Info about Tower Tactics: Liberation:

Official game description:
Tower Tactics: Liberation fuses deck-building roguelikes and the tower defense genre like never before - deploy your towers, collect valuable trinkets and cast powerful spells to defend yourself against the Salkoth!
Features
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*   _**Roguelike essence**_: Every game is different! Make your way through procedurally generated maps, with changing layouts. Choose a riskier or safer path, build a different deck, fight in different environments and obtain different trinkets while keeping the experience always fresh.
*   _**Deck creation**_: Choose your arsenal! Decide from a wide assortment of towers and spells that complement each other to maximize your chances of success.
*   _**Valuable relics**_: Obtain powerful relics that will greatly improve your deck, giving you new possibilities or reinforcing existing interactions. How much will you sacrifice to get them?
*   _**Ascend**_: Will you be able to succeed in the highest ascension? Sounds challenging, but maybe invoking the power of the Shrine will help you?
Contents
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*   More than 150 cards to add to your decks!
*   More than 120 trinkets to find!
*   More than 30 different offerings to increase your power in the Sanctuary!
*   More than 60 different combat environments!
*   More than 30 mysterious events! What will destiny bring you?
*   18 decks with completely different combat strategies!

Release date: Feb 6, 2023

Categories: Roguelike, Deckbuilding, Tower Defense, Procedural Generation, Meta-Progression, Ascension System, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $12.00
  - Reasoning: The most direct pricing feedback places the game's fair value between $10 and $15, with one reviewer specifically calling $10 great and $13 slightly overpriced, suggesting a sweet spot around $10-12. Another reviewer notes that $12 for the base game plus both expansions on sale feels like good value, implying the base game alone should be cheaper. A French reviewer finds the current price too high, but without a specific number, this only reinforces that the upper bound should be modest. Combining these signals, the community appears to consider a base price of $10-12 as fair.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: 20.0h
  - Reasoning: The average run duration is explicitly stated as one hour, directly supporting sessionLength. The meta progression to final upgrades is reported as 10-20 hours, indicating the time to reach significant endgame progression; I use the upper bound of 20 hours for endgame. The reviewer states feeling mostly done after about 100 hours, which supports gameCompletion.
- Time-to-fun:
  - Summary: The game is enjoyable immediately, but after several hours the repetitive maps and slow meta progression cause enjoyment to drop.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: slow meta progression; repetitive maps; boring events; poor balance; tedious grinding; unclear mechanics
  - Unlock drivers: unlocking new decks; unlocking perks; new cards and tools
  - Conditions: if you enjoy grinding; if you can tolerate repetitive content; if you unlock new decks; if you reach late game
- Player Archetypes:
  - The Grind-Weary Veteran (no buy)
    - Motivation: Seeking engaging endgame content and meaningful progression, but finds only repetitive grind.
    - Playstyle: Pushes difficulties and tries to optimize, but becomes bored and frustrated with the lack of variety.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - The Meta-Progression Grinder (buy)
    - Motivation: Sense of progression and unlocking new content through grinding and meta-upgrades.
    - Playstyle: Grinds decks, unlocks all upgrades, and enjoys the roguelike run-to-run progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - The Casual Tower Defender (sale)
    - Motivation: Relaxation and simple entertainment without deep commitment.
    - Playstyle: Plays occasionally, uses save/exit, and does not push high difficulties or grind extensively.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - The Early Access Optimist (deep sale)
    - Motivation: Hope for future content and improvements that will fulfill the game's potential.
    - Playstyle: Plays but feels the game is incomplete, may stop until significant updates arrive.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: Slay the Spire


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Innovative genre blend praised (weight 0.47): Players consistently highlight the successful combination of deck-building, tower defense, and roguelike elements. The synergy between these mechanics is seen as creative and well-executed, making the game stand out in its genre.
- Excellent replayability and variety (weight 0.34): The game offers high replay value through numerous decks, distinct trinkets, and varied builds. Players note that each run feels unique, and the progression systems encourage repeated playthroughs.
- Highly addictive and fun (weight 0.34): Many reviews describe the game as addictive, exciting, and hard to put down. The core gameplay loop is engaging and provides a satisfying experience that keeps players coming back.
