Info about Duelists of Eden:

Official game description:
Join the Discord (Link on the Right)
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About the Game
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Duelists of Eden is a card-grid-fighting game set after the events of One Step From Eden. Build your custom deck and battle online in real-time action! There are over 14 unique characters with strengths and weaknesses to encourage creative spell combinations and synergies. Will you combo slashes, fire, or even use bombs to eliminate your competition?  
Deckbuilding
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Fight in a mix of strategy and real-time action! Create your own unique combination of spells to take down the competition.  
Save and edit an unlimited amount of decks in the editor!
Dynamic cardtridge and combo system
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Create combos on the fly, adapting the scenario and what spells you and your opponent have.
Tutorial and training mode
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Learn the ropes in the tutorial mode and deep dive into the mechanics via training mode.  
Training mode includes hitboxes, character states, quick deck edits, speed modifiers, and more!
Custom rollback netcode
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The game was completely rebuilt to support custom rollback netcode, for the smoothest experience possible.
Replay mode
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Review your matches in replay mode!  
Local multiplayer may require a controller.

Release date: Mar 7, 2024

Categories: Deckbuilding, Fighting Game, Competitive Multiplayer, Real-time Combat, Card-based Gameplay, Grid-based Gameplay, PvP, Pixel Art Style

Feature scans:
- Wiki: score 50; verdict: TIER 3: THE STUDENT; summary: The feedback centers on the game requiring external wiki consultation to learn competitive information and understand character mechanics and theorycrafting. There is no evidence of resource farming, drop-rate, loot-table, inventory-management, crafting/selling, or navigation/bug complaints. Under the strict scoring hierarchy, the primary barrier is instructional data, so the audit falls into Tier 3: The Student.
- Proton/Linux: score 10; verdict: Works Well; summary: The available feedback indicates that the game runs successfully on SteamOS under default graphics settings. Official Steam Deck compatibility is rated Playable rather than Verified, but no Linux-specific launch failures, Proton tweaks, anti-cheat/DRM blockers, or severe graphical issues are reported. Overall Linux/Proton friction appears very low.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $9.99
  - Reasoning: The price-related reviews consistently describe the current base price as very low, cheap, and worth it. One reviewer explicitly cites a $5 price tag, while others call the price spectacularly low relative to the content and effort or still cheap even when not on sale. No review complains that the base game costs too much; the negative comments focus on community management rather than price. This supports a fair base-game range starting near the observed $5 anchor and extending modestly higher, to about $10, which remains reasonable for an indie online fighting game with rollback netcode and unlockable cosmetics.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The three short reports all describe target-game play around one hour: one reviewer's first hour, another who played for one hour, and a third who was already experimenting within less than an hour. This supports a sessionLength estimate of about 1 hour. No evidence provides a completion time, story completion time, or a reliable endgame duration for Duelists of Eden; the 2000-hour reference is to an opponent, not the reviewer's endgame, so it is not used.
- Time-to-fun:
  - Summary: Duelist of Eden is immediately fun for players who enjoy competitive multiplayer deck-building fighting, with addictive combos and smooth netplay. The main frictions are a high learning curve, a slim tutorial, and a sparse online population that makes playing without friends or active hours less enjoyable.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: High learning curve, especially without prior One Step From Eden experience; Tutorial is passable but slim on important details; Sparse online population and few active players; Limited single-player or story focus; PvP is central; Less enjoyable for players who dislike multiplayer or fighting-game style; Gauntlet or boss-rush mode is less fun without other players
  - Unlock drivers: Easy-to-learn and intuitive mechanics; Playing with friends; Smooth netplay and rollback networking; Training tools, replays, and bot practice; Discord Rush Hours for finding games; Understanding systems makes the competitive experience more rewarding
  - Conditions: Interest in competitive multiplayer fighting and deck-building; Having friends or an active online population to play with; Prior One Step From Eden experience reduces the learning curve; Expecting story, exploration, or roguelike progression may reduce enjoyment; Training tools and Discord Rush Hours improve multiplayer access; Casual players may accept the slim tutorial, while detail-focused players may not; Focus on competitive battles and mechanical mastery; PvP availability is important; without it the game is closer to a boss-rush mode
- Player Archetypes:
  - Competitive Fighting-Game Grinder (buy)
    - Motivation: Climbing the ranked ladder and mastering a unique grid-based competitive fighter.
    - Playstyle: Grinds ranked and custom lobbies, tunes decks, and studies matchups and mechanics to compete against the best.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: competitive player
    - Reference games: One Step From Eden; Mega Man Battle Network
  - Battle Network / OSFE Nostalgia Veteran (buy)
    - Motivation: Continue the Mega Man Battle Network and One Step From Eden real-time card-battle experience in a dedicated online PvP form.
    - Playstyle: Draws on franchise know-how, builds decks with familiar spells, and duels online against other experienced players.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: OSFE fan; MMBN PvP fan
    - Reference games: Mega Man Battle Network; One Step From Eden
  - Curious Casual Newcomer (buy)
    - Motivation: Enjoy a novel, affordable fighter with a low barrier to entry.
    - Playstyle: Plays casually, often against bots or offline, and dabbles lightly in online matches.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual player
    - Reference games: One Step From Eden; Mega Man Battle Network
  - Single-Player and Offline Seeker (sale)
    - Motivation: Wants solo, offline, or single-player roguelike content rather than pure competitive PvP.
    - Playstyle: Plays Gauntlet mode and offline or local matches, and wishes for a story-driven campaign.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: One Step From Eden


