Info about Life Not Supported:

Official game description:
ACTIVE ROADMAP FOR EARLY ACCESS & DISCORD SERVER LINK
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Updates may change based on community feedback. See side panel for Discord link.
About the Game
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Life Not Supported is a space-survival game set in orbit of a far away planet - a possible new location for civilisation. Disaster struck, of unknown origin, and you are the lone survivor tethered to what's left of your ship. Gather nearby debris and scramble together a new vessel with your trusty roll of duct tape, in an attempt to survive the harsh realities of space. Maybe then you'll live long enough to uncover the truth behind the ships malfunction...  
Tether yourself in and float into the void to gather precious resources as they drift on by. Secure air tanks to your "ship" with tape in an attempt to navigate and find different and more useful objects.  
Use what you have scavenged to cobble together platforms and walls to improve the size and function of your new home. It might not look like much, but a solid structure is the difference between living and dying out here.  
Fill up your Spacesuit Ingestion Pipe (SIP) Container, melt ice to quench your thirst, and take up space-botany in an attempt to survive this inhospitable vacuum you now call home. Don't forget to keep an eye on your O2 supply, there should be some spare tanks around here somewhere...  
Explore the various belts that orbit this strange planet, maybe you can piece together what happened to the ship and the crew...
List of Current Features
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*   Survive a harsh space environment alone or with friends.  
*   Craft crucial tools to aid in your attempt to take on the void.  
*   Build a structure than can both withstand the asteroid showers and function as a home.  
*   Decorate your home with objects you find floating by.  
*   Explore 10 biomes over two belts (with more coming soon).  
*   Begin discovering the mystery surrounding your perilous situation.  
*   Enjoy the ever evolving nature of an early access game, that has enjoyed over 30 updates/patches since launch (June 26th 2023) with no sign of slowing down!

Release date: 26 Jun, 2023

Categories: Survival, Resource Management, Base Building, Crafting, Open-World Exploration, Cooperative Multiplayer, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High potential and promising Early Access (weight 0.56): Players consistently highlight the game's significant potential, especially for an Early Access title. They find the current gameplay enjoyable and well-developed, expressing high hopes for future updates and growth.
- Engaging, fun, and relaxing gameplay (weight 0.33): The game provides an engaging and often relaxing experience, offering a good balance of challenge and fun. Players find it addictive and enjoyable for extended periods.
- Immersive and unique space survival (weight 0.22): The game excels at creating an immersive space survival atmosphere, offering a unique take on the genre. Players appreciate the realistic space controls and the creative base-building options.
- Active development and consistent updates (weight 0.21): The development team is actively updating the game, which instills confidence in players that its full potential will be realized. Regular updates are seen as a positive sign for the game's longevity and continued improvement.
- Beautiful graphics and excellent gameplay (weight 0.21): Reviewers praise the game's visual quality, noting its beautiful graphics and appealing art style, especially considering its Early Access status. The overall gameplay experience is also described as excellent.
- Similar to 'Raft' in space (weight 0.13): Many players compare the game favorably to 'Raft,' describing it as a 'Raft in space.' This comparison highlights a familiar and beloved gameplay loop adapted to a new setting.
- Smooth and intuitive controls (weight 0.09): The game features smooth and well-thought-out controls, menus, and interaction mechanics. Players find the movement system intuitive and easy to learn.
- Pleasant and soothing music (weight 0.07): The game's music is consistently praised for being cool, pleasant, and soothing, significantly contributing to the overall atmosphere.
- Good and expanding crafting system (weight 0.04): The crafting system is well-regarded, with a steadily increasing number of craftable items being added through updates.
- Few bugs for Early Access (weight 0.04): Players report a notable lack of bugs, which is impressive for an Early Access title, indicating a relatively polished experience.
- Amusing space physics and collisions (weight 0.03): Some players find humor in the game's physics, particularly the space movement and collisions with debris, adding a lighthearted element to the experience.

