Info about Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque:

Official game description:
DISCLAIMER
==========
**THIS GAME DOES NOT PROMOTE "TERRORISM", ANTISEMITISM, HATE AGAINST JEWS OR ANY OTHER GROUP, THIS IS A MESSAGE OF PROTEST AGAINST THE ISRAELI MILITARY OCCUPATION OF THE PALESTINIAN LANDS. FURSAN AL-AQSA IS A VIDEO GAME ABOUT WAR LIKE MANY OTHER GAMES HERE ON STEAM (SIX DAYS IN FALLUJAH, CALL OF DUTY AND OTHERS).**  
All the Characters, Art and Storylines depicted in this game are purely the work of fiction. Any similarity to persons, living or dead, is purely coincidental. The plot of this game is a fictional history inspired by real facts. Even the political and military groups depicted on the game are fictional. In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitic propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). This game was approved to release by Brazilian's Government Justice Department, Age Rating Sector.
FEATURES LIST
=============
\* Third-Person Shooter  
\* Intense Urban Warfare Combat  
\* Many Gameplay Modes  
\* Ranking System  
\* Realistic Weapons  
\* Driveable Vehicles  
\* Missions across real places in Palestine  
\* Local Split-Screen Multiplayer  
\* Xbox 360® Gamepad support on PC  
\* Classical Palestinian Resistance Songs  
\* Tactical Espionage Action  
\* Stealth Mechanics  
\* Alternate between 1st / 3rd Person View
About the Game
==============
**FURSAN ALAQSA - ABOUT THE GAME**
----------------------------------
**Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque** is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now, after getting out from the prison, seeks revenge against those who wronged him, killed his family and stolen his homeland, by joining a new Palestinian Resistance Movement called **Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque**.  
This game is greatly inspired by **Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare, Insurgency Sandstorm, Max Payne and Goldeneye 007**.
**FURSAN ALAQSA - ABOUT THE DEVELOPMENT**
-----------------------------------------
This game is being developed **since 2017 by one person** (me, Nidal Nijm, licensed Unreal Engine Developer), in a custom version of **UDK Engine (Unreal Engine 3)**, using the best technology to tell a compelling story through a videogame packed with **non stop action, advanced 3D graphics and modern gameplay mechanics**, while keeping the soul of **Old School Shooters**.  
**You will play in missions across ground, sea and sky, with many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more**. Expect a LOT of **Action and Adrenaline!!!**
**FURSAN ALAQSA - CHANGING PEOPLE'S PERSPECTIVE**
-------------------------------------------------
**Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque** is a game which addresses the **Israel x Palestine** conflict from a Palestinian perspective, **breaking the cliché of portraying Muslim and Arabs as Terrorists, Bandits, Villains and the Americans/Israelis as the "Good Guys" and "Heroes" of History**. This is the first game in the games industry which addresses such a sensitive topic, in a realistic way, showing the other side of history, which is very unknown by people, mostly here on west.
**"FROM THE RIVER TO THE SEA, PALESTINE WILL BE FREE..."**
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Release date: Apr 18, 2022

Categories: Third-Person Shooter, First-Person Shooter, Cover Shooter, Stealth Gameplay, Tactical Espionage Action, Bullet Time Gameplay, Wall-Running and Parkour Movement, Local Split-Screen Co-op

Feature scans:
- Proton/Linux: score 30; verdict: Minor Linux/Proton Issues; summary: Linux and Proton evidence is mixed. One reviewer says the game does not work great on Proton and mentions possible Linux-related crashes, while another completed the game and a Steam Deck user reported no performance issues in Classic. There is no evidence of required launch options, Proton GE or Experimental, anti-cheat blocks, or heavy workarounds. Overall, the game appears mostly playable with minor to moderate Proton or Deck friction.
