Info about 東方実在相 ～ Dream Logical World:

Official game description:
The residents of the fantastic world of Gensokyo have woken up to find that the very fabric of existence has been distorted! Polished diamonds are growing on trees, dirt paths are now made of fancy glass, the distances between landmarks have changed, and even people seem to be behaving differently! To find out what's going on, the defenders of Gensokyo must explore a surreal new world and maybe even learn to bend the rules of reality themselves...  
Touhou Jitsuzaisou ~ Dream Logical World (東方実在相 ~ Dream Logical World, lit. "Eastern Aspects of Existence") is a Touhou Project fan game. The shoot-'em-up gameplay, in which you'll shoot down enemies and bosses while dodging complex attacks, will be familiar to fans of the series. In this adventure, though, you'll be able to harness the fluctuating nature of existence with reality-breaking Aspect Shifts in place of traditional bombs. 12 playable characters, arranged in teams of two, all have their own Aspect Shift with a unique gameplay-altering effect. To rack up high scores and survive to the end of the game, you'll need to master your chosen characters' Aspect Shifts and keep them active for as long as you can.  
With five difficulty modes, Dream Logical World can be enjoyed by anyone from shoot-'em-up novices to expert players. The game offers several practice options to help you craft your strategies. And for those interested in lore, every team's separate scenario weaves together into a story with many mysteries and twists along the way.

Release date: Jan 20, 2022

Categories: Shoot 'em up, Bullet-hell, Danmaku, Free-to-Play, Character Collection, Multiple Difficulty Modes


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit playtime numbers are 200 total hours (save lost) and 6.9 hours without clearing Normal. These indicate partial progress and total investment, but no evidence specifies the time required to complete the game, finish the story, typical session length, or duration of endgame content. Dialogue lengths (8–10 minutes) are negligible for playtime metrics. Therefore, all four metrics remain unsupported.
- Time-to-fun:
  - Summary: The game has boring and empty early levels that require persistence, but becomes engaging and more addictive in the late game.
  - Stance: Clicks after
  - Anchor: Late game
  - Time to anchor: N/A
  - Friction: early level emptiness; boredom; tedious gameplay; lack of engaging hook; difficulty in understanding systems
  - Unlock drivers: late game content; progression past first three levels; mastery of patterns
  - Conditions: patience to play through early levels; persistence on Normal or higher difficulty; unlocking Extra mode; developing skill to appreciate bullet hell design
- Player Archetypes:
  - Veteran Difficulty Seeker (buy)
    - Motivation: Mastering extreme difficulty and achieving high-level clears
    - Playstyle: Routing, precise dodging, grinding patterns, and tackling Overdrive/Lucid modes
    - Experience: veteran
    - Purchase stance: buy
    - Labels: low-resource Lunatic clearer; routing player; advanced player
    - Reference games: UFO; LoLK; Len'en AEx; SA; Hidden Star
  - Beginner Touhou Fan (buy)
    - Motivation: Getting into Touhou or bullet hell games with a forgiving entry point
    - Playstyle: Casual play, learning stages, using death bombs to ease difficulty
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: beginner Touhou fan; beginner
    - Reference games: Mountain of Faith
  - Disillusioned Veteran (no buy)
    - Motivation: Seeking a polished Touhou experience but finding design flaws frustrating
    - Playstyle: Attempting to enjoy but giving up due to messy patterns, poor visibility, or questionable design
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: Touhou fan
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Bullet patterns are innovative (weight 0.51): Many players highlight the bullet patterns as novel, creative, interesting, and mind-blowing, emphasizing their dynamic and surprising nature. This is a core positive feature.
- Music is highly praised (weight 0.48): The soundtrack receives widespread acclaim, with players calling it good, awesome, and even a masterpiece. Positive remarks about BGM are frequent and enthusiastic.
- Gameplay is fun and creative (weight 0.37): Players consistently describe the game as fun, entertaining, and creative, with refreshing gameplay that keeps them engaged. This high-frequency praise indicates strong overall enjoyment.
