Info about We Love Katamari REROLL+ Royal Reverie:

Official game description:
Special Edition
===============
Includes:  
• Main Game  
• Little Prince Costume  
• Katamari Damacy Series Music Pack  
• Little King Costume  
\*Contents/specifications are subject to change without notice.  
\*The main game is also sold separately. Be careful of duplicate purchases.
About the Game
==============
The King of the Cosmos once accidentally destroyed all the stars in the universe. He sent his son, the Prince, to Earth and ordered him to create a large katamari.  
The Prince rolled the katamari and made the katamari bigger and bigger, rolling up all the things on the earth. The katamari that he created floated in space, sparkling, and brought back the lost starry sky.  
As the starry sky was restored, the King's fans gradually grew in number all over the world. The King wanted to respond to the wishes of his fans for his success, and the Prince kept rolling the katamari to make everyone's dreams come true.  
•We Love Katamari Damacy has been powered up!  
We Love Katamari Damacy, the second title in the Katamari series released in 2005, has been remastered.  
The graphics have been completely redesigned, and the in-game UI has been revamped to make it even easier to play.  
•New additional features such as Royal Reverie are also available!  
In his youth, the King received a strict education from his father, the Great King. New challenges have been added where you can roll around as the King in his boyhood!  
The days of hard study and intense training can all be rolled through in 5 all-new challenges.  
Will the young King be able to clear the tough challenges?  
In addition, a selfie mode has been added, allowing the Prince and his cousins to take quick photos while rolling through the stages!  
•A simple but very deep game!  
Roll the katamari, roll up objects, and make the katamari bigger.  
You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky.  
You cannot roll up anything larger than the current size of your katamari, so the key is to think in advance about the order in which you roll things up around the stage!  
\* This product is based on the We Love Katamari software that was released in 2005 on another platform. Some specifications are different.

Release date: 1 Jun, 2023

Categories: Collection Game, Single-player, Time-based Mechanics, Endgame Content, Multiple Endings, Character Collection, Arcade, High Score Chasing


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Sequel & Remaster (weight 1): Players overwhelmingly praise the game as a superior sequel, improving upon the original in nearly every aspect, including content, replayability, and overall polish. Many consider it the best in the series and a timeless classic.
- Varied Levels & Satisfying Rolling (weight 0.28): The game offers a wide variety of creative and unique levels, each providing a fresh and enjoyable experience. The core mechanic of rolling up objects to grow the Katamari is consistently satisfying and addictive.
- Phenomenal & Catchy Soundtrack (weight 0.26): The game's soundtrack is frequently lauded as outstanding, memorable, and a major highlight. Its catchy tunes and unique musical style enhance the overall experience and are often enjoyed even outside of gameplay.
- Charming Art & Humor (weight 0.2): Reviewers consistently highlight the game's charming art style, whimsical humor, and endearing characters. This unique aesthetic contributes significantly to its joyful and stress-relieving atmosphere.
- Addictive & Relaxing Gameplay (weight 0.1): The game is highly addictive and provides a unique, stress-relieving, and entertaining experience. Its simple yet ingenious gameplay loop makes it ideal for casual play and helps players unwind.
- Solid PC Port & Controls (weight 0.09): The PC port is well-executed, offering smooth performance and improved graphics. While the dual-stick controls are unique, players generally find them manageable and intuitive, especially with a controller.
- Joy of Rolling Up Objects (weight 0.09): Players express immense satisfaction and enjoyment from the core mechanic of rolling up various objects, from small items to entire landscapes. This simple act is described as hilariously addictive and exhilarating.
- Unique & Whimsical Concept (weight 0.08): The game stands out for its unique concept, inventive gameplay, and distinct Japanese aesthetic. It offers a whimsical and absurd experience unlike anything else in gaming.
- Accessible & Ample Content (weight 0.07): The game offers substantial content for completionists, with numerous hours of gameplay and easily obtainable achievements. Its low overall difficulty makes it accessible for all players, including newcomers.
- Vibrant & Enhanced Graphics (weight 0.06): The game's visuals are praised for their unique, colorful, and vibrant aesthetic. The HD remaster enhances these graphics, making them pop and providing a pleasing visual experience.
- Engaging Royal Reverie Content (weight 0.05): The new 'Royal Reverie' bonus content is a welcome addition, providing new challenges and expanding on the King's backstory. This mode is seen as a fun and valuable complement to the main game.
- Playable & Cute Cousins (weight 0.03): The ability to play as various cousins, acquired as collectibles, is a fun and appreciated new mechanic. Players enjoy the cute designs of these characters.