- Steam Deck: score 78; verdict: Broken for many users; summary: Audit finds high friction on Steam Deck/PC: multiple users report launch failures, black screens, freezes, and unresponsive controls, with additional Proton/Linux and launcher localization bugs. Some users can complete the Remake or play Classic without performance issues, but blocked launches and broken controls justify a broken-range score.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews cluster around $10 as a comfortable fair value, with several users explicitly saying they would pay about $10 and others recommending a discount at the current $14.99 price. The $14.99 price is only defended conditionally, such as after more missions and quality-of-life fixes, while one reviewer calls $15 daylight robbery. This supports a fair base-game range of roughly $9.99 to $14.99, with $14.99 acceptable only if the game is more complete.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 6.5h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The review evidence supports a completionist playtime of about 10 hours and a main non-achievement completion time of roughly 6-7 hours, so gameCompletion is set to 10 and storyCompletion to 6.5. A separate report of a little over 4 hours to complete the game suggests shorter playthroughs are also common, which lowers confidence. Session evidence ranges from 10-minute bursts to a 1.5-hour play session, so a practical sessionLength of about 1 hour is used. No review provides separate post-story or endgame hours, so endgame is null.
- Time-to-fun:
  - Summary: Some players report that genuine fun is gated behind the obligatory tutorial, while others praise the action and movement as fun without specifying timing. The clearest supported progression is that enjoyment begins after completing the tutorial, with no explicit duration given.
  - Stance: Clicks after
  - Anchor: Completing the obligatory tutorial
  - Time to anchor: N/A
  - Friction: Obligatory tutorial before genuine fun; Vague objectives and high difficulty in the first level after the tutorial; Tutorial prompts omit the button to use; Repetitive gameplay, maps, and enemy AI; Obnoxious camera behavior
  - Unlock drivers: Completing the obligatory tutorial; Learning camera placements on replays
  - Conditions: Completion of the obligatory tutorial; Playing local split-screen multiplayer; Tolerating a difficult learning curve and vague objectives
- Player Archetypes:
  - Solidarity-Driven Supporter (buy)
    - Motivation: Supporting Palestinian representation and resisting repression through the game.
    - Playstyle: Plays to experience and support the Palestinian perspective, tolerating rough mechanics and limited content.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: freedom lovers; humane decent people; big Palestine fan
    - Reference games: N/A
  - Old-School FPS Enthusiast (buy)
    - Motivation: Nostalgic old-school FPS action, movement, and couch multiplayer.
    - Playstyle: Seeks fast movement, wall-running, split-screen play, classic difficulty, and nostalgic shooter pacing.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: big Max Payne fan
    - Reference games: Max Payne; CS 1.6; classic 007
  - Critical Value-Seeking Shooter Player (sale)
    - Motivation: Finding a mechanically competent, fairly priced shooter.
    - Playstyle: Evaluates AI, level count, weapon variety, optimization, controls, and price; plays single-player shooter content critically.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Solo-Indie Underdog Advocate (buy)
    - Motivation: Supporting a solo developer’s ambitious underdog project.
    - Playstyle: Plays and champions rough solo-developed shooters, forgiving jank in exchange for ambition and representation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.52): Many reviewers describe the game as fun, enjoyable, and pleasant to play, especially during movement and shooting. This is the most consistent positive theme across the feedback.
- Playing as the good guys (weight 0.3): Several reviewers appreciate the ability to play as the good guys in a global conflict, finding it enjoyable and a nice change of pace. One cluster specifically notes the Palestinian liberation struggle as a positive focus.
- Satisfying bullet-time mechanic (weight 0.24): Reviewers repeatedly praise the bullet-time ability as easy to use, satisfying, and a fun addition to the gameplay. It is highlighted as a standout feature.
- Good music and audio (weight 0.22): Reviewers find the music pretty good and the sound effects, such as the headshot skull crack, satisfying. Voice acting is also considered acceptable.
- Worth the price (weight 0.2): Several reviewers feel the game is totally worth the price, especially since it includes two games in one package. This makes it a great value.
- Wall running is fun (weight 0.18): Multiple reviewers find wall running and wall bouncing rewarding and enjoyable mechanics. It adds to the game's movement appeal.
- Smooth controls and movement (weight 0.14): The player character controls well, and movement feels good and surprisingly smooth. This enhances the overall gameplay experience.

