Info about Skydance's BEHEMOTH:

Official game description:
**Rites of Wrath DLC**
Our new DLC (which was crafted thanks to a lot of fan feedback) lets players experience the Forsaken Lands like never before. We added two new modes, free to all players. Now you can play Skydance’s Behemoth’s incredible moments in bite-sized fashion.
**The Arena leaves Beta**
Arena Mode is now a fully fledged feature called “The Arena”. Fight off hordes of enemies through three new maps during both day and night. Collect coins from your fallen enemies, then exchange them for powerful golden weapons to reach new heights of mastery. Manage your weapons carefully though, because in The Arena weapons break, sometimes at the most inopportune moments! Conquer The Arena once, and unlock an Endless version of it, where you can find out what kind of a warrior you really are!
**The Behemoth Trials are coming for you**
Enter The Behemoth Trials and find yourself on hallowed ground. In this sacred space you can perform a ritual that will allow you to face any of the Behemoths of the campaign immediately, with bespoke loadouts that will maximize your chances of success. Choose to fight Shacklehide and call it a day, or challenge Nightscraper, Dreddstagg then Shacklehide one after the other! The order and number of Behemoths you want to tackle are your choice.
**Skydance’s BEHEMOTH** is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to end the curse that plagues yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
**A Dark Fantasy Adventure in VR**
A bold new vision from the developers of The Walking Dead: Saints & Sinners. Skydance brings its in your face - “Virtual Physicality” - to this fully immersive experience, allowing the player to
*   **A Dangerous New World**: Survive the four biomes of the Forsaken Lands. From snowy tundras to swampy marshlands, the harsh environments may seem uninhabitable, but they hide swarms of traitorous marauders and something much, much worse.
*   **Brutal Violence Solves Everything**: Use your superstrength in bone-crunching, flesh-cleaving ways to cut down, maim, sever, break and rip apart your enemies.
*   **Behemoths Loom Large and Dangerous**: To defeat these gargantuan threats you’ll not only need all your strength, you’ll also need every skill in your arsenal to battle them on the ground, in the air, and in the clouds.

Release date: Dec 5, 2024

Categories: First-Person Melee Combat, Action-Adventure, VR Gameplay, Grappling Hook Gameplay, Boss Fights, Monster Climbing, Dark Fantasy, Puzzle Solving


- Hardware Profile:
  - Summary: Both Windows VRAM cohorts report positive technical performance, with the game running well overall and only isolated minor stutters in the 8-11GB VRAM cohort.
  - Sample size: 32 (8% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 11 reports): Reviewers report that the game looks good, runs well, and plays well on this hardware cohort.
  - Windows 8-11GB VRAM (positive, 8 reports): Reviewers report strong optimization and smooth play, with only minor stutters that do not affect actual gameplay.
  - Caveats: 32 of 384 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews consistently say the game is hard to justify at full price but recommend it on sale. The most positive value anchor is around 20 EUR/USD on discount, while $52 CAD (roughly high-$30s USD) and prices in the $40s are described as too steep. This supports a fair base-game range of about $20-$30, with $20 as the strong value anchor and $30 as a reasonable upper bound below the criticized full price.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 9.0h
  - Session length: N/A
  - Endgame: 3.0h
  - Reasoning: The review quotes explicitly report total completion times around 9-10 hours, with one saying seven hours plus three hours and another citing an 8-10 hour campaign. I used those repeated campaign/playthrough figures to estimate overall game completion at about 10 hours and story completion at about 9 hours. One review reports spending a few extra hours in arena mode, supporting a small endgame estimate of roughly 3 hours. No quote gives a reliable typical session length, so sessionLength is null.
- Time-to-fun:
  - Summary: Players often need to get past awkward grappling-hook and combat controls; once those systems click, satisfaction and fun rise. Reports of immediate enjoyment or persistent boredom exist, but they are less directly tied to the unlock moment.
  - Stance: Clicks after
  - Anchor: Once combat and grappling-hook controls click
  - Time to anchor: N/A
  - Friction: Grappling hook feels clunky at first; Combat and controls have a steep learning curve; Throwing system remains unclear beyond the tutorial; Tutorial explains important systems poorly; Bugs disrupted the opening experience; Repetitive regular-enemy combat between bosses
  - Unlock drivers: Practice with the grappling hook turns clunky use into satisfying swinging; Combat becomes satisfying once the parry and attack timing clicks; Getting used to the controls makes actions great fun; Learning the grappling hook's aim assist when dismounting
  - Conditions: Combat enjoyment depends on mastering parry and attack timing; Grappling-hook enjoyment depends on becoming comfortable with aiming and dismounting; Using mobility and strength abilities in combat improves fun; Tolerance for repetitive arena and mob combat affects enjoyment; Behemoth boss encounters are treated as the main appeal while regular fights can reduce fun; Technical bugs can affect the early experience
- Player Archetypes:
  - Physics-Driven VR Combat Veteran (sale)
    - Motivation: Testing and mastering physically simulated VR melee combat with responsive weapons and player-driven movement.
    - Playstyle: Compares weapon weight, hitboxes, and locomotion against other VR action games; seeks physics-heavy swordplay.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Blade & Sorcery; Battle Talent; Boneworks/Lab; Grimlord; The Walking Dead: Saints & Sinners
  - Achievement Completionist (sale)
    - Motivation: Completing every optional objective, collectible, upgrade, and achievement across difficulty and NG+ runs.
    - Playstyle: Runs hard-difficulty completionist playthroughs, hunts collectibles, upgrades all weapons, and tracks missable achievements.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: completionist
    - Reference games: N/A
  - PC VR Performance Tinkerer (no buy)
    - Motivation: Achieving smooth, high-framerate PC VR performance with plug-and-play SteamVR and Meta compatibility.
    - Playstyle: Tweaks OpenXR runtimes, Link or Virtual Desktop settings, supersampling, and frame rates while troubleshooting launch and stutter issues.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Colossal Boss Spectacle Fan (buy)
    - Motivation: Experiencing epic scale, adrenaline, and shared boss-fight spectacle against colossal creatures.
    - Playstyle: Plays fast-paced solo or co-op action, prioritizing gigantic foes, cinematic moments, and multiplayer mayhem.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: God of War