- Large character roster (weight 0.24): The game offers a massive selection of playable characters, including pairs, which appeals to players seeking variety. This feature is frequently mentioned as a strength.
- Danmaku design is beautiful (weight 0.23): The bullet patterns are frequently described as beautiful, gorgeous, and engaging to look at, with creative and fitting danmaku design. Visual appeal of the bullets is a standout element.
- Spell cards are creative (weight 0.19): Spell card concepts are praised for being ambitious, creative, and sometimes extremely cool, adding depth to the gameplay. This contributes to the game's overall appeal.
- Backgrounds are impressive (weight 0.18): Players appreciate the backgrounds, calling them nice, cool, and amazing, which enhances the visual experience. Backgrounds are a notable positive aspect.
- Story has interesting ideas (weight 0.17): The base plot and story concepts are found interesting, though not universally praised. Some players find the story decent or pretty good, indicating moderate appreciation.
- Game is well-crafted (weight 0.16): Players describe the game as well-crafted and made with passion, indicating high production quality. This is a strong overall endorsement.
- Visuals are good (weight 0.15): The visuals are generally considered good and impressive, including general graphics and specific elements. The game's aesthetic is well-received.
- Good value for free (weight 0.12): Players note that the game's quality is quite good especially for a free title, making it worth trying. This adds to its accessibility and appeal.
- Aspect Shift mechanic praised (weight 0.09): The Aspect Shift mechanic is highlighted as well-made, impressive, cool, and fun to use, adding a unique gameplay element. This innovative feature stands out to players.
- Stage design is excellent (weight 0.09): Stage design and danmaku are noted as well-crafted, with art and design impressive for the engine. This contributes to the overall positive experience.
- Stage-specific music highlights (weight 0.08): Certain stage boss themes, such as stage 2, 3, 5, and final boss, are specifically praised, indicating memorable tracks. This showcases the soundtrack's variety.
- Character balancing is solid (weight 0.08): Players appreciate that characters are balanced, with none too strong or weak, ensuring fair gameplay. This is a positive gameplay aspect.
- Decent voice acting and art (weight 0.08): Voice acting and character art are considered decent, adding to the overall presentation. This is a minor positive point.

Common complaints:
- Game difficulty is extremely high (weight 0.5): Multiple clusters report the game is extremely difficult, often exceeding expectations. Normal mode feels like Lunatic in other games, and the difficulty spikes from stage 3 onward.
- Difficulty spikes sharply late game (weight 0.29): Players note sudden difficulty increases in stages 5 and 6, with instant-death patterns and frustrating gimmicks. These spikes make the game feel unfair and reduce enjoyment.
- Bullet patterns are chaotic and confusing (weight 0.29): Bullet patterns are described as strange, inexplicable, and cluttered, making them hard to read. This is compounded by high bullet density and overly busy attacks.
- Too much dialogue in story (weight 0.25): The game contains excessive dialogue, with long monologues before the final boss. This slows pacing and becomes annoying, as characters explain settings themselves.
- Character art is unappealing (weight 0.23): Character art is frequently criticized as badly drawn, off, or hard to look at. Some players find it abstract and not appealing, detracting from the overall experience.
- Attacks are unintuitive and unfair (weight 0.19): Some attacks are not telegraphed, making them straight-up bad ideas. Players encounter many unfair first-time deaths due to these unclear patterns.
- Artwork quality is generally poor (weight 0.13): The artwork overall is considered ugly or mediocre. This is a consistent complaint across multiple clusters, affecting visual presentation.
- Difficulty balancing is inconsistent (weight 0.13): Players feel the difficulty is not well balanced, with some parts overly hard and others easier. This creates a frustrating experience and detracts from gameplay fairness.
- Chinese translation is problematic (weight 0.13): The Chinese translation is described as bad, terrible, and inconsistent, harming the experience. Poor localization affects understanding and immersion.
