Info about Kusan: City of Wolves:

Official game description:
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Welcome to **Kusan: City of Wolves**, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.  
**Features:**
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**Hardcore top-down combat with style**
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
**54 Hand-crafted Stages & Mastery**
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
**Beastly Boss Battles**
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
**War Hand & Arsenal**
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
**Adrenaline-fuelled Soundtrack**
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
**Graphic-Novel Storytelling**
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
**Neo-Noir Atmosphere**
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.

Release date: Jul 30, 2026

Categories: Top-Down Shooter, Fast-paced Combat, One-Hit Kill Combat, Comic-style Storytelling, Boss Fights, Score Attack, Cyberpunk, Furry Themes

Feature scans:
- Steam Deck: score 60; verdict: Tinkering Required; summary: The Steam Deck experience is mixed. Users report notable performance friction, including low frame rates at low resolution and unstable framerate, as well as small text that makes some narrative sections difficult to read. However, other users describe the game as running and looking great on Deck and being enjoyable to play. There is no evidence of anti-cheat failures, external launcher barriers, frequent crashes, or launch failures.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort generally reports adequate, playable performance, with only minor frame-time spikes and slight sluggishness rather than major instability.
  - Sample size: 39 (11% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 11 reports): Players on Windows with under 8GB VRAM report the game runs adequately, though some note occasional frame-time spikes and mild sluggishness.
  - Caveats: 39 of 353 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews show that $14.99 is broadly acceptable to some players because the game is enjoyable and does not overstay its welcome, with one reviewer calling the price point generous. However, repeated advice to wait for a sale, combined with criticism of a very short 4-5 hour runtime and value concerns, suggests the community sees the fair base price as lower than full asking price but still in the indie range. These signals bracket a fair base-game price around $9.99 to $14.99, with $14.99 as the acceptable upper bound and sale pricing near $10 as the lower fair point.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 5.0h
  - Session length: 4.2h
  - Endgame: N/A
  - Reasoning: The completion reports cluster around 4-6 hours: one review says experienced players finish in around 4-5 hours, another finished the game in about 5 hours, and another beat it in under 5 hours. Since the main story/campaign is the completion target in this game, these support both game completion and story completion at roughly 5 hours. A Spanish review explicitly reports playing start to finish in a single session of just over four hours, anchoring session length at about 4.2 hours. No concrete total is given for post-game SS-rank or achievement grinding, so endgame is left null.
- Time-to-fun:
  - Summary: Players report an addictive, brutal combat loop whose satisfaction is repeatedly tied to mastering mechanics and chaining kills, with early friction from a confusing progression pace and no tutorial. A minority were hooked almost immediately, but the dominant pattern is enjoyment that clicks once the combat system is understood.
  - Stance: Clicks after
  - Anchor: Understanding the combat mechanics and being able to chain kills into long combos
  - Time to anchor: N/A
  - Friction: Progression pace is confusing at moments, especially early on; No tutorial; players are told to experiment and die to learn; Repetitive soundtrack that grows tiring on repeated level attempts; Long one-shot corridors and weak narrative pacing drag on some sections
  - Unlock drivers: Understanding how the combat mechanics and kill-chaining work; Getting good enough at combat for it to feel fluid; The upgrade system, which a reviewer says is done nicely in the first hour; The scoring system, which pushes players to replay levels and improve
  - Conditions: Enjoys the game once the mechanics are learned through experimentation rather than instruction; Engagement with the scoring system and level replay increases enjoyment; Some players swap in their own music to avoid the repetitive soundtrack
- Player Archetypes:
  - Hotline Miami Veteran / SS-Rank Completionist (buy)
    - Motivation: Mastering a Hotline Miami-style combat loop and chasing perfect rankings, achievements, and hard-mode clears.
    - Playstyle: Aggressive top-down runs built on door-pan openers, weapon swaps, memorized enemy patterns, and score optimization for S and SS ranks.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Hotline Miami veteran
    - Reference games: Hotline Miami; Hotline Miami 2
  - Combat-First Action Tinkerer (buy)
    - Motivation: Pure, addictive action combat and experimenting with weapons, upgrades, and build configurations.
    - Playstyle: Reactive room-clearing with multiple weapons, planned loadouts, backpack management, and optional auto-aim off for manual control.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Stylized Narrative & Soundtrack Enjoyer (buy)
    - Motivation: Immersion in the game's neon cyberpunk atmosphere, comic-panel storytelling, characters, and electronic soundtrack.
    - Playstyle: Takes time with story scenes, replays for atmosphere, and plays with the soundtrack on as a core part of the experience.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hotline Miami
  - Genre Newcomer / Curious Action Player (buy)
    - Motivation: Trying a stylish, Hotline Miami-like action game for the first time and enjoying the challenge while learning its systems.
    - Playstyle: Learns enemy patterns and weapon use, often struggles with difficulty, and looks for tips such as turning off auto-aim.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hotline Miami