Common complaints:
- Clunky PC Keyboard Controls (weight 0.19): Many players found the PC keyboard controls to be clunky, awkward, and frustrating, making the game difficult to play without a controller. The inability to freely remap keys and the poor translation of controller limitations to keyboard input were significant issues.
- Lack of New Content/Recycled (weight 0.19): Many players felt the game offered little new content, largely recycling existing ideas and levels, making it feel more like an expansion than a full sequel. The lack of novelty and perceived shallowness led to disappointment, especially for those familiar with the original.
- Repetitive & Grind-Heavy Progression (weight 0.17): Players found the game's progression, especially towards 100% completion, to be repetitive and grindy. The time limits on stages and the need to replay long levels multiple times for achievements or specific items led to frustration and a feeling of tedium.
- Disappointing Soundtrack & Sound (weight 0.16): The game's soundtrack and sound effects are widely considered inferior to the original game's, with many tracks being bland or unmemorable. Players also noted issues with sound quality, including incorrect pitching and low volume.
- Poor Object Draw Distance (weight 0.08): The game suffers from a very low draw distance, causing objects to pop in suddenly and making it difficult to plan routes or locate items. This issue is particularly problematic in certain levels, hindering gameplay and navigation.
- Causes Motion Sickness (weight 0.07): A significant number of players experienced motion sickness, dizziness, and nausea due to the game's camera angles and unique visual style. This made extended play sessions uncomfortable or impossible for some.
- Weak Royal Reverie Mode (weight 0.07): The 'Royal Reverie' extra mode was largely criticized for being short, uninteresting, and consisting mostly of slightly remixed existing levels. Its content felt forgettable and did not add significant value to the game.
- Disappointing & Overpriced DLC (weight 0.06): The game's DLC content was widely panned as being overpriced, uninteresting, and offering very little value. Players felt the additional levels were worse than the main game's and that the music pack was unnecessary.
- Excessive Unskippable Dialogue (weight 0.05): The game features excessive, unskippable dialogue and filler conversations that interrupt gameplay and detract from the experience. This, combined with frequent loading screens, made the pacing feel slow and frustrating.
- Poor Camera Control (weight 0.04): Players reported issues with the camera, particularly when the Katamari is small, making it difficult to see and control. The camera's inflexibility and poor angles hindered gameplay and freedom of movement.
- Frustrating Campfire Levels (weight 0.04): Specific levels, particularly the 'Campfire' stages, were highlighted as being frustrating and annoying due to their mechanics and the need to repeatedly skip text after failing.
- Annoying King & Fan Dialogue (weight 0.03): Some players found the King's personality and the ungrateful attitude of the fans to be irritating and annoying. The constant taunting and provocative dialogue were not appealing to everyone.
- Mid-Level Loading Interruptions (weight 0.03): The game suffers from mid-level loading screens that interrupt gameplay when the Katamari reaches certain size milestones. This breaks the flow and smoothness of the levels.
- Poor Menu UI Design (weight 0.03): The user interface for menu selection was criticized for being poorly designed and confusing. Issues like unclear highlighting and misclicks leading to lost progress caused significant frustration.
- Altered Physics Engine (weight 0.03): The game's physics engine for rolling and collisions was noted as being significantly different from the original, leading to inconsistent item pickup and a less fluid rolling experience.