- Soundtrack is forgettable (weight 0.09): Most of the soundtrack is unremarkable, with no memorable tracks. This makes the audio experience mediocre and less engaging.
- Controls feel awkward and sticky (weight 0.09): Controls are described as strange and sticky, impacting gameplay responsiveness. This makes movement and aiming less smooth, increasing frustration.
- Overall game experience is poor (weight 0.09): Players rate the overall experience as poor to average, citing combined issues in difficulty, art, and dialogue. This leads to a negative overall impression.
- Story is cliché and anticlimactic (weight 0.09): The story is considered cliché and anticlimactic, failing to deliver a satisfying narrative. This reduces motivation to continue through difficult stages.
- Bosses are excessively difficult (weight 0.09): Specific bosses, especially in stages 2 and 4, are singled out as extremely or insurmountably difficult. This creates frustration and may block progress.
- Spellcards are confusing and obtuse (weight 0.09): Some spells and spellcards are hard to grasp or too obtuse, adding to the overall difficulty. This makes it difficult for players to strategize effectively.
- Difficulty prevents clearing without continues (weight 0.08): Players report being unable to clear the game without using continues, even after clearing mainline games. This makes the game feel overly punishing and inaccessible.
- Visual overload in attacks (weight 0.08): Some attacks have too many elements to track, making them visually busy. This contributes to confusion and difficulty in reading the screen.

Gameplay feedback:
- Touhou bullet hell fangame (weight 0.51): Multiple reviews identify the game as a Touhou fangame and a bullet hell (danmaku) shooter. This establishes the core genre and franchise context.
- Multiple difficulty modes (weight 0.37): The game offers a wide range of difficulty settings, including Normal, Lunatic, Extra, Overdrive, and Easy, catering to various skill levels. This provides replayability and accessibility.
- Aspect shift replaces bombs (weight 0.33): The game introduces a unique Aspect Shift mechanic that replaces traditional bombs, altering the risk-reward balance. Unlike typical Touhou bombs, these do not provide long invincibility or high attack power.
- Complex bullet patterns (weight 0.23): Reviews emphasize intricate and creative bullet patterns as central to gameplay. This is a common characteristic of the genre and a key highlight.
- Scoring-based life system (weight 0.19): Extends are awarded based on scoring, encouraging aggressive play and chain-building. This adds depth and strategy beyond survival.
- Creative gimmicks and patterns (weight 0.18): The bullet patterns are described as creative and feature well-thought-out gimmicks, making the gameplay feel fresh and engaging. This contributes to the overall positive reception.
- Extra stage with Easy mode (weight 0.14): The Extra stage includes both a standard Extra mode and an 'Easy Extra' mode, making challenging content more approachable. This broadens the game's appeal to less skilled players.
- Multiple playable characters (weight 0.09): The game offers six playable characters, providing variety and replayability. Each may have different shot types or abilities, enhancing the player experience.
- Overdrive requires skill (weight 0.08): The OVERDRIVE difficulty mode demands significant skill and is aimed at advanced players. This provides an endgame challenge for veterans.
- Bullet cancel mechanic (weight 0.08): The B mechanic has a short bullet-cancel duration, adding a strategic layer to bomb usage. Players must time their actions carefully to maximize effectiveness.

Performance notes:
- Game performance is poor (weight 0.17): Multiple reports indicate lag, high latency, and heavy processing demands. The engine's high latency and the need for high-end hardware suggest significant performance issues.
- Crashes during spell cards (weight 0.06): A crash occurred specifically during a spell card, indicating a potential bug in certain gameplay scenarios. This can disrupt gameplay and reduce player enjoyment.
- Crashes with all effects enabled (weight 0.06): Enabling all graphical effects can cause the game to crash, possibly due to hardware limitations or optimization issues. Players with high-end systems may still encounter these problems.
- Loading issues cause crashes (weight 0.06): The game can crash or show a black screen due to loading issues, which may occur during transitions or when entering new areas. This can be tied to system resources or storage speed.
