Info about Noobs Want to Live:

Official game description:
We have it all (or some)! The sword master hero, the fireball totting maiden, a mechanically adept summoner, a great yellow canine who literally creates gold, a master of bacon... Well, each character is unique, to say the least!
Finely crafted cardboard cutout characters give the game a unique and fun feel as you fight your way to godhood! Come and give the monsters a whack as you blow up the screen with fireballs and black holes, and then some!
Master specific skills that create synergies with one another to cause mayhem and destruction. In Peachville, 1+1 is not 2, it is at least 4.5! What devastating synergies are there, you ask? You'll just have to figure that out for yourself! How many synergies can you find today?
Rabbits, ducks...... strange and interesting poultry have a hundred skills with armed evolution and treatment suppression both.
Each upgrade may be what takes you from wimp to hero! Spend gold to reroll your skill selections! Oh, and gain meta-progression in the shape of talent points to make your runs easier as you progress!

Release date: 13 Feb, 2023

Categories: Roguelike, Survivor-like, Character Progression, Character Customization, Bullet-hell, Meta-Progression, Arcade


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Value for Money (weight 0.64): Players consistently praise the game's low price point in relation to the significant amount of fun, addiction, and content it offers. Many found it to be a highly cost-effective and worthwhile purchase, especially when on sale, providing many hours of entertainment.
- Unique & Charming Art Style (weight 0.53): The game's distinct art style, particularly its pseudo-3D paper-doll aesthetic and ink wash painting elements, is highly appreciated. Reviewers found it cute, refreshing, and a unique differentiator in the survivor-like genre, contributing to a pleasant visual experience.
- Engaging Roguelike Gameplay (weight 0.51): The core roguelike and survivor-like mechanics are well-received, offering a fun, simple, and addictive experience. Players enjoy the casual nature, diverse build combinations, and the satisfying feeling of clearing screens, making it a standout in the genre.
- Strategic Skill & Character Variety (weight 0.35): The game offers strategic depth through its diverse characters, each with unique skills and growth stats, and an innovative skill system where skills can be replaced and combined. This encourages experimentation with various builds and playstyles, preventing monotony.
- Satisfying Achievement System (weight 0.25): The game provides a satisfying experience through its easy-to-obtain achievements. Many players found the constant achievement pop-ups to be a significant source of enjoyment and a motivating factor for continued play, often completing all achievements within a reasonable timeframe.
- Relaxing & Cheerful Atmosphere (weight 0.18): Players appreciate the game's cheerful background music and overall joyful atmosphere, which contrasts with the often oppressive tone of similar games. This makes it a relaxing and de-stressing experience, suitable for casual play.
- Accessible & User-Friendly (weight 0.17): The game is easy to pick up for both new and experienced players, featuring simple controls and user-convenient systems like skill refreshing and not needing to pick up experience points. The gradual difficulty increase also makes it friendly for beginners.
- Humorous & Meme-Filled Content (weight 0.15): The game's humorous design, including numerous internet memes, puns, and witty references in character descriptions and skills, greatly enhances the player experience. This lighthearted approach contributes to a joyful and amusing atmosphere.
- Improved Survivor-like Experience (weight 0.12): Many players prefer this game over the original Vampire Survivors due to its superior aesthetics, more unique characters, and shorter, more exciting levels. It offers a fresh and innovative take on the genre while retaining its core appeal.
- Powerful & Easy Builds (weight 0.12): The game allows for the creation of powerful builds, such as the 'Million Yellow Shield Build', which can make characters invincible and easily clear levels. This flexibility in build types (physical, magic, summon) contributes to a satisfying gameplay loop.

