it a good purchase when discounted. The mention of the game not being worth $15 and the frequent sales of similar quality games at cheaper prices indicate that the community perceives the fair price to be below the current price point. The positive aspects mentioned, such as the game being a beautiful time and worth a pickup at a discount, support the idea that a lower price range would be more acceptable to the community.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: 50.0h
  - Reasoning: The evidence provides insights into various playtime metrics. The first quote indicates a long-term engagement with the game, suggesting high total playtime for game completion. The second quote explicitly mentions 40 hours to reach a specific score, indicating a significant time investment for progression. The third quote mentions 50 hours to reach the final boss, which supports the endgame metric. The fourth quote highlights variable session lengths, from a few minutes to over an hour, which helps estimate typical session lengths.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial confusion, but becomes highly engaging and fun once players complete the tutorial and start their first gameplay session.
  - Stance: Clicks after
  - Anchor: Completing the tutorial and the first gameplay session
  - Time to anchor: 0h 30m
  - Friction: Steep learning curve; Lack of effective tutorials; Initial confusion
  - Unlock drivers: Completing the tutorial; Understanding game mechanics
  - Conditions: Patience to overcome initial challenges; Willingness to learn through trial and error
- Player Archetypes:
  - Mastery-Driven Strategist (buy)
    - Motivation: Mastery and strategic depth
    - Playstyle: Strategic and methodical, focusing on improving skills and climbing leaderboards.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: high score player; competitive player
    - Reference games: Devil Daggers; Ultrakill; Doom Eternal
  - Sensory Thrill-Seeker (sale)
    - Motivation: Unique sensory experience and adrenaline rush
    - Playstyle: Immersive and experiential, focusing on the sensory overload and chaotic gameplay.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: old-school player; hardcore player
    - Reference games: Devil Daggers; Post Void; Quake
  - Frustrated Newcomer (no buy)
    - Motivation: Seeking enjoyment and progression
    - Playstyle: Casual and exploratory, struggling with the game's difficulty and lack of progression.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: casual player; new player
    - Reference games: Devil Daggers; Ultrakill


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique psychedelic visuals (weight 0.37): The game features unique and trippy visuals that are creative, colorful, and visually striking. Players appreciate the psychedelic aesthetics and the overall visual design.
- Excellent sound design (weight 0.22): The game has an amazing soundtrack and sound design. Players find the sound design to be immaculate and phenomenal, enhancing the overall experience.
- Intense and immersive experience (weight 0.2): The game offers an intense and immersive gameplay experience. Players find the game to be exceptionally fun and unique.
- Improved Devil Daggers dynamics (weight 0.19): The game is seen as an improvement over Devil Daggers, with refined and streamlined gameplay. Players appreciate the conceptual differences and enhancements made.
- Induces a flow state (weight 0.16): The game pushes players into a satisfying and immersive flow state. Players find it easy to get into a wonderful state of flow.
- Addictive gameplay (weight 0.15): The game is described as super addictive with rewarding and exhilarating combat. Players find the game to be simple yet addictive.
- Challenging and fun (weight 0.14): The game is very challenging but also fun and engaging. Players enjoy the difficulty and find the game to be simple and straightforward.
- High skill expression (weight 0.1): The game allows for high skill expression with a huge skill ceiling. Players appreciate the focus on skill improvement and expression.
- Helpful tutorials (weight 0.1): The game includes helpful tutorials that assist players in learning the mechanics. Players appreciate the built-in tutorials and training available.

Common complaints:
- Poor gameplay and controls (weight 0.18): Many players found the gameplay confusing and the controls difficult to manage, leading to a frustrating experience.
- Not suitable for epilepsy (weight 0.16): The game has been reported to trigger epilepsy in some players, making it unsuitable for those with this condition.
- Motion sickness and discomfort (weight 0.14): The game can cause motion sickness and general discomfort, making it unpleasant to play for some users.
- Lack of accessibility and variety (weight 0.12): The game lacks alternate routes and variety, making it less accessible and enjoyable for players looking for different experiences.
- High price for limited content (weight 0.08): Players feel that the game is overpriced for the amount and quality of content it offers.
- Comparison to Devil Daggers (weight 0.08): Some players view the game as a subpar imitation of Devil Daggers, finding it less enjoyable.
- Short gameplay duration (weight 0.06): The game is criticized for being too short, offering limited playtime.
- Difficulty with Hyper Demon (weight 0.06): Some players find the Hyper Demon mode too challenging and difficult to progress in.
- Field of view issues (weight 0.05): The game has extreme FOV changes that can be disorienting and uncomfortable.
- Lack of story and music (weight 0.05): Players note the absence of a story and in-game music, which detracts from the overall experience.
- Deliberately difficult visibility (weight 0.05): The game is designed in a way that makes it deliberately difficult to see what's going on, adding to the frustration.
- Poor graphics and menu design (weight 0.05): The graphics and menu design are criticized for being poor and unappealing.