Gameplay feedback:
- Core Rolling Gameplay (weight 0.31): The core gameplay loop revolves around rolling a 'Katamari' ball to collect objects smaller than itself, making it grow larger. This mechanic allows players to absorb increasingly bigger items, from small household objects to entire planets, which in turn affects the Katamari's physical movement and control.
- Expanded Content and Variety (weight 0.22): This sequel significantly expands upon the original game's content, offering a greater variety of mission types, unique environments, and diverse challenges. It introduces new gameplay gimmicks and special rule stages, moving beyond just size objectives to explore 'what can you do with the Katamari'.
- Unique Twin-Stick Controls (weight 0.12): The game's unique twin-stick control scheme, while initially feeling odd or complex, is integral to its design and identity. Players generally adapt quickly, and a controller is highly recommended for the best experience, as it allows for intuitive movement and turning.
- Time Limits and Objectives (weight 0.07): Most stages feature time limits and specific clear conditions, often requiring players to reach a certain size or collect specific items within the given time. The game also includes an endless mode and encourages replaying levels to achieve higher scores or better completion rates.
- King of Cosmos Backstory (weight 0.05): The game features a new storyline focusing on the backstory of the King of All Cosmos, allowing players to experience his childhood as a prince. While the King's dialogue can be skipped, this narrative element adds a unique layer to the game's quirky humor.
- Challenging Royal Reverie Levels (weight 0.04): The remaster includes 'Royal Reverie' levels, which are challenging bonus stages where players control the King during his boyhood. These levels are based on cutscenes and offer a more difficult experience compared to the main game.
- Accessible Achievement Completion (weight 0.03): Achieving 100% completion is made more accessible in this title, as not all achievements require full catalog completion. Specific achievements, such as collecting all cousins, are less demanding than in previous installments, making the game more approachable for completionists.
- Improved Music Customization (weight 0.03): The game offers enhanced music management features, allowing players to customize in-game playlists and select their favorite tracks for each stage. This includes access to past BGM DLC, providing a personalized audio experience.
- Multiple Endings and Endgame (weight 0.03): The game features multiple endings, including a secret bonus level and an optional, very long endgame element tied to collecting a massive number of roses. While some endings are achievable within a few hours, others require significant dedication.

Performance notes:
- Excellent PC Optimization & Performance (weight 0.15): The game is highly optimized for PC, offering excellent performance across various systems, including the Steam Deck. Players report smooth high frame rates, 4K support, and significantly reduced loading times compared to previous versions.
- Significant Remaster Improvements (weight 0.04): The remaster offers substantial improvements over the original, including better graphics, more stable performance, and fixes for frustrating gameplay mechanics like objects getting stuck or lost.
- Improved & Responsive Controls (weight 0.02): Players noted a significant improvement in control responsiveness and overall smoothness, making the gameplay experience more enjoyable and precise.
- Occasional Stuttering & Freezes (weight 0.02): Some players experienced noticeable screen stuttering, particularly when one minute remains in a level, and occasional full game freezes.
- Object Pop-in Issues (weight 0.01): There are instances where objects do not load in smoothly from a distance, instead appearing or fading in abruptly, which can be visually jarring.
- Missing Controller Deadzone Options (weight 0.01): A quality-of-life improvement suggested by players is the ability to reprogram deadzones for controllers, which would allow for more personalized control customization.

Recommendations:
- Highly Recommended Fun (weight 0.49): Many players highly recommend the game, praising its fun, unique, and lighthearted nature. It's seen as a must-play for both new and returning fans, especially if they enjoy colorful, joyful, or quirky games. The game is considered a great remaster and a worthy experience.
- Buy On Sale (weight 0.31): Many reviewers suggest purchasing the game when it's on sale, indicating it offers excellent value at a reduced price. Some also mention that the base game is worth it, but caution against expensive DLC.
- Play First Game First (weight 0.18): Players frequently recommend playing the first game, Katamari Damacy Reroll, before or alongside this title. Some suggest it's a better introduction to the series, while others believe it enhances the experience of this sequel.
- Controller Play Essential (weight 0.08): A significant number of players emphasize that a controller or gamepad is essential for playing this game. They strongly advise against using a keyboard due to poor controls and a less enjoyable experience.
- Port Other Katamari Games (weight 0.06): Several players express a desire for other Katamari titles, particularly Katamari Forever and Beautiful Katamari, to be ported to PC. Some even suggest these older titles might offer a better experience than the current game.
- Motion Sickness Warning (weight 0.01): A few players noted that the game can cause motion sickness for some individuals. They suggest playing in windowed mode as a potential workaround.
- Consider PS2 Emulator (weight 0.01): One reviewer suggested playing the game on a PS2 emulator for a more complete experience, implying potential issues with the current version.
- Steam Deck Optimization (weight 0.01): A specific technical tip was provided for Steam Deck users, advising them to set a particular launching variable for optimal performance.
- Limited Appeal for Lore (weight 0.01): One reviewer suggested that the game might only appeal to those curious about the King's backstory, implying limited broader appeal for this specific aspect.

