Info about Last Light:

Official game description:
  
The hospital is enclosed in darkness.  
All you have to light your way, is a flashlight, and the dim glow of candles...  
Who awaits Lumi in the darkness?  
Those who conceal themselves in the dark...  
Those who sense your presence by catching the faintest of sounds...  
Being ambushed by a demon completely out of the blue, or out of the dark, rather?  
That is the kind of experience this game will deliver.  
If a demon finds you, don't hesitate to run.  
Having the courage to flee may be your most important tactic.  
The key points to this game are the hospital's geography, lockers, and items.  
Items that can be found in the field include those for improving visibility,  
and for directly opposing the demons.  
Make sure to put them to good use!  
Diaries, serving as clues to what happened in the tragedy-stricken past,  
can be found throughout the hospital.  
A characteristic of this game is that the difficulty gradually rises as the story progresses.  
Even for those who feel the game lacks a bit in challenge,  
there will be an utterly despairing ending waiting for you.

Release date: Aug 25, 2021

Categories: Atmospheric Horror, Exploration, Puzzle Solving, Multiple Endings, Stealth Gameplay, Story-driven Gameplay, Horror, Top-Down Perspective


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $12.00
  - Reasoning: The evidence suggests that while the game has positive aspects such as a good atmosphere and enjoyable gameplay, many users feel that the current price of $15.99 is not justified. Several reviews mention waiting for a sale to purchase the game, indicating that the perceived value is lower than the current price. Additionally, one review explicitly states that the game is maybe not worth $15, further supporting the idea that the fair price range should be lower.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 2.0h
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The evidence provides multiple accounts of playtime durations. The first quote mentions a 3-hour playthrough for the first completion, while the second quote specifies a range of 1.5 to 2 hours for the first playthrough including collectibles. The third quote indicates a total of 5-6 hours across three playthroughs, and the fourth quote references a 2-hour completion time for the first playthrough. These data points help establish typical playtime metrics.
- Time-to-fun:
  - Summary: The game is initially fun and engaging due to its art style and gameplay, but it becomes repetitive and boring after the first playthrough.
  - Stance: Fun then drops
  - Anchor: Completion of the first playthrough
  - Time to anchor: 1h 0m
  - Friction: repetitive tasks; lack of engaging content in subsequent playthroughs
  - Unlock drivers: initial art style; engaging gameplay
  - Conditions: first playthrough; engaging story
- Player Archetypes:
  - Horror Explorer (sale)
    - Motivation: Exploration and narrative in horror games.
    - Playstyle: Explores thoroughly, enjoys the story and atmosphere.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: horror fan; story lover
    - Reference games: Yomawari; Maplestory
  - Completionist Achiever (sale)
    - Motivation: Unlocking all achievements and completing the game.
    - Playstyle: Focuses on completing all tasks and unlocking achievements.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: achievement hunter; completionist
    - Reference games: N/A
  - Casual Horror Enthusiast (sale)
    - Motivation: Enjoying horror games with a milder intensity.
    - Playstyle: Prefers less intense gameplay, enjoys the aesthetic and style.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual gamer; aesthetic lover
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Good aesthetic and style (weight 0.55): The game features a well-received aesthetic and style, with players appreciating the art, design, and overall visual presentation. The atmosphere and music are also highlighted as strong points.
- Enjoyable gameplay experience (weight 0.41): Players find the game enjoyable with a good atmosphere. The gameplay mechanics are appreciated, and the overall experience is described as amazing and enjoyable.
- Multiple endings and replayability (weight 0.33): The game offers multiple endings with increasing difficulty, encouraging replayability. Players appreciate the different outcomes and the challenge.
- Cute and detailed graphics (weight 0.28): The graphics are noted for being cute, well-crafted, and detailed. Players appreciate the visual style and the level of detail in the graphics.
- Good soundtrack and sound design (weight 0.27): The game's soundtrack and sound effects are well-received. Players enjoy the sound design, which contributes to the overall atmosphere.
- Unique gameplay mechanics (weight 0.27): The game features unique gameplay mechanics, including a top-camera view and the use of items like salt, candles, and keys. The puzzle elements are also appreciated.
- Excellent voice acting (weight 0.24): The voice acting is praised for being well done, with excellent character and ghost voice acting. The localization is also noted as good.
- Rich story and character background (weight 0.22): The game has a rich character background and story development. Players find the story interesting and engaging.
- Suitable for horror beginners (weight 0.21): The game is considered suitable for players new to horror games. It provides a good introduction to the genre with mild scares.
- Hidden secrets and collectibles (weight 0.15): The game includes a variety of items and collectibles, as well as hidden secrets. Players enjoy discovering these elements.
- Similar to Yomawari (weight 0.12): The gameplay style is compared to Yomawari, making it appealing to fans of that game. The similarity in style and gameplay is noted by players.

