Info about Paladin's Oath:

Official game description:
You are a **Paladin that took an Oath** to liberate the land and its Cities from enemies coming from another plane of existence.
The game combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be **synergized** to Move, Interact and Battle with **unlimited undo mechanics** during battles to find the best possible outcome.
This game is a **labor of love** made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.
The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.
**Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.**
**Since v1.9.0, the WINDOWS version of the game can be entirely played via console and text to speech for blind or visually impaired players.**
**Free Online tool to create content** for the game with the game integrated with Steam Workshop to download and distribute community content (see modding guide).
Key Features
------------
*   **Card-based everything**: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
*   **Slow paced**: take your time, plan your turn, manage your cards and resources wisely.
*   Heavy focus on **Strategy**: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
*   Deep, **intricate gameplay** with sessions typically lasting 3 to 5 hours depending on the scenario.
*   Turn-based battles with unlimited **undo/redo** possibilities to allow you to explore and find the best outcome - _should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn_.
*   An **ever-changing** experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
*   **Configurable scenarios**, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
*   Awesome **power curve**: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
*   **Challenge-based** tutorials to introduce you organically to major game mechanics.
Are You Up For The Challenge?
-----------------------------
Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is **not stressful** with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.
Extensibility
-------------
The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.
Paladin's Oath was designed to be extensible with full modding support so I'm hoping the community can contribute more scenarios, maps and heroes.
_If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out._
Previous Games
--------------
If you enjoy this kind of custom board game digital "adaptation", you should try my previous game **Mighty Dungeons** which was my own take on the classic **HeroQuest** board game.

Release date: Mar 2, 2022

Categories: Deckbuilding, Puzzle, Turn-based Strategy, Resource Management, Board Game, Roguelike, Mod Support

Feature scans:
- Proton/Linux: score 30; verdict: Works Well with Minor Tweaks; summary: The available reviews indicate that the game runs well on desktop Linux and on Steam Deck, with only minor Proton version selection or light tweaking needed on Deck. No Linux-specific crashes, anti-cheat, launcher, DRM, or severe stability blockers are reported.
- Steam Deck: score 50; verdict: Tinkering Required; summary: Steam Deck feedback shows a playable but not seamless experience. Users report needing to select or force a Proton version and perform some tweaking, while small text and absent UI scaling create readability friction. Positive reports confirm the game runs well after adjustments, so the issues are moderate rather than launch-blocking.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 40.0h
  - Reasoning: The 40-hour quote is the only numeric statement tied to finishing achievements, so it supports an endgame/achievement-completion figure of about 40 additional hours, not total game completion. The all-scenarios/two-days quote reports completion but gives no playable hour count, and the 20+ hours quote covers only the first two scenarios, so neither supports a total story or game-completion time. No quote provides a numeric session duration.
- Time-to-fun:
  - Summary: Mage Knight is a slow-burn adaptation: newcomers often face a rough tutorial, clunky UI, and steep learning curve, but enjoyment emerges once the systems and interface are learned. A minority bounce off immediately or never click.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Rough or lacking tutorial; Clunky UI; Steep learning curve for newcomers; Unclear tutorial objectives; Complexity for players without board-game experience; Boring or limited early combat
  - Unlock drivers: Using the tutorial; Watching developer-linked tutorial videos; Learning the UI; Prior Mage Knight board-game experience; Discovering combos and character builds
  - Conditions: Prior Mage Knight experience; Willingness to commit to learning; Watching tutorial videos; Playing the tutorial; Tolerance for slow-burn strategy; Comfort with complex card effects
- Player Archetypes:
  - Mage Knight Solo Port Veteran (buy)
    - Motivation: A faithful, hassle-free digital version of solo Mage Knight without physical setup or Tabletop Simulator workarounds.
    - Playstyle: Solo rules-enforced scenario runs with tactical card combat and frequent action rollback.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mage Knight; Tabletop Simulator
  - Tactical Puzzle Deckbuilder (buy)
    - Motivation: Deep tactical optimization and puzzle-like combat that rewards learning and optimal decisions.