Other player notes:
- Strong Nostalgia & Port Demand (weight 0.14): Players express strong nostalgia for the Katamari series, particularly the original PS2 titles. There's a significant desire for more remasters or new entries, especially on PC, indicating a loyal fanbase eager for the franchise's continued presence.
- Unique & Casual Gameplay (weight 0.07): The game offers a unique and unusual gameplay experience that stands out from other titles. Its pick-up-and-play nature, with satisfying short sessions, makes it ideal for casual gaming, though initial controls can feel clunky.
- Purchase Behavior & Sales (weight 0.04): Players are willing to purchase the game across multiple platforms to support the series, but also advise waiting for sales due to frequent discounts. This suggests a dedicated but price-conscious fanbase.
- Distinct Japanese Aesthetic (weight 0.03): Reviewers frequently highlight the game's distinct Japanese aesthetic and sensibility, describing it as a quintessential early 2000s Japanese title. This unique cultural imprint is seen as a core part of its identity.
- Loose, Silly Story (weight 0.03): The game's narrative is noted for being loose and not a primary focus, often characterized by ironic self-awareness. The universe is described as silly, contributing to the game's overall charm rather than its plot depth.
- Smooth Remaster Experience (weight 0.02): The remaster is generally well-received, with players reporting no significant issues. Some appreciate the absence of certain challenging achievements from previous versions, making 100% completion more accessible.
- Creator's Last Involvement (weight 0.02): This title marks the last game in the series where the original creator, Keita Takahashi, was directly involved. This historical context is noted by fans as a significant point in the franchise's development.
- Progression & Mastery (weight 0.01): The game's progression is metaphorically linked to human life, suggesting a journey of growth and mastery. It is designed to encourage repeated play for perfection, rewarding dedication.
- Optional King Flashbacks (weight 0.01): The King's childhood flashbacks, while present, are not considered essential to the core gameplay experience. They are seen as an optional addition that doesn't significantly impact the main progression.