Common complaints:
- Game is unfinished and lacks content (weight 0.99): Players consistently report that the game feels unfinished, lacking substantial content, polish, and core features. Many feel it was released too early, even for an Early Access title, and that the current price is not justified given its 'alpha' state. This leads to a general sense of boredom and a lack of long-term engagement.
- Repetitive and grind-heavy gameplay (weight 0.69): The core gameplay loop is described as highly repetitive and grind-heavy, primarily involving scavenging for materials with minimal payoff. Resource management, particularly for oxygen tanks and storage, is tedious and inefficient, contributing to a feeling of chores rather than fun.
- Poor tutorial and guidance (weight 0.3): New players struggle to understand game mechanics and objectives due to a severe lack of tutorials and in-game guidance. This forces players to rely on external resources and learn through trial and error, leading to frustration and a poor initial experience.
- Unintuitive space movement mechanics (weight 0.18): Movement mechanics in space are criticized for being unintuitive and unrealistic, with players reporting issues like forced Cartesian movement, unexpected deceleration, and disorienting vertical controls. The physics model is seen as frustrating and not truly 'space-like'.
- Limited and dysfunctional co-op mode (weight 0.11): The cooperative mode is reported to be very limited, with players unable to interact effectively, share loot, or complete joint quests. Basic functions are often restricted to the host, severely hindering the multiplayer experience.
- Poor localization quality (weight 0.05): The game suffers from poor localization, particularly in Korean, with mistranslations making it difficult to understand mission objectives and other detailed information.
- Respawn and exploration issues (weight 0.05): Players report issues with respawn points, often being returned to the starting location instead of their ship. This, combined with difficulty finding new stations or ships, leads to aimless wandering.
- Fails as 'Raft in space' (weight 0.05): Some players feel the game fails to deliver on the promise of being a 'Raft in space' or similar survival game, noting a lack of threat or compelling survival elements compared to other titles in the genre.

Gameplay feedback:
- Raft-like Space Survival (weight 0.34): The game is a space-themed survival game, heavily inspired by 'Raft'. Players must manage hunger, thirst, and oxygen while collecting resources and building a base or ship in a zero-gravity environment.
- Resource Collection & Base Building (weight 0.2): Core gameplay involves collecting scrap debris and other resources to construct and expand a space base or ship. Players can build various structures like platforms, walls, craft tables, and devices for food and water production.
- Oxygen as Key Resource & Fuel (weight 0.19): Oxygen is a critical resource, used not only for breathing but also as propulsion for movement, especially when using thrusters. Players must constantly scavenge for oxygen tanks to survive and move their base.
- Minor Mechanics & Features (weight 0.17): Minor mechanics include a storage system, the ability to melt ice for water, blueprint discovery for new crafts, specific controls for vertical movement, and realistic inertia for objects. Health loss is primarily due to resource depletion, as there are no enemies.
- Biome-Based Exploration (weight 0.09): The game world is divided into different biomes (e.g., Alpha, Beta, Unknown/Gamma) that change with distance from the starting point. These biomes may affect resource availability and environmental conditions.
- Environmental Hazards & Events (weight 0.06): The game features environmental hazards such as meteor collisions and sandstorms, which can directly damage the player or their base and contribute to potential causes of death.
- Multiplayer & Co-op Mode (weight 0.04): The game supports multiplayer and cooperative gameplay, allowing players to survive and build together in space.

Performance notes:
- Mixed stability reports (weight 0.04): Player feedback on game stability is mixed, with some experiencing crashes while others report no issues. This suggests potential hardware or software conflicts for a subset of players.

Recommendations:
- Mixed recommendations and refunds (weight 0.44): Many players are refunding the game or advising against purchase due to its current incomplete state. They suggest waiting for further development or a sale before buying.
- High hopes for future development (weight 0.22): Players express significant hope and excitement for the game's future development and content additions. They believe the game has strong potential, but acknowledge it needs more time and updates to reach its full potential.
- Co-op mode not recommended (weight 0.05): Players specifically advise against buying the game if the primary intention is to play the co-op mode, indicating that the co-op experience is currently not recommended.
- Appeals to Raft-like fans (weight 0.05): Players who enjoy survival games like Raft, Forest, or Ark are likely to find this game appealing, suggesting a similar gameplay loop or genre appeal.

Other player notes:
- High Hopes for Future Updates (weight 0.43): Players are highly optimistic about the game's future, acknowledging its early access state and anticipating significant content additions like new biomes, story, and gameplay mechanics. They appreciate the developer's commitment and are eager for updates.
- Suggestions for New Features (weight 0.24): Players have numerous suggestions for new features and quality-of-life improvements, including advanced thruster controls, pressurizable cabins, more diverse events, AI threats, a technology tree, and the ability to move placed items.
- Community Localization Efforts (weight 0.06): Community members are actively contributing to game localization, with Korean and Turkish translations being developed and anticipated for future patches.
- Resource Management is Key (weight 0.04): Players emphasize the importance of resource management, particularly oxygen, and advise careful preparation before advancing to new game sections.
- BGM Redistribution Concerns (weight 0.04): Some players turn off in-game music, especially for content creation, due to concerns about BGM redistribution rights.