    - Playstyle: Slow-burn deckbuilding, combo building, and puzzle combat planning.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mage Knight
  - Accessibility-Sensitive Newcomer (no buy)
    - Motivation: An accessible entry into deep solo board gaming without the cost and setup of Mage Knight.
    - Playstyle: Cautious learning through tutorials and glossaries, needing clear UI to overcome a steep curve.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Mage Knight
  - Multiplayer-Seeking Adapter (buy)
    - Motivation: Playing the Mage Knight-style system with other people through multiplayer or hotseat.
    - Playstyle: Group or shared-device card play; currently solo against the timer or dummy player.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mage Knight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Faithful Mage Knight adaptation (weight 0.76): Many reviewers praise the game as an excellent adaptation of the Mage Knight board game, capturing the original experience.
- Excellent overall game quality (weight 0.29): The game is widely described as excellent, super good, and a gem, offering tactical and interesting gameplay.
- Closest digital Mage Knight experience (weight 0.28): Reviewers say it is as close as you can get to playing Mage Knight without the physical board game.
- Convenient alternative to physical game (weight 0.28): It is great when you don't have time to set up the physical board game and offers a better solo experience.
- Great for Mage Knight fans (weight 0.25): Fans of Mage Knight will particularly enjoy this game, and it is considered a steal at its price for them.
- Fun deckbuilder with puzzle elements (weight 0.2): The game is an interesting and fun deckbuilder, and worth getting past the clunky UI for the cool puzzle inside.
- Similar mechanics to board game (weight 0.12): The game has the same crazy mechanics as Mage Knight, providing a very similar experience.
- Helps learn Mage Knight rules (weight 0.12): The game can help players learn the rules of Mage Knight better and understand its mechanics and strategies.
- Includes all content and scenarios (weight 0.12): It is essentially Mage Knight with all content including scenarios, offering a near-perfect replication.
- Active developer support on Discord (weight 0.11): The creator is super active on Discord and very accommodating to questions, providing well-supported game.
- Intuitive interface (weight 0.11): The interface is mostly intuitive and smooth for the most part.
- Reviewer enjoyed the game (weight 0.11): The reviewer loves the game and enjoyed it overall.
- Plays well and fun (weight 0.11): The game plays pretty well and is quite fun.

Common complaints:
- Clunky and confusing UI (weight 0.77): Many players find the user interface to be poorly designed, overly complicated, and difficult to navigate. This is the most frequently mentioned issue and significantly hampers the overall experience.
- Inadequate tutorial (weight 0.61): The tutorial is often criticized for being unhelpful, lacking clear instructions, and failing to prepare players for the game. Some players get stuck or lost during the tutorial itself.
- Bugs and rule inconsistencies (weight 0.5): Several bugs and rule discrepancies have been reported, including card functionality issues, influence exploits, and enemy ability errors. These can affect gameplay balance and enjoyment.
- Art style and graphics complaints (weight 0.43): Some players are dissatisfied with the art style and graphics, finding them less appealing than the original board game or too cartoonish. Others feel the graphics could be better.
- Missing tooltips and information (weight 0.21): The game lacks sufficient tooltips and in-game information, making it difficult to understand rules and mechanics without prior knowledge. This contributes to confusion and frustration.
- Poor visual clarity (weight 0.21): Information on the map and during combat is not easily readable at a glance, with elements blending together and requiring excessive clicking. This reduces usability and increases frustration.
- Interface requires constant tab switching (weight 0.21): Players find it cumbersome that they must constantly switch between tabs to view different game elements, and some information disappears when viewing others. This slows down gameplay and adds tedium.
- Resource management issues (weight 0.18): Resource management, such as spending excessive ambient mana for movement, is seen as poorly balanced, leading to limited choices and a boring early game.
- Missing undo functionality (weight 0.16): The inability to undo certain actions, such as moves, even when no new information is revealed, is seen as inconsistent and frustrating. Some undo features are limited or missing entirely.