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Epic behemoth boss fights (weight 0.46): Behemoth battles are repeatedly described as epic, spectacular, and a major highlight, conveying a massive sense of scale. In VR, these fights are among the most impressive and breathtaking experiences available.
- Satisfying melee combat (weight 0.43): Reviewers consistently praise the combat as smooth, satisfying, and fun, with many calling it the game's strongest selling point. It rewards learning the rhythm and becomes even more enjoyable once players understand the mechanics.
- Solid overall fun gameplay (weight 0.27): Many reviewers find the game overall fun, enjoyable, and interesting to play, with good design and many great aspects. It is frequently described as a blast and a lot of fun.
- Excellent VR immersion (weight 0.26): The game is widely regarded as one of the best VR titles, with immersive interactions and high-impact experiences throughout. Many reviewers list it among their favorite VR games ever played.
- Beautiful graphics and visuals (weight 0.24): Graphics are consistently praised as beautiful, excellent, and well-made, with gorgeous environments and backdrops. The game performs well even on ultra settings without bugs.
- Fun grappling hook mechanics (weight 0.22): The grappling hook is frequently highlighted as a great addition, with satisfying physics and swinging that feels realistic and enjoyable. It is easy to use and powerful, adding significant fun to mobility.
- Great weapon variety (weight 0.15): A wide selection of weapons with different uses and tactics keeps combat fresh, including axes, swords, bows, and daggers. Weapon variety is solid and upgradable.
- Satisfying parry system (weight 0.13): Parrying is described as rewarding and satisfying, with clear enemy animations and feints that make timing feel great. Once players understand the momentum requirement, parries feel amazing.
- Engaging story and plot (weight 0.13): The story is decent, interesting, and keeps players invested until the end. The plot is simple but intriguing, with a reasonable narrative that entertains.
- High-quality polished game (weight 0.07): The game is considered high quality, well-made, and polished, with fantastic production values all around. Reviewers highlight its overall excellence and attention to detail.
- Fun puzzles and exploration (weight 0.06): Puzzles are fun and satisfying, adding enjoyable variety to exploration. Reviewers appreciate the puzzle design alongside the game's other strengths.
- Better than similar VR games (weight 0.05): Combat and gameplay are often compared favorably to other VR titles like Blade & Sorcery, with reviewers noting it stands out as more fun and engaging.
- Plays well and feels good (weight 0.05): The game is playable and runs smoothly, with responsive controls and a perfect feel. Some reviewers note it plays well overall, with only minor issues.

