Info about Godless:

Official game description:
  
Defend your shrine against humanity as the last, and oh-so-vengeful god in this turn-based roguelike strategy game. Each run presents new challenges and opportunities to expand your reservoir of spells and summons against the blasphemous mortals who slaughtered every god in existence… except you.  
Each turn, manage your resources to turn the tides of randomly-generated battles in your favor and protect your shrine at all costs.  
*   Will you summon **auto-battling units** that attack, buff, or heal?  
*   Will you **cast spells** to resurrect, enchant or poison targets?  
*   Will you **terraform the map** with tiles that boost, block or teleport units?
Between battles, choose your path and upgrades wisely to find the optimal synergetic build for your next fight. Discover hundreds of items in four different elemental classes to create unique builds each run!  
Unlock permanent upgrades after each run to destroy the ten continents and decide the fate of the world!

Release date: Jun 3, 2024

Categories: Roguelike, Tactical, Auto-battler, Turn-based Strategy, Deckbuilding, Meta-Progression, Strategy


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: 8.0h
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several direct and indirect references to playtime. The first quote mentions a player having spent 20 hours in 2 days, indicating a high level of engagement and suggesting that the game can hold attention for extended periods. The second quote suggests that the content might not be sufficient to keep players engaged beyond 10-15 hours, implying that the game completion time could be around this range. The third quote indicates a shorter play session of 4 hours, which could be indicative of a single session length or partial completion. The fourth quote, translated from Chinese, mentions that after about 8 hours, the player has figured out the game mechanics and feels there's nothing left to play, suggesting a story completion time around this duration.
- Time-to-fun:
  - Summary: The game starts with a steep learning curve and slow tutorial but becomes more engaging and fun as players progress and understand the meta-progression and strategies.
  - Stance: Fun then drops
  - Anchor: Understanding meta-progression and strategies
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Slow tutorial start; Unclear system explanations
  - Unlock drivers: Meta-progression; Key upgrades; Strategy understanding
  - Conditions: Fun builds; Depth of game offerings; Engaging gameplay after initial hurdles
- Player Archetypes:
  - Strategy-Focused Grinder (buy)
    - Motivation: Mastering strategies and synergies
    - Playstyle: Strategic and methodical, focusing on long-term progression and upgrades.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy fan; genre veteran
    - Reference games: Slay the Spire; Dungeon of the Endless
  - Tactical Deckbuilder (buy)
    - Motivation: Exploring diverse playstyles and tactical challenges
    - Playstyle: Tactical and experimental, focusing on deckbuilding and diverse strategies.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: deckbuilder; tactical gamer
    - Reference games: Slay the Spire; auto-battlers
  - Combo-Enthusiast Explorer (buy)
    - Motivation: Discovering powerful combos and enjoying the development process
    - Playstyle: Experimental and enthusiastic, focusing on finding powerful combos and enjoying the game's development.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: combo enthusiast; early access supporter
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent tactical roguelite (weight 0.76): The game is praised for its tactical roguelite elements, blending strategy and roguelike gameplay effectively.
- Highly enjoyable and replayable (weight 0.72): Players consistently describe the game as fun, interesting, and easy to learn, with high replayability.
- Unique auto-battler and roguelike mix (weight 0.59): The combination of auto-battler and roguelike elements is highlighted as unique and engaging.
- Strategic and deep gameplay (weight 0.55): The gameplay is described as strategic, deep, and intelligent, with well-thought-out mechanics.
- Variety of mechanics and builds (weight 0.47): Players appreciate the variety of mechanics and builds available, adding depth and replayability.
- Great value for price (weight 0.45): The game is considered to offer tremendous value for its price point.
- Responsive and supportive developers (weight 0.4): Developers are noted for their responsiveness, active support, and positive attitude towards the game.
- Excellent meta-progression (weight 0.31): The meta-progression is noted as fairly fast and excellent, providing a satisfying sense of long-term growth.
- Intuitive and pleasant UI (weight 0.26): The user interface is described as adequate, easy to play, and intuitive.
- Frequent updates and new content (weight 0.26): Players appreciate the frequent updates and continuous addition of new content.
- Highly recommended (weight 0.19): The game is highly recommended to anyone, indicating strong player satisfaction.
- Challenging difficulty and bosses (weight 0.19): The game offers challenging difficulty and bosses, adding to its appeal.
- Pleasant graphics and sound (weight 0.18): The graphics and sound are described as pleasant, contributing to the overall enjoyment of the game.

Common complaints:
- Limited game content (weight 0.48): Many players have expressed concerns about the limited amount of content available in the game. They feel that the content is not extensive enough to keep them engaged for more than 10-15 hours.
- Balance and gameplay issues (weight 0.41): There are several reports of balance issues and unbalanced gameplay, which can lead to frustration and a less enjoyable gaming experience.
- Translation and UI problems (weight 0.39): Some players have pointed out issues with the initial quality of the Japanese translation and problems with UI scaling, which can detract from the overall experience.
- Technical and performance issues (weight 0.34): Players have encountered various technical issues, including bugs, crashes, and performance problems during combat transitions, which can disrupt the gaming experience.
- AI and enemy behavior problems (weight 0.33): There are reports of unpolished AI, illogical decisions, and enemies not behaving as expected, which can affect the game's difficulty and enjoyment.
- Complex and unclear mechanics (weight 0.27): The game's mechanics are reported to be overly complex and not always clearly explained, which can be overwhelming and confusing for players.
- Unit and movement control issues (weight 0.26): There are complaints about the lack of direct unit control and limitations in unit movement, which can make the game feel less responsive and more frustrating.
- Loading and transition delays (weight 0.26): Players have noted long loading times and delays in menu transitions, which can be frustrating and disrupt the flow of the game.
- Luck-based mechanics (weight 0.2): Players feel that success in the game is often defined by luck, which can be frustrating and make the game feel less skill-based.