- Strong tower defense mechanics (weight 0.31): The tower defense aspects are well-regarded, with players appreciating the variety of towers, strategic depth, and fresh ideas brought to the genre. The game is considered a solid tower defense title with added roguelike elements.
- Roguelike progression well-received (weight 0.19): The roguelike elements, including meta progression and unlockable upgrades, are praised for adding depth and a sense of growth. The ascension difficulty system provides an extra challenge for experienced players.
- Unique and innovative mechanics (weight 0.15): Players appreciate the game's unique mechanics and strategic depth, noting that it introduces fresh ideas to the tower defense and roguelike genres. The combination of different gameplay systems is seen as innovative and well-integrated.
- Enjoyable for card game fans (weight 0.12): Fans of card games, roguelikes, and tower defense will find this game enjoyable due to its successful combination of these genres. The card mechanics are well-integrated and offer strategic depth.
- Good value for money (weight 0.11): Reviewers feel the game is worth its price, offering substantial content and entertainment. The game remains enjoyable even after many hours of play, indicating strong long-term value.
- Good card variety and synergy (weight 0.11): The diversity of cards and their synergistic combinations are praised, adding depth to the deck-building aspect. Players enjoy discovering effective combos and experimenting with different strategies.
- Great for tower defense fans (weight 0.11): The core gameplay is particularly appealing to tower defense enthusiasts, offering a fresh take on the genre with added roguelike and deck-building elements. It satisfies a niche by adding replayability.
- Pleasant music and soundtrack (weight 0.1): The music and soundtrack are described as pleasant, relaxing, and fitting the game's atmosphere. While not a central focus, the audio contributes positively to the overall experience.
- Interesting concept and execution (weight 0.1): The overall concept of the game is considered interesting and well-executed, with a thoughtful fusion of different gameplay elements. Players appreciate the creativity and attention to detail.
- Distinct and varied towers (weight 0.09): Towers are varied and clearly distinguishable, with many types and creative variety. This adds strategic depth and keeps the gameplay engaging as players experiment with different tower combinations.
- Decent pastime and relaxing (weight 0.08): Some players view the game as a good way to pass time and relax, appreciating its casual yet engaging nature. It offers a chill experience that is still strategically satisfying.
- Quick and accessible runs (weight 0.06): Runs are relatively short and easy to get into, making the game suitable for quick sessions. This accessibility is appreciated by players who want a game that fits into a busy schedule.

Common complaints:
- Gameplay too simple and boring (weight 0.21): Players find the game too easy and mindless, leading to boredom. The lack of depth and challenge makes it repetitive and unengaging over time.
- Rough and unpolished graphics (weight 0.15): Graphics are criticized as extremely rough, bare-bones, and visually slapped together, resembling placeholders. This detracts from the overall presentation.
- Terrible UI and HUD (weight 0.11): The UI and HUD are considered terrible, with missing tooltips and explanations. This hampers usability and player understanding of game mechanics.
- Lack of enemy variety and distinction (weight 0.11): Enemy variety is lacking, and enemies are not visually distinct from each other. This reduces strategic depth and makes combat feel monotonous.
- Starting difficulty too easy (weight 0.1): The game is very easy on the starting difficulty, making the early game boring. This may fail to challenge new players and reduce initial engagement.
- Poor visual clarity for towers (weight 0.06): Towers are difficult to distinguish from one another, and visual clarity is lacking. This makes it hard for players to identify and manage different tower types.
- Slow and grindy meta progression (weight 0.06): Meta progression is very slow and grindy, requiring excessive playtime to unlock meaningful upgrades. This can frustrate players seeking steady advancement.
- Game-breaking builds ruin balance (weight 0.06): Certain builds are gamebreaking and make the game too easy, undermining the challenge. This indicates a lack of balance and can lead to trivializing content.
- Difficulty unlock system is tedious (weight 0.06): Higher difficulties must be unlocked by playing the same deck multiple times, and unlocks are per-deck. This forces repetitive play and slows progression.
- Endless mode feels finite (weight 0.06): Endless mode is described as very finite, and since all games are infinite, there is no sense of completion. This undermines the mode's purpose and replayability.
- Repetitive maps (weight 0.06): Players encounter the same couple of maps repeatedly, leading to a sense of repetition. This reduces long-term engagement and variety.