- Missing content compared to board game (weight 0.16): The digital version lacks certain cards, characters, and scenarios from the physical game, such as missing Mage Knights and only about 80% of cards. This disappoints fans expecting a complete adaptation.
- Cumbersome combat mechanics (weight 0.16): Combat can feel finicky, especially when assigning damage or casting spells, and is sometimes described as jankier than playing on Tabletop Simulator. The drag-and-drop point assignment is also tedious.
- Game feels like a ripoff (weight 0.15): Some reviewers view the game as a direct copy of the board game with minimal changes, calling it a ripoff and not worth supporting. This sentiment is niche but strongly expressed.
- Poor performance and lag (weight 0.12): The interface is laggy and load times are not instantaneous, which detracts from the experience, especially for a simple game. Some suspect intentional delays.
- Missing multiplayer and Chinese support (weight 0.11): The game lacks multiplayer functionality, which some players expect, and does not support Chinese language, limiting accessibility for certain audiences.
- UI scaling issues (weight 0.07): The lack of UI scaling options makes the game difficult to use for players who need larger text or elements, resulting in a bad experience.
- Steam Deck compatibility issues (weight 0.06): On Steam Deck, the pointer may not scroll to the menu on the right side without using Proton 7, indicating potential compatibility problems.
- Menu interference (weight 0.06): Menus sometimes overlap or get in the way of each other, obstructing gameplay and adding to frustration.
- Physical production criticism (weight 0.04): The physical board game's production quality is criticized for bad art, materials, miniatures, and iconography, but this is not directly about the digital implementation.
- Developer accessibility concerns (weight 0.04): One reviewer had to approach the developer personally to ask about game accessibility, suggesting potential issues with accessibility features or communication.

Gameplay feedback:
- Digital Mage Knight adaptation (weight 0.99): The game is repeatedly described as a digital implementation of the Mage Knight board game, handling rules and bookkeeping automatically. It closely mirrors the physical game's mechanics and strategies.
- Complex tactical puzzle gameplay (weight 0.6): The game is a many-layered tactical and strategic puzzle, with combat functioning as a puzzle and requiring combination finding. It involves intricate strategies, resource management, and long-term planning.
- Undo and rollback mechanics (weight 0.53): Players can undo most actions, including card plays and combat steps, to experiment with different combinations. A restart turn option is also available, though some moves cannot be reversed.
- Missing and altered content (weight 0.45): Some board game content is missing or altered, such as the Volkare and Tezla scenarios, certain heroes, dual-color cards, and walls. Enemy tokens and monster decks have been tweaked, and some skills are simplified.
- Steep learning curve (weight 0.43): The game is complex and requires understanding of many intricate mechanics, especially in combat. Prior knowledge of the board game rules is often necessary, and the UI and actions need to be learned.
- Solo play only (weight 0.37): The game offers only a single-player experience against automated opponents or timers, with no true multiplayer. A third-party multiplayer app is in development but is not real-time multiplayer.
- Renamed content and terms (weight 0.36): Many terms, card names, and hero names have been changed from the original board game, likely for licensing reasons. For example, influence becomes leadership, and some heroes have different names.
- Card-driven deckbuilding mechanics (weight 0.35): Players use cards to gain move, attack, defense, and influence points, and manage a deck drawn each turn. The core loop involves combining these points to achieve objectives, with hand management playing a huge role.
- Tutorials and codex available (weight 0.33): The game includes in-game tutorials, a codex, and tutorial missions with developer video links to teach mechanics. A tutorial scenario and a town phase tutorial are also present.
- Scenarios and game modes (weight 0.31): The game includes multiple scenarios, such as reconnaissance and conquest missions, with adjustable parameters. Some scenarios are short, while the longest is almost a campaign, and there is a campaign mode.
- Challenging difficulty (weight 0.24): The game is described as challenging and above average in difficulty, with mitigated risk and randomness. It offers difficulty modes, including an easiest mode, but remains a tough adventure.
- Combat details and monster abilities (weight 0.22): Combat involves monster abilities, which are not always listed during combat, and players can add and remove combat effects. Enemies have attack and defense values, and defeating monsters adds damage to the deck.