Common complaints:
- Limited Replayability & Content (weight 0.85): Players consistently report that the game lacks long-term replay value due to short content volume, limited maps, and a lack of continuous challenge after mastering basic mechanics or maxing out talents. The game becomes boring after a few hours, offering little motivation to continue playing once achievements are unlocked or initial difficulties are overcome.
- Flawed Skill & Build System (weight 0.42): The skill combination system is criticized for lacking strategic depth, relying too heavily on luck, and offering limited viable builds. Players find the refresh mechanism tiresome and the inability to directly upgrade skills frustrating, leading to repetitive gameplay and a lack of experimentation.
- Performance & Stability Issues (weight 0.4): The game suffers from significant performance problems, including severe lag, low frame rates, and frequent freezing or crashing, especially in later stages or with certain builds. These technical issues severely detract from the gameplay experience and make the game feel unpolished.
- Frustrating Monster & Collision Mechanics (weight 0.31): The monster spawning mechanism leads to overwhelming numbers, screen clutter, and continuous damage from collisions due to a lack of invincibility frames. Monsters can block movement and obscure the player character, making gameplay frustrating and leading to sudden, inexplicable deaths.
- Stagnant Development & Updates (weight 0.28): A major concern is the perceived abandonment of the game by its developers, with many players noting a lack of updates for over a year. This absence of ongoing support leads to a feeling of incompleteness and a lack of bug fixes, further diminishing player interest.
- Confusing Upgrade & Information Systems (weight 0.25): Players struggle with the upgrade system due to too many options, difficulty in finding desired upgrades, and a lack of clear information on item combinations or skill effects. The monster codex and in-game bestiary are also criticized for being sparse and unhelpful.
- Unbalanced & Unpolished Endless Mode (weight 0.25): Endless mode is widely considered a failure due to rapid and abnormal boss damage growth, limited player scaling, and unreasonable debuffs. Players frequently experience inexplicable one-shot deaths and find the mode repetitive and unrewarding, with many interesting mechanics left unused.
- Poor Difficulty & Balance Scaling (weight 0.24): The game's difficulty scaling is inconsistent, with large gaps between modes and some characters being significantly harder to play on higher difficulties. Players report that the game is either too easy or too difficult, with poor numerical balance and a lack of challenging content even on the highest settings.
- Monotonous Audio & Visuals (weight 0.19): The game's sound effects are described as monotonous, lacking variety, and sometimes annoying, particularly collision sounds. The paper-doll art style and death animations contribute to a messy screen, making it difficult to distinguish enemy status or judge hitboxes.
- Limited Character Progression (weight 0.11): Character growth paths are overly fixed and restrictive, limiting attribute development and forcing specific builds. The talent system is also criticized for being outdated, having too many unused points, and lacking depth.
- Incomplete Localization (weight 0.06): The game suffers from incomplete translation, particularly for English speakers, making many items and skill tips unreadable. This significantly hinders understanding of game mechanics and overall enjoyment.
- Unbalanced Divine Powers (weight 0.06): Divine powers are either overly powerful or largely ineffective, with many feeling like mere visual effects rather than impactful choices. This imbalance reduces the strategic value of these abilities.
- Save & Achievement Issues (weight 0.06): Players have reported losing all achievements due to bugs and restarts, and there is no function to reset save data. The process of unlocking achievements is also perceived as too casual.

Gameplay feedback:
- Deep Skill Combination System (weight 0.51): The game features a core 'Divine Power' system allowing players to combine two skills into a more powerful 'divine power'. There are 56 types of divine powers and 54 synergy options, encouraging experimentation with various combinations across physical, magic, summon, and buff categories. Players have six skill slots to manage these combinations.
- Flexible Skill Acquisition & Upgrades (weight 0.45): Skills are acquired by spending silver ingots and can be upgraded or replaced. Players can preview skills in different slots before purchasing, allowing for on-the-fly build changes. Gold ingots are used to refresh the skill pool, facilitating specific 'divine power' synthesis and build optimization.
- Multiple Characters & Unlockables (weight 0.2): The game offers 9-11 playable characters, each with unique active abilities, growth attributes, and build tendencies. Most characters are unlocked by defeating them as bosses or achieving specific in-game conditions, adding replayability and progression.
- Grinding for Achievements & Longevity (weight 0.2): The game offers a moderate amount of content, with completion taking around 6-12 hours. Achieving 100% completion, including all achievements, involves a significant amount of grinding, particularly in endless mode, extending playtime to 12-20 hours.
- Specific Character Build Strategies (weight 0.15): Players have shared detailed strategies for specific characters like 'Little Shrimp,' 'Fu Liang,' 'Wang Yexiang,' 'Dark Cat,' and 'Lu Dan.' These strategies often involve prioritizing certain attributes (e.g., physical cooldown, Yin Soul, Yang Soul) and specific 'divine power' combinations to achieve powerful builds.
- Xianxia Worldview & Boss Fights (weight 0.14): The game is set within a 'Xianxia' worldview with Taoist elements. Late-game boss fights can be challenging, with small bosses capable of one-shotting players, though certain 'divine powers' can lead to easy late-game domination.
- Simple & Casual Mini-Game (weight 0.09): The game is described as a simple, casual mini-game, similar to mobile titles, with a relatively small scope. It can be completed in a short amount of time, making it suitable for quick play sessions.