Common complaints:
- Unsatisfactory ending (weight 0.35): Many players expressed dissatisfaction with the game's ending, describing it as confusing, bad, and not meeting their expectations.
- Short game length (weight 0.26): Players find the game's duration to be too short, with some mentioning it takes around an hour to complete.
- Repetitive gameplay (weight 0.26): The gameplay is seen as repetitive, especially in subsequent playthroughs with minor changes, leading to a lack of engagement.
- Frustrating mechanics and controls (weight 0.25): Players report frustrating and confusing gameplay mechanics, including awkward and unpolished controls.
- Predictable and shallow story (weight 0.22): The story is criticized for being predictable, lackluster, mediocre, and underdeveloped with shallow depth.
- Achievement bugs (weight 0.2): There are issues with achievements not unlocking properly, including secret achievements and those that should be unlocked in a single playthrough.
- Forced multiple playthroughs (weight 0.2): Players are frustrated by the requirement to complete multiple playthroughs with little variation to achieve the true ending.
- Gameplay too simple (weight 0.17): The gameplay is criticized for being too simple, monotonous, and in need of improvement to be more challenging.
- Confusing and unbalanced gameplay (weight 0.13): The gameplay is described as confusing, stressful, and unbalanced, contributing to a poor player experience.
- Difficulty system issues (weight 0.09): The difficulty system is criticized for being poorly planned and repetitive, needing improvement.
- Tedious hiding mechanics (weight 0.09): Frequent hiding in cabinets and repetitive hiding and running can be tedious for players.
- Annoying enemies (weight 0.09): Enemies in the game are found to be annoying by players, detracting from the overall experience.
- Enemy behavior issues (weight 0.09): Enemies can exhibit annoying behavior, such as repeatedly banging on screens or trapping the player easily.
- Sluggish movement (weight 0.09): Movement in the game is described as sluggish and difficult, with a sliding effect that hinders gameplay.
- Unclear save system (weight 0.08): The save system is unclear and requires returning to the main menu, causing issues for players.
- Lack of Korean dubbing (weight 0.08): Despite being a Korean game, there is a lack of Korean dubbing, with only Japanese available.

Gameplay feedback:
- Multiple playthroughs for full story (weight 0.29): Players need to complete multiple playthroughs to unlock the full story and achieve different endings. This mechanic is central to experiencing the complete narrative.
- Stealth and exploration-based gameplay (weight 0.28): The gameplay focuses on stealth and exploration, requiring players to avoid enemies and uncover the story.
- Horror puzzle adventure game (weight 0.24): The game is a horror adventure with a strong emphasis on puzzle-solving and exploration. Players use various mechanics such as flashlights, item collection, and enemy evasion in a top-down perspective.
- Engaging story with multiple endings (weight 0.24): The game features a compelling story with multiple endings, influenced by player choices and actions. The plot includes changes and jump scares that enhance the overall experience.
- Multiple difficulty modes (weight 0.23): The game offers multiple difficulty options, providing increasing challenges for players. This encourages multiple playthroughs to experience the full range of difficulty.
- Increasing difficulty with more enemies (weight 0.22): The difficulty increases in later stages with more frequent and aggressive enemies. Enemies become faster and more numerous, providing a greater challenge.
- Loop mechanic central to gameplay (weight 0.16): The game features a loop mechanic where players complete loops to progress and uncover the truth.
- Items and collectibles for progression (weight 0.16): Players collect items to solve puzzles and progress the story, with specific items like salt, candles, and keys playing crucial roles.
- Memory-based and linear gameplay (weight 0.15): The gameplay is linear and can become repetitive or monotonous, relying heavily on memory-based mechanics.
- Diverse enemy types and behaviors (weight 0.13): The game features different enemy types with specific attack patterns and behaviors, adding variety to the gameplay.
- Similar to Yomawari (weight 0.12): The gameplay and style are compared to Yomawari, indicating similar mechanics and horror elements.
- Horror game with escape and hiding (weight 0.09): The game is an indie horror title focusing on escape and hiding mechanics to avoid enemies.
- Consumable items to fend off enemies (weight 0.09): Players use consumable items to fend off enemies while exploring and avoiding them.
- Exploring an abandoned hospital (weight 0.09): The gameplay involves exploring an abandoned hospital and finding student IDs to progress the story.