Common complaints:
- Broken stealth and enemy detection (weight 0.54): Stealth kills are nearly impossible because enemies detect the player instantly from any angle, even through walls or when their back is turned. This makes stealth mechanics feel non-functional and frustrating.
- Controls are clunky and unintuitive (weight 0.5): The control scheme feels clumsy and takes time to get used to, especially with a gamepad. Vehicle controls and aiming are particularly problematic.
- Frequent crashes and game-breaking bugs (weight 0.45): The game crashes often and has progression-blocking bugs that prevent players from advancing. Some players get stuck in place or cannot move at all.
- Unpolished and janky experience (weight 0.43): Many reviewers describe the game as rough, janky, and unpolished, with frequent glitches and bugs throughout. The overall quality feels amateurish and unfinished.
- Poor enemy AI behavior (weight 0.41): Reviewers criticize the AI as either brain-dead or unrealistically accurate, with enemies sometimes standing idle or spotting the player from extreme distances. The inconsistency ruins combat encounters.
- Hard difficulty and trial-and-error gameplay (weight 0.37): The game is punishingly difficult with no difficulty settings, requiring repeated attempts. Enemies blend into environments and deal high damage, making progression feel like trial and error.
- Remake is unfinished and incomplete (weight 0.36): The remake is still in development with only a few missions playable and many levels marked as 'coming soon'. Reviewers feel it was released prematurely.
- Insufficient content and short missions (weight 0.26): The remake has few missions and small, repetitive maps. Reviewers feel the content is lacking compared to the original and not worth the price.
- Lack of tutorials and guidance (weight 0.25): The game lacks a proper tutorial and provides unclear objectives without markers or hints. Players often feel lost or unsure how to proceed.
- Poor visuals and animations (weight 0.25): Graphics are described as rough, plastic-looking, and outdated, with stiff character animations. Visual effects like glare and bloom are overtuned.
- Bosses are bullet sponges (weight 0.23): Boss enemies absorb excessive amounts of damage and feel cheap to fight, requiring many headshots to defeat. Some boss encounters lack interesting mechanics.
- Aiming and shooting feel inaccurate (weight 0.23): Aiming down sights does not use iron sights, the crosshair is misaligned, and shots often hit walls instead of enemies. Gunfire sounds are also subdued.
- Security cameras cause instant failure (weight 0.23): Security cameras are often hidden and trigger instant mission failure when detected. Players find this mechanic frustrating and unfair.
- Super headshot cooldown is tedious (weight 0.21): The super headshot ability has a long cooldown, making rank requirements and skin unlocks a grind. Players must wait excessively between uses.
- Missing basic quality-of-life features (weight 0.2): The game lacks keybindings, save features, and proper UI. Controls require manual workarounds and menus are inconvenient.
- Repetitive and looping music (weight 0.2): The soundtrack is criticized for short loops that become repetitive, and some music tracks are missing from the game files. One reviewer disliked the religious-themed music.
- Story and tone are disappointing (weight 0.17): Reviewers find the story confusing, the tone too childish, and the narrative more like fantasy revenge than historical account. The remake diverges significantly from the original.
- Religious and political concerns (weight 0.14): Some reviewers object to the game's religious and political content, including antisemitic tropes, suicide bombing references, and negative stereotypes of Muslims. Others feel the story promotes propaganda.
- No checkpoint system causes frustration (weight 0.12): The lack of checkpoints means dying forces players to repeat entire missions, including boss fights. This makes the game punishing and tedious.

Gameplay feedback:
- Bullet time mechanic (weight 0.38): A core gameplay feature is bullet time, which slows down action for a few seconds and has a recharge period. It is frequently compared to Max Payne.
- Wall running and parkour (weight 0.35): The game features wall running, wall jumping, and Max Payne-style moves. Players can perform parkour-style rooftop jumps.
- Package includes remake and classic (weight 0.34): The product bundles both a remake and a classic version of the game. Players note the package contains two distinct versions.