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gameplay feels practically perfect (weight 0.37): Reviewers repeatedly call the gameplay snappy, addictive, satisfying, and the strongest part of the experience. Very few criticisms target the moment-to-moment play.
- Spiritual successor to Hotline Miami (weight 0.34): Players widely describe the game as a worthy Hotline Miami successor that still has its own identity. Many recommend it specifically to fans of those two games.
- Strong stylish art direction (weight 0.27): The art style and visual design are frequently called gorgeous, unique, dynamic, and well executed. Many players highlight the overall aesthetic as a major draw.
- Fast fluid satisfying combat (weight 0.25): Combat is described as fluid, crisp, punchy, and brutal, with a good balance of exhilaration and trial-and-error. The fast pace and responsiveness are recurring positives.
- Soundtrack praised as excellent (weight 0.21): The soundtrack is described as a banger, impeccable, perfect for the style, and great in its own right. It strongly complements the fast-paced action.
- Comic-style storytelling works well (weight 0.2): The story is told through a comic with a lovely art style and is consistently described as clear, intriguing, and well presented. This presentation choice adds originality.
- Upgrade system adds depth (weight 0.15): The upgrade system is called diverse, intricate, and interesting, adding modifiers and mechanics on top of the base move set. It gives the game more mechanical depth than typical Hotline Miami-likes.
- Better and more technical than inspiration (weight 0.12): Some players find the gameplay more technical, faster, and more responsive than Hotline Miami, with better graphics and sound. A few explicitly rate it higher than the inspiration.
- Fun and enjoyable overall (weight 0.11): A large group of reviewers simply describe the game as very fun, really fun, and enjoyable to play. This broad positive sentiment appears across many clusters.
- Challenging satisfying boss fights (weight 0.08): Boss fights, especially the final boss, are highlighted as awesome and challenging but fair. They provide a satisfying difficulty spike.
- Furry theme appeals strongly (weight 0.08): Reviewers find the furry characters cool and the theme nice, with some saying the game is incredibly appealing to furries. This is a notable niche positive.

