Info about Teslagrad 2:

Official game description:
**Discover another tower In the Magnetic North!**
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Lumina, a young Teslamancer, finds herself stranded after her airship crashes in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family. Use electromagnetic powers to survive the dangers of a wild and untamed land. Defend yourself against Viking raiders, face gruesome beasts inspired by Nordic mythology, and triumph against epic bosses! As your journey progresses, you’ll discover new skills and equipment needed to uncover the secrets of the land and delve into the dark past of Lumina’s ancestors.  
Teslagrad 2 is the follow-up to the _hugely_ popular physics-based game where electromagnetic powers are at the heart of survival. With improved visuals, a bigger world, and new puzzle-solving tools, Teslagrad 2 delivers a fresh and immersive puzzle-platform experience!  
**Key Features**
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*   **Scandinavia Meets Metroidvania**. The world’s first ‘Scandivania’ – a grandiose Steampunk-meets-Norse adventure accompanied by an orchestral soundtrack inspired by Nordic folk tones and electronic tracks.  
*   **Magnetic Gameplay**. Test your logic skills with perplexing puzzles based on real electromagnetic physics and enjoy a new twist with curved magnets!  
*   **Master Fluid Motion**. Perfect new and returning skills and use them to move quickly and skillfully through the world, combining Lumina’s abilities such as blinking, sliding, and magnetizing to build extra momentum.  
*   **Epic Boss Battles**. Use your skills to overcome boss fights which unlock new abilities and additional areas to explore.  
*   **Visual Storytelling**. Teslagrad 2 unfolds through what you see, with no text, voiceover or loading screens to interrupt gameplay.  
*   **Explore an Abundant World**. Discover rich and beautiful 2D hand-painted environments set in a wild and ravaged world full of hidden collectibles, secrets, and lore.

Release date: Apr 19, 2023

Categories: Metroidvania, Puzzle Platformer, Magnetism-based Mechanics, Exploration, Boss Fights, Visual Storytelling, Platformer

Feature scans:
- Proton/Linux: score 42; verdict: Playable with required Proton Experimental tweak; summary: The game is generally playable on Linux/Proton, particularly on Steam Deck/SteamOS. The primary friction point is a game-breaking bug where the map fails to open under default Proton settings; switching to Proton Experimental reliably fixes this and allows the entire game to be completed without further issues. While some users report crashes and caution against unverified status, the majority of evidence shows the game runs well and performs flawlessly after applying this singular tweak.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game offers strong visuals, good controls, and battery life on Steam Deck, but faces notable friction: the map cannot be opened with default Proton settings, requiring Proton Experimental. Occasional crashes and frame drops during map transitions further detract from a seamless experience. The lack of official verification leads some users to recommend waiting.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently indicate that the game is enjoyable but short, and the full price is hard to justify. Community members repeatedly advise waiting for a sale or buying on discount, suggesting the fair base price is substantially lower than the current one. Based on typical indie pricing for short platformers, a reasonable fair price range is estimated between $5 and $10.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: 2.5h
  - Reasoning: Story completion is supported by multiple reviews: one says the main adventure is 3-4 hours, another says main story is about 3 hours, and a third reports completing the main story in 4.5 hours. I chose 4 hours as a balanced central value. Game completion at 100% is explicitly stated as ~10 hours in one review, which I use as the metric. Endgame time is derived from the Japanese review indicating 5-6 hours with collectibles versus 3 hours for the main story, giving roughly 2-3 hours of post-story content; I set 2.5 hours. Session length had no clear typical duration, so it remains null.
- Time-to-fun:
  - Summary: Early gameplay is widely criticized as tedious, repetitive, and frustrating, but enjoyment improves once movement skills and options are unlocked, making traversal smoother and more satisfying.
  - Stance: Clicks after
  - Anchor: After all movement skills are unlocked
  - Time to anchor: N/A
  - Friction: boring repetition; unfair deaths; tedious navigation and backtracking; repetitive music and areas; simplistic boss fights; poor map design
  - Unlock drivers: all skills unlocked (flash, magnet, bounce, slide); new movement options for backtracking
  - Conditions: when all movement skills are unlocked; when using new movement options; when going for all achievements (boss difficulty ramps up)
- Player Archetypes:
  - Teslagrad Devotees (buy)
    - Motivation: Continuing the saga and revisiting the Teslagrad universe.
    - Playstyle: Plays through the sequel with series knowledge, expecting a similar but evolved experience.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Teslagrad
  - Completionist Explorers (buy)
    - Motivation: Full completion and uncovering every secret the game offers.
    - Playstyle: Systematically explores every area, collects all cards, solves extra puzzles, aims for alternate endings.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Movement Enthusiasts (buy)
    - Motivation: Experiencing fluid movement and elegant platforming mechanics.
    - Playstyle: Focuses on mastering movement abilities, explores for the flow of traversal, appreciates art and puzzle integration.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Ori
  - Cautious Critics (sale)
    - Motivation: Getting a polished and fairly-priced experience without frustration.
    - Playstyle: Plays critically, notes design flaws, may complete but resents unfair elements, evaluates overall value.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: non-casual player
    - Reference games: Rayman