Emotions:
- Frustration (weight 0.16): Players frequently experience frustration due to unintuitive controls, poor tutorials, and a general lack of guidance regarding objectives and progression. High resource costs, inefficient gathering, and limited storage also contribute to a perceived excessive grind. Technical issues like bugs, crashes, and unplayable multiplayer further exacerbate this emotion.
- Disappointment (weight 0.16): Disappointment primarily stems from the game's perceived unfinished state, lack of content, and failure to meet expectations set by trailers or the genre. Players feel the game lacks a compelling plot, meaningful progression, and essential features, leading to a sense of it being 'raw' or 'nothing special' compared to its potential or other games.
- Satisfaction (weight 0.14): Satisfaction arises from enjoyable gameplay, a relaxing ambiance, and the unique pure survival crafting experience. Players appreciate smooth controls, good graphics, and the core loop, especially when the game is well-built and offers replayability. Continuous updates and the ability to build an ideal space station also contribute to positive feelings.
- Hope (weight 0.09): Hope is driven by the game's perceived potential for future development, content additions, and improvements. Players see a promising concept and world-building, anticipating future updates, story elements, and better translations. This emotion reflects a belief that the game will evolve into a more complete and polished experience.
- Enjoyment (weight 0.07): Enjoyment is a direct result of the game's core mechanics, particularly space movement and collisions, and its overall fun factor. Players find the survival and space genre appealing, appreciating the game loop and its potential for addictiveness. Developer updates also contribute to a positive gaming experience.
- Excitement (weight 0.06): Excitement is generated by the game's concept, atmosphere, and the anticipation of future content and updates. Players are thrilled by the depth of exploration, environmental events, and the potential for new technologies and base expansion. The game's difficulty and realistic space controls also contribute to this feeling.
- Boredom (weight 0.05): Boredom is caused by repetitive gameplay, a lack of meaningful content, and a perceived grind with minimal gains. Players feel there's nothing new to do, leading to stagnation points in material supply and inefficient, repetitive searching. The limited content and grind contribute to a monotonous experience.
- Anticipation (weight 0.05): Anticipation is focused on future updates, new features, and the overall development of the game. Players look forward to new mechanics, content, and improvements, including controller support. This emotion reflects a positive outlook on the game's evolving state.
- Optimism (weight 0.04): Optimism stems from the game's clear potential, the active involvement of the developer, and the promise of constant updates and a clear roadmap. Players believe there is significant room for new features and improvements, indicating confidence in the game's future growth and quality.
- Confusion (weight 0.03): Confusion arises from a lack of clear guidance, particularly at the start of the game, regarding objectives, missions, and basic survival mechanics. Poor translations and unclear biome distinctions also contribute to players feeling lost or unsure of what to do.
- Joy (weight 0.02): Joy is experienced when players find the gameplay fun and are generally delighted with the game. It's a direct positive emotional response to the overall experience of playing.
- Anger (weight 0.02): Anger is expressed when players feel the game is a chore, that they should be paid to play it, or that they have been ripped off. This indicates a strong negative reaction to the game's value proposition or demanding nature.
- Appreciation (weight 0.01): Appreciation is directed towards the developer for regular updates, the fact that it's a one-man project, and their responsiveness to the community. This highlights positive sentiment towards the development effort.
- Desire (weight 0.01): Desire is expressed for specific future features, such as a combat system, AI threats, or improved tracking of other ships. This indicates players' wishes for expanded gameplay mechanics.
- Amusement (weight 0.01): Amusement comes from unexpected or quirky elements like mismatched translations, humorous sound effects, or the chaotic nature of rock debris and drifting. It reflects lighthearted enjoyment of oddities.
- Annoyance (weight 0.01): Annoyance is caused by specific minor irritations, such as a 'farts' feature, a poor UI for warnings, cluttered environments, or illogical oxygen consumption mechanics. These are small but persistent frustrations.
- Caution (weight 0.01): Caution is advised regarding the game's current price versus its content, with recommendations to wait for more content before purchasing. This suggests a concern about the game's current value proposition.
- Love (weight 0.01): Love signifies a strong positive emotional connection to the overall game experience, especially when playing with friends. It represents deep enjoyment and affection for the game.
- Sarcasm (weight 0): Sarcasm is used to express frustration or disbelief, such as the comment about waiting 30 years for release. This indicates a cynical view of the game's development pace or state.
- Engagement (weight 0): Engagement is felt through challenging gameplay and the exploration of new areas. This indicates that players are drawn into the game's mechanics and discovery aspects.}