Common complaints:
- Soundtrack is weak and repetitive (weight 0.22): The music is described as weak, repetitive, and not memorable, with only a couple of standout tracks. Short loops that restart on death and a mismatch with on-screen action further detract from the experience.
- Falls short of Hotline Miami (weight 0.21): Players consistently compare this game unfavorably to Hotline Miami, citing weaker music, worse visual clarity, less satisfying gameplay, and lower violence. The comparison is the most frequent theme across feedback.
- Story is mediocre and cliched (weight 0.19): Many players find the narrative mediocre, cliched, predictable, and anticlimactic. The story often feels like an excuse plot rather than a compelling experience.
- Game is very difficult (weight 0.17): Many players find the game extremely hard, with boss fights requiring near-perfect execution and little room for error. The difficulty spikes can make progression frustrating.
- Boss fights are frustrating and unfair (weight 0.17): Bosses are often described as tedious, frustrating, and unfair, with messy attack patterns and small damage windows. The final boss in particular is cited as a major pain point.
- Story feels rushed and underdeveloped (weight 0.15): Reviewers note the story moves too fast, lacks runtime to develop characters, and feels disjointed and hard to follow in places. The rushed pacing contributes to an unsatisfying narrative.
- Enemy visibility is poor (weight 0.13): Players struggle to identify enemies because they blend into the background and have poorly telegraphed attacks. This issue is especially problematic in chaotic close-quarters combat.
- Game is very short (weight 0.1): The game can be beaten in about 3 to 6 hours, which players frequently mention as a downside. The short length leaves little time for content or character development.
- No difficulty selection available (weight 0.08): Players complain about the absence of difficulty settings, which makes the game inaccessible to those seeking an easier or more customizable experience.
- Lack of weapon variety (weight 0.08): Players note there are very few firearms and only two melee weapons available, limiting combat options and replayability. Upgrades for firearms are also scarce.
- SS rank is too hard (weight 0.07): Achieving SS rank is considered very difficult, if not impossible, and often feels frustrating due to the game's high difficulty. Players feel the ranking system is overly punishing.
- No option to disable screen shake (weight 0.06): The lack of an option to turn off screen shake is a common complaint, as it can cause discomfort and is sometimes forced on players.
- Enemy attacks poorly telegraphed (weight 0.05): Enemies often attack instantly with little warning, leaving no time to plan or react. This makes combat feel unfair and reduces strategic depth.
- Gameplay lacks fluidity (weight 0.05): Lock-on and wonky hitboxes/hit detection make the gameplay feel janky and less fluid than it could be. This interrupts the flow of combat.
- Parry system is unreliable (weight 0.05): The parry timing is not clearly telegraphed and recovery frames make it feel inconsistent. Players find it hard to execute reliably.
- Combo counter obscures view (weight 0.05): The combo counter in the top right corner takes up a large portion of the screen and often obscures enemies. This is particularly problematic when levels progress to the top right.
- Not enough content (weight 0.05): Players feel the game lacks sufficient content, possibly due to its short length and limited replayability. There is a desire for more levels, weapons, or modes.
- Awkward English translation (weight 0.05): The English translation is rough around the edges and seems awkward, which can detract from the overall experience and story comprehension.
- Auto-aim is finicky (weight 0.05): The auto-aim system is described as weird and unreliable, with players recommending turning it off. It can interfere with precise aiming.

Gameplay feedback:
- Hotline Miami-style top-down action (weight 0.45): The game is frequently described as a top-down action game inspired by or similar to Hotline Miami. Many reviews highlight its frenetic, fast, and lethal gameplay as a successor or take on the classic formula.
- Central parry mechanic (weight 0.26): A parry system is a core combat mechanic, allowing players to deflect bullets, block boss attacks, and parry nearly everything except some AOEs. It is skill-based and central to the gameplay.
- Boss fights with patterns (weight 0.21): The game features boss fights that rely on pattern memorization and parrying. There are three bosses with a significant difficulty spike, and they can use AoE attacks.
- Comic-style story delivery (weight 0.19): The story is told through comic-book style cutscenes and panels, with a linear progression. This visual style is a notable aspect of the game's presentation.
- Upgrade and leveling system (weight 0.18): The game includes a character progression system where players can upgrade skills, weapons, and abilities. Upgrades are installed on the character's motherboard and use a point-spending system.
- One-hit kill system (weight 0.15): Both the player and enemies can die in one hit, making combat extremely lethal and requiring careful play. A single hit from enemies results in game over.
- Fast-paced combat focus (weight 0.15): Combat and fast-paced action are the main focus, with energetic gameplay that emphasizes quick movement and killing enemies. It requires quick reactions and is intense.
- Multiple attack methods (weight 0.13): Players have access to several attack types, including punch, charged punch with parry, gunshot, and throwing knife. These can be used simultaneously in stylish combos.
- Melee combat with charged punches (weight 0.13): Melee combat revolves around punches, including charged and non-charged variants. The protagonist uses a power fist that can deflect bullets and explosions, kick doors, and push objects.
- Throwing knife weapon (weight 0.13): A throwing knife is a key weapon, functioning as a returning medium-range projectile with a lock-on targeting system.
- Hardcore cyberpunk furry shooter (weight 0.12): The game is a gritty, hardcore top-down shooter with a cyberpunk theme and anthropomorphic animal characters. It features frantic and challenging gameplay.
- Ranged weapons with auto-lock (weight 0.07): The game features various guns and ranged weapons that use an auto-locking system for targeting.
- Knives, guns, and fists (weight 0.07): Combat combines melee and ranged options, with the protagonist using fists, knives, and guns. These tools work together to create a fluid combat system.
- Gunner and rocket enemies (weight 0.07): Enemy variety includes gunner-type enemies and rocket robots, adding diversity to combat encounters.
- Combo-chaining combat (weight 0.07): Combat focuses on chaining kills together to build combos, requiring timing and understanding of mechanics for expressive and stylish play.
- Enemy variety (weight 0.06): The game features a large variety of enemies and mechanics, keeping combat encounters fresh and challenging.
- Doors as projectiles (weight 0.06): Punched-off doors can be used as projectiles to hit or miss enemies, adding environmental interaction to combat.