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Graphics are highly praised (weight 0.51): Many reviewers highlight the beautiful graphics, detailed visuals, and improved art style, often calling them amazing, great, or stunning. This is the most common positive aspect across clusters.
- Art style impressive (weight 0.27): The hand-drawn art style and mix of 3D and hand-drawn elements are highlighted as amazing, gorgeous, and stunning, adding to the game's visual appeal.
- Soundtrack and music excellent (weight 0.24): Multiple comments praise the music and soundtrack, describing it as spectacular, amazing, and atmospheric. Reviewers enjoy the audio experience alongside the visuals.
- Controls are smooth and precise (weight 0.24): Reviewers appreciate the fluid, responsive controls that make movement feel precise and easy to handle, especially during platforming and boss fights.
- Fun and enjoyable gameplay (weight 0.18): Several reviewers state the game is fun, enjoyable, and has good pacing, with a good level of difficulty. This contributes to an overall positive gameplay experience.
- Map design encourages exploration (weight 0.12): Reviewers appreciate the map layout and design, which encourages exploration and has good connections, adding to the metroidvania feel.
- Puzzles are engaging (weight 0.12): The puzzles are described as elegant, fun, and well-designed, offering a good challenge and interesting to solve.
- Metroidvania elements strong (weight 0.07): The game successfully incorporates metroidvania elements, with good mechanics and navigation, which is a positive aspect for fans of the genre.
- Abilities are varied and fun (weight 0.07): New abilities are introduced and are considered more fun and useful, adding to the gameplay variety.
- Story is enjoyable (weight 0.07): The story is considered a strong point and is enjoyable, adding depth to the overall experience.

Common complaints:
- Frustrating boss fights (weight 0.36): Boss battles are widely criticized as frustrating, annoying, and unclear, with poor telegraphing of weak points and little margin for error. Some are also noted as overly simple or anticlimactic, creating inconsistent difficulty.
- Game is too short (weight 0.23): Multiple reviewers report the game can be completed in about 3 hours, making it feel too short to justify its price. This is a common complaint across several clusters.
- Game lacks polish (weight 0.19): The game is considered less polished than its predecessor, with reports of bugs, softlocks, and technical issues. This creates a rough, unfinished feel that diminishes the experience.
- Bugs and technical issues (weight 0.19): Several players encountered various bugs, frame drops, and softlock issues that disrupted gameplay. These technical problems further reduce the game's polish and enjoyability.
- Unskippable boss cutscenes (weight 0.17): Players are forced to watch long, unskippable cutscenes during boss fights, especially the final boss, which repeats on every retry. This combined with no checkpoints makes retries tedious and frustrating.
- Tedious final boss (weight 0.15): The final boss is repeatedly criticized as grindy, hard to figure out, and frustrating to beat. Combined with unskippable cutscenes and limited checkpoints, it becomes a slog rather than a satisfying challenge.
- Janky physics and movement (weight 0.15): Physics and movement mechanics are described as imprecise, janky, and glitchy, affecting platforming and magnet-based puzzles. These issues contribute to frustration and unfair-feeling deaths.
- Boring and unenjoyable bosses (weight 0.13): Boss battles are often described as boring, not fun, and the least enjoyable part of the game. Even when simple, they fail to provide rewarding or interesting encounters.
- Simplified puzzle difficulty (weight 0.13): Puzzles are noticeably simpler than in the first game, lacking the brilliance and challenge of its predecessor. This leaves puzzle fans disappointed by the reduced complexity.
- Overall disappointment (weight 0.11): Many players express overall disappointment, feeling the game is not as good as the first, lacks polish, and is poorly designed. This leads to a general sense that the game fails to meet expectations.
- Frustrating platforming sections (weight 0.11): Platforming sequences are a major source of frustration, with imprecise jumps and inconsistent mechanics leading to repeated failures. This is especially problematic in a game that relies on precision.
- Inconsistent boss difficulty (weight 0.11): Boss difficulty is inconsistent, with some bosses being too easy or random while others are too hard, resulting in an uneven experience. This makes the game feel unbalanced and poorly tuned.