Common complaints:
- VR launch and headset detection failures (weight 0.34): Multiple clusters report the game fails to launch from SteamVR, shows no headset detected errors, or only works via desktop shortcut across various headsets. This affects SteamVR, Steam Link, Quest 2/3, Vive XR Elite, and Pico 4 users.
- Headset detection errors on specific devices (weight 0.18): The game fails to recognize HTC Vive XR Elite, Quest 2, Quest 3, and Vive Pro 2, often requiring desktop shortcut launches to work.
- Frequent crashes and launch failures (weight 0.16): The game often fails to launch, crashes on startup, or crashes shortly after loading, including when launched through Steam or Steam Link.
- Parrying frequently fails (weight 0.14): Players consistently report that parrying does not work or only works half the time, even after patches, and is difficult with certain weapons.
- Persistent bugs and janky gameplay (weight 0.1): The game is described as extremely buggy with many issues including sound bugs and janky gameplay.
- Repetitive enemies and combat (weight 0.1): Enemy variety is limited, especially outside boss fights, and the overall game and combat feel repetitive.
- Combat feels mushy and unsatisfying (weight 0.09): Core combat is described as sloppy, disconnected, janky, and weak, making it feel like a chore.
- Graphics are simplistic and unimpressive (weight 0.08): Players find the graphics not the best, simplistic, and not immersive or visually stunning.
- Game broken after updates (weight 0.06): Some players report the game stopped working for months or a full year after updates, with only error text changing.
- Vive controller support missing (weight 0.06): The game is not optimized for Vive controllers and initially could not be played with them, and cannot start on Vive Pro 2.
- Clunky boss fights (weight 0.05): Boss fights are described as sluggish and clunky, ruining the pace of the game.
- Nonexistent story (weight 0.05): The story is described as nonexistent, filler, and not a focus of the game.

Gameplay feedback:
- Weapon variety and combat depth (weight 0.4): Players can use a variety of melee weapons, each with different uses and tactics, including one-handed and two-handed options. The combat system offers numerous actions and skills to learn.
- Behemoth boss battles central (weight 0.37): Players frequently highlight colossal Behemoth boss fights as a core feature, often describing them as the main highlight. These encounters are noted for their scale and distinct designs.
- Parrying and blocking combat (weight 0.31): Combat frequently includes parrying and blocking mechanics, often combined with dodging and melee weapons. Reviewers emphasize the defensive timing-based nature of fights.
- Grappling hook traversal and combat (weight 0.28): A grappling hook is used for both mobility and combat, allowing players to swing, climb, and throw enemies. Many reviews mention its integration into traversal and fighting mechanics.
- VR melee combat experience (weight 0.28): The game is a VR title with a strong focus on first-person melee combat, where players swing blades, parry, and dodge. VR immersion is repeatedly mentioned as a key aspect of the combat system.
- Story-driven VR campaign (weight 0.25): The game features a linear story campaign with lore and atmosphere, often described as an action-adventure experience. Narrative elements complement the combat and boss fights.
- Varied boss encounters beyond behemoths (weight 0.21): In addition to behemoths, the game includes other boss fights with distinct phases and designs, often appearing as level-ending encounters. Reviewers note multiple boss types throughout the campaign.
- Climbing on behemoths (weight 0.17): Behemoth fights often involve climbing on the giant creatures and stabbing weak points, blending combat with traversal and puzzle-like elements. This mechanic is frequently praised as a standout feature.
- Puzzle solving elements (weight 0.11): Puzzles and riddle sections are a notable part of the game, often integrated into exploration and behemoth fights. They provide a change of pace from combat.
- Collectibles and exploration rewards (weight 0.08): Collectibles, achievements, and an upgrade system encourage revisiting completed areas and exploring secrets. These elements add replay value and progression.
- Rope physics and environmental interaction (weight 0.06): Realistic rope physics are implemented, allowing for dynamic interactions with the environment and enemies. This feature enhances traversal and combat possibilities.
- Arena mode included (weight 0.06): An arena mode is available as an additional gameplay option, offering wave-based or scored combat challenges. It provides extra content beyond the main story.
- Enemy variety including archers (weight 0.06): Enemies include archers and armored opponents, requiring players to adapt their tactics. Ranged threats add variety to melee-focused encounters.
- Climbing and parkour traversal (weight 0.06): Climbing walls, ladders, and parkour elements are part of navigation, often combined with the grappling hook. This vertical movement is used in both exploration and combat.