Performance notes:
- Optimization praise and smooth performance (weight 0.12): Multiple clusters note the game runs smoothly with very few stutters, loads quickly, and performs well on weak hardware, including high fps without jankiness. Some users consider it well-optimized.
- Frame rate and frame pacing issues (weight 0.08): There are reports of unstable frame rate on Steam Deck, vsync not increasing FPS with a locked 30 FPS feel, and small optimization issues causing spike frames with high frametime. Some suggest threading or distributing workload across multiple frames to mitigate spikes.
- Optimization complaints on low-end systems (weight 0.05): Some users report poor optimization, achieving around 30fps at 960x540, and feel the minimum specs are too high. This contrasts with the smooth performance reported by others.
- Bugs affect gameplay and missions (weight 0.05): Collision bugs allow enemies to grab and kill the player through walls, and some bugs sometimes tarnish certain missions. These issues can negatively impact the gameplay experience.
- Steam Deck performance and appearance (weight 0.05): One user reports the game runs and looks great on Steam Deck, while another notes unstable frame rate on the same device. This indicates mixed experiences on Steam Deck.
- Sluggish feel in 2D game (weight 0.05): The game feels sluggish for a 2D sprite-based game, with a classic 'feels responsive but looks slightly sluggish' pattern. This suggests that while input may be responsive, the visual smoothness is lacking.
- Lossless Scaling resolves framerate issues (weight 0.03): One user resolved framerate issues by using Lossless Scaling frame generation. This suggests that external tools can improve performance for some players.
- Controller menu issues resolved via Steam input (weight 0.03): Menu controlling issues with controller sticks were fixed by using Steam input to add a larger dead zone. This highlights a workaround for controller configuration problems.