Gameplay feedback:
- Puzzle platformer with metroidvania elements (weight 0.39): Players frequently describe the game as a blend of puzzle-solving, platforming, and metroidvania exploration. This combination appears to be a core identity of the game.
- Magnetism-based mechanics and puzzles (weight 0.22): A significant number of reviews highlight magnetism as a key gameplay mechanic, with puzzles and platforming designed around magnetic polarity and kinetic energy. This is a distinctive feature that shapes the player experience.
- Boss fights with multiple phases (weight 0.2): Boss battles are structured with multiple phases, increasing difficulty and requiring players to learn patterns. They are a memorable part of the game.
- Emphasizes platforming over puzzles (weight 0.18): Some feedback indicates the game focuses more heavily on platforming challenges than on puzzle-solving, with fast-paced movement and precision required. This contrasts with expectations from a puzzle platformer.
- Collectibles include cards and scrolls (weight 0.18): Players mention collecting hidden cards and lore scrolls throughout the game, often tied to achievements and secrets. This adds replay value for completionists.
- Exploration and backtracking are key (weight 0.15): Exploration is a core component, with interconnected maps and rewards for revisiting areas. Players appreciate the sense of discovery and the need to backtrack with new abilities.
- Improved mobility and fast movement (weight 0.15): The game offers smoother and faster movement than its predecessor, with more abilities that lead to dynamic and varied gameplay. Players enjoy the enhanced mobility.
- Instant death from any contact (weight 0.1): Several reviews note that the game features one-hit deaths, making gameplay challenging and punishing. This design choice increases tension but may frustrate some players.
- Classic platformer with secrets (weight 0.08): The game is described as an old-school platformer featuring secret areas, boss fights, and exploration. It appeals to fans of traditional platforming.
- Hidden and difficult final boss (weight 0.07): The game includes a challenging final boss, and some players mention a hidden boss fight. These encounters are notable for their difficulty and require mastery of mechanics.
- Sequel improves on original Teslagrad (weight 0.07): As a sequel, the game is viewed as an enhanced version of the first, with more dynamic gameplay and improved mechanics. It builds upon the foundation of its predecessor.
- Metroidvania with ability gates (weight 0.07): The game is labeled a metroidvania where new abilities unlock access to previously unreachable areas. However, the main path remains linear, and combat is not a typical focus.

Performance notes:
- Frequent frame drops and stutters (weight 0.18): The game experiences frequent frame rate drops and stutters, particularly when transitioning between areas, rooms, or scenes. This occurs on both PC and Steam Deck.
- Multiple bugs and glitches (weight 0.17): Players report the game suffers from various bugs, glitches, and general instability. Specific issues include objects disappearing, softlocks, falling through textures, and corrupted save files.
- Steam Deck compatibility issues (weight 0.1): The default Steam Deck settings break the map and cause crashes during cut scenes and freezes, though using Proton Experimental or an OLED model can improve performance.
- Poor optimization reported (weight 0.07): Players describe the game as poorly optimized, with occasional performance problems, lag spikes, and stutters, though specifics vary by hardware and settings.
- Vsync causes lag spikes (weight 0.05): Enabling VSync results in lag spikes and FPS drops, which can be resolved by toggling VSync off and on to restore 60 fps performance.
- Map functionality is broken (weight 0.05): The map does not display when pressing the button, leading to technical failure and in some cases causing crashes, making navigation difficult.
- Controller controls lag (weight 0.05): Controls can be delayed and finicky when using a controller, causing immediate lag that impacts gameplay responsiveness.
- Excellent Steam Deck OLED performance (weight 0.05): The game performs flawlessly on the Steam Deck OLED, with no crashes, excellent battery life, and efficient power draw of 8-10 Watts for about 5 hours.
- Good performance on microSD (weight 0.03): On some setups, the game runs flawlessly from an installed microSD card, with no stutters or crashes, indicating varied performance across storage methods.
- Stuttering main character (weight 0.03): The main character has stuttering or lag issues that affect movement, possibly linked to broader performance problems in scene transitions.