- Difficulty in forming viable decks (weight 0.06): Some decks are nearly impossible to form, making the game frustrating. The deck-building system appears unbalanced or overly restrictive.
- Bosses are just high HP sponges (weight 0.06): Bosses are criticized as being just large NPCs with high health pools, lacking unique mechanics. This makes boss fights feel uninspired and tedious.
- Overall balance is off (weight 0.06): Players report strange balance issues, with some strategies being overpowered and others underpowered. This affects the fairness and enjoyment of the game.

Gameplay feedback:
- Tower defense deckbuilder roguelike (weight 0.97): The game is consistently described as a hybrid of tower defense, deck-building, and roguelike mechanics, often compared to Slay the Spire. Players build decks of cards representing towers and spells to defend against waves of enemies.
- Ascension difficulty system (weight 0.25): The game features an ascension system similar to Slay the Spire, with up to 10 or 11 levels per deck. Ascensions increase difficulty and are unlocked per deck.
- Multiple starting decks (weight 0.23): Players choose from a variety of starting decks, each with its own card pool and playstyle. The game offers many decks to unlock, including additional ones via DLC.
- Mana resource management (weight 0.21): Mana is a key resource used to play cards and build towers, with limited mana per turn. Unspent mana can be stored, and there are separate pools for spells and towers.
- Roguelike elements and comparisons (weight 0.2): The game is often compared to Slay the Spire and FTL, highlighting its roguelike deck-building and strategic depth. It blends these elements with tower defense mechanics.
- Card types and deck building (weight 0.18): Cards are divided into types such as towers, spells, emblems, and enchantments. Deck-building is central, with a card-based system and various synergies.
- Tower merging and upgrades (weight 0.18): Towers can be upgraded by placing three identical copies, which merge into a stronger version. This auto-upgrade mechanic is a core strategic element.
- Meta progression and XP (weight 0.15): The game includes meta progression with experience points and upgrades that persist between runs. This allows players to unlock new decks and relics over time.
- Game modes and speed control (weight 0.1): The game offers multiple modes, including endless and siege, and allows players to adjust game speed. This provides flexibility in how players experience the game.
- Enemies disable towers (weight 0.09): Certain enemy types, like EMP enemies, can disable towers, adding a layer of tactical challenge. Players must adapt their strategy to counter these threats.
- Variety of content (weight 0.06): There is a wide range of towers, events, game modes, and synergies to explore. This variety keeps gameplay fresh and encourages experimentation.
- Tower defense wave battles (weight 0.06): Battles are conducted in tower defense fashion, with waves of enemies attacking. Players must place and upgrade towers to survive each round.

Performance notes:
- Performance drops with many towers (weight 0.07): Frame rate drops to the twenties when the map is full of towers, and the game becomes laggy in later stages with many towers. This impacts gameplay fluidity during intense moments.
- AMD GPU compatibility issues (weight 0.04): The game does not work with AMD GPUs, preventing a significant portion of players from running it. This is a critical compatibility problem that needs urgent attention.
- Memory leak exhausts RAM (weight 0.04): A memory leak maxes out 64 GB of RAM until the game crashes, indicating a severe stability issue. This can make the game unplayable for long sessions.
- Missing OpenGL support (weight 0.04): The game does not include a supported version of OpenGL, causing rendering failures on some systems. This technical oversight blocks gameplay for affected users.
- Crashes on win screens (weight 0.04): The game crashes on most run win screens, preventing players from seeing their victory and possibly losing rewards. This is a frequent and frustrating bug.
- Launch bugs: cursor and multi-monitor (weight 0.04): At launch, the mouse cursor disappears and the game stretches across two monitors, causing usability issues. This affects the initial experience and requires immediate fixes.
- Long runs cause game-breaking bugs (weight 0.04): Extended play sessions lead to towers shooting everywhere and the game breaking down, ruining progress. This suggests stability issues that worsen over time.
- Glitched losses during fights (weight 0.04): The game glitches into a loss in the middle of a fight, causing unfair defeats. This undermines the integrity of gameplay and player trust.