Gameplay feedback:
- Challenging and fast-paced gameplay (weight 0.3): The game is noted for its intense and challenging gameplay, which is fast-paced and requires quick reactions and good aim. This creates an addictive combat experience with a tough difficulty curve.
- Score-based progression system (weight 0.23): The game features a high score mechanics and a score-based progression system. Players are incentivized to achieve high scores through fast-paced gameplay and efficient enemy kills.
- Successor to Devil Daggers (weight 0.22): The game is often compared to Devil Daggers, described as a spiritual successor with similar gameplay mechanics but with unique differences and improvements.
- Arena shooter mechanics (weight 0.21): The game is described as an arena shooter with speedrunning elements and interacting mechanics. It involves surviving in an arena with good movement and mechanics.
- Unique FPS experience (weight 0.21): The game offers a unique first-person shooter experience with distinct visuals, sound design, and gameplay mechanics.
- Complex enemy behaviors (weight 0.17): The game introduces complex enemy behaviors and unique enemy designs, requiring players to adapt to various enemy strategies and navigation patterns.
- Wide field of view (weight 0.16): The game offers a 180-degree field of view, which enhances the player's awareness and immersion in the fast-paced environment.
- Learning through experimentation (weight 0.15): The game does not spoon-feed players but instead encourages learning through experimentation, trial and error, and watching higher scores to understand advanced techniques.
- Primary weapons and mechanics (weight 0.13): The game features primary weapons like a stream of daggers and a shotgun, along with various movement techniques such as dashing, strafing, and bunny hopping.
- High skill requirement (weight 0.12): The game demands a high level of skill from players, including good aim and quick reactions, contributing to a high skill ceiling and skill expression.
- Unique visual and auditory design (weight 0.1): The game features trippy visuals and unique sound design, creating a distinct and immersive sensory experience.
- High learning curve (weight 0.06): The game has a tough but satisfying learning curve, requiring players to dedicate time to learn its mechanics and strategies.
- Global leaderboard (weight 0.05): The game includes a global leaderboard, adding a competitive element where players can compare their high scores with others.
- Psychological and personal experience (weight 0.05): The game has a psychological impact on players, offering a personal and immersive experience that can be both challenging and rewarding.
- Speedrun-focused design (weight 0.05): The game is designed with a focus on speedrunning, encouraging players to complete levels as quickly as possible.
- Depth in simplicity (weight 0.05): Despite its deceptively simple core structure, the game offers depth and complexity through its mechanics and gameplay.
- Spherical projection mechanics (weight 0.05): The game utilizes spherical projection mechanics, adding a unique perspective and depth to the gameplay.
- Variety of techniques (weight 0.05): The game offers a variety of techniques and decision-making opportunities, allowing for diverse gameplay strategies.

Performance notes:
- Smooth gameplay experience (weight 0.06): The game is described as one of the smoothest in terms of performance, with no technical issues reported by some players.
- Crashes with V-Sync off (weight 0.04): Players have reported that the game crashes when V-Sync is turned off, indicating a potential bug that needs fixing.
- Broad compatibility with PCs (weight 0.04): The game is praised for its ability to run on a wide range of computer specifications, making it accessible to many players.
- Lack of resolution options (weight 0.04): There is no option to change the resolution, which limits customization for players with different display preferences.
- Limited graphics customization (weight 0.04): Players have noted that there are no useful graphics tweaks available, restricting their ability to optimize the game's appearance and performance.
- High visual quality on OLED (weight 0.03): The game is noted for its stunning visuals, particularly on OLED screens when set to 720p and 720hz.

