Info about Final Profit: A Shop RPG:

Official game description:
_FINAL PROFIT is a story driven management **shop-sim RPG hybrid**_ with depth and density that will take you to unexpected places as it gradually unfolds and evolves.
*   _(As of the 1.2.3 update, **now also includes Just Shop Mode**! An alternate roguelike shop keeping game mode!)_
With over 30 original songs and 35+ hours of gameplay.
**Your Fortune, Your Way**
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*   Gather products and find customers.
*   Invest in stocks, commodities, and real estate.
*   Almost _every building in the game can be purchased_, adding to your passive income.
**Choices and Consequences**
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*   Many decisions lead to branching outcomes that change shop systems, customer behavior, and product interactions. With both short and long term effects.
*   Deep upgrades that interconnect.
*   Master a system, then automate it.
**Rewarding Exploration**
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*   Learn spells that interact with the world.
*   Discover puzzles, minigames, collectables, and rich lore.
*   _Secrets around every corner._
**Get Sidetracked: The Game**
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_“I’ve sold all my stock and made a tidy profit! Time to head out and pick up some more, but wait… There was that customer I wanted to find… And that area that was blocked off, I just learned the spell to open it up! And I’ve saved up enough for an upgrade, but which one to get first? Oh! Is that a chest I missed? Now I have enough Apples to venture deeper into the Apple Labyrinth! (Just remember to pick up that stock on the way back!)”_
**Play as the fierce former Queen of the Fae**
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Exiled by your own daughter because of your radical plan to save the realm from financial predators by beating them at their own game.
The Fae Council thinks you have no chance of taking down the Bureau of Business.
_Prove them wrong._
**Starting with nothing**
Without the support of your kingdom you’ll enter the world of business and try to carry out your plan. _Build your fortune until you become a Lord of Business!_
**But you'll need more than just money**
Seek out allies to help overcome the danger, traps, and colossal debt the Bureau has in store for you. There’s bound to be others who wish to change the status quo.
**From simple beginnings in a small town**
Learn the ropes in a little shop while getting introduced to the world and characters. Once you get the hang of things you’ll be ready to move to a bigger city and tackle more complex problems. Keep growing your fortune and influence until you reach your goal!
**Confronting Capitalism**
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*   Will you emerge with your morals intact and save your people?
*   Or will you compromise and become a ruthless agent of the system you swore to dismantle?

Release date: 6 Mar, 2023

Categories: Shop Management, RPG, Management Simulation, Single-player Story, Exploration, Puzzle Solving, Roguelike, Choice-based Narrative


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Rich Content & Hidden Secrets (weight 0.99): The game is lauded for its immense amount of content, including numerous secrets, side quests, and unlockables. This depth ensures long hours of engagement and encourages multiple playthroughs.
- Excellent Story & Witty Writing (weight 0.86): The storytelling, characters, and writing are consistently praised for being witty, humorous, and surprisingly deep. The narrative balances serious themes with lighthearted comedy, keeping players invested.
- Highly Enjoyable & Addictive Gameplay (weight 0.8): Players overwhelmingly praise the game for its exceptional quality, engaging gameplay, and high entertainment value. Many consider it one of the best games they've played, highlighting its addictiveness and replayability.
- Developer's Passion & Support (weight 0.74): Reviewers frequently commend the developer's passion, effort, and active engagement with the community. This dedication is seen as a key factor in the game's high quality and continuous improvement.
- Rewarding & Flexible Progression (weight 0.6): The game offers a flexible and rewarding progression system, allowing players to engage at their own pace. Its addictive nature, combined with a relaxing yet fast-paced feel, provides a compelling 'one more turn' experience.
- Meaningful Player Choices (weight 0.59): The game features meaningful player choices that significantly impact the story and world, leading to multiple endings and encouraging replayability to explore different outcomes.
- Masterful RPG Maker Utilization (weight 0.56): The game stands out as an exceptional example of what can be achieved with the RPG Maker engine, pushing its boundaries and inspiring players with its advanced design.
- Great Music & Sound Design (weight 0.54): The game's music and sound design are highly praised, significantly contributing to the overall enjoyable and immersive player experience.
- Unique & Deep Shop RPG Mechanics (weight 0.33): The unique blend of business management and RPG elements, particularly the shopkeeping mechanics, is a major highlight. Players find the depth and progression of the 'shop RPG' aspect highly satisfying and engaging.
- Strong Political Themes (weight 0.03): The game incorporates strong political themes, particularly related to Marxist-Leninist ideology and critiques of capitalism, which resonate with some players.

