Info about COP BASTARD:

Official game description:
COP BASTARD IS OUT NOW
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About the Game
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Step into early 90s Osaka as a tough, no-nonsense detective in **COP BASTARD** - a classic, fast-paced corridor shooter that cuts straight to the chase. No puzzles, no perks, no upgrades, and definitely no time wasted on fancy mechanics. Just raw, relentless action inspired by gritty 90s action movies.
Wade through endless waves of Yakuza in tight, intense corridors where every shot counts and survival depends on quick reflexes and guts. Use an arsenal of brutal weapons and even spit in enemies’ faces to assert your dominance.
This game is tailor-made for fans of old-school shooters who want pure, unfiltered gameplay: no aiming down sights, no character builds, just pure shooting mayhem. If you crave high-octane, corridor-based FPS action with zero filler, COP BASTARD delivers.
Built with a modern engine yet dripping with retro atmosphere, the game throws you into an immersive world full of gore, pounding music, and chaotic combat. Get ready to run, shoot, and spit your way through the criminal underworld - and don’t expect anything less than non-stop, brutal fun.

Release date: Oct 29, 2026

Categories: Boomer Shooter, Corridor Shooter, Retro FPS, First-Person Shooter, Bullet Time Gameplay, Spit-to-heal Mechanic, Hong Kong action style and atmosphere


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 3.5h
  - Story completion: 3.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The review stating the campaign lasts about 3-4 hours and another review stating completion in three hours directly support a main story/game completion estimate of roughly 3.5 hours. The mentions of ENDLESS CORRIDOR, hard mode, and leaderboard replayability confirm post-campaign content exists, but no review provides a numeric duration for endgame play. No evidence gives a typical session length or a clear endgame hour count, so those metrics are null.
- Time-to-fun:
  - Summary: Reviews report immediate fun through addictive gameplay, satisfying pacing, and strong overall enjoyment. Minor presentation flaws are noted but are not described as delaying the fun.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Retro FPS Nostalgist (buy)
    - Motivation: Reliving old-school FPS action, gore, and one-liner humor.
    - Playstyle: Fast run-and-gun shooting with a focus on high body counts and Duke-style punchlines.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Doom; Duke Nukem
  - Demo-Convinced Indie Champion (buy)
    - Motivation: Supporting a polished indie passion project and getting a fuller version of a demo they already liked.
    - Playstyle: Tries demos first, then plays and strongly recommends the finished indie shooter.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Weapon-Balance and Feedback Critic (sale)
    - Motivation: Getting tight weapon balance and satisfying audiovisual and gore feedback from combat.
    - Playstyle: Compares weapons by range, ammo economy, and time-to-kill; critiques music and gibbing.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Cinematic Action Connoisseur (buy)
    - Motivation: Experiencing stylish, fast-paced action and cinematic genre homages.
    - Playstyle: Plays short, fast run-and-gun campaigns and values comic-story framing and Hong Kong action pacing.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Maximum Action


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun core loop (weight 0.97): The simple gameplay loop of blasting every enemy is described as incredibly fun, addicting, and satisfying. Reviewers consistently call the game excellent and worth the time.
- Satisfying gunplay and feedback (weight 0.95): Reviewers repeatedly praise the weighty, punchy gunfeel and solid hit feedback across the arsenal. Shotguns, UZIs, and pistols are all called out as feeling great to fire.
- Charming humor and voice acting (weight 0.95): Cheesy dialogue, Japanese-accented voice lines, character taunts, and comic-book cutscenes add charm and break up combat. Reviewers find the humor funny and self-aware rather than grating.
- Gore and particle spectacle (weight 0.76): Blood spray, dismemberment, flying body chunks, sparks, and particle effects are a major source of enjoyment. Many compare the over-the-top violence favorably to classic shooters.
- Retro old-school shooter appeal (weight 0.59): The game is widely described as a no-frills, old-school corridor shooter in the spirit of Doom, Duke Nukem, and Serious Sam. The linear design and absence of puzzles keep the action pure.
- Hong Kong action style and atmosphere (weight 0.51): The gritty 80s/90s Hong Kong and Japanese cinema aesthetic, John Woo-style combat, and yakuza setting are heavily praised. The low-poly look and VHS filter reinforce the retro mood.
- Solid style and presentation (weight 0.34): Reviewers like the game's visual style, color filter, and overall polish. Graphics are called great, with graphical flaws quickly fading from notice during play.
- Strong weapon variety (weight 0.3): There is a good handful of guns with sufficient variety and reasonable balance. Shotguns in particular stand out for their punch and range.
- Fair price and pacing (weight 0.24): The game is considered well priced for what it offers and does not overstay its welcome. Its straightforward length and focus are seen as strengths.
- Weapon-specific highlights (weight 0.23): Reviewers call out individual weapons: the double-barrel shotgun is brutal with surprising range, and the pistol offers hassle-free running and gunning.
- Chaotic action scenarios (weight 0.19): Firefights with many enemies trading shotgun and UZI fire feel chaotic and satisfying, and levels like Streets of Osaka are highlighted as open and fun.
- Fun environmental destruction (weight 0.18): Environments react to every bullet, and physics interactions such as the fire extinguisher are amusing. This adds to the satisfying action spectacle.
- Engaging enemies and challenge (weight 0.18): Enemies stay challenging without becoming dull, and additions like suicide bombers keep encounters interesting. The limited enemy roster is well utilized by strong level design.
- Good technical performance (weight 0.18): The game runs smoothly without technical issues and plays acceptably on Steam Deck. Ultrawide 21:9 support is also noted as a plus.
- Charismatic protagonist (weight 0.17): The Takashi Kitano-style hero and his charismatic personality are a highlight. The premise of gunning down yakuza thugs is satisfying.
- Strong sound design (weight 0.13): The sound design is well-loved, with loud guns and impactful audio contributing to combat satisfaction.
- Simple but effective story (weight 0.13): The plot is simple and straightforward but works well alongside the action, with a good hardboiled tone.