Performance notes:
- SteamVR launch failures (weight 0.21): Many players report the game fails to launch from SteamVR, often showing Unreal Engine errors or not starting as a VR game. The workaround is to launch from the desktop Steam app or a desktop shortcut.
- Stuttering during gameplay (weight 0.18): Stuttering occurs regardless of settings, and some users report severe jitter when using SteamVR OpenXR runtime. Workarounds like launching through OpenXR via Oculus Hub can help.
- Good optimization on high-end (weight 0.14): Many users with high-end hardware (RTX 4070 Ti, 3080, 4090, etc.) report smooth performance at high or ultra settings, often using Virtual Desktop. Frame rates are stable, sometimes reaching 90-120 FPS.
- Frequent crashes on startup (weight 0.1): Players experience frequent crashes upon loading or immediately after starting the game, often crashing to desktop. Launching via Steam or Steam Link can consistently trigger crashes.
- Virtual Desktop works well (weight 0.08): Many users successfully run the game using Virtual Desktop, with some minor stutters that do not occur during actual gameplay. Issues may be user-side but overall it's a viable workaround.
- Decent optimization overall (weight 0.07): Several players consider the game's optimization to be decent or good, running well on capable systems. However, some stutters and issues are still noted.
- Quest 2 incompatibility (weight 0.04): The game does not run on Meta Quest 2, and issues occur with Steam Link and Quest 2. Users report launch errors and complete failure to work.
- Head tracking jitter and wobble (weight 0.04): Head tracking feels wobbly and delayed even with stable framerate, causing rendering jittering and warping during head movement. This affects immersion and comfort.
- Hand tracking breaks (weight 0.04): Hand tracking sometimes breaks on Quest 3 via Virtual Desktop and Steam Link. Enabling Vive OpenXR hand tracking and facial tracking can cause launch errors on various headsets.

Recommendations:
- Mixed but overall positive reception (weight 0.31): While many recommend the game, a substantial number cannot recommend it or have refunded it due to various issues. The overall sentiment is divided between enthusiastic praise and significant disappointment.
- Must-have for VR enthusiasts (weight 0.3): Many reviewers describe the game as essential for VR owners, especially those who enjoy action combat and giant boss fights. It is frequently called a must-buy or must-play for the platform.
- Buy only on discount (weight 0.24): Numerous reviewers consider the game overpriced at full price and advise waiting for a sale or purchasing in a bundle. Several explicitly state it is not worth the full asking price.
- Poor performance on Quest (weight 0.13): Multiple reviewers report that the game runs poorly on Quest 2 and Quest 3, recommending waiting for patches before purchasing for those platforms. Technical issues and bugs are also cited as reasons for not recommending.
- Combat issues are dealbreaker (weight 0.1): A recurring criticism is that the combat system, particularly blocking and parrying, is poorly implemented. Several players report stopping playing or refunding the game specifically because of frustrating combat mechanics.
- Not for VR beginners (weight 0.09): The game is not recommended as one of the first VR experiences due to jank and comfort issues. It is better suited to players who are already accustomed to VR and can tolerate rough edges.
- Not for those seeking polish (weight 0.06): Players who value polished experiences and individual combat encounters may be disappointed, as the game has rough edges. It is better suited to those tolerant of jank.
- Recommended for melee combat fans (weight 0.06): The game is particularly recommended for players who enjoy melee combat, sword and shield, and similar mechanics. Fans of games like Blade and Sorcery are likely to appreciate it.
- Worth playing at least once (weight 0.06): Several reviewers feel the game is worth experiencing at least once, even if it has flaws. It offers a memorable adventure that justifies a single playthrough.
- Short but interesting VR title (weight 0.05): The game is described as a good VR product that is short but interesting, leaving players wanting more. It is seen as a quality experience despite its length.
- Use smooth turning and high difficulty (weight 0.03): Reviewers suggest using smooth turning instead of snap turning for a better experience, and playing on high difficulty to fully enjoy the combat. These settings are believed to enhance gameplay.
- Good but not Half-Life Alyx (weight 0.02): Some reviewers note that despite the hype, the game does not reach the quality of Half-Life Alyx. It is still enjoyable but falls short of the benchmark for VR excellence.
- Lack of rebinding for left-handed (weight 0.02): Left-handed players are advised against buying the game due to the absence of controller rebinding options. This limitation significantly impacts accessibility and comfort for a portion of the player base.
- VIVE controller support broken (weight 0.02): Players using VIVE controllers are warned not to buy until controller support is fixed, as the game is currently unplayable with those controllers. This is a specific technical compatibility issue.
- Refunded due to first boss (weight 0.02): At least one reviewer requested a refund specifically because of difficulty or frustration with the first boss fight. This suggests a steep early challenge that can deter players.
- Grappling hook adds fun traversal (weight 0.02): The grappling hook mechanic is singled out as a highlight, with one reviewer urging enthusiasts to buy the game for it. It adds a unique and enjoyable movement option.
- Combat improves with practice (weight 0.02): Players struggling with combat are encouraged to persevere, as it gets better over time. Patience and practice can lead to a more enjoyable experience.
- Avoid Skydance Games purchases (weight 0.02): One reviewer advises against buying anything from Skydance Games due to their experience with this title. This reflects a broader dissatisfaction with the publisher.
- Play in moderation to avoid fatigue (weight 0.02): A reviewer recommends playing in sessions of one to two hours to prevent VR fatigue and maintain enjoyment. Long sessions may lead to discomfort or reduced fun.