Recommendations:
- Ideal for Hotline Miami fans (weight 0.45): The overwhelming majority of recommendations target players who enjoyed Hotline Miami and similar fast-paced, hardcore action games. Many describe it as a worthy successor or must-play for fans of that style.
- Strong positive overall recommendation (weight 0.22): Many reviewers give the game high praise, with numerous 10/10 scores and emphatic recommendations. The sentiment is overwhelmingly positive across multiple clusters.
- Great value at low price (weight 0.17): Reviewers frequently highlight the game as well worth its price, especially at its generous low price point. It is described as a little gem that is worth buying even at full price.
- Appeals to hardcore action fans (weight 0.1): The game is recommended for players who enjoy tough, stylish, and fast-paced hardcore action or shooters. It is seen as an easy recommendation for fans of that genre.
- Not for Hotline Miami vibe seekers (weight 0.06): Some reviewers warn that the game does not capture the Hotline Miami feel and is inferior to it for those specifically seeking that experience. They do not recommend it for that purpose.
- Worth buying on sale (weight 0.06): Some reviewers specifically recommend waiting for a sale, suggesting the game is good but not necessarily a full-price must-buy for everyone. This is a more cautious positive stance.
- Try demo before buying (weight 0.05): A few suggest trying the demo first if unsure, indicating some hesitation or need to test before committing. This is a minor but practical recommendation.
- Mixed feelings on recommendation (weight 0.05): Some reviewers find it hard to recommend the game overall or cannot recommend it wholeheartedly. This reflects a divided opinion among a small subset.
- Standout in its genre (weight 0.04): A few consider it easily one of the best games of its kind and really enjoyable. This highlights its quality relative to similar titles.
- Furry themes appeal to some (weight 0.04): A niche group of reviewers mention that the game is recommended even for non-furries but especially for those who enjoy furry themes alongside Hotline Miami-like gameplay.
- Also for Ruiner and Kusan fans (weight 0.04): A small number of reviewers highly recommend it for those who enjoyed Ruiner's gameplay or Kusan's artstyle. This points to appeal beyond Hotline Miami fans.

Other player notes:
- Extensive Hotline Miami comparisons (weight 1): The dominant theme across feedback is comparison to Hotline Miami, often as inspiration, successor, or homage. Some see it as superior, while others find it inferior or derivative. This comparison shapes expectations and reception.
- Short game length (weight 0.21): Many reviewers note the game is short, typically beatable in 3-5 hours. Some cite around 2-3 evenings or under four hours. This brevity is a consistent observation.
- Inspired by Katana Zero (weight 0.2): The game is compared to Katana Zero, particularly for boss fights reaching similar quality and appeal to fans. Some describe it as a fusion of Hotline Miami and Katana Zero.
- Furry art style and theme (weight 0.18): The game features furry characters and a furry art style, often described as a furry version of Hotline Miami or with a dark furry sci-fi vibe. This distinct aesthetic is frequently mentioned.
- Sequel setup and anticipation (weight 0.17): The ending hints at a sequel, and reviewers express looking forward to a second part. Post-credits scenes or cliffhangers suggest more to come, generating anticipation.
- Affordable low price (weight 0.08): Reviewers highlight the game's very generous and low price point, making it an easy recommendation. This affordability is seen as a positive factor.
- Story comics well-drawn (weight 0.06): The story is presented through well-drawn comics that are beautifully illustrated and advance the narrative. This visual storytelling method is praised.