Common complaints:
- Gameplay becomes repetitive quickly (weight 0.26): Gameplay felt repetitive after just half an hour, with a limited enemy roster and few weapons despite loads of enemies. Levels are paced rapidly with no reason to explore and no secrets to find.
- Story and narrative poorly integrated (weight 0.26): The story exists only for show and is unimportant, told through overboiled comics with no voice overs during missions. Eavesdropped enemy dialogue is used only for bad jokes and 90s pop culture references.
- Checkpoint and save system criticized (weight 0.22): Players report a frustrating checkpoint system with no mid-mission saves, and quitting during a mission sends them back to the start rather than the last checkpoint. These issues compound the difficulty of longer missions.
- Weapon inaccuracy makes shooting frustrating (weight 0.22): Multiple reviewers note that weapons are very inaccurate, particularly the MP5 which has weak damage, low ammo, and poor accuracy. Its role is overshadowed by the UZI, shotgun, and Magnum revolver.
- Suicide bomber enemies overused and annoying (weight 0.22): The cult kamikaze/suicide bomber enemies appear in excessive numbers, are loud and not fun to fight, and break the flow of combat. They are especially overused by the end of the game with waves rushing in.
- Visual style lacks VHS grunginess (weight 0.21): The visuals are seen as too polished and fail to capture the intended grungy VHS tape aesthetic, instead resembling a 2008 DVD release. Graphical flaws are present, and the game is not focused on graphics.
- Visual clutter obscures enemies (weight 0.2): Too many small particles on screen obscure the enemies, and the crosshair gets lost against the background with no customization option. Enemy gunshot sounds are also often hard to hear.
- Racist and cringe humor criticized (weight 0.16): The game's humor relies on a non-Japanese character doing a stereotypical broken Japanese English trope that is likely racist. The over-the-top Japanese voice acting accent is also described as cringe.
- AI-generated artwork not disclosed (weight 0.15): The artwork is suspected to be AI-generated and there is no Steam disclosure of this fact. This raises concerns about transparency and quality.
- Protagonist dialogue and tone sloppy (weight 0.15): The protagonist's dialogue and characterization are all over the place, making the tone sloppy. The one-liners could use more variety.
- Weapons handed out linearly (weight 0.15): All weapons are handed out along the linear path, leaving no sense of discovery. There is also no dual wielding for the basic pistol and UZI.
- Enemy AI overly aggressive (weight 0.15): Enemy AI is very aggressive and often runs stubbornly straight into the player's line of fire. Enemy dialogue is sometimes too on the nose.
- Bullet time effect unrewarding (weight 0.14): The bullet time effect is not very rewarding, and players are forced to choose between HP restoration and slow-motion, limiting tactical options.
- Missing gore and blood traces (weight 0.14): There are no blood traces left on the walls, and the game needs more gibbing of enemies to feel satisfying.
- Music quality inconsistent (weight 0.14): The music is all over the place, switching between somber jazzy tunes and modern beats, and needs to be slightly better overall.
- Difficulty options lacking (weight 0.09): The difficulty could use some options, as the current balance may not suit all players. This ties into the frustrating checkpoint system.
- Mission variety and scale inconsistent (weight 0.09): Missions other than Streets of Osaka are smaller scale and less interesting, with rapid pacing and little exploration incentive.