Recommendations:
- Highly recommended game (weight 0.15): The game is highly recommended and suggested to a wide audience. Players are encouraged to buy it, play it, and give it time.
- Recommended for specific audiences (weight 0.13): The game is recommended for players who enjoy dopamine, Ultrakill, fast-paced arena shooters, trippy experiences, leaderboards, and artsy, difficult, or intense games.
- Complete built-in tutorials (weight 0.06): Players should complete the built-in tutorials to better understand and enjoy the game.
- Recommended for FPS and challenge lovers (weight 0.04): The game is highly recommended for those who enjoy FPS games and challenges that require learning and repetition.
- Worth buying on discount (weight 0.03): The game is considered worth picking up when it is discounted.
- Allow key binding (weight 0.03): Players request the ability to bind actions to specific keys for better control.
- Preserve laser crystals (weight 0.03): A strategy mentioned is to preserve laser crystals during gameplay.
- Comprehend before dashing (weight 0.03): Players should take a moment to comprehend the situation before dashing.
- Try similar games (weight 0.03): Players are encouraged to try similar games as well.
- Play with specific music (weight 0.03): Some players suggest playing the game with specific music to enhance the experience.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.33): Players are thrilled by the game's unique and intense gameplay mechanics, which include fast-paced action, high skill expression, and addictive combat. The exhilarating challenge, combined with stunning visuals and sound design, creates a deeply engaging and rewarding experience.
- Frustration (weight 0.1): Players express frustration due to the game's high difficulty, clunky controls, and lack of accessibility features. Issues such as motion sickness, lack of a pause menu, and repetitive gameplay loops also contribute to this emotion.
- Satisfaction (weight 0.09): Players feel satisfied with the game's deep and rewarding gameplay, which includes achieving high scores and breaking personal bests. The game's respect for the player's time and the availability of training tutorials also contribute to this sense of satisfaction.
- Awe (weight 0.07): Players are in awe of the game's unique and immersive experience, which includes incredible visuals, innovative game design, and a sensory experience that promotes a flow state. The game's ability to induce a sense of empowerment and internal peace of mind is also highly praised.
- Disappointment (weight 0.06): Players feel disappointed due to the game's lack of depth, high price, and short length. Issues such as the game causing migraines, lack of story, and not meeting expectations based on other games also contribute to this emotion.
- Admiration (weight 0.04): Players admire the game's genius design, complex enemies, and unique visual and sound effects. The game's high readability and cohesive design are also highly praised.
- Addiction (weight 0.03): Players find the gameplay super addictive, often leading to extended play sessions. The game's mechanics and fast-paced action contribute to its addictive nature.
- Enjoyment (weight 0.03): Players enjoy the game's fast-paced and challenging gameplay, unique visual style, and the fun of competing for high scores. The game's wacky nature and the ability to combine it with specific music also enhance the enjoyment.
- Fascination (weight 0.02): Players are fascinated by the game's mechanical depth and high skill ceiling. The game's unique mechanics and visual design also contribute to this sense of fascination.
- Joy (weight 0.01): Players experience joy from the game's novelty, art, and the wholesome vibes it creates. The game's addictive nature and the state of flow it induces also contribute to this emotion.
- Excited (weight 0.01): Players are excited by the adrenaline and fast-paced action of the gameplay. The realization of major mistakes and the subsequent improvement in skills also contribute to this excitement.
- Confusion (weight 0.01): Players feel confused due to unclear gameplay and difficulty understanding the game's mechanics. The disparity between the game's positive reviews and their own experience also adds to this confusion.
- Discomfort (weight 0.01): Players experience discomfort due to nausea, motion sickness, and headaches caused by the game. Extended play sessions can exacerbate these issues.
- Determination (weight 0.01): Players feel determined to improve their skills and achieve high scores. The game's challenging nature and the desire to reach higher score ranges drive this determination.
- Nostalgia (weight 0.01): Players feel nostalgic due to the game's old-school feel and comparisons to childhood games like Tetris and Puyo Puyo. The game's retro elements evoke a sense of nostalgia.
- Disappointed (weight 0.01): Players feel disappointed as the game did not meet their expectations based on other games like Ultrakill. Issues such as eye strain also contribute to this disappointment.
- Love (weight 0.01): Players express love for the game, considering it one of the most loved games. Comparisons to other beloved games like Kirby Air Riders also contribute to this emotion.
- Amusement (weight 0.01): Players are amused by the unique comparisons to other games like 'devil daggers' and enjoy the reactions of others watching the game. The game's quirky nature adds to the amusement.
- Overwhelmed (weight 0.01): Players feel overwhelmed by the game's visual density and intensity, which can be disorienting for newcomers. The game's complexity and fast-paced action contribute to this feeling of being overwhelmed.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's qualities and recommend it to everyone. The game's mechanics and overall experience generate a high level of enthusiasm among players.}