- Fantasy RPG theme (weight 0.21): The game features a sword-and-sorcery theme and is described as a fantasy RPG board game. It is a strategy-focused role-playing game with tactical turn-based combat and exploration.
- Rules enforcement and automation (weight 0.2): The game engine automates many processes, enforces rules, and takes care of rule-checking. This reduces the burden of manual rule management from the board game.
- Exploration and random maps (weight 0.19): Players explore procedurally generated maps with random enemies and sites, such as magic spires, dungeons, cities, and villages. This requires resource management and risk evaluation.
- Multiple strategies and replayability (weight 0.19): The game offers high replayability with multiple strategies, a slow-burn strategy gameplay, and an in-depth combo system. It features mitigated risk and randomness, and challenging missions.
- New hero oaths feature (weight 0.16): Oaths are a new function giving powerful abilities, and players can play without an oath via Oath of Piety. Characters can be customized through different Paladins, Oaths, and blessings.
- Heroes and abilities (weight 0.13): Five mage knights are available, with four characters having the exact same abilities and starting decks as in Mage Knight. Some skills have been changed, such as interactive skills lacking next turn bonus.
- Glomhaven-like elements (weight 0.11): The game includes elements reminiscent of Gloomhaven, such as card-driven combat and puzzle-like battles. This may appeal to fans of that style of game.
- Short sessions and windowed mode (weight 0.1): The game is designed for short sessions of a couple of hours and supports windowed mode. It is relatively straightforward and session-friendly.

Performance notes:
- Steam Deck compatibility needs tweaks (weight 0.11): Players report that the game works on Steam Deck but may require switching to Proton 7 or other adjustments to run well. It is functional on the device rather than plug-and-play.
- Laggy user interface (weight 0.06): One player notes that the interface is laggy, making menu and UI interactions feel sluggish. This affects overall responsiveness during play.
- Slow turn start load times (weight 0.06): Load times at the beginning of a turn are not instantaneous, causing a noticeable wait before each turn. This can interrupt the flow of play.

Recommendations:
- Targeted at Mage Knight fans (weight 0.86): Overwhelmingly recommended for those who already know and love the Mage Knight board game, often called a no-brainer purchase for fans. Many note it fills the gap when the physical game can't be set up.
- Appeals to strategy fans (weight 0.45): Recommended for fans of tactical RPGs, deck-builders, and complex strategy games, with substantial content and replayability for those who enjoy deep challenges.
- Great alternative when short on time (weight 0.29): Praised as a convenient way to get a Mage Knight fix when there's no table or time for the full setup, though the board game remains king for those with time.
- Tricky interface and learning (weight 0.28): The clunky UI and steep learning curve are common complaints, but many advise sticking with it and using the tutorial to overcome initial hurdles.
- Not for newcomers (weight 0.26): Several reviewers warn that the game is difficult for those unfamiliar with Mage Knight, with a steep learning curve and confusing terminology. It is often recommended only to players already versed in the source material.
- Board game still superior (weight 0.24): Some feel the physical board game is better and suggest playing it via Tabletop Simulator instead, or that this digital version is a worse reskin with inferior art.
- Some negative recommendations (weight 0.22): A few reviewers do not recommend the game, citing issues like clunky interface or disagreement with positive reviews, and some ask for refunds.
- Good introduction for new players (weight 0.2): Some found it an excellent way to learn and play, and recommend it as an introduction to the genre, though others caution about the learning curve.
- Good value for money (weight 0.16): Many consider the game well worth its price, especially at around $15, offering an easy buy for fans of deep board games on Steam.
- Positive general recommendations (weight 0.16): Many simply highly recommend the game without specific caveats, indicating broad satisfaction.
- Not a direct Mage Knight clone (weight 0.12): Cautioned that this is not a digital version of Mage Knight but a reskin with worse art and more confusing terminology, and not a Gloomhaven-inspired game either.
- For experienced players only (weight 0.12): Best suited for those who already know the rules, with one reviewer saying it's worth trying only after many plays of Mage Knight.