Gameplay feedback:
- Auto-battler mechanics central (weight 0.86): The game heavily features auto-battler mechanics, where battles are automatically resolved based on player setup and strategy.
- Roguelike and tactical elements (weight 0.58): The game combines roguelike elements with tactical puzzles, creating a unique blend of strategy and unpredictability.
- Meta-progression systems (weight 0.52): The game features meta-progression systems that allow players to carry over upgrades and unlocks between runs.
- Strategic decisions impact campaign (weight 0.27): Strategic decisions made by players significantly influence the course of the campaign, affecting outcomes and progression.
- Strategic placement of units (weight 0.27): The game emphasizes the strategic placement of units and buildings, as well as the use of tiles and spells.
- Indirect unit control (weight 0.27): Players influence unit behavior indirectly, adding a layer of strategic depth to the gameplay.
- Difficulty settings available (weight 0.26): The game offers different difficulty levels, allowing players to tailor the challenge to their preference.
- Hex grid combat system (weight 0.19): The combat system is based on a hexagonal grid, adding a unique tactical element to battles.
- Combo mechanics featured (weight 0.19): Players can utilize combo mechanics to create synergistic effects, enhancing strategic depth.
- Units, tiles, and gems mechanics (weight 0.18): The game involves mechanics related to units, tiles, and gems, where players can combine gems to upgrade tiles or units.

Performance notes:
- Optimization needed (weight 0.28): Several players have pointed out the need for better system optimization to improve performance and stability.
- Long loading times (weight 0.21): Many players have noted that the game has significant loading times, which can affect the overall gaming experience.
- Delay in transitions (weight 0.2): There are noticeable delays in menu transitions, rerolling shops, and terrain changes, which can be frustrating for players.
- Speed slider for animations (weight 0.11): The inclusion of a speed slider helps mitigate the issue of slow animations, providing players with more control.
- Steam Deck compatibility (weight 0.1): The game is playable on Steam Deck, which is a positive aspect for players using this platform.
- Minimalist aesthetic (weight 0.1): The game features a minimalist aesthetic, which is appreciated by some players.

Recommendations:
- Recommended for strategy fans (weight 0.29): The game is highly recommended for fans of strategy games, including tactical roguelikes and innovative strategy games.
- Great for tactical puzzle fans (weight 0.12): The game is warmly recommended for fans of tactical puzzle and deckbuilding games.
- Ideal for autobattler and roguelike fans (weight 0.12): The game is recommended for fans of autobattlers and roguelike games.
- Recommended on sale (weight 0.12): Players suggest that the game is worth purchasing, especially when it is on sale.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.24): Players enjoy the game's Auto Battler mechanics, strategic depth, and variety in builds and synergies. The replayability, combo possibilities, and engaging combat contribute to a fun and detailed experience.
- Frustration (weight 0.23): Players are frustrated by unclear tooltips, balance issues, and AI problems, including pathing and getting stuck. Frequent crashes, bugs, and performance issues also contribute to this frustration.
- Excitement (weight 0.1): Players are excited about the game's unique mechanics, community involvement, and the anticipation for full release. The variety of skills, characters, and development possibilities add to this excitement.
- Satisfaction (weight 0.08): Players are satisfied with the game's value, ongoing updates, and challenging roguelike elements. The steady progress, growth, and developer care contribute to this satisfaction.
- Happy (weight 0.05): Players are happy with the game's customization, variety, and the overall fun and creativity it offers.
- Disappointment (weight 0.05): Players feel disappointed due to the game's lack of originality, balance issues, and monotonous gameplay.
- Appreciation (weight 0.03): Players appreciate the game's concept, design choices, and strategic elements.
- Admiration (weight 0.03): Players admire the game's design and complexity.
- Interest (weight 0.03): Players are interested in the game's unique blend of genres and ideas.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's unique roguelike mechanics, addictive nature, and responsive developer.
- Excited (weight 0.02): Players are excited about the game's interesting mechanics and potential.
- Interested (weight 0.02): Players are interested in the game's unique gameplay mechanics.
- Disappointed (weight 0.02): Players are disappointed due to the lack of Steam Deck support.
- Impressed (weight 0.02): Players are impressed by the game's depth, originality, and replay potential.
- Approving (weight 0.02): Players approve of the game's interesting mechanics.
- Hope (weight 0.02): Players are hopeful for more content in the future.
- Love (weight 0.02): Players love the game due to the noticeable effort and care put into its development.
- Addiction (weight 0.02): Players find the game addictive.}