- Combat and headshot mechanics (weight 0.3): The game includes a combat system with shooting enemies in the head or ass. Headshots replenish health or require cooldowns for super headshots.
- First-person shooter genre (weight 0.24): The game is consistently described as a first-person shooter. It is a modern war FPS with indie shooter elements.
- Retro 90s-style shooter (weight 0.24): The game is described as a retro shooter in the vein of 90s FPS games. Classic mode is reminiscent of old school shooters.
- Perspective switching available (weight 0.19): Players can toggle between first-person and third-person perspectives. This feature is available in both remake and classic modes.
- Stealth gameplay elements (weight 0.14): The game features stealth mechanics, including destroying security cameras to proceed.
- Mashup of familiar features (weight 0.14): The game mixes familiar features from other titles, described as a mashup of different games. It draws heavy inspiration from Max Payne and GoldenEye.
- Remake level count limited (weight 0.12): The remake currently consists of three to four levels. Some players note the same amount of enemies in each level.
- Dual wielding and double jump (weight 0.09): Players can dual wield weapons and double jump from building to building. These movement and combat options are highlighted.
- Level-based progression (weight 0.08): The game is divided into levels, allowing players to play each level at their own pace.
- AI enemies and boss fights (weight 0.08): The game has AI enemies and boss fights. Enemy AI is noted as part of the combat experience.
- Islamic theme and music (weight 0.08): The game has an Islamic theme and features Middle Eastern-style music. This is noted as a distinctive element.
- Unlockable skins via challenges (weight 0.08): Skins can be unlocked by completing challenges such as 25 super headshots. This adds a progression system.

Performance notes:
- Frame drops near burning vehicles (weight 0.09): After moving to Unreal 5, a few frame drops occur near burning vehicles. The remake also makes fans spin harder and can suffer some FPS drops, though it remains playable.
- Good Steam Deck performance (weight 0.08): A reviewer reported no performance issues while playing Classic on Steam Deck. Another played the first hour at 1080p and 600 FPS.
- Subdued gunfire audio (weight 0.04): Gunfire audio sounds subdued and never felt quite right to the reviewer. No further detail was provided about this audio issue.

Recommendations:
- Worth full purchase price (weight 0.32): Multiple reviewers state the game is worth buying at its listed price and encourage others to purchase without hesitation. The sentiment is broadly positive and unconditional about the value.
- Political parody drives purchases (weight 0.26): Many reviews tie the purchase to political themes such as anti-colonialism, Palestine, and the game's ban in some regions, encouraging buying on principle. Gameplay is secondary for these buyers.
- Niche appeal for retro shooter fans (weight 0.21): The game is recommended specifically to fans of early 2000s third-person shooters, retro military shooters, and old-school visuals. It is not for those seeking a modern, realistic war simulator.
- Humor and absurdity praised (weight 0.18): Reviewers highlight the game as a cheeky, self-aware parody that provides laughs and mindless fun. It is recommended for those who enjoy absurdity and a comedic experience.
- Buy on sale or discount (weight 0.15): Several reviewers recommend waiting for a discount or halving the suggested price, citing regional pricing concerns and value for money. They suggest it is good but not at full cost.
- Developer gratitude and reflection (weight 0.12): Some reviewers thank the developer and hope more people play the game, while one asks the developer to reflect and make changes. This shows community engagement and calls for improvement.
- Casual and accessible fun (weight 0.11): The game is described as good mindless fun and suitable for those willing to give it a chance, though it is not for casual players seeking realism. It provides simple entertainment.
- Good for library at low cost (weight 0.08): A reviewer says it is good to have in your library, and another finds it worth playing at least once. It is seen as a decent addition for a low price.
- Play original version instead (weight 0.04): One reviewer recommends downloading the free original PS3 and Xbox 360 versions from the developer's website rather than buying the Steam version. This suggests the Steam version may have issues.
- Recommended for those disliking colonialism (weight 0.04): A reviewer recommends the game to people who dislike settler-colonialism, are tired of US imperial soldier roles, and like absurdity and challenge. This ties into the political theme.