Gameplay feedback:
- Boomer shooter classification (weight 0.79): Many reviewers categorize the game as a boomer shooter or throwback first-person shooter. It is described as a straightforward, retro-style FPS with a simple structure.
- Simple linear level design (weight 0.52): Levels are straightforward linear paths with no exploration, secrets, or puzzles. The gameplay loop is simple: kill every enemy coming at you.
- Spit-to-heal mechanic (weight 0.47): Health is regenerated by spitting on fallen enemies, trading stamina for health. This unique mechanic is often used tactically alongside slow motion.
- Slow-motion ability (weight 0.46): The game features a slow-motion mechanic similar to bullet time. It shares a gauge with the spit health ability and is used tactically in combat.
- Endless mode included (weight 0.45): An endless mode, sometimes called Endless Corridor or Endless Hallways, is available for replay after the campaign. It is described as roguelike by some reviewers.
- Shotgun and varied weapons (weight 0.34): The game features a shotgun, along with other weapons like double-barreled shotgun, MP5, UZI, and Magnum revolver. Some reviewers note only a few weapons are available.
- VHS visual aesthetic (weight 0.31): The game uses a VHS-style visual filter and analog aesthetic, often optional. It contributes to the retro feel.
- Comic book cutscenes (weight 0.26): Comic book style cutscenes, similar to Max Payne storyboards, play between missions. They punctuate each level.
- Strong shooting impact (weight 0.25): Reviewers praise the gun feel, loud guns, and enemy-blowing-away shooting. The shooting impact is described as strong.
- Osaka yakuza setting (weight 0.25): Set in 1990s Osaka, the story follows a corrupt cop fighting the Yamaguchi group and a cult. The player kills large numbers of yakuza thugs.
- Nonstop action chaos (weight 0.24): The game delivers constant chaos and nonstop action gameplay. It emphasizes heavy action and killing enemies.
- Replay on higher difficulty (weight 0.24): All levels can be replayed on increased difficulty after beating the game. The campaign takes about 3-4 hours and unlocks hard mode.
- Environmental interactions (weight 0.24): Environments can explode and react to every bullet fired. Physics interactions include fire extinguishers.
- Leaderboards and score system (weight 0.2): The game includes online leaderboards and a basic combo and score system. This adds replay value.
- Suicide bomber enemies (weight 0.2): Enemies include kamikaze or suicide bomber types, often yakuza clan members. They add variety to the enemy roster.
- No upgrades or skill trees (weight 0.2): The game has no upgrades, perks, or skill trees. It is a pure action FPS with no useless features.
- Limited enemy roster (weight 0.18): The enemy roster is limited but fun, and level design utilizes it fully. There are loads of enemies to fight.
- Enemy dialogue and behavior (weight 0.14): Enemies exchange dialogue or talk to themselves in areas the player has not yet visited. They lack intelligence and simply shoot and imitate tactics through movement.
- Run-and-gun cover movement (weight 0.13): Shooting involves run-and-gun with cover-to-cover movement. The pistol requires no ammo management.

Performance notes:
- Endless mode performance drops (weight 0.09): A player reports that Endless mode causes performance to fall to 20 fps on a laptop. This suggests a mode-specific optimization issue.
- Smooth bug-free experience (weight 0.09): A player reports the game ran butter smooth with no technical issues or bugs encountered. This indicates a stable, polished experience for at least some users.
- Refresh rate issue resolved (weight 0.08): A player notes that a refresh rate issue was fixed. This confirms a prior technical problem has been addressed by the developers.
- General performance could improve (weight 0.08): Feedback states the game could run better overall without citing specific technical details. The comment is vague and low in specificity.