Other player notes:
- Combat compared to Blade & Sorcery (weight 0.19): Many reviewers benchmark the melee combat against Blade & Sorcery, often noting it does not reach the same level. The comparisons cover pacing, weapon handling, and human-vs-human fights.
- Shadow of the Colossus inspiration (weight 0.11): The boss encounters and puzzle-boss structure are repeatedly likened to Shadow of the Colossus. Some reviewers say the game does not measure up to that classic.
- Quest 3 with Virtual Desktop (weight 0.08): Multiple players report running the game on a Quest 3 via Virtual Desktop without launch or gameplay issues. One even cites a high-end PC setup (9800X3D, RTX 5080).
- Short campaign length (weight 0.08): Playtime reports range from roughly 6 to 16 hours, with most citing around 8–10 hours to complete. The campaign is considered short by some reviewers.
- Skydance developed and published (weight 0.08): The game is developed and published by Skydance Games, the studio behind The Walking Dead: Saints & Sinners. Reviewers note the shared pedigree.
- Top-tier VR game praise (weight 0.07): Several reviewers rank it among the greatest VR games of all time or a contender for VR game of the year. Even when acknowledging better VR titles, they say nothing else delivers this experience.
- No Chinese localization (weight 0.06): Reviewers note the absence of an official Chinese localization. The game does not support Chinese language options.
- VR-exclusive immersive adventure (weight 0.05): The title is a VR-exclusive game, described as an ambitious and immersive VR adventure. It is not available in a non-VR format.
- Mechanics reuse The Walking Dead (weight 0.04): Reviewers observe that the game reuses gameplay mechanics from the developer's The Walking Dead VR titles. The similarities are noticeable in several systems.
- Underrated and ahead of its time (weight 0.04): Some reviewers consider the game underrated and ahead of its time. They feel it deserves more recognition than it received.
- God of War in VR comparison (weight 0.04): The game is described as basically God of War in VR, drawing parallels to the iconic action-adventure series. This comparison highlights its cinematic and combat-heavy design.
- Launch via Steam required (weight 0.04): Some users report the game must be launched from Steam on the PC rather than from inside the headset. Launching from SteamVR directly may cause issues.
- Graphics close to Half-Life: Alyx (weight 0.04): Visuals are compared to Half-Life: Alyx, with reviewers saying they are not quite on the same level but close. The graphics are considered high-quality for VR.
- Played on Pico 4 Ultra (weight 0.03): One reviewer uses a Pico 4 Ultra headset rather than a Quest. This indicates the game works on Pico hardware as well.
- Sold on Steam and Meta (weight 0.03): The game is available on both Steam and the Meta store. The Steam version is noted to be cheaper than the Meta Quest Store version.
- Crossbuy between Quest and Rift (weight 0.03): The Quest version supports crossbuy with the Rift store. This allows owners to access the game on both platforms.
- Quality comparable to Saints & Sinners (weight 0.03): Reviewers who liked The Walking Dead: Saints & Sinners find this game's quality comparable. It meets the standards set by that title.