Common complaints:
- Excessive grind and repetition (weight 0.27): Many players found the game, particularly its mid to late stages (Act 3 and endgame), to be excessively grindy and repetitive. This led to a feeling of tedium, a lack of progression, and a sense that the game did not value their time, making it feel like a chore.
- Poorly explained mechanics and guidance (weight 0.2): Players frequently reported confusion and frustration due to poorly explained mechanics, vague hints, and a lack of clear direction on what to do next. This often necessitated looking up guides or resorting to external resources.
- Disappointing and unresolved ending (weight 0.14): Several players expressed significant disappointment with the game's ending, finding it unsatisfying, lacking resolution, or feeling like it abruptly set up a sequel. This negative experience often colored their overall perception of the game.
- Lack of in-game map (weight 0.09): The absence of an in-game map or minimap was a common complaint, making navigation difficult and leading to frustration when trying to find paths or hidden areas.
- Inconsistent and generic visuals (weight 0.07): The game's visual presentation, including character art and overall graphics, was often described as wonky, lacking cohesiveness, and appearing generic due to the use of RPG Maker assets.
- Clunky controls and poor UI (weight 0.05): Players found the controls clunky and the user interface (UI) to be a 'nightmare,' hindering the overall gameplay experience despite potential underlying quality.
- Misleading genre comparisons (weight 0.03): Some players felt the game was misadvertised or had misleading comparisons, particularly noting it was more akin to a 'clicker' or 'idle' game rather than a deeper commerce-oriented title like Recettear.

Gameplay feedback:
- Shop Management & Capitalism Simulation (weight 0.38): The core gameplay revolves around managing a shop, buying, selling, and upgrading to generate profit. This involves strategic decisions about inventory, pricing, and investments, with the goal of expanding a business empire. Players must navigate financial challenges and can choose different approaches to wealth accumulation.
- Unique Combat-Free RPG (weight 0.2): The game is an RPG Maker title that redefines the traditional RPG genre by largely omitting combat. Instead, it focuses on exploration, puzzle-solving, and story, offering a unique twist on classic RPG mechanics. It's not a typical grind-heavy game, but some grinding may be required.
- Story: Exiled Queen's Quest (weight 0.04): The narrative centers on Madama Biz, an exiled queen, who must earn money and climb the corporate ladder to save her queendom from a corrupt organization.

Performance notes:
- Performance issues with modifiers (weight 0.03): Players report that the game generally runs well and offers graphical settings to optimize performance. However, some users experience significant lag, particularly when certain selling modifiers are active, even on mid-range PCs with display options disabled.

Recommendations:
- Highly Recommended Game (weight 0.28): The game is highly recommended by a large number of players, often praised for its value, especially when on sale. Many consider it a must-play, even for those outside typical RPG or management game genres, and some believe it deserves more recognition.
- Ideal for Shop/RPG Fans (weight 0.07): Players who enjoy shop management, business simulation, or RPG elements will find this game particularly appealing. It's highlighted as a strong choice for fans of efficient factory setups, vibrant fantasy worlds, and the shopkeeper genre.
- Engaging Early Acts (weight 0.03): While some players note a potential shift in enjoyment by Act 3, the overall consensus is that the first two acts are very engaging. Players are encouraged to complete the main story, as investment typically carries through later stages.
- Not For Everyone / QOL Needed (weight 0.02): A small number of players found the game not to their taste, leading to refunds or early exits. Some also noted a lack of clear direction or quality-of-life updates as reasons for not recommending it, indicating a need for better onboarding or in-game guidance.
- Sequel Desired (weight 0.01): A portion of the player base expresses a strong desire for a sequel, indicating a positive and lasting impression of the game's core experience.
- PC Play Recommended (weight 0.01): One reviewer specifically recommends playing the game on PC, suggesting a potentially better experience on that platform.
- Music Not a Deterrent (weight 0.01): Despite potential issues with the music, one reviewer stated it wouldn't deter them from recommending the game, implying music is a minor concern.