Performance notes:
- Performance issues and lag (weight 0.08): Players report significant lag and low frame rates, particularly in the late game or when many characters/summons are on screen. This seems to be linked to the monster spawning mechanism and potentially the Unity engine's handling of numerous entities.
- Runs on low-end PCs (weight 0.02): Despite performance issues in specific scenarios, some players note that the game is generally accessible and can run on less powerful computers, indicating a baseline level of optimization.

Recommendations:
- Mixed Reception & Value (weight 0.59): Player opinions on the game's overall quality and whether it's worth buying are highly divided. Many recommend it, especially for its price, while others strongly advise against it, citing issues or better alternatives. The game is often seen as a good value for its cost, particularly when on sale.
- Genre-Specific Appeal (weight 0.33): The game is highly recommended for players who enjoy roguelikes, 'Vampire Survivors'-like games, or bullet hell genres. Its appeal is often tied to familiarity and enjoyment of these specific gameplay styles.
- Good for Casual Play (weight 0.26): The game is frequently praised for being suitable for light, casual entertainment and quick play sessions. It's considered easy to pick up and ideal for short bursts of gameplay, making it a good 'snack' game.
- Recommend Buying on Sale (weight 0.22): A significant portion of feedback suggests that the game is best purchased when it is on sale. This indicates that while the game offers value, a discounted price makes it an even more attractive proposition for many players.
- Quality of Life Improvements (weight 0.11): Several suggestions focus on improving the user experience, such as adding a mini-map, highlighting boss drop boxes, providing introductions for monsters, and optimizing skill icon visibility and descriptions.
- Suggestions for New Modes (weight 0.1): Players have proposed adding new game modes, specifically an endless mode with leaderboards for competitive play and a co-op mode for multiplayer experiences. These additions could significantly enhance replayability.
- Save System & Difficulty Advice (weight 0.08): Feedback includes a request for a save reset function and a more robust save point system, especially for longer runs. Players also advise starting on easy difficulty and note a typical gameplay duration of around 15 hours.
- Character & Skill Progression Ideas (weight 0.04): Players suggest more dynamic ways to use 'cultivation' points, such as activating or rerolling powerful treasures and strengthening character-specific skills. This could add more depth to character progression.
- Creative Workshop/Mod Support (weight 0.04): There is a suggestion to add a creative workshop or mod support to allow the community to contribute content, which could help keep the game fresh and extend its lifespan.

Other player notes:
- Future Updates and Features (weight 0.26): Players express a strong desire for continued development, including new characters, an undo function, mouse movement, Steam Deck adaptation, an endless mode, multiplayer, and console releases. There's also a hope for better utilization of the game's art and a skill-building guide.
- General Positive Reception (weight 0.11): Despite some areas for improvement, the game generally receives positive ratings (e.g., 70/100, 6.5/10) and has a high positive review percentage, with some players even purchasing it to support developers after playing pirated versions.
- Divine Power System Suggestions (weight 0.08): Players suggest improvements to the 'divine power' system, such as functions to ban or refresh powers using talent points, and hope for more cross-category combinations. There's also a desire for clearer display of synthesis formulas.
- Chinese Themed Aesthetic (weight 0.08): The game's Chinese style theme, including unobtrusive traditional music, is noted as an attractive and appealing aspect, particularly for its main audience.
- Comparison to Other Games (weight 0.07): The game is compared to 'Nordic Ashes' for its thoughtful menu and unique boss battles, and to mobile games like 'Undead Slayer Xiahou Dun' for borrowing ideas, indicating it fits within a broader genre landscape.
- Community Guides and Resources (weight 0.07): Players are actively creating and sharing comprehensive guides for 'divine power' combinations and skill synthesis, indicating a need for in-game clarity or a strong community engagement around mechanics.
- Minor Gameplay Suggestions (weight 0.05): Players offer specific minor suggestions like displaying attribute descriptions, considering removal of player-monster collision, and ensuring player enjoyment over constant nerfs in single-player experiences.
- Limited Feedback on Specifics (weight 0.04): Some feedback is less specific, describing the game as 'neither tasty nor discardable' or noting seasonal scene changes with difficulty, indicating a mixed but not strongly negative sentiment based on limited details.
- Irrelevant Personal Feedback (weight 0.01): One review includes a personal, emotional comment about graduating, which is not relevant to game analysis and has no bearing on gameplay or features.