Emotions:
- Satisfaction (weight 1.03): Players felt satisfied due to significant improvements in the game over its predecessor, including enhanced graphics, physics, and new content. The high quality of the PC port, smooth performance, and Steam Deck compatibility also contributed to a positive experience. The game's unique and addictive gameplay loop, charming music, and varied levels consistently delivered an enjoyable and fulfilling experience, often exceeding expectations.
- Joy (weight 0.63): Joy stemmed from the game's inherently fun, silly, and whimsical nature, coupled with its unique and innovative gameplay mechanics. The catchy soundtrack, charming visuals, and humorous elements consistently brought smiles to players. The overall positive and stress-relieving experience, especially when rolling up large objects and exploring varied levels, contributed to a sense of pure enjoyment and happiness.
- Disappointment (weight 0.37): Disappointment primarily arose from perceived regressions or unmet expectations compared to previous titles, particularly concerning music quality and the amount of new content in the remaster. Issues with the PC port, such as downgraded visuals, poor keyboard translation, and draw distance problems, also contributed. Some players found the game's length, specific level designs (like campfire levels), and the quality of DLC to be underwhelming.
- Frustration (weight 0.35): Frustration was largely driven by problematic controls, especially with keyboard and mouse, and a clunky camera system that hindered gameplay. Specific difficult levels, grindy achievements (like the Million Roses task), and restrictive time limits also caused significant annoyance. Technical issues, poor UI design, and motion sickness further exacerbated player frustration.
- Nostalgia (weight 0.21): Nostalgia was a strong emotion, stemming from players re-experiencing a beloved childhood game or series. The game's faithfulness to the original, its classic status, and the familiar music and sound effects evoked fond memories of the PS2 era. This sense of returning to a cherished past contributed significantly to the overall positive sentiment.
- Excitement (weight 0.2): Excitement was generated by the game's engaging and replayable gameplay, coupled with increased variety and new content in the remaster. The unique absurdity, exhilarating moments, and the prospect of exploring new levels and modes fueled player enthusiasm. The high quality of the PC port, including 4K and high frame rate support, also contributed to a heightened sense of anticipation and enjoyment.
- Enjoyment (weight 0.12): Players experienced enjoyment from the game's addictive and unique core gameplay loop, characterized by its fun, casual nature and distinct mechanics. The excellent soundtrack, humorous elements, and overall whimsical atmosphere consistently provided a pleasant and entertaining experience. The improvements made in the remaster further enhanced this enjoyment.
- Appreciation (weight 0.1): Appreciation was directed towards the game's unique and charming qualities, particularly its exceptional music and distinctive art style. Players valued the game's originality, humor, and the evident passion from the developers. The enduring appeal and cultural aesthetic of the game, along with the character development of the King, were also highly appreciated.
- Amusement (weight 0.1): Amusement arose from the game's inherent silliness, absurdity, and consistent humor, particularly through its characters and story. The humorous visuals, such as people stuck to the Katamari, and the King's amusing dialogue and behavior, consistently provided lighthearted entertainment and laughter.
- Admiration (weight 0.09): Admiration was expressed for the game's overall high quality, enduring uniqueness, and creative design. Players recognized the developer's effort and the game's innovative concept, particularly its level design and cultural impact. The exceptional soundtrack and the game's ability to deliver a truly unique experience also garnered significant admiration.
- Love (weight 0.08): Love for the game stemmed from a deep, long-standing personal connection to the series and its overall quality. Players expressed affection for all aspects of the game, including its features, localization, and the entire Katamari experience. This emotion reflects a profound and enduring positive sentiment towards the game.
- Hope (weight 0.03): Hope was expressed for future releases of past Katamari games on PC, as well as for new titles in the series. Players also hoped for additional localization options, such as Portuguese translation, to make the game accessible to more family members.
- Relaxation (weight 0.03): Relaxation was a key emotion, driven by the game's calming atmosphere and suitability for unwinding. The ethereal underwater stages and the overall gameplay experience provided a peaceful escape, allowing players to de-stress and enjoy a tranquil gaming session.
- Surprise (weight 0.03): Surprise came from the game's unexpectedly fun and engaging gameplay, particularly its unique controls and absurd concept. The inclusion of co-op support also contributed to this positive surprise, enhancing the overall enjoyment for players.
- Confusion (weight 0.03): Confusion arose from a lack of understanding regarding the game's appeal, despite its popularity, and difficulties with the game's lore. Unclear multiplayer conditions and features like 'King's Little Memories' also contributed to player bewilderment.
- Mild frustration (weight 0.03): Mild frustration was caused by minor technical issues and nitpicks, such as FOV problems and camera quirks. These issues, while not game-breaking, slightly detracted from an otherwise positive experience.
- Calmness (weight 0.02): Calmness was experienced due to the game's inherently relaxing nature, particularly through its soothing gameplay and music. This combination created a tranquil environment, allowing players to feel at ease while playing.
- Annoyance (weight 0.02): Annoyance was primarily caused by repetitive levels required for achievements, the King's constant dialogue, and certain sound effects. The game's presentation and humor, while generally well-received, occasionally contributed to this negative feeling.
- Comfort (weight 0.02): Comfort was derived from the game's ability to uplift mood, relieve stress, and provide a distraction from illness. The overall 'feel' of the game contributed to a sense of well-being and ease for players.
- Preference (weight 0.02): Preference was expressed when comparing the game to its predecessor, with some players favoring the original. This indicates a subjective leaning towards certain aspects or experiences of the first game over the current one.}