Emotions:
- Frustration (weight 0.17): Players are frustrated by extreme one-hit-kill difficulty that forces constant restarts, especially during punishing boss fights with instant attacks and tiny parry windows. Unfair mechanics like off-screen gunfire, inconsistent auto-aim, poor visual clarity, and harsh SS rank scoring compound the stress. Technical problems such as bugs, key binding issues, and performance drops further aggravate the experience.
- Enjoyment (weight 0.14): Players find the fast, fluid, and satisfying combat highly entertaining, with customization and weapon combos adding depth. The fantastic soundtrack, stylish pixel art, and engaging story create an addictive, fun experience likened to Hotline Miami. Boss fights and level design offer challenge and variety that keeps gameplay fresh.
- Disappointment (weight 0.11): Many had high hopes for a Hotline Miami successor but found the game fell short due to weak story, forgettable music, and limited content. The campaign's short length and rushed pacing left characters underdeveloped. Gameplay issues like clunky vehicle sections, unreliable parrying, and unfulfilling combat contributed to unmet expectations.
- Satisfaction (weight 0.11): Players feel satisfied when adapting to the brutal difficulty and mastering the combat, leading to smooth clears and a sense of achievement. The polished gameplay, responsive controls, and impactful hits make each victory rewarding. Surpassing expectations and delivering a worthy Hotline Miami-like experience adds to the fulfillment.
- Excitement (weight 0.08): The aggressive, fast-paced combat with parries, powerful upgrades, and stylish presentation creates an adrenaline rush. Dynamic gameplay, varied missions, and epic boss fights keep players engaged and eager to continue. Customization options and fluid mechanics make the action feel intense and exhilarating.
- Admiration (weight 0.04): Admiration stems from the game's exceptional art, animation, and storytelling that rival or surpass genre inspirations. The unique mechanics, character customization, and polished presentation show high-quality craftsmanship. Many view it as a spiritual successor to Hotline Miami, praising its narrative and visual excellence.
- Annoyance (weight 0.04): Annoyances include minor design flaws like small damage windows on the final boss, repetitive music that loops during retries, and janky controls in certain sections. Tedious upgrade systems and off-screen deaths from lasers also grate on players. Bugs that waste effort and visual clutter reducing readability add to the irritation.
- Appreciation (weight 0.04): Appreciation centers on the gorgeous art style, detailed pixel art, and compelling comic book cutscenes. The well-developed characters, excellent soundtrack, and unique furry theme are also praised. Creative mechanics and atmosphere show clear developer effort and talent.
- Confusion (weight 0.02): Confusion arises from unexplained mechanics like style points and orb functions, inconsistent scoring systems, and unclear defense triggers. Story jargon and abrupt time jumps make the plot hard to follow. Control issues, such as button mapping inconsistencies and unclear prompts, add to the bewilderment.
- Hope (weight 0.02): Despite flaws, players hope the game gets patched and improved, and they see potential for a sequel given the cliffhanger ending. They want more content, such as side missions or updates, and hope the developer learns from mistakes. Positive traction could lead to a better future title.
- Surprise (weight 0.01): Surprise comes from the game exceeding low expectations, offering unique mechanics and a better-than-expected story. Many expected a mere Hotline Miami clone but found a polished, fun experience with good lore. The quality of gameplay and narrative caught players off guard.
- Enthusiasm (weight 0.01): Enthusiastic players praise the stylish presentation, technical gameplay, and engaging story, soundtrack, and characters. They see it as a triumph that appeals to Hotline Miami fans while offering new features. Many consider it a must-buy and urge others to play it.
- Love (weight 0.01): Love for the game stems from its captivating soundtrack, immersive setting, and overall quality. Boss fights and the demo won players over. Elements like atmosphere, music, and inventory system deepen the affection.
- Dislike (weight 0.01): Dislike focuses on the anime-style pathos at the end, an ugly UI, and a divisive art style. Music that doesn't fit personal taste and unreadable comic fonts also detract. Unpleasant firearm shooting and a specific boss fight add to the negative feelings.
- Boredom (weight 0.01): Boredom sets in from maze-like level design causing dead time searching for enemies, and repetitive music across levels. Driving levels lack combo systems, and weapon variety feels stale by the end. The game becomes tedious after prolonged play.
- Anger (weight 0.01): Anger is provoked by bugs like a missing execution key forcing retries, and unfair difficulty spikes in the second half. Having to redo bike racing sections feels disrespectful of player time. Random deaths and inconsistent targeting for fists and knives also infuriate.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from weak ranged weapons that are required for high scores, and boss fights with unfair mechanics and short reaction times. Low story density with disposable characters and poor visuals also contribute. Overall gameplay issues fail to meet expectations.
- Anticipation (weight 0.01): Anticipation is fueled by ending hints and a post-credits scene suggesting a sequel if the game succeeds. The comic/manga story presentation leaves players eager for more. Hopes for future content keep excitement alive.
- Joy (weight 0.01): Joy comes from discovering an enjoyable Hotline Miami-like game after years of searching, with satisfying physics-based combat that lets you launch enemies through doors. It rekindles the spirit of Hotline Miami, aided by amazing soundtracks and thoughtful environment design. The overall experience is simply delightful.
- Mild frustration (weight 0.01): Mild frustration stems from dying repeatedly due to hardcore difficulty and tracking which levels have been freed from the limbus. Mouse cursor position issues during dialogue-to-combat transitions and framerate problems with menu controls add minor annoyances. These issues are bothersome but not game-breaking.}