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly fun and balanced game (weight 0.55): Many reviewers describe the game as incredibly fun, unique, and balanced, emphasizing the overall enjoyment.
- Deep deckbuilding strategy (weight 0.48): Players can create many decks around specific tactics and customize builds to fit their playstyle, leading to creative and unique strategies.
- Smooth rollback netcode (weight 0.32): Online competition is central, supported by custom rollback netcode that ensures smooth netplay and multiplayer experiences.
- Unique fighting game (weight 0.31): Many consider it one of the most fun and unique fighting games, standing out among others in a good way.
- Great sequel or predecessor (weight 0.3): Reviewers note that the game is very good and as enjoyable as its predecessor, making it a worthy successor.
- Dynamic grid-based combat (weight 0.27): Combat is fast-paced and grid-based, where movement and positioning matter during every battle, making it engaging.
- Diverse character roster (weight 0.27): The game features a diverse roster of characters, with many different and cool characters to choose from.
- Unique Battle Network style (weight 0.13): The game is often compared to Battle Network but with its own charms, providing a fun and competitive experience.
- Fun with friends (weight 0.13): The game is incredibly fun when played with friends and is a great game to play often together.
- Amazing music (weight 0.13): The music is frequently praised as great and even god-tier, enhancing the overall experience.
- Supportive community (weight 0.13): The community is amazing, friendly, knowledgeable, supportive, positive, and kind, enhancing the multiplayer experience.
- Cute pixel art (weight 0.13): The pixel art style is cute and detailed, with characters that are visually appealing.
- Unlockable cosmetics (weight 0.12): All cosmetics can be unlocked simply by playing matches in-game, which players appreciate.