Recommendations:
- Recommended for genre fans (weight 0.22): The game is recommended for fans of action puzzles, kaizo platformers, and the genre in general, as it offers a solid platforming experience. Some reviewers consider it a must-play for enthusiasts.
- Recommended for Metroidvania fans (weight 0.19): Many reviewers recommend the game to fans of Metroidvanias, 2D platformers, and puzzle platformers, especially those who appreciate exploration and unique mechanics. The game's art and thoughtful design are highlighted as key strengths.
- Recommended for Teslagrad fans (weight 0.18): Reviewers strongly recommend the game to fans of the first Teslagrad and its universe, suggesting it as a must-play for those who enjoyed the predecessor. Some note that playing the first game first is beneficial but not mandatory.
- Not recommended by some (weight 0.18): Several reviewers do not recommend the game, citing many irritating moments, lack of quality, or better alternatives in the genre. One explicitly advises nobody to play it, while others note it is not suitable for those who dislike frustration.
- Visual style praised (weight 0.15): Reviewers recommend the game for its breathtaking art and hand-drawn visual style, making it appealing to players who appreciate aesthetic quality. The Viking-Tesla blend is noted as intriguing.
- Best value on sale (weight 0.14): A number of reviewers recommend waiting for a sale, noting the game is easy to recommend at discounted prices and particularly worth buying when the price is low. Some suggest waiting for a 50% or more discount.
- Collectathon for completionists (weight 0.1): Reviewers recommend collecting all 81 scrolls, completing secret timed trials, and achieving 100% for the full experience. Using a guide is suggested for those who enjoy collectathons.
- Worth buying at full price (weight 0.1): Several reviewers state the game is definitely worth buying at full price, considering it an absolutely worthwhile purchase. This positive valuation is linked to the game's quality and content.
- Steam Deck compatibility mixed (weight 0.09): Some reviewers highly recommend the game for Steam Deck, noting it plays well via Proton, while another advises against it and recommends waiting until verified. This indicates inconsistent performance across devices.
- Recommend playing first game (weight 0.07): Reviewers advise playing the first Teslagrad before this one for better appreciation, though story understanding is not significantly affected. The predecessor is considered the better game by some.
- Unique physics and movement (weight 0.07): The game is praised for its smooth momentum-based movement and electromagnetic physics puzzles, appealing to players who enjoy these mechanics. This sets it apart from other platformers.
- Play with controller (weight 0.07): A few reviewers recommend using a controller rather than a keyboard, with one warning against controllers due to control issues. This suggests control schemes significantly affect the experience.
- Technical tips shared (weight 0.06): Reviewers share practical tips such as turning off VSync, making manual saves before sessions, and avoiding controllers due to issues. These tips indicate minor technical problems.
- Linear path recommended (weight 0.05): Reviewers suggest staying on the linear path for an excellent evening and then exploring after clearing for an easier experience. This approach helps manage difficulty and pacing.
- Challenging for casual players (weight 0.05): The game is considered very unfair and frustrating, with one reviewer suggesting sedatives for casual players. This limits its appeal to those who enjoy punishing platformers.
- Boss battles are stressful (weight 0.05): Boss fights are noted as stressful but not overwhelming, with one reviewer highly recommending the game aside from the boss battles. This highlights a common point of contention.
- Lore requires extra effort (weight 0.04): To understand the lore, reviewers recommend reading translated runes or watching explanatory videos after finishing. This suggests the story is not fully conveyed in-game.
- Power Pack includes remaster (weight 0.03): The Power Pack edition includes the first game fully remastered, adding value for newcomers and veterans. This is a bonus for those considering the purchase.
- Family-friendly and worry-free (weight 0.02): One reviewer recommends the game as a worry-free and family-friendly experience, appealing to a broad audience. This is a positive aspect for casual players.