- Tower targeting issues (weight 0.04): Towers sometimes fail to hit enemies, leading to missed damage and potential losses. This is a core gameplay mechanic that needs to be reliable.
- Relic bugged in multiple ways (weight 0.04): A relic is bugged in multiple ways, affecting its functionality and possibly game balance. This requires a comprehensive fix to ensure intended behavior.
- Pointer stuck during card use (weight 0.04): Using cards during battle often causes the pointer to get stuck, hindering player control. This is a frequent UI bug that affects combat interactions.
- Mana artillery fires without spells (weight 0.03): Mana artillery shoots even when no spells are cast, wasting resources and potentially causing unintended effects. This is a specific bug that disrupts gameplay.
- Supply drop duplicate choices (weight 0.03): The supply drop event gives duplicate choices, reducing the variety and strategic value of the event. This is a minor but noticeable issue.

Recommendations:
- Recommended for genre fans (weight 0.34): Many reviewers recommend the game to fans of tower defense, deck-building, roguelikes, and Slay the Spire. The combination of these genres is a key selling point.
- Worth buying at full price (weight 0.17): Several reviewers state the game is worth its price even without a sale, especially for genre enthusiasts. They encourage supporting the developer by purchasing.
- Positive general recommendation (weight 0.14): A number of reviewers give a straightforward thumbs-up, recommending the game without specific caveats. This indicates overall satisfaction with the game.
- Buy on sale or wait (weight 0.13): Some reviewers advise waiting for a sale or buying only when discounted, suggesting the game may not be worth full price for everyone. A few explicitly recommend waiting for a sale.
- Graphics are average (weight 0.06): Reviewers note that the graphics are not outstanding, but this is not a major issue for fans of the genre. The game is still worth checking out despite average visuals.
- Good filler game (weight 0.05): The game is described as a nice filler that is easy to pick up and play. It provides a relaxing yet challenging experience for quick sessions.
- Mixed recommendation (weight 0.05): A few reviewers give a hesitant yes, saying it is hard to recommend but still positive. This suggests the game has flaws but is enjoyable for some.
- Not for veteran TD players (weight 0.03): One reviewer mentions that if you have played many tower defense games, this one may not offer anything new. It might be more suitable for newcomers or casual players.
- Unlock higher difficulties (weight 0.03): Experienced players can unlock higher difficulty levels by spending points earned in-game. This adds replay value for skilled players.
- Swap basic deck (weight 0.03): One reviewer advises replacing the starting deck with a different one for a better experience. This implies the basic deck may be suboptimal.
- Buy base game only (weight 0.03): A reviewer recommends purchasing only the base game and ignoring the DLCs, suggesting the DLC may not add enough value.
- Don't skip Elite battles (weight 0.03): Elite battles are important and should not be skipped, as they likely provide valuable rewards or progression.
- Prefer Emberward instead (weight 0.03): One reviewer suggests playing Emberward instead, implying that this game may be inferior to that alternative.
- Unlock Everchanging deck (weight 0.03): Stick with the game until you unlock the Everchanging deck, which seems to be a highlight. This suggests the early game may be less engaging.
- Easy recommendation with DLC (weight 0.03): One reviewer gives an easy recommendation for the game and its DLC, indicating that the DLC is worth getting.
- Not recommended at 1.0 (weight 0.03): A reviewer cannot recommend the game in its current state at release 1.0+, possibly due to bugs or incomplete features.
- Refund if not liked (weight 0.03): One reviewer suggests buying the game and refunding if you don't like it, but expects you will enjoy it. This shows confidence in the game's appeal.
- Buy before release (weight 0.03): A reviewer highly recommends getting the game before it releases, possibly to take advantage of a discount or early access benefits.
- Negative due to updates (weight 0.02): One reviewer does not recommend the game because of how updates are applied, which may cause frustration or disrupt gameplay.
- Not recommended overall (weight 0.02): A single reviewer does not recommend the game, but this is a minority opinion. The reason is not specified in the cluster.

Other player notes:
- Frequent Slay the Spire comparisons (weight 0.44): Many reviewers compare the game to Slay the Spire, noting similarities in deck-building, campaign map structure, and energy system, but also highlight its unique tower defense twist. This comparison is the most common theme across feedback.