- Single developer effort acknowledged (weight 0.04): One reviewer notes not to expect AAA quality but finds it decent for a one-man job. This sets expectations for production values.
- Refund requested due to issues (weight 0.04): One reviewer requested a refund, indicating strong dissatisfaction. The reason is not specified but contributes to negative sentiment.
- Configure settings before playing (weight 0.04): A reviewer advises running the configuration tool from the launcher to adjust settings like vsync for the classic version. This is a technical tip to improve the experience.
- Ignore ranks on first playthrough (weight 0.04): One reviewer highly recommends ignoring ranks and playing the game as is for the first playthrough. This suggests the ranking system may hinder enjoyment if focused on too early.
- Adjust brightness to avoid eye strain (weight 0.04): A reviewer recommends adjusting game or screen brightness to prevent eye strain. This is a practical tip for player comfort.

Other player notes:
- Remake Still Incomplete (weight 0.53): The remake bundled with the game is currently a work in progress with only a few missions available and many more planned.
- Solo Developer Effort (weight 0.52): Multiple reviewers highlight that the game is developed by a single person, often over many years, and admire the visible passion and effort behind it.
- Compared to Max Payne (weight 0.37): Many reviewers compare the game to Max Payne, citing similarities in bullet time mechanics and protagonist style, though some find it less polished.
- Palestinian Perspective Narrative (weight 0.33): The game is told from a Palestinian perspective, focusing on the resistance against occupation and the Palestinian cause.
- Comparisons to Classic Shooters (weight 0.32): The game is frequently compared to classic shooters like GoldenEye 007, Doom, Duke Nukem 3D, and Quake, evoking a retro feel.
- Classic vs Remake Comparison (weight 0.24): Reviewers compare the classic and remake versions, noting the classic is complete and charming while the remake has superior graphics and animation but is unfinished.
- Arabic Music and Voice Lines (weight 0.22): The game features Middle Eastern-style music, Nasheed soundtracks, and Arabic voice lines, including shouts of Allahu Akbar.
- Favorable Call of Duty Comparison (weight 0.21): Several reviewers compare the game favorably to Call of Duty, praising its weapon balance and more ethical depiction of conflict.
- Developer Plans Updates (weight 0.2): The developer is active and has plans for further updates, including more missions and an Unreal Engine 5 update.
- Comparison to Modern AAA Shooters (weight 0.19): The game is compared to modern AAA shooters, standing out due to its late 90s/early 2000s feel and more ethical approach.
- Banned in Multiple Countries (weight 0.15): The game has been banned in the EU, UK, Australia, and other countries, which reviewers often mention as a point of controversy.
- Compared to Metal Gear Solid (weight 0.15): Reviewers often compare the game to Metal Gear Solid, noting similarities in cutscenes and stealth elements, though some find it lacking in quality.
- Janky but Charming Presentation (weight 0.14): Reviewers describe the game as janky with over-the-top action, but find it charming and reminiscent of 80s action movies or Indian cinema.
- Comparisons to Other Media (weight 0.13): The game is compared to various films and games, including Inglourious Basterds, Kung Fury, and Spec Ops: The Line, highlighting its diverse inspirations.
- Supporting Indie Developer (weight 0.12): Some reviewers purchased the game specifically to support the solo indie developer and their passion project.
- Game Length and Replayability (weight 0.08): The game offers around 10 hours for completionists and 6-7 hours for others, with the original taking about 4 hours and offering replayability.

Emotions:
- Frustration (weight 0.16): Players cite game-breaking bugs and crashes that make the game unplayable or impossible to progress, including movement lock-ups and missions that fail without clear reasons. Unbalanced difficulty, unfair enemy AI that sees through walls, and lack of checkpoints force repeated mission restarts. Clumsy or non-functional controls, controller issues, and arbitrary cooldowns further compound the frustration.
- Amusement (weight 0.09): The game's silly, self-aware parody of military shooters, over-the-top mechanics, and absurd cutscenes provide a hilarious experience. Cartoonish humor, janky B-movie moments, and surreal scenes like the shark and Palestinian lion create memorable comedic value.