Recommendations:
- Broadly recommended by reviewers (weight 0.42): Multiple clusters express a clear recommendation, with reviewers encouraging others to play or buy the game. The positive verdicts range from simple thumbs up to strong endorsements.
- Violent action as main draw (weight 0.26): Several reviews emphasize the gore and ultra-violent action as key selling points. The game is described as a cheap dopamine shooter best suited to players who enjoy brainless violence.
- Appeals to boomer shooter fans (weight 0.22): Reviewers repeatedly highlight the game as a competent classic-style FPS. It is recommended for players who enjoy fast, retro shooter gameplay and late-90s nostalgia.
- Pure action, no route finding (weight 0.15): Reviewers praise the focused action design with no puzzles or route finding. It is recommended for players who want straightforward FPS combat without navigation distractions.
- Low price makes it worthwhile (weight 0.15): The game's cheap price is cited as a reason the purchase is worthwhile. Reviewers suggest buying it for a few hours of entertainment without much financial risk.
- Some reviewers give thumbs down (weight 0.14): A small set of feedback is explicitly negative, with reviewers giving a thumbs down. This contrasts with the otherwise positive reception.
- Fun way to unwind (weight 0.14): Reviewers recommend the game as a good way to relax and disconnect after work. It is described as a simple but enjoyable shooting experience.
- Demo recommended before buying (weight 0.14): Some reviewers suggest trying the demo first to avoid a weak first impression. Others note the full game exceeds demo expectations.
- Unique retro style praised (weight 0.08): The game is described as a fun and unique retro experience. Reviewers highlight its distinct style as a reason to recommend it.
- Hard Boiled action vibe appeals (weight 0.07): One review recommends the game specifically for its Hard Boiled-style action atmosphere. This niche appeal targets fans of that particular aesthetic.

Other player notes:
- John Woo action homage (weight 0.37): Many reviews compare the game's gunplay and style to John Woo's Hong Kong action films, especially Hard Boiled. The fast-paced, exaggerated combat evokes a cinematic thriller.
- FEAR-inspired slow-motion (weight 0.32): The slow-motion mechanic and particle effects are frequently compared to F.E.A.R. Reviewers see it as a sped-up, arcadey version of that game.
- Short campaign length (weight 0.31): Multiple reviewers note the game is short, with the campaign running about 3-4‑hours and completable in a couple of hours. Some see this as a drawback, but others feel the low price and extra modes offset the brevity.
- Japanese yakuza film influence (weight 0.31): The game draws inspiration from Japanese yakuza films and directors like Takeshi Kitano, as well as 90s Hong Kong and Japanese cinema. The protagonist and tone reflect this influence.
- Replayability and extra modes (weight 0.3): The game offers leaderboards, difficulty settings, an Endless Hallways mode, and Hard mode unlocked after finishing the campaign. These features add replay value despite the short length.
- Boomer shooter inspirations (weight 0.26): Reviewers compare the game to classic boomer shooters like Doom, Quake, Duke Nukem, and Serious Sam due to its focus on action and killing. Some note it feels like an early 3D-era transition shooter.
- Cinematic action feel (weight 0.26): The combat feels cinematic, like a playable John Woo thriller or a scene from The Raid. The exaggerated action and slow-motion contribute to this movie-like experience.
- Low price, high value (weight 0.25): Priced under $15, the game is considered a fair deal, especially given the extra modes and higher difficulty after completion. Reviewers note it doesn't need a AAA budget to be fun.
- Demo improvement and refinement (weight 0.24): The final game is significantly better than the demo, with a patch that improved the demo and a more refined overall experience. Reviewers note the main game improves upon the demo.
- Maximum Action comparison (weight 0.21): The game is often likened to Maximum Action, with similar high-octane FPS action and vibe. It is seen as sharing DNA with that indie shooter.
- Steam Deck compatibility (weight 0.18): The game runs acceptably on Steam Deck and also works on ROG Ally X. This makes it accessible to handheld PC users.
- Max Payne style (weight 0.15): The game is described as a first-person Max Payne-like, with a low-poly look reminiscent of the first Max Payne. The noir and slow-motion elements contribute to this comparison.
- Comic-style storytelling (weight 0.14): Story cutscenes are presented in a comic style that pays homage to Japanese yakuza films. This presentation choice adds to the game's cinematic feel.
- Solo developer passion project (weight 0.14): The game was made by solo developer targim as a passion project, and the development team is described as good people. This background is noted positively by reviewers.
- Sequel requests (weight 0.08): Reviewers express a desire for sequels, suggesting titles like The Most Ruthless Detective and Ruthless Detective Returns. This indicates strong player engagement.
- Russian language support (weight 0.07): Russian language is available in settings but not listed on the store page. This is a useful tip for Russian-speaking players.
- Ultrawide support (weight 0.07): The game supports 21:9 widescreen, which is appreciated by players with ultrawide monitors.
- Music preference (weight 0.06): One reviewer would have preferred music inspired by John Woo films, indicating a minor dissatisfaction with the soundtrack.