Other player notes:
- Sequel improves on predecessor (weight 0.52): The game is consistently described as a sequel to Teslagrad that refines and improves upon the original's mechanics and presentation. Reviewers note it is more fluid, fast-paced, and less janky than the first game.
- Short campaign length (weight 0.38): Multiple reviewers highlight the game's short length, with playtimes ranging from 2.4 to 3 hours for the main story and up to 10 hours for full completion. Some expressed a desire for a longer experience.
- Refined compared to original (weight 0.23): As a successor, the game is more polished and refined than the original Teslagrad, with smoother mechanics and a better overall feel.
- Different but similar to first game (weight 0.2): While sharing design foundations with the first game, the sequel introduces enough changes to feel distinct, though some feel it's too similar to the original.
- Easier than original (weight 0.18): The game is often compared to the first Teslagrad, with many noting it is easier and has lower difficulty. This change is seen as either an enhancement or a slight drawback depending on the reviewer.
- Focus on movement platforming (weight 0.15): Unlike the original's emphasis on storytelling and puzzles, this sequel leans more into fast platforming and movement-based gameplay. Reviewers appreciate the shift in focus.
- Pacing favors action over puzzles (weight 0.14): The sequel reduces puzzle elements in favor of more action-oriented platforming, making it faster-paced but less intellectually challenging. This shift is a key point of comparison.
- Improved mechanics and style (weight 0.12): Compared to the first game, the sequel's mechanics and visual style are considered improved. Reviewers note better magnetism mechanics and a less frustrating physics system.
- Comparable to short indie titles (weight 0.08): Reviewers liken the game to other short, narrative-driven indie titles like Gris and Brothers, emphasizing its concise but impactful experience.
- Visual storytelling without dialogue (weight 0.07): The game uses no dialogue, subtitles, or voice acting, relying instead on visual storytelling. This minimalist approach received positive feedback from reviewers.
- Language support inconsistencies (weight 0.07): While the store listing advertises Japanese support, the in-game language options are limited, with menus only partially translated. This mismatch caused confusion among players.
- Norse mythology setting (weight 0.05): The game's map, Wyrmheim, is set in a Norse-inspired world featuring mythological elements like Huldra, Fafnir, and draugr. The environment and setting are praised for their thematic depth.
- Best ideas from original (weight 0.05): The game takes the best concepts from the first Teslagrad and enhances them, resulting in a refined experience. This is noted by multiple reviewers who see the sequel as a natural evolution.
- Soundtrack inspired by Nordic culture (weight 0.05): The game's music draws from Scandinavian and Nordic influences, enhancing the atmosphere. This cultural touch was positively received.
- Value at low price point (weight 0.05): Given its short length, some reviewers suggest the game is best purchased at a discount. The low price makes it a worthwhile experience for fans of the genre.
- Story connects series universe (weight 0.05): The narrative bridges the events of Teslagrad and World to the West, expanding the overarching lore. This continuity is a point of interest for series fans.
- Portuguese localization included (weight 0.04): Full Brazilian Portuguese translation is available, a feature appreciated by players. This broadens the game's accessibility.