- Satisfaction (weight 0.08): Players feel satisfaction from mastering challenging gameplay, such as pulling off wall bounces, clearing missions with full stealth and score, and overcoming the learning curve. The game offers good value, engaging arcade action, and a sense of fulfillment from playing as unambiguous good guys.
- Enjoyment (weight 0.07): Enjoyment stems from fluid, responsive shooting and movement, including bullet time, headshots, and over-the-top action. The game's classic and remake modes, music, and cutscenes deliver pure fun, especially when playing as Palestinian heroes against enemy soldiers.
- Disappointment (weight 0.07): Disappointment arises from the game becoming buggy or unplayable after updates, lacking tutorials and polish, and having repetitive missions. The remake is seen as inferior to the classic due to broken AI, missing content, and average asset-flip quality. Unfulfilled promises, such as unfinished missions and poor controller support, add to the letdown.
- Appreciation (weight 0.06): Appreciation is driven by the game's unique non-Western perspective, anti-imperialist narrative, and portrayal of the Palestinian liberation story. The developer's passion, responsiveness, and solo effort, along with the game's charm and immersive music, resonate deeply with players.
- Annoyance (weight 0.04): Annoyance is caused by technical issues like crashes, repetitive music, and voice lines, as well as gameplay frustrations such as enemies with inhuman accuracy and super headshot slow-motion disrupting combat. Lack of keybinding options and overpricing also irritate players.
- Admiration (weight 0.04): Admiration centers on the solo developer's passion and craftsmanship, producing a game that rivals or surpasses AAA titles. The original game's creation on an unsupported engine and the strong identity and courage to explore real-world conflict earn deep respect.
- Fun (weight 0.04): Fun comes from cathartic, action-packed FPS gameplay with bullet time, weapon variety, and satisfying shooting. The mix of mechanics reminiscent of Max Payne and GoldenEye, along with humorous elements, makes the experience enjoyable.
- Excitement (weight 0.04): Excitement is fueled by over-the-top shooting, fluid movement like double jumping and wall running, and the prospect of future updates and remaster content. Playing as heroes in a modern war setting adds to the thrill.
- Enthusiasm (weight 0.02): Enthusiasm reflects strong appreciation for the game's based humor, soundtrack, and storytelling, along with a desire for more content and updates. The game's unique identity compared to mainstream FPS titles drives continued interest.
- Anticipation (weight 0.02): Anticipation is focused on upcoming content: the Unreal 5 update, new missions, and the completion of the remake. Players eagerly await the release of 'coming soon' levels and further updates.
- Hope (weight 0.02): Hope stems from the desire for future graphical improvements, bug fixes, and the game gaining wider recognition. Players wish for more simple but fun games like this and for the developer to continue updating despite challenges.
- Love (weight 0.01): Love for the game is driven by its Palestinian perspective, the ability to play as the good guys, and the gameplay itself. The portrayal of an often-ignored side resonates emotionally with players.
- Confusion (weight 0.01): Confusion arises from unclear mission progression, inaccurate gunfire making it hard to locate shots, and technical issues like game freezing on level transitions. Repetitive wall textures in early levels also contribute to disorientation.
- Concern (weight 0.01): Concern includes religious worries about the death screen imagery and fear that increased attention could lead to the game being removed from Steam. Players also worry about potential harm to representatives of Islam.
- Mild annoyance (weight 0.01): Mild annoyance is caused by bullet time sometimes switching to first-person view on controller and the Classic enemy AI being overly smart and unrealistic, disrupting immersion.
- Discomfort (weight 0.01): Discomfort is triggered by the glare effect in level 2 and propaganda videos and slogans that feel too religious, making some players uneasy.
- Nostalgia (weight 0): Nostalgia is evoked because the original game reminds players of PS3-era games, bringing back memories of classic shooters.
- Regret (weight 0): Regret is felt when encountering several annoying glitches that made the reviewer regret the purchase, indicating unmet expectations.}