- Compatibility issues with latency patches (weight 0.05): The game has poor compatibility with latency-reducing patches, leading to either increased latency or graphical errors. This may frustrate players seeking to optimize performance.
- Missing Steam cloud saves (weight 0.05): The absence of Steam cloud saves means players cannot sync their progress across devices. This is a quality-of-life feature many players expect from modern titles.
- Limited to 60Hz refresh rate (weight 0.05): One player noted the game is capped at 60Hz, which may be a concern for those with high-refresh-rate monitors. This could affect the overall smoothness of gameplay.

Recommendations:
- Overall positive recommendation (weight 0.25): Many reviewers give a general positive recommendation, stating the game is worth playing or a must-try. This consensus indicates the game offers a satisfying experience for the right audience.
- Recommended for Touhou fans (weight 0.23): Multiple reviewers explicitly recommend this game to fans of the Touhou Project and bullet-hell shooters. It is seen as a challenging fangame that appeals to experienced players.
- High difficulty for newcomers (weight 0.23): The game is not recommended for average or less experienced players, as its difficulty can be discouraging. Players needing long invincibility frames or those weak at pattern memorization may struggle.
- Free game worth trying (weight 0.17): Several reviews highlight that the game is free, eliminating any risk in trying it. This makes it accessible despite its difficulty, with many suggesting players check it out.
- Challenge for veterans (weight 0.13): The game is aimed at veteran Touhou players seeking a harder challenge, and it is recommended for them. This reinforces the game's reputation as a tough but rewarding fangame.
- Not for bomb spammers (weight 0.12): The gameplay mechanics do not favor players who rely on bomb-spamming, as the invincibility from bombs is short. This is a specific niche point that differentiates the game from others in the genre.
- Play with easy mode (weight 0.1): Reviewers advise starting on Easy difficulty and gradually increasing, making the game more accessible. This approach allows players to learn patterns without being overwhelmed, and the game is recommended for those willing to start easy.
- Pattern memorization required (weight 0.09): Success in the game heavily relies on memorizing bullet patterns, which is a key factor in whether players will enjoy it. Those who dislike or are weak at memorization are advised to avoid it.
- Unfair difficulty issues (weight 0.09): Some reviewers note that the game has unfair or instant-death patterns, which can be frustrating. This is a significant drawback for players who dislike such mechanics.
- Not for novice players (weight 0.09): Novice players are advised to try official Touhou games first to avoid discouragement. This suggests the game is not a good entry point for new players.
- Not suitable for impatient (weight 0.09): The game requires patience and a willingness to accept repeated failures, making it unsuitable for those who get easily frustrated. This is a cautionary note for potential buyers.
- Not for general fans (weight 0.05): Some reviewers explicitly state the game is not recommended for general Touhou fans, only for those seeking a specific challenging experience. This suggests a narrow appeal within the fanbase.
- Enjoyable despite difficulty (weight 0.05): Some reviewers note that even players who are not skilled at the game can find it enjoyable. This suggests the game has merit beyond its challenge, possibly in its atmosphere or design.
- Unique game atmosphere (weight 0.05): The game is praised for being pretty and having its own unique atmosphere, which adds to its appeal. This makes it stand out among other Touhou fangames.
- Recommended for UFO fans (weight 0.05): Reviewers who found UFO too easy may enjoy this game's higher difficulty, suggesting a specific audience. This helps players judge if the game matches their skill preferences.
- Manual recommended (weight 0.04): One reviewer suggests reading the manual before playing, indicating the game may have complex mechanics that need explanation. This is a minor but useful tip for potential players.
- Effects off suggestion (weight 0.04): A reviewer suggests playing the game with effects off, possibly to reduce visual clutter or performance issues. This is a specific technical tip that might enhance the experience.
- Strongly not recommended (weight 0.04): A single reviewer strongly advises against playing the game, indicating a highly negative experience. This is an outlier but shows that the game may not appeal to everyone.