Performance notes:
- Frequent stuttering issues (weight 0.06): Players have reported experiencing frequent stuttering while playing the game. This issue can significantly impact the gaming experience and may be related to underlying technical problems.
- Potential system issues (weight 0.06): There are indications of potential system issues affecting the game. These issues could be related to hardware compatibility, software conflicts, or other systemic problems that need to be addressed.
- General technical issues (weight 0.06): Players have encountered various technical issues while playing the game. These issues can range from minor bugs to more significant problems that affect gameplay and overall enjoyment.

Recommendations:
- Recommended for horror game fans (weight 0.21): This game is highly recommended for fans of horror games, particularly those who enjoy exploration-based horror games like Yomawari or deep story-driven works.
- Wait for a sale (weight 0.13): Many reviewers suggest waiting for a sale before purchasing the game, indicating that while it is recommended, it may not be worth the full price for everyone.
- Manage expectations (weight 0.09): Players should manage their expectations as the game may not meet everyone's high standards despite its positive aspects.
- Recommended for night wandering games (weight 0.05): The game is recommended for fans of night wandering games, suggesting it has elements that appeal to this specific genre.

Other player notes:
- Korean voice acting desired (weight 0.05): Players have expressed a desire for the inclusion of Korean voice acting in the game.

Emotions:
- Frustration (weight 0.35): Players are frustrated primarily due to repetitive gameplay loops and various technical issues. Achievements not unlocking properly, inconsistent interaction ranges, and bugs with save systems and controls contribute significantly to this frustration. Additionally, the high frequency of ghost encounters and poorly localized story elements exacerbate the problem.
- Disappointment (weight 0.21): The main causes of disappointment are the unsatisfactory ending and the underdeveloped story. Players also feel the game lacks depth as a horror experience, with repetitive gameplay and poor AI systems further detracting from the overall enjoyment.
- Enjoyment (weight 0.2): Players enjoy the game's unique art style and engaging story. The atmosphere, tension, and horror elements, along with the smooth story progression and sound design, contribute to a positive experience.
- Satisfaction (weight 0.05): Satisfaction stems from the game's enjoyable overall experience and well-balanced difficulty progression. Players appreciate the improvements, additional content, and stable gameplay, which enhance their satisfaction.
- Excitement (weight 0.05): The gameplay experience and art style generate excitement among players. The plot twists and suspenseful atmosphere, along with the fun of playing with friends, add to the thrill.
- Fear (weight 0.02): The creepy spirits and scare factor in the game evoke fear. The horror elements and sound design are effective in creating a frightening atmosphere.
- Appreciation (weight 0.02): Players appreciate the effort and hard work put into the game by the development team. The love and charm infused into the game are recognized and valued.
- Anger (weight 0.02): Anger is primarily caused by the repetitive gameplay and lack of certain features like Korean dubbing. The absence of a separate save system and frustrating death mechanics also contribute to this emotion.
- Love (weight 0.01): The overall game experience fosters a sense of love among players. The unique charm and engaging elements of the game create a beloved experience.
- Confusion (weight 0.01): The game's ending is a significant source of confusion for players. The ambiguous nature of the ending leaves players puzzled and seeking clarity.
- Boredom (weight 0.01): Repetitive gameplay leads to boredom among players. The lack of variety and repetitive tasks make the game feel monotonous.
- Amusement (weight 0.01): The gameplay experience is found to be amusing by some players. The unique and engaging elements of the game provide entertainment and enjoyment.
- Fatigue (weight 0.01): The frequent hiding and running mechanics in the game cause fatigue. The repetitive nature of these actions makes the gameplay tiring over time.
- Concern (weight 0.01): Players are concerned about severe photosensitivity issues in the game. This health-related concern detracts from the overall experience and causes worry.
- Exhaustion (weight 0.01): Playing multiple rounds of the game leads to exhaustion. The repetitive and demanding gameplay mechanics contribute to this feeling of tiredness.
- Surprise (weight 0.01): The sudden attacks and scares in the game surprise players. These unexpected elements add to the thrill and excitement of the gameplay.
- Curiosity (weight 0.01): The mixed feelings about the ending and the presence of a second loop spark curiosity. Players are intrigued by the ambiguous story elements and seek further understanding.
- Hope (weight 0.01): Players have hope for future works from the development team. The positive aspects of the game and the potential for future improvements foster this optimistic outlook.}