- Poor Chinese translation quality (weight 0.23): Multiple reviewers report that the Chinese localization is poor, often described as machine translation. While it doesn't affect gameplay for familiar players, it needs further optimization and is a decisive factor for the Chinese market.
- Early access feels complete (weight 0.22): Reviewers note that despite being in Early Access, the game does not feel incomplete and already has tons of content. This is seen as a positive, with frequent updates and a responsive developer.
- Comparisons to FTL and other games (weight 0.2): The game is also compared to FTL, Bloons TD, and other titles, with reviewers noting it blends elements from various genres. These comparisons help define its unique identity as a tower defense deckbuilding roguelike.
- Developer responsiveness praised (weight 0.18): The developer is frequently praised for being responsive to feedback and suggestions, actively engaging with the community on Discord and implementing changes. This is a strong positive point.
- High replay value and content (weight 0.18): Reviewers note the game has a lot of content, requiring multiple playthroughs and a long time to complete. The meta progression and achievements add to replayability, though some find the grind excessive.
- Price concerns and value (weight 0.14): Reviewers discuss the price point, with some finding it great at $10-15 and others considering it slightly overpriced with DLCs. The game is often picked up on sale, indicating price sensitivity.
- Balance and difficulty issues (weight 0.1): Some reviewers mention balance issues, such as overpowered combinations and difficulty spikes, with suggestions to adjust them. The developer has acknowledged and plans to tweak difficulty.
- Visual and audio style (weight 0.1): The game features retro pixel art and minimalist visuals, reminiscent of classic console games, but some note a lack of music and sound effects possibly due to low budget. Graphics are around PS1-era fidelity.
- Technical and performance notes (weight 0.1): Some reviewers provide technical details, such as the game taking up only 76 MB, save file location, and the ability to modify values with Cheat Engine. These are niche but useful for some players.
- Lack of narrative and story (weight 0.08): Several reviewers mention that the game has no notable story or plot, which may be a drawback for those seeking narrative depth. This is a common but not critical issue.
- Comparisons to other deckbuilders (weight 0.08): The game is compared to Roguebook, One Step From Eden, and Magicraft, with reviewers noting similarities and differences in mechanics. These comparisons help position the game within the genre.
- Suggestions for improvements (weight 0.08): Reviewers suggest adding more enemy and map variety, allowing ascensions to unlock across all decks, and adjusting overpowered combinations. These are common improvement requests.
- Lack of innovation (weight 0.07): A few reviewers feel the game doesn't do anything exceptionally innovative, just merging ideas from other games. However, it is still considered better than many tower defense games.
- Sequel and future plans (weight 0.07): Reviewers mention that a sequel is planned, and the developer intends to include a workshop in it. This indicates ongoing support and potential improvements.
- Community and online presence (weight 0.07): Reviewers suggest joining the Discord and community, and some wish for more online presence like Slay the Spire. The developer is active in Discord, which is a positive.
- Localization beyond Chinese (weight 0.07): The game has Russian and Spanish translations, with the Spanish translation being good, but Japanese is not officially supported, though an unofficial mod exists. This affects accessibility.
- Gameplay structure and length (weight 0.06): The game plays through 3 acts of StS-like maps, with battles varying in length from 5 to 25 waves. This structure is familiar to deckbuilding roguelike fans.
- Hidden gem status (weight 0.05): Some reviewers consider the game a hidden gem, especially for tower defense lovers, and note it is worth getting despite not being top tier. This is a positive overall sentiment.
- No bugs noticed (weight 0.03): One reviewer explicitly mentions that no bugs were noticed, indicating a stable experience. This is a positive but isolated comment.

Emotions:
- Frustration (weight 0.26): Players are frustrated by severe balance issues, including a large strength gap between decks and towers, RNG-heavy difficulty spikes, and punishing mechanics like auto-upgrades and mana scarcity. The game also suffers from poor translation, rough graphics, a non-intuitive UI, and a heavy grind for unlocks, which compounds the frustration. Technical problems such as crashes, memory leaks, and AMD GPU incompatibility further ruin the experience.
- Enjoyment (weight 0.16): Players enjoy the game for its addictive and fun gameplay, which successfully blends tower defense with roguelike deckbuilding. The variety of towers, decks, and synergies, along with quick runs and a good mix of mechanics, keeps players engaged for hours. The game is praised for being easy to get into and offering a satisfying strategic experience.