- Not worth time (weight 0.04): One reviewer feels the game is not worth the time investment, despite being free. This is a minority opinion but could influence players who are unsure.
- Play order suggestion (weight 0.04): One reviewer suggests a specific play order for the best experience, possibly involving other fangames. This is a niche piece of advice for those interested in the broader fangame scene.

Other player notes:
- Frequent comparisons to Touhou games (weight 0.36): Many reviewers compare this game to various Touhou titles, including mainline games and fangames, discussing difficulty, mechanics, and overall quality. These comparisons are common and shape player expectations.
- Game is free-to-play (weight 0.17): Multiple reviews highlight that the game is free, which is a significant positive factor for players. This accessibility likely lowers the barrier to entry and encourages more people to try it.
- Recognized as Touhou fangame (weight 0.16): Several reviews explicitly identify the game as a Touhou fan game, placing it within the broader Touhou community context. This recognition helps set expectations for gameplay style and content.
- Lengthy dialogue sequences noted (weight 0.16): Several reviews mention long dialogue or text sequences in the game. This is a common observation, with some players appreciating the option to skip them to save time.
- Compared to Subterranean Animism (weight 0.16): Reviewers specifically compare the game to Touhou 11: Subterranean Animism, particularly regarding its firepower-bomb system and low firepower return. This comparison indicates a specific gameplay mechanic that players notice.
- Good Chinese translation available (weight 0.13): Reviewers note that the game has a Chinese translation, which is praised for its quality. This improves accessibility for Chinese-speaking players and is a notable positive feature.
- Superior to specific titles (weight 0.12): Some reviewers explicitly state that this game is better than other Touhou titles, such as TH20 and Jin Shang Jing, often citing music, gameplay, or overall experience.
- Stage danmaku compared to other games (weight 0.11): Specific stage danmaku patterns are compared to those from other games, indicating that players find similarities in bullet patterns. This could be seen as both a reference and a critique.
- Team-developed fangame (weight 0.08): The game is developed by a team rather than an individual, and it is noted as the developer's first game. This background information may affect expectations for polish and content.
- Community attitude concerns (weight 0.08): There are mentions of elitist attitudes among some players and developers regarding difficulty, and some notable figures are selective in discussion. This suggests a potentially divisive community environment.
- Unique twist on Touhou mechanics (weight 0.05): The game is described as offering a unique gameplay experience that refreshes traditional Touhou mechanics. This is a positive differentiator that makes it stand out among fangames.
- Positive Steam rating (weight 0.05): The game holds an 82% positive rating on Steam, indicating generally favorable reception from players. This is a strong endorsement and suggests the game is well-received.
- Better compatibility than official works (weight 0.05): One reviewer notes that the game has better compatibility than many official works in the same genre, likely referring to system requirements and stability. This is a practical advantage for players.
- Low concurrent player peak (weight 0.05): A reviewer mentions that the game has a low concurrent player peak of 47, which may indicate limited popularity or audience size. This could affect community engagement and long-term support.
- Music style differs from ZUN's (weight 0.05): The music is noted for using fewer typical Touhou instruments, with no ZUNpets, and more harp and synthesizer. This creates a distinct audio identity that may appeal to some players.
- Art style is entry barrier (weight 0.05): One review mentions that the game's art style might be a barrier for entry, possibly due to niche or unconventional visuals. This could deter some players despite other strengths.
- High difficulty without backup modes (weight 0.05): The game is compared to Legacy of Lunatic Kingdom in terms of difficulty but lacks a Point Device mode, making it more challenging. This may appeal to hardcore players but deter casual ones.
- Designed for no-bomb players (weight 0.05): The game is noted as being designed for players who do not use bombs, which is an unusual design choice that may cater to a niche playstyle. This could be a positive for skilled players.
- Steam library bug affects playtime (weight 0.05): A Steam bug prevented the game from appearing in some players' libraries, leading to incorrect playtime records. This technical issue may impact reviews and community perception.
