Info about Volcano Princess:

Official game description:
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Twitter/X: eggHatcherGame
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About the Game
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**Welcome to the Volcano Kingdom!**
The Volcano Goddess has blessed the land of her people. She brought prosperity to a country flourishing in a medieval era.
After the death of your late wife, you are left alone to parent your daughter. So the question remains, how will you raise her, and what kind of life will the choices you make lead her to?
As your daughter's sole guardian, it’s up to you to make sure she has everything she needs to be happy in her daily life and studies. 
Explore new hobbies and interests with her; your child is always learning so it’s important to try different jobs and activities. 
Despite all the growth and change you experience together, the most important lesson you must teach is that the bonds of family can never be broken.
The sunlight filters softly through the trees, and the streets of the Volcano Kingdom are filled with whimsical tunes!
Besides enjoying the delicacies and delights of the land with your darling daughter, players can also interact with a curious cast of characters.
Focusing on familial growth, you will be responsible for raising a spunky preteen who will gradually learn how to better engage with people, and practice prim & proper etiquette. You will be be able to arrange for her to attend one of four major colleges in the Volcano Kingdom.
There she can learn music, take up painting, or become proficient in martial arts and combat.
But take care - If you neglect her, things may go astray.
When your daughter comes of age, she will be given the opportunity to pledge allegiance to one of the three lords of the land. By completing the tasks they assign, she can grow her standing and fame amongst the noble families. 
Finally, when things all come together at the Birdie Festival, your daughter will be given the opportunity show off her skills in a competition showcasing everything she’s learned! In the dark canyon, the secrets of the ancestors are buried, waiting to be discovered by the brave.
What kind of person will your daughter become?
Will she be an outstanding member of society? An ordinary citizen? Or will she walk the path of darkness and evil?
Every decision you make will affect your daughter's future, so choose wisely!
About the Developer
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Egg Hatcher is a small team consisting of two passionate game enthusiasts. Their passion for video games and a similar vision of creation brought them together since senior school. They studied at the same university and finally figured out Volcano Princess as the archetype of their dream of a videogame.

Release date: 20 Apr, 2023

Categories: Life Simulation, Character Management, Character Progression, Multiple Endings, Choice-based Narrative, NPC Relationships & Romance, Turn-based Combat, Mini-game Collection


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Healing Experience (weight 0.66): Players consistently describe the game as a highly enjoyable, wholesome, and emotionally 'healing' experience. Many found it surprisingly fun and addictive, providing a warm and relaxing atmosphere that helps them unwind and feel happy.
- High Replayability & Diverse Endings (weight 0.64): The game offers exceptional replayability due to its multitude of diverse endings (including various career, romance, and polyamorous options) and a well-implemented New Game+ system. This encourages multiple playthroughs to explore all possibilities and makes subsequent runs easier and more rewarding.
- Immersive Daughter-Raising Simulation (weight 0.6): The core 'daughter-raising' simulation is exceptionally immersive and satisfying. Players develop a strong emotional bond with the daughter character, feeling pride in her growth and achievements, and appreciating the realistic portrayal of a parent-child relationship.
- Charming Art & Visuals (weight 0.39): The game's art style, character designs, and overall visuals are consistently praised as beautiful, cute, and charming. Players appreciate the high quality of illustrations, CGs, and character sprites, which contribute to the game's warm and appealing aesthetic.
- Well-Developed Characters & Writing (weight 0.26): The game features well-developed, distinct, and engaging NPC characters with interesting personalities and stories. The writing is consistently praised for its quality, depth, and ability to create strong emotional connections and an immersive world.
- Great Value & Accessible Gameplay (weight 0.22): The game is considered excellent value for its price, offering many hours of engaging gameplay without being overly difficult or grindy. Its relaxed pace and accessible mechanics make it suitable for casual play and a great way to pass time.