Emotions:
- Satisfaction (weight 0.27): Players are satisfied by the game's good value for its price, often described as a 'hidden gem' or 'worth the price'. Enjoyable gameplay, diverse character progression, unique art style, and the ease of achieving accomplishments contribute to this positive feeling. The game's ability to provide casual enjoyment and act as a time-killer also enhances player satisfaction.
- Disappointment (weight 0.21): Disappointment stems from the game's perceived lack of depth, limited content, and low replayability, especially for experienced players. Issues like poor late-game design, character imbalance, and the absence of developer updates or fixes for critical bugs also lead to significant player dissatisfaction. The game's failure to provide a challenging or evolving experience after initial enjoyment is a common cause.
- Frustration (weight 0.15): Players experience frustration due to various technical and design flaws, including game-breaking bugs, crashes, and performance issues like lag. Unclear combat feedback, imbalanced builds, and problematic collision mechanics also contribute to a frustrating experience. The lack of randomness in skill systems and difficulty spikes in endless mode further exacerbate player frustration.
- Excitement (weight 0.06): Excitement is generated by the game's challenging roguelike gameplay, the potential for many powerful skill combinations, and addictive mechanics. Players are thrilled by discovering effective builds, the game's unique art style, and the overall fun factor. The prospect of future updates and new features also contributes to a sense of excitement.
- Hope (weight 0.03): Players express hope for future updates, new content, and specific improvements such as better balance, more engaging mechanics, and additional features like a mod workshop or console release. This indicates a belief in the game's potential and a desire for continued developer support and refinement.
- Anger (weight 0.03): Anger arises from perceived developer neglect, unresponsiveness to bug reports, and poor game design choices that lead to game-breaking issues or lost progress. Players feel angry when they believe the game forces them into specific playstyles or exhibits predatory mobile game practices, leading to a highly negative overall experience.
- Boredom (weight 0.03): Boredom sets in when the game becomes trivial, repetitive, or lacks motivation after players have mastered its routines or achieved all accomplishments. Limited map variety, unengaging endless mode, and a lack of updates contribute to a feeling of monotony and a desire for more diverse and challenging content.
- Joy (weight 0.02): Joy is derived from the game's simple, fun, and addictive gameplay, coupled with cute character designs and humorous elements. Players enjoy the quick progression, satisfying mechanics, and engaging character stories and music, leading to an overall delightful experience.
- Confusion (weight 0.02): Confusion is caused by unclear combat feedback, ambiguous attribute effects, and poorly designed UI for combination systems. Visual clutter and indistinguishable elements also contribute to players feeling disoriented and unsure about game mechanics or character unlock conditions.
- Desire (weight 0.01): Players express a strong desire for more content updates, additional sound effects, increased difficulty options, and new character skins. They also wish for better UI/QoL features, clearer information on character unlocks, and expanded gameplay modes like multiplayer.
- Amusement (weight 0.01): Amusement is found in the game's humorous design, witty translations, internet memes, and sometimes even 'broken numbers' or 'brainless strategy' that lead to unexpected and entertaining outcomes. Specific in-game content, like a dog pooping, also elicits laughter from players.
- Appreciation (weight 0.01): Players appreciate the developers' unique ideas for item combinations, the game's distinctive aesthetics, and its core system. The game's overall design and accessibility, along with its unique take on the genre, are also highly valued by players.
- Concern (weight 0.01): Concern arises regarding the game's long-term appeal, its balance, and its future relevance, particularly concerning new players. This indicates a worry about the game's sustainability and its ability to retain an audience over time.
- Acceptance (weight 0.01): Players show acceptance of the game's simplicity, limited content, and minor issues, often acknowledging these limitations are due to its price point or its finished state. This suggests a pragmatic view, understanding the game's scope and not expecting more than what it offers.
- Suggestion (weight 0.01): Players offer suggestions for improvements, particularly focusing on enhancing the combination system UI. This indicates a proactive desire to contribute to the game's development and improve specific aspects of its design.
- Recommendation (weight 0.01): Players recommend the game to specific audiences, such as fans of the genre or those looking for casual play. This highlights the game's suitability for certain player preferences and its strengths in particular niches.
- Helpfulness (weight 0.01): Players demonstrate helpfulness by sharing strategies and guides with the community. This indicates a desire to assist fellow players and contribute positively to the game's ecosystem by sharing knowledge and tips.
- Analysis (weight 0.01): Players engage in analysis by providing detailed breakdowns of game mechanics and their impact. This shows a deep understanding of the game's systems and a desire to articulate how different elements function and affect gameplay.
- Nostalgia (weight 0): The game evokes nostalgia by reminding players of past gaming experiences. This suggests that certain elements or the overall feel of the game resonate with their memories of older titles or cherished gaming moments.
- Curiosity (weight 0): Players express curiosity about the game's unique nature and show a desire for more story content, such as an ending comic. This indicates an interest in exploring the game's lore and understanding its narrative more deeply.}