Emotions:
- Frustration (weight 0.27): The dominant causes are widespread technical and design issues, including unresponsive controls, bugs that force restarts, and one-hit-death mechanics combined with sparse checkpoints. The final boss is repeatedly criticized for being excessively difficult, repetitive, unskippable cutscenes, and unclear weak points, while platforming is hindered by poor inertia and janky physics. Movement, map navigation, and the magnetism system are seen as imprecise and unintuitive, contributing to the overall sense of frustration.
- Disappointment (weight 0.14): The most cited reason is that the game feels short, half-baked, and inferior to the first title, with the final boss and ending soured the experience. Technical problems such as bugs, softlocks, poor optimization, and imprecise physics are prevalent, and the gameplay is criticized for being too easy, repetitive, and lacking the puzzle depth of the original. The narrative is fragmented, and the promised Steam Deck verification is undermined by freezes and map issues.
- Enjoyment (weight 0.1): Players consistently praised the fluid and fast-paced movement, the fun and creative use of magnetic and electric abilities, and the beautiful art and music. The game was often described as a fun and engaging metroidvania with a satisfying gameplay loop, improved mechanics over the first game, and enjoyable exploration and boss fights.
- Satisfaction (weight 0.06): Satisfaction stems from the improved gameplay mechanics, particularly the fluid movement and well-balanced puzzles and bosses. Players found the exploration rewarding, with a dense map full of secrets and a collectible system that adds a fun challenge, such as the true ending requirement. The game is seen as a polished sequel that corrects the flaws of its predecessor and delivers a fulfilling 2D platformer experience.
- Appreciation (weight 0.05): The primary reasons for appreciation are the game's stunning visual art style, atmospheric music, and the commitment to silent storytelling. Players also appreciated the improved production value, the well-designed world that is enjoyable to explore, and the game's accessibility for less skilled players.
- Excitement (weight 0.02): The excitement is driven by the engaging and fluid gameplay, particularly the magnetic mechanics and movement systems. Players were also excited by the improved story, the accumulation of new polaric powers, and the unique and epic boss fights, all set against the backdrop of an amazing visual style and soundtrack.
- Confusion (weight 0.02): The main causes are the game's failure to explain how new abilities and mechanics work, leading to unclear objectives and button mix-ups. The checkpoint system and hitboxes are also poorly communicated, leaving players lost and unsure of how they are being affected, though the deep lore is seen as interesting if not fully understood.
- Anger (weight 0.02): Anger is primarily fueled by significant technical problems, including a corrupted save file, and the feeling of wasted money on an unplayable game. The final boss encounters are also a major source of anger due to their messy design, untelegraphed deaths, and lack of checkpoints, forcing players to repeat lengthy sections. The removal of Japanese subtitles after purchase is a specific point of outrage.
- Annoyance (weight 0.02): The most common annoyances are the tedious navigation and confusing map system, which lacks markers and shows hidden content that may not exist. Boss-related issues, such as unskippable cutscenes and checkpoints placed before animations, also contribute significantly to the feeling of annoyance.
- Positive (weight 0.02): Positive sentiment is driven by praise for the excellent gameplay, good graphics, and improved mechanics compared to the first game. The new mechanics and music are also well-received, with the game being described as challenging but not frustrating, and recommended as a fun and enjoyable sequel.
- Admiration (weight 0.01): Admiration is overwhelmingly directed at the game's beautiful hand-drawn art style and atmosphere, which is considered the best in the series. The map design, exploration feedback, and detailed sprites are also praised, along with the fitting Nordic music.
- Boredom (weight 0.01): The primary cause is the overall uniform and unfinished feel of the game, leading to a boring experience. The bosses are specifically called out as dull, and the lore fails to capture the player's interest, making the gameplay feel monotonous.
- Fun (weight 0.01): The game is simply described as a lot of fun, with engaging powers and cool story moments contributing to the overall enjoyment.
- Love (weight 0.01): The game is deeply enjoyed for its refreshing and unique mechanics, particularly the use of magnetism, combined with beautiful art and music. The movement and exploration aspects are also highly valued, making the game an overall enjoyable and memorable experience.
- Joy (weight 0.01): Joy is derived from the fluid and satisfying movement, especially when speedrunning, and the sense of discovery from exploring and unlocking new abilities. The game's charm and atmosphere, retained from the first title, along with the exciting alternate ending, are also major sources of joy.
- Amusement (weight 0.01): The fun of sliding and warping around the map to find scrolls, combined with the amusingly frustrating nature of the magnets, are the key causes. An interesting bug that teleported the player across the map also contributed to the amusement.
- Dislike (weight 0.01): Dislike is primarily due to the fragmented storytelling, which relies on objects rather than clear dialogue, and the overall unpleasant experience that made the player not enjoy a single second. The background sound, with its uneasy chorus, and the purely annoying map designs also contribute to this negative feeling.
- Surprise (weight 0.01): The game exceeded expectations, particularly for players who had not played the first installment, and pleasantly surprised with its visually superior sequel. However, there is also surprise at the significant bugs despite the Steam Deck verified status.
- Irritation (weight 0.01): The game's harsh design brings more irritation than pleasure, with the new mechanics and movement feeling clunky and frustrating to control, making the overall experience more irritating than enjoyable.}