Emotions:
- Amusement (weight 0.26): The game's humor comes from deliberately cheesy and exaggerated elements, such as the over-the-top Japanese-accented English voice acting and humorous dialogue. Comic interludes, character taunts, and absurd physics like the fire extinguisher add to the fun. The overall messy, satirical tone makes it an enjoyable experience.
- Satisfaction (weight 0.23): Satisfaction stems from the punchy, weighty gunplay with strong hit feedback, complemented by gore and blood effects. The shotgun and loud weapons feel powerful and effective, and firefights with multiple enemies make the graphics click in a rewarding way. The ability to move freely while shooting and the fair pricing also contribute.
- Enthusiasm (weight 0.21): Enthusiasm is driven by the game delivering a pure, fast-paced action FPS experience that exceeded expectations after an unimpressive demo. The violent, braindead shooting and the fun of playing as a Kitano-style protagonist killing yakuza thugs are highly praised. The game is seen as a must-buy for fans of classic fast shooters, with a great endless challenge mode.
- Disappointment (weight 0.19): Disappointment arises from the visuals being too polished rather than grungy like recovered VHS tapes, and from performance issues in Endless mode dropping to 20 fps. The gameplay became repetitive with a lack of weapon variety after half an hour, and the MP5 felt underpowered. The poor voice acting, the game not feeling integrated with story voiceovers, and it not being for the reviewer also contributed.
- Excitement (weight 0.19): Excitement is fueled by nonstop action, satisfying kills, and the sheer brutality of blood and gore flying everywhere. The fast-paced gunplay, especially with the brutal double-barreled shotgun, and the super addicting gameplay make it the most fun and satisfying game played all year. The demo's fun and the full version delivering promised straight action, along with the game's drive, sparks, and slow-mo, add to the thrill.
- Frustration (weight 0.12): Frustration is caused by a poor checkpoint system and having to choose between HP restoration and slow-motion due to a shared gauge. Losing progress from no mid-mission saves, waves of suicide bomber enemies, inaccurate shooting, and enemy gunshots being hard to hear with obscuring particles all contribute.
- Appreciation (weight 0.09): Appreciation comes from the retro feel and Duke Nukem nods, the amazing voice acting, and visually effective gore and graphics. The shooting feel and reactive environments are also highlighted as positive elements.
- Enjoyment (weight 0.07): Enjoyment is derived from the straightforward, fun, and arcadey FPS gameplay. The low-fidelity graphics combined with fine-crafted design, fun levels, juicy scenarios, and humorous voice acting make it entertaining. The game's style, gunplay, charismatic hero, and cool gun feel all contribute to the fun.
- Love (weight 0.07): Love for the game is driven by its amazing atmosphere, good shooting, and overall graphics, story, gameplay loop, and sound design. Duke Nukem-ish punchlines and Doom-like action, along with the stamina-for-health spitting mechanic reminiscent of Inspector Tequila, are particularly cherished.
- Happiness (weight 0.05): Happiness is found in the simple, satisfying shooting, especially using the shotgun and exploding heads, which provides uncomplicated joy without requiring much thought.
- Fun (weight 0.05): Fun is attributed to the slow-motion mechanic and the fast corridor shooter gameplay, which together create an entertaining experience.
- Annoyance (weight 0.05): Annoyance stems from the cult kamikaze enemies being too numerous and charging while screaming, disrupting the flow. The extremely aggressive and thick accent in the voice acting also grates on the nerves.
- Nostalgia (weight 0.05): Nostalgia is evoked by particle effects reminiscent of F.E.A.R and the old-school feel combined with a 90s film atmosphere, reminding the reviewer of classic experiences.
- Mild disappointment (weight 0.02): Mild disappointment is caused by the bullet time effect not feeling rewarding to use.
- Disapproval (weight 0.02): Disapproval is directed at the game's use of a racist broken-Japanese-English stereotype as its main humor, which is seen as offensive.
- Respect (weight 0.02): Respect is earned by the developer's genuine inspiration from Kitano, showing admiration for the creative influence.
- Regret (weight 0.02): Regret is felt because slow-motion and spitting share the same gauge, limiting the Max Payne-style dodging that could have been more enjoyable.
- Boredom (weight 0.02): Boredom set in because the game felt all the same after half an hour, lacking variety to sustain interest.
- Positive appreciation (weight 0.02): Positive appreciation is given for the good hardboiled story and great gameplay loop, which together provide a solid experience.
- Concern (weight 0.02): Concern arises from the likely use of AI-generated artwork without proper Steam disclosure, raising ethical and transparency issues.}