Common complaints:
- Severe Player Count Shortage (weight 0.99): The game suffers from an extremely low player base, with peak online counts around 10-200 players worldwide, making matchmaking nearly impossible and often requiring Discord to find opponents. Many reviews mention waiting long times or being unable to find matches at all, especially in regions like Europe and Brazil.
- Steep Learning Curve (weight 0.81): The game has a very high skill floor and ceiling, requiring players to track many elements simultaneously such as cards, mana, positioning, and enemy actions. This overwhelming complexity leads to low retention and makes it difficult for newcomers to enjoy.
- UI and Controller Issues (weight 0.62): The user interface is difficult to navigate, not optimized for controllers, and lacks intuitive deck editing. Steam Deck users face additional problems like inaccessible functionality, small text, and incorrect prompts.
- Connection and Lag Issues (weight 0.57): Frequent connection problems, unstable connections, server errors, and high ping lead to disconnects, lag, and an unplayable online experience. Rollback netcode is criticized as broken, with teleporting and input delay even at moderate ping levels.
- Toxic Community and Developer Inaction (weight 0.45): The community is described as toxic, with a top player harassing others and the lead developer refusing to intervene. This has created a stale and tense environment, driving players away and making the game unplayable for some.
- High Latency and Ping Problems (weight 0.43): Matches are often plagued by high ping and latency, leading to disconnects, draws, and an unplayable experience. The game auto-terminates matches if ping exceeds 150, and rollback netcode fails to compensate adequately.
- Game Overwhelming and Stressful (weight 0.41): Many find the game too chaotic and stressful, with too many elements to track and a high information density. The need to dodge and attack simultaneously is mentally confusing, and some players feel it's more of a luck test than a fight.
- Inadequate Tutorial (weight 0.37): The tutorial is minimal and fails to explain important mechanics like dodging to remove status effects or positioning to negate poison. Players are left to figure out the game through external resources, which contributes to the steep learning curve.
- Lack of Single-Player Content (weight 0.34): The game is primarily online-focused with no substantial single-player campaign or offline modes beyond basic multiplayer and a gauntlet mode. This leaves little to do when the online population is low, and some reviewers note the absence of a proper single-player experience.
- Matchmaking Mechanism Flawed (weight 0.29): Matchmaking is tied to the Steam download server and often fails to synchronize players, making it hard to find matches even when players are online. This is compounded by the low population and leads to repetitive matches against the same opponents.
- Long Queue Times (weight 0.28): Players report excessively long queue times for both ranked and unranked matches, often waiting 10-40 minutes without finding a game. This issue is exacerbated by the low population and is a major frustration for those trying to play online.
- Lack of Post-Launch Content (weight 0.24): The game lacks enough new content compared to the demo, with few changes, limited music tracks, and level rewards ending early. Players feel it needs more balance patches and content to stay fresh.
- Meta and Balance Concerns (weight 0.21): Players worry about meta convergence, where everyone uses the same optimal decks and characters, leading to shallow balancing. Broken builds and lack of unique character cards contribute to this issue.
- Steam Deck Compatibility Problems (weight 0.21): On Steam Deck, some functionality is inaccessible with the default controller configuration, text entry requires manually opening the virtual keyboard, interface text is small, and prompts show incorrect icons.
- Visual and Audio Assets Lacking (weight 0.2): Some reviewers criticize the game for not having high-definition anime sprites, reusing assets from previous games, and having only a few new music tracks. The visual presentation is seen as lacking, especially for a sequel.
- High Skill Ceiling Isolates Casual Players (weight 0.18): The game's high skill ceiling and competitive nature isolate casual players, leading to a lack of casual audience similar to other fighting games. This contributes to low player retention and a shrinking community.
- Difficulty Finding Public Lobbies (weight 0.17): Public lobbies are rarely open, and finding a public game is described as taking forever or being impossible. This forces players to rely on Discord or friends to play.
- Slow and Unresponsive Gameplay (weight 0.16): Some reviewers describe the game as playing like moving in oil, with everything being slow and sluggish. This, combined with the chaos on screen, makes it hard to use defensive options like shield and dodge.
- Community Absence in Regions (weight 0.12): The Brazilian community is not present in matchmaking, and European players also struggle to find matches. This regional disparity makes the game even less playable for players outside major population centers.
- No Chinese Language Support (weight 0.06): The game currently does not have Chinese language support, which limits accessibility for Chinese-speaking players. This is a notable omission for a global release.

Gameplay feedback:
- PvP-focused online multiplayer (weight 0.61): The game is primarily a PvP experience with online matchmaking and multiplayer support. Some note matchmaking can be sparse.
- Fighting game with deckbuilding (weight 0.52): The game uniquely combines fighting-game combat with deck-building mechanics. Many players highlight this hybrid as the core appeal.
- Deck construction and customization (weight 0.31): Players can build custom decks, allowing multiple playstyles per character. This adds strategic depth and replayability.
- Rollback netcode for online play (weight 0.27): The game features rollback netcode, including in ranked mode. This provides smoother online matches.
- Inspired by Mega Man Battle Network (weight 0.22): The game draws heavy inspiration from Mega Man Battle Network and One Step from Eden. Fans of those titles will find similar gameplay.
- High skill ceiling (weight 0.13): The game offers a high skill ceiling, rewarding mastery and competitive play. This appeals to players seeking depth.
- Short matches, easy to return (weight 0.12): Matches are short, allowing players to jump in and out easily. This makes the game accessible for quick sessions.
- Online and offline multiplayer only (weight 0.12): The game supports only online and offline multiplayer, with no single-player campaign. This focus may limit solo play.
- In-game currency for skins (weight 0.12): Skins and palette changes are unlocked using in-game currency earned by playing. This provides cosmetic progression.

Performance notes:
- Severe online connectivity issues (weight 0.24): Players frequently encounter disconnects, server errors, and unstable connections that disrupt online play. These problems appear across multiple clusters and significantly impact the overall experience.
- Poor rollback netcode implementation (weight 0.14): Rollback netcode performs badly above 80 ping, causing teleporting and input delay, and the number of rollback frames fluctuates inconsistently. This undermines the core online fighting experience.
- Ping-based match termination (weight 0.08): Matches are automatically terminated when ping exceeds 150, which frustrates players with less stable connections. This mechanic can abruptly