- Satisfaction (weight 0.11): Players feel satisfied with the game's deep and rewarding gameplay, which offers strategic placement, distinct decks, and a well-balanced meta-progression. The synergy between cards and energy management, along with the variety and quality of towers, provides a fulfilling experience. The game is praised for its replayability and the developer's continuous updates.
- Disappointment (weight 0.11): Players are disappointed by the game's lack of content and variety, with runs feeling similar and the game becoming monotonous after a few playthroughs. Poor graphics, weak animations, and machine translation detract from the experience, and the game lacks deep strategy compared to other titles. The music is also criticized as a terrible loop, and the game feels unfinished despite its 1.0 release.
- Boredom (weight 0.07): Players become bored due to the game's simplicity and lack of impactful choices, leading to repetitive and mindless gameplay. The limited variety in enemies, maps, and strategies makes the game feel monotonous, and the timer-based stages with excess resources add to the tedium. The game fails to maintain interest after extended play.
- Appreciation (weight 0.05): Players appreciate the game's creative and engaging variety, including towers, spells, relics, and deck customization, which offers rich and deep gameplay. The balanced tower design and rewarding system make runs feel worthwhile, and the developer's responsiveness to feedback is valued. The game is seen as a small indie gem with an appealing art style.
- Excitement (weight 0.04): Players are excited by the addictive and engaging gameplay, which combines roguelike deckbuilding with tower defense in a way that offers depth and variety. The many unlockable decks and satisfying card combinations keep players eager to continue playing. The game is described as a blast and a fresh take on the tower defense genre.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's extensive content, including many towers, events, modes, and synergies, which makes it stand out among deckbuilders. The engaging mix of genres and the variety of ways to defend against enemies are highly praised. The game is considered a gem with a promising future due to its ascension system.
- Admiration (weight 0.02): Players admire the game as a hidden gem that naturally blends tower defense and card roguelike elements. The dedicated developer and the game's magnificent mechanics and quality-of-life features earn high praise. It is considered the favorite tower defense game of all time by some reviewers.
- Addiction (weight 0.02): Players find the game highly addictive, with a compulsion to reinstall and play again to beat the next ascension. The addictive gameplay keeps them coming back for more, and the game is described as quite addicting.
- Interest (weight 0.01): Players are interested in the game's variety in decks and card pools, as well as its unique handling of mana with two separate pools. The combination of deck-building and roguelike elements is intriguing and adds depth to the gameplay.
- Surprise (weight 0.01): Players are surprised by how much fun the game is, exceeding their expectations and turning out to be a hidden gem. The successful combination of deck building and tower defense is a pleasant surprise.
- Annoyance (weight 0.01): Players are annoyed by bugs at launch, such as mouse cursor and dual monitor issues, as well as rough graphics and a single music track. The grindy meta-upgrade system and the tedious process of choosing stat modifiers also contribute to the annoyance.
- Confusion (weight 0.01): Players are confused by the lack of feedback on how damage is taken in speed-up mode and unclear explanations of attributes and keywords. This lack of clarity hinders understanding of the game mechanics.
- Amusement (weight 0.01): Players are mildly amused by the game's execution level and the weird machine-translated names in the Chinese localization, which add a humorous element to the experience.
- Mild dissatisfaction (weight 0.01): Players are mildly dissatisfied with the busy UI and the lack of variety in the soundscape. The game also needs more depth to fully satisfy players.
- Delight (weight 0.01): Players are delighted by the excellent blend of card roguelike and tower defense, which evokes nostalgic memories of old flash games like Xeno Tactic. The game provides a satisfying and enjoyable experience.
- Anger (weight 0.01): Players are angry about the lack of Chinese language support and the game's poor design and bugginess. These issues significantly detract from the overall experience.
- Concern (weight 0.01): Players are concerned about the game's longevity due to same-y builds and lack of enemy variety, as well as dubious balancing, particularly with boss relics. These factors raise doubts about the game's long-term appeal.
- Happiness (weight 0): Players are happy that the game was surprisingly good, and the relics allow runs to 'pop off', providing exciting and rewarding moments.}