Other player notes:
- Rich Emotional Atmosphere (weight 0.03): Players appreciate the game's diverse emotional range, noting it can be stressful, hopeful, and humorous. Despite a seemingly simple initial impression, the game's personality, secrets, and references create a rich and engaging atmosphere.
- Unique Narrative Details (weight 0.02): The game includes specific narrative elements and Easter eggs, such as a scene discussing the subjective nature of 'meagre' and a Marx namesake reference. These details contribute to the game's depth and personality.
- Memorable Characters (weight 0.01): Players found the characters to be memorable and significant to the overall experience. This suggests strong character development and impact on the narrative.
- Impressive Solo Development (weight 0.01): Players recognize the game as an impressive achievement, especially considering it was developed by a single person. This highlights the quality and scope of the solo development effort.
- 20-Hour Main Story (weight 0.01): One player noted that the main story of the game took approximately 20 hours to complete. This provides a general estimate of the game's length for core content.
- Questionable Character Design (weight 0.01): One specific character design, referred to as 'the baldie,' was highlighted as an unfortunate choice by a reviewer. This indicates a minor aesthetic concern for some players.

Emotions:
- Satisfaction (weight 0.26): Players felt satisfied due to the game's high overall quality, including its engaging story, well-designed mechanics, and continuous content updates. The rewarding progression systems, meaningful choices, and replayability also contributed significantly to this feeling.
- Enjoyment (weight 0.11): Enjoyment stemmed from the game's fun and engaging gameplay loop, often highlighted by its unique blend of genres, humor, and compelling story. The diverse characters, secrets, and overall immersive experience also played a key role.
- Frustration (weight 0.09): Frustration was primarily caused by repetitive or grindy gameplay sections, particularly in the mid to late game, and issues with UI design. Players also expressed annoyance with vague hints, obscure objectives, and the lack of essential quality-of-life features like a map or quest log.
- Excitement (weight 0.07): Excitement was generated by the game's addictiveness, the thrill of discovering secrets, and the anticipation of future content and replayability. The constant addition of new mechanics and the overall high quality of the game also contributed to this emotion.
- Engagement (weight 0.06): Players felt engaged due to the game's depth, compelling story, and thematic exploration, often noting its addictive quality. The immersive world, humor, and the continuous introduction of new mechanics kept players hooked and invested.
- Surprise (weight 0.06): Surprise arose from the game exceeding expectations, particularly regarding its unexpected depth, quality, and the sheer volume of content and secrets. Players were also surprised by the intricate plot, moral choices, and the unique blend of genres.
- Joy (weight 0.05): Joy was experienced through the game's enjoyable and relaxing gameplay loop, its unique humor, and overall creative design. The rewarding exploration and the feeling of finding a game that perfectly matched their preferences also brought joy.
- Disappointment (weight 0.05): Disappointment stemmed from the game not meeting expectations, often due to perceived repetitiveness, lack of depth, or a grindy experience, especially in later acts. Specific issues like the tax mechanic, poor performance, or a disappointing ending also contributed.
- Amusement (weight 0.04): Amusement was a direct result of the game's witty writing, humorous dialogue, and unique take on capitalism. Players found specific scenarios, the fantasy world, and the overall premise to be funny and entertaining.
- Appreciation (weight 0.03): Appreciation was directed towards the developers' clear effort, passion, and dedication in creating a charming and unique game. The care in development and authentic representation were also highly valued.
- Addiction (weight 0.02): Players described feeling addicted due to the game's compelling gameplay loop, constant progression, and the satisfying dopamine release associated with its mechanics.
- Admiration (weight 0.02): Admiration was felt for the game's high quality, especially considering it was often a solo accomplishment, and for the developer's dedication and responsiveness. The game's unique articulation of capitalist themes and its innovative genre blend also inspired admiration.
- Annoyance (weight 0.02): Annoyance was caused by frustrating controls, excessive backtracking, and poorly explained game systems. Specific mechanics like absurd loan systems or tedious quests also contributed to this feeling.
- Anticipation (weight 0.02): Anticipation was driven by the desire to replay the game in New Game+ and the excitement for promised future updates and content from the developer.
- Delight (weight 0.01): Delight was experienced due to the game's pleasing aesthetics, its overall high quality, and the sheer enjoyment derived from playing it. The game's balance and the pleasant surprise of discovering it also contributed.
- Love (weight 0.01): Love for the game was attributed to its compelling story, unique humor, and well-implemented mechanics, creating a deeply cherished experience.
- Confusion (weight 0.01): Confusion arose from unexpected UI behavior and a general bewilderment regarding the game's high quality not being matched by wider recognition or fame.
- Gratitude (weight 0.01): Gratitude was expressed towards the developers for their direct interaction and personal help, highlighting positive community engagement.
- Boredom (weight 0.01): Boredom set in when the game's shopkeeping mechanics became tedious or repetitive, especially when compared to other incremental games.
- Discovery (weight 0.01): Discovery was a key emotion, driven by the excitement of uncovering hidden secrets and finding new content, particularly during New Game+ playthroughs.}