- No known Overdrive 1cc record (weight 0.05): As of the review time, there was no known Overdrive 1cc (one credit clear) posted, indicating the extreme difficulty of the game's highest challenge mode. This highlights the game's hardcore nature.

Emotions:
- Frustration (weight 0.23): The game's extreme difficulty, especially from stage 3 onward, with unfair and gimmicky bullet patterns, causes repeated deaths. The resource system, short deathbomb windows, and reliance on memorization without effective bombs add to the frustration. Technical issues like crashes and translation problems also compound the negative experience.
- Enjoyment (weight 0.12): Players find the game fun due to engaging gameplay, creative danmaku patterns, and a good soundtrack. The game offers a refreshing challenge and allows for self-improvement, with particular praise for the Extra stage and character banter. The overall experience is enjoyable despite its flaws, and being free adds to the appeal.
- Disappointment (weight 0.09): High difficulty and unbalanced mechanics hinder enjoyment despite creative patterns. The presentation, story, and translation do not meet expectations, and some mechanics like bombs without damage and short invincibility frames are underwhelming. The anticlimactic story and poor character balance contribute to the letdown.
- Admiration (weight 0.05): The game is well-crafted with impressive visuals, unique art style, and beautiful backgrounds. Stage 4 and the creativity in stages 5 and 6 are highly praised, along with the music and storytelling. The developer's effort and attention to detail are evident.
- Appreciation (weight 0.03): Players appreciate the well-made game with unique shots and bombs for each character, and the great roster and story options. The stage 6 and Extra boss themes are phenomenal, and the overall narrative and music are well received.
- Excitement (weight 0.03): The boss fights are explosive, especially the last three, with novel bullet patterns and appealing characters. Stage 5 is fun to play, and the game's novelty and overall quality generate excitement.
- Annoyance (weight 0.03): Long and quirky dialogue becomes a chore, with too much text to click through. The bomb indicator delay causes unfair deaths, and the lack of key rebinding and poor Chinese translation further annoy players.
- Frustrated (weight 0.02): The erratic difficulty curve and unfair surprise kills in later stages are frustrating. Losing firepower on hit is too punishing, and the extreme difficulty punishes any lapse in focus, making progress hard to achieve.
- Amusement (weight 0.02): The contrast between creative spellcards and unfair deaths, along with the stage 6 boss's unstable difficulty, provides amusement. The character art becoming more appealing over time also adds to the humorous perception.
- Impressed (weight 0.02): The geometric-style bullet patterns and grand presentation are impressive. The bullet design in certain stages stands out, and the reviewer considers the game better than TH20.
- Appreciative (weight 0.02): The music, especially the stage 6 tracks, is highly appreciated. The art, bullet patterns, and backgrounds are amazing, and the game successfully combines strengths of arcade and Touhou games.
- Anger (weight 0.02): Absurd spell card difficulty, loss of progress due to lack of cloud saves, and poor story and characterizations provoke anger. Power points falling too fast and being unrecoverable add to the frustration.
- Disgust (weight 0.02): The design feels mentally polluting, with poor translation and out-of-character portrayals. The elitist attitude of some players and developers also causes disgust.
- Love (weight 0.02): The game is loved for its character variety, music, and captivating bullet visuals. It is enjoyable and creative, making a strong positive impression.
- Amused (weight 0.01): The reviewer finds humor in the character action and the game's high difficulty, which adds a lighthearted element to the experience.
- Confused (weight 0.01): Low bullet visibility causes deaths without understanding the cause, and some spells are hard to comprehend, leading to confusion.
- Annoyed (weight 0.01): Long and tedious dialogue, especially in stage 6, is annoying. The excessive text that must be clicked through detracts from the gameplay.
- Amazement (weight 0.01): The creativity and high quality of the game, especially considering it is free, inspire amazement.
- Concern (weight 0.01): High difficulty and heavy processing requirements raise concerns about accessibility and performance.
- Joy (weight 0.01): The game is immensely loved, with passionate design and fantastic patterns, bringing joy to players.}