Emotions:
- Frustration (weight 0.2): Players are frustrated by technical failures including constant crashes, launch errors, and headset detection issues that make the game unplayable. Combat is heavily criticized for unreliable parrying, bad hitboxes, janky physics, and unresponsive controls. Many also find boss fights buggy and unclear, with mechanics that feel inconsistent and unfair.
- Disappointment (weight 0.16): Disappointment stems from the game not living up to its trailer promises, with combat feeling clunky, repetitive, and unsatisfying. Players note a lack of behemoth content, thin enemy variety, and a short, linear story that becomes stale. Technical issues and poor performance on non-Quest headsets further let down expectations.
- Enjoyment (weight 0.09): Players enjoy the game's fun combat, satisfying parries, and the unique thrill of climbing and fighting giant behemoths. The grappling hook, varied weapons, and immersive VR mechanics contribute to a positive experience despite some bugs. Many praise the story, atmosphere, and overall gameplay loop.
- Excitement (weight 0.08): Excitement is driven by epic boss fights against colossal behemoths and the sense of scale in VR. The grappling hook, swinging mechanics, and cinematic battles create thrilling moments. Players also highlight the engaging story and impressive presentation.
- Satisfaction (weight 0.06): Satisfaction comes from the visceral combat, satisfying parries, and the spectacle of defeating giant enemies. Players appreciate the polished gameplay, good performance, and the game meeting their expectations. The sense of accomplishment after overcoming challenges is also noted.
- Annoyance (weight 0.05): Annoyances include technical issues like stuttering, crashes, and launch problems, along with gameplay frustrations such as awkward grab mechanics and long checkpoints. Pervasive darkness, repetitive puzzles, and control conflicts also irritate players. Enemy archers and unclear boss solutions add to the annoyance.
- Boredom (weight 0.03): Boredom arises from repetitive enemies, environments, and combat encounters that fail to engage. The game feels dragged out with too many puzzles and not enough variety, making the experience tedious for some players. Predictable fights and bland progression contribute to the lack of excitement.
- Enthusiasm (weight 0.03): Enthusiasm is high among players who consider it one of the best VR games, praising its solid combat, epic behemoth battles, and immersive gameplay. The graphics, story, and mechanics like the grappling hook are highlighted as standout features. Many rank it among top VR experiences.
- Awe (weight 0.03): Awe is inspired by the massive scale of the behemoths and the immersive VR environments, making players feel tiny in comparison. The epic boss battles and breathtaking scenes create a sense of wonder and spectacle. The game effectively leverages VR to deliver jaw-dropping moments.
- Admiration (weight 0.02): Players admire the game's high-quality art direction, graphics, and combat mechanics that rival top VR titles like Half-Life: Alyx. The boss battles and story are praised as impressive and well-crafted. Many consider it a masterpiece and peak VR gaming.
- Appreciation (weight 0.01): Appreciation is expressed for the engaging combat, beautiful world, and enjoyable exploration. The checkpoint system, puzzles, and artistic quality are highlighted as positive aspects. The overall experience is pleasant and well-rounded.
- Fun (weight 0.01): Fun is derived from the game's enjoyable combat, varied ways to dispatch enemies, and the thrill of fighting giant monsters. Despite flaws, the game provides solid entertainment and many hours of enjoyment. The parry and blocking systems add to the fun.
- Anger (weight 0.01): Anger is directed at the developers for abandoning the game after breaking it, leaving it unplayable for months without fixes. Paid full price for a crashing, buggy experience feels like a rip-off. The removal of Vive support from the Steam page is seen as a scummy move.
- Confusion (weight 0.01): Confusion arises from unclear tutorials and boss gimmicks, leaving players unsure how to proceed. In-game error messages about headsets while wearing one add to the bewilderment. The combat system initially feels clunky and not intuitive.
- Love (weight 0.01): Players love the game, calling it one of the best VR titles they've ever played and a must-play. The combat, story, and unique mechanics create a deep connection, with some experiencing it as their first VR game. Every moment is cherished.
- Dissatisfaction (weight 0.01): Dissatisfaction stems from combat feeling lackluster and unbalanced, with the player character feeling weak after a few strikes. Weapon and hand physics feel viscous and underwater-like, detracting from the experience. Lack of localization support also disappoints.
- Amazement (weight 0.01): Amazement is sparked by the overwhelming scale of monsters and the incredible VR setpieces, like the giant bat fight. The rope physics and flying creature encounter are described as 'absolute cinema'. The second behemoth fight is a standout moment.
- Mild disappointment (weight 0.01): Mild disappointment is felt due to a limited number of enemies and behemoths, along with a simple story and mediocre graphics. Combat is slightly less satisfying than similar titles, and sword play is inconsistent. The game could have offered more variety.
- Immersion (weight 0.01): Immersion is achieved through impressive visuals, smooth optimization, and a credible physics engine that makes players feel present in the world. The atmosphere, story, and sense of scale draw players in, with sounds and details enhancing the experience.
- Impressed (weight 0.01): Impressed by the visually striking graphics and a fun yet realistic gameplay balance, the game stands out as one of the best-looking VR titles. The grand scenery and behemoth staging are well-executed, and the game offers high immersion and freedom without VR sickness.}