Common complaints:
- Repetitive and grindy gameplay (weight 0.32): Players report that the game becomes highly repetitive and grindy, especially across multiple playthroughs needed to unlock all endings and achievements. This leads to boredom and fatigue, as content changes little and operations become mechanical.
- Disappointing or illogical endings (weight 0.23): Many players express disappointment or frustration with the game's endings, particularly unexpected or unwanted marriage outcomes. The lack of choice in final marriage partners and the perceived illogicality of some endings are common complaints.
- Inconvenient save system (weight 0.18): The save system is a major point of frustration, primarily due to saves only being allowed at the beginning of each month/turn. This leads to significant loss of progress, difficulty with 'save scumming,' and issues with auto-save overwriting desired progress. Lack of cloud saving also causes data loss.
- Poor English translation quality (weight 0.14): The English translation is frequently criticized for being poor, with numerous grammatical errors, typos, awkward phrasing, and inconsistencies. This impacts understanding of the lore and overall immersion.
- Limited and unpolished voice acting (weight 0.14): Players note a significant lack of voice acting for most characters and dialogues, which reduces immersion. The existing voice acting, particularly for the daughter and in Chinese, is sometimes criticized for being flat, robotic, or unprofessional.
- Emotional discomfort with mechanics (weight 0.1): Some players experience emotional discomfort or frustration with certain game mechanics or narrative elements. This includes feeling forced into specific outcomes, disliking the father role, or being unable to pursue 'negative' playthroughs due to emotional attachment to the daughter.
- Underdeveloped gameplay systems (weight 0.08): The game's overall design and systems are seen as lacking depth and polish. Players feel that many features are underdeveloped, the UI can be cluttered, and the gameplay is too simple or uninnovative, leading to wasted potential.
- Confusing and short main story (weight 0.04): The main story is often described as confusing, abstract, and lacking logical coherence. Players find it difficult to understand the plot, and some feel it is too short or diluted by excessive text.
- Uncomfortable age-gap relationships (weight 0.03): A significant concern for some players is the inclusion of large age gaps in potential romantic relationships, particularly with the minor daughter character. This is described as uncomfortable or 'skeevy' and raises ethical questions for players.
- Inferior to Princess Maker (weight 0.02): The game is frequently compared to the Princess Maker series, with some players finding it to be an inferior or overly similar experience. Specific criticisms include fewer ways to earn money and a smaller content scope compared to its predecessors.

Gameplay feedback:
- Extensive Replayability & Endings (weight 0.52): The game offers extensive replayability with a large number of diverse endings (over 50 career and 20 emotional endings), including various relationship types (polyamorous, same-sex). A robust New Game+ system allows players to inherit stats and points, making subsequent playthroughs easier and encouraging exploration of different paths and achievements. Collecting all endings and achievements requires multiple playthroughs, often taking significant time.
- Core Daughter-Raising Simulation (weight 0.33): The core gameplay revolves around a 'Princess Maker'-style daughter-raising simulation. Players guide their daughter's growth from childhood to adulthood, influencing her attributes, skills, and life choices through various activities and decisions. The game emphasizes the father-daughter relationship and the daughter's development, with her appearance and personality evolving over time.
- Player Choices Impact Daughter's Path (weight 0.11): Player choices significantly influence the daughter's development, career path, and relationships. The game offers high freedom in guiding the daughter's future, with different 'faculties' or paths available from the start. Stat allocation, activities, and interactions determine the daughter's ultimate profession and personal outcomes, encouraging strategic planning.
- Diverse Romance & Relationship Options (weight 0.11): The game features a comprehensive relationship system with numerous romanceable characters, both male and female. Players can pursue various relationship types, including single, polyamorous, and same-sex marriages. An affection system, managed through conversations and gifts, influences these relationships and their outcomes.
- Varied Activities & Mini-Games (weight 0.1): Beyond the raising simulation, the game incorporates various activities and mini-games, including turn-based combat in dungeons, farming, cooking, horse racing, and dice games. Players can also participate in annual festivals and explore different areas, adding variety to the gameplay loop.
- Princess Maker-Style Gameplay (weight 0.07): The game is frequently compared to the 'Princess Maker' series, sharing core mechanics like turn-based raising simulation, character growth, and multiple endings. While inspired by 'Princess Maker', it is generally considered simpler and more accessible, with some unique elements like the father's job and generally increasing stats.
- Fertilizer Reselling for Profit (weight 0.03): A specific in-game economic strategy involves buying fertilizer during sales and reselling it for profit. This method is highlighted as a way to accumulate wealth, indicating a simple but effective money-making mechanic within the game.

Performance notes:
- Overheating and high FPS (weight 0.02): Players note that the game can cause devices to overheat, especially laptops. This is exacerbated by the game running at very high default FPS (over 1000 FPS) without an in-game limit, leading to excessive power consumption.
- Game crashes reported (weight 0.02): Players report occasional game crashes, particularly upon startup or after unexpected restarts. While some experience no crashes during gameplay, the initial stability can be an issue.
- Reasonable PC requirements (weight 0.01): Players generally find the game's PC requirements to be reasonable and the overall game size manageable. This indicates that accessibility in terms of hardware and storage is not a major barrier.
- Character movement stutters (weight 0.01): Some players have experienced stuttering issues with character movement. This suggests a potential minor optimization or animation bug that could impact gameplay fluidity.

Recommendations:
- Strong Overall Recommendation (weight 0.28): Players overwhelmingly recommend the game, often giving it high scores and expressing a desire for multiple playthroughs. Many consider it a worthwhile purchase, even at full price, and eagerly anticipate future works from the developer.
- Great for Ending Collectors (weight 0.02): The game is recommended for players who enjoy collecting multiple endings, particularly those interested in polyamorous or harem routes. The system is noted for making it relatively easy to achieve different outcomes.
- Play Blind for First Run (weight 0.02): For the best experience, players are advised to avoid guides on their first playthrough to fully immerse themselves in the story and discover endings naturally. It's also suggested to play calmly and take breaks to appreciate the game's healing aspects.
- Buy During Sales (weight 0.02): While highly recommended, several players suggest purchasing the game when it is on sale to maximize value.
- Achievements Can Be Challenging (weight 0.01): Achievement hunters are warned that some achievements may require playing through 'vile' or undesirable endings, which might not appeal to all players. It's suggested to be mentally prepared or simply focus on desired character endings.

Other player notes:
- Strong emotional bond with daughter (weight 0.17): Players developed a strong emotional bond with their in-game daughter, often feeling genuine parental affection, reluctance to see her leave, and a sense of loss after her departure. This deep connection is a core aspect of the game's appeal.
- Requests for technical and content updates (weight 0.04): Players desire various technical and content improvements, including controller support, better translations, bug fixes, and new characters, locations, and story content through updates or DLC.
- Fun, accessible, and affordable (weight 0.03): The game is generally perceived as fun, visually appealing, and accessible to a wide audience, including newcomers to the genre. Its low price point is also seen as a positive.
- Negative sentiment towards blacksmith (weight 0.02): Some players express strong negative sentiment towards the blacksmith character and his son, advising others to avoid interactions with them due to their impact on other character storylines.
- Includes mature and progressive themes (weight 0.02): The game includes mild LGBTQ+ and feminist themes, with some players noting implied mature content in certain romance endings. The knighthood setting at age twelve is perceived as forced.
- Confusing plot changes in 2.0 patch (weight 0.01): The 2.0 patch introduced plot changes that some players found confusing, particularly regarding the character Luca's inconsistent and cruel actions.
- Korean language support (weight 0.01): The game supports Korean language, having been localized on Stove and Steam.
- Unique fantasy setting (weight 0.01): The game features a unique blend of Western fantasy, steampunk, and distinctly Chinese cultural elements in its setting and background.

Emotions:
- Satisfaction (weight 0.27): Players felt satisfied by the game's core daughter-raising simulation, appreciating the ability to influence their daughter's growth and achieve diverse outcomes, including various careers and relationships. The high replayability, rich content, beautiful art style, and convenient game systems like inheritance points also contributed significantly to this feeling, offering a fulfilling and valuable experience.
- Joy (weight 0.11): Joy stemmed primarily from the adorable daughter character and the heartwarming experience of watching her grow and succeed. The game's cute art style, engaging gameplay, and wholesome narrative contributed to a generally positive and uplifting emotional response, often described as 'healing' or 'sunny'.
- Excitement (weight 0.08): Excitement was driven by the game's addictive gameplay, high replayability, and the sheer volume of content, including numerous endings and diverse romance options. Players expressed a strong desire to explore all possibilities, leading to extended play sessions and anticipation for future playthroughs or updates.
- Affection (weight 0.06): Affection was deeply tied to the cute and well-developed daughter character, fostering a strong emotional bond and a desire to protect her. Players also felt affection for other charming NPCs and the overall wholesome, family-like atmosphere created by the game's art, music, and character interactions.
- Frustration (weight 0.06): Frustration arose from various technical and gameplay issues, including problematic save systems, repetitive grinding for stats or achievements, and minor bugs. Poor English translation, lack of quality-of-life features like dialogue skipping, and unexpected/illogical endings also contributed to player annoyance.
- Disappointment (weight 0.04): Disappointment was often linked to unfulfilled expectations, such as limited replayability after a few runs, repetitive content, or a perceived lack of depth in certain gameplay aspects like combat or character development. Issues like poor voice acting, problematic plotlines, and the absence of desired features (e.g., cloud save, specific language support) also led to this emotion.
- Engagement (weight 0.04): Players felt highly engaged due to the game's addictive gameplay loop, rich narrative, and well-developed characters. The immersive experience of raising a daughter, coupled with impactful choices and strategic depth, led to extended play sessions where time seemed to fly by.
- Enjoyment (weight 0.03): Enjoyment was a broad positive response to the game's overall fun factor, encompassing its diverse gameplay activities, engaging character interactions, and the variety of endings. The beautiful art and the immersive experience of raising a daughter also contributed significantly to this general sense of pleasure.
- Surprise (weight 0.02): Surprise often came from the game exceeding expectations, particularly regarding its depth, emotional impact, and the sheer volume of content and diverse endings. Players were also surprised by unexpected plot twists, unique romance options (e.g., same-sex marriage), and how quickly time passed while playing.
- Amusement (weight 0.02): Amusement stemmed from humorous gameplay outcomes, unexpected character interactions, and the game's lighthearted or 'naughty' design choices, such as specific achievements or unusual relationship paths. Players also found humor in self-reflection related to their in-game parenting choices or the daughter's unexpected actions.
- Appreciation (weight 0.02): Players expressed appreciation for the developers' effort, the game's high-quality art style, and its unique features. The thoughtful writing, engaging music, and the game's ability to serve as a modern homage to classic raising simulation games like Princess Maker were also highly valued.
- Admiration (weight 0.01): Admiration was directed towards the game's overall excellence, often described as a 'masterpiece' or the 'best raising sim.' This emotion was fueled by the beautiful art style, compelling character designs, deep narrative, and clever plot twists, showcasing the game's high quality and thoughtful design.
- Nostalgia (weight 0.01): Nostalgia was frequently triggered by the game's strong resemblance to the classic 'Princess Maker' series, evoking fond childhood memories of similar raising simulation games. The core gameplay loop of watching a daughter grow and the overall atmosphere contributed to this reminiscent feeling.
- Sadness (weight 0.01): Sadness arose from the bittersweet experience of the daughter growing up and eventually leaving, particularly during emotional endings. The game's ability to evoke strong personal reflection and emotional impact, sometimes related to themes of independence or loss, also contributed to this feeling.
- Love (weight 0.01): Love was a profound emotional connection, primarily directed towards the in-game daughter character, often described as a parental bond. This deep affection extended to the game as a whole, encompassing its art style, characters, and the overall emotional journey it provided.
- Desire (weight 0.01): Desire manifested as a wish for more content, such as additional romance options, customization features, or sequels. Players also expressed a desire for quality-of-life improvements, like full voice acting or better localization, and specific gameplay outcomes or achievements.
- Addiction (weight 0.01): Addiction was a strong compulsion to keep playing, driven by the game's engaging daughter-raising mechanics, numerous endings, and high replayability. Players often reported losing track of time, staying up late, and finding it difficult to stop playing due to the compelling gameplay loop.
- Hope (weight 0.01): Hope was expressed for future improvements, such as bug fixes, additional content (DLC), or new features like cloud saving. Players also hoped for the game's influence on other titles in the genre or for the development of similar games, like a son-raising version.
- Pride (weight 0.01): Pride stemmed from the successful upbringing of the in-game daughter, seeing her grow, achieve goals, and become strong or successful. This parental feeling of accomplishment was a significant emotional reward for players' efforts in the simulation.
- Warmth (weight 0.01): Warmth was evoked by the game's heartwarming and healing atmosphere, particularly through the depiction of the father-daughter bond and the overall gentle tone. The emotional impact of caring for the daughter's growth and the positive character interactions contributed to this cozy feeling.}