- Support the developer (weight 0.11): One reviewer hopes fans will purchase to support the developer, while another urges not to support the game.
- Works for Gloomhaven fans (weight 0.07): Fans of Gloomhaven and Mage Knight can easily get into this game, as it shares similar complex strategy elements.
- Low graphics not a barrier (weight 0.06): Advises not to be dissuaded by the low graphics, as the gameplay shines through.
- Any tabletop gamer should own (weight 0.06): One reviewer believes any tabletop gamer should have this in their library.
- Not a replacement for Mage Knight (weight 0.06): One reviewer disagrees with calling it a better replacement and does not endorse it as such.

Other player notes:
- Strong similarity to Mage Knight (weight 0.96): Many reviewers compare the game to the Mage Knight board game, noting heavy inspiration and near-identical mechanics. Some describe it as a close replication or homage.
- Digital adaptation of Mage Knight (weight 0.62): The game is widely described as a digital port of Mage Knight, with the same core systems but different names and art. It eliminates physical setup and enables play without a table.
- Developer is solo and active (weight 0.31): A single developer created the game and remains active, frequently updating and responsive on Discord. The developer invested significant time into the project.
- Renamed components to avoid copyright (weight 0.24): The game uses different names for cards, heroes, and terminology, likely to avoid copyright issues. Some reviewers note it as a reskin with only art and wording changes.
- Tutorials and external resources (weight 0.21): The game offers a detailed tutorial with in-game links to developer-provided videos and external YouTube series. These resources help players learn the game effectively.
- Favorable comparison to other versions (weight 0.2): Some reviewers find the digital version more enjoyable than the physical board game or Tabletop Simulator. It is praised for easier endgame management and avoiding tedious setup.
- Unfavorable comparison to Tabletop Simulator (weight 0.19): A few reviewers prefer playing Mage Knight on Tabletop Simulator with scripts, citing combat mechanics or overall ease of use. They find the digital adaptation less satisfying.
- Content differences from board game (weight 0.17): Reviewers note missing content compared to the board game, such as fewer scenarios and absent expansions like Shades of Tezla. Some content analogues exist but not all.
- Mod support available (weight 0.17): The game supports modding, including Steam Workshop integration, allowing players to create and use mods and maps.
- Accessibility features (weight 0.15): The game includes screen reader support and adjustable card font size in settings, improving accessibility for visually impaired players. However, some UI scaling features are noted as absent.
- Steam Deck and Linux support (weight 0.15): The game runs well on Linux (including Slackware) and is playable on Steam Deck with some tweaking, possibly using Proton.
- Art style and visual differences (weight 0.15): The art is not amazing and similar to the board game's art, but the game visually sets itself apart from Mage Knight. Graphics quality is considered low by some.
- Early access status (weight 0.13): The game is currently in early access, with recent updates improving it. Some features like hotseat mode may be added based on developer interest.
- Comparisons to other digital adaptations (weight 0.13): Reviewers compare this game favorably to other digital adaptations of Mage Knight, such as the canceled Dire Wolf version. Some mention a third-party multiplayer app in development.
- Modest presentation but clear (weight 0.11): The presentation is modest compared to larger-budget titles but prioritizes clarity and usability. Audio design reinforces the adventurous atmosphere without being distracting.
- Affordable and satisfying (weight 0.11): The game is priced affordably, and some reviewers would have been satisfied at twice the price. It offers good value for the content.
- Outstanding tactical RPG (weight 0.11): The game is described as an outstanding title within the tactical RPG and board game-inspired genre, offering a deep board game experience on Steam.
- Language and localization (weight 0.09): The game text is English-only but mostly uses keywords. Chinese players can ask the reviewer for help.
- Demo availability and discovery (weight 0.09): A demo was available before purchase, and some players discovered the game through blogs rather than Steam.
- High replay value (weight 0.06): Varied builds and procedural maps provide substantial replayability, making each playthrough different.

Emotions:
- Frustration (weight 0.17): Players are frustrated by the unintuitive and clunky UI that makes it hard to see maps, supplies, and units simultaneously, excessive clicking, and confusing tutorials that fail to explain mechanics. Combat information is often missing, leading to repeated deaths in tutorials and a steep learning curve.
- Satisfaction (weight 0.11): Satisfaction comes from the convenient digital port that eliminates setup, the well-implemented undo mechanic, and the faithful adaptation of Mage Knight's rules and card interactions. Players enjoy the meaningful tradeoffs, puzzle-like combat, and the 'aha' moments when understanding the game.
- Disappointment (weight 0.08): Disappointment stems from the UI being worse than Tabletop Simulator, missing cards and buggy interactions, and the game feeling like an early access reskin with worse art and confusing terminology. The lack of a proper tutorial or walkthrough and missing features like multiplayer also contribute.
- Appreciation (weight 0.07): Appreciation is felt for the almost perfect PC implementation of Mage Knight, including screen reader accessibility, automation of calculations, and active developer support. The polished tutorials, tight puzzle-like combat, and high replayability are also praised.
- Enthusiasm (weight 0.06): Enthusiasm is driven by the extraordinary strategic depth, meaningful decision-making, and the faithful digital adaptation of Mage Knight with mitigated randomness and challenging missions. Players love the rich content and the long-awaited opportunity to play this brain-burning board game on PC.
- Gratitude (weight 0.06): Gratitude is expressed for the creation of the digital version, the developer's robust accessibility support, and the hundreds of hours invested in bringing the game to market. Players are thankful for the convenience of enjoying a complex board game experience and for the developer's engagement with the community.
- Admiration (weight 0.04): Admiration is directed at the elegant combat system that allows experimentation, the clean UI and art, and the fact that a single person developed the game. The brilliant design of Mage Knight and its excellent solo play are also admired.
- Enjoyment (weight 0.04): Enjoyment comes from the fun and advanced deck-building mechanics, the puzzle-like combat, and the ability to play Mage Knight without fiddliness. Players appreciate the reduced setup and the engaging experience of planning optimal card combinations.
- Excitement (weight 0.04): Excitement is generated by the appearance of a Mage Knight-like PC game, the crazy mechanics, and epic endgame battles with many cards and followers. The ability to play short sessions without setup and the prospect of playing on Steam Deck also excite players.
- Confusion (weight 0.04): Confusion arises from the lack of indications during the first tutorial run, inconsistent undo behavior, and missing tooltips. Players struggle to understand how to complete objectives and play the game without prior knowledge of Mage Knight rules.
- Amazement (weight 0.03): Amazement is felt at the ability to roll back almost any action and re-plan, which enhances the digital experience. Players are also amazed that a single developer produced such a complete game and that it offers more interesting setup options than the original.
- Mild frustration (weight 0.02): Mild frustration is caused by insufficient tooltips that require prior knowledge of rules to understand fights, and a UI that is complex and takes time to get used to.
- Surprise (weight 0.02): Surprise is expressed at not having heard of the game despite its replayability and at the unexpected application of blocking and resistance rules.
- Relief (weight 0.02): Relief comes from the computer handling rules interpretations and calculations, making the game more friendly through recent updates and eliminating the need for Tabletop Simulator scripts.
- Love (weight 0.02): Love is felt for the game as a way to play Mage Knight in short spurts and for making the reviewer a better player. The reviewer loves every minute of the experience.
- Concern (weight 0.01): Concern is raised that newcomers may feel overwhelmed by the steep learning curve and interacting systems, and that the game may confuse new players despite tutorials.
- Fun (weight 0.01): Fun is derived from the deep single-player experience, cute graphics, absence of bugs, and comfortable turn flow.
- Disgust (weight 0.01): Disgust is felt toward the perceived ripoff of the original creator's work and the terrible production of the physical game, including art, materials, miniatures, and iconography.
- Mild disappointment (weight 0.01): Mild disappointment is expressed about the game not having better graphics and that tutorials and interface could be improved.
- Annoyance (weight 0.01): Annoyance is caused by the laggy interface, non-instantaneous load times, and the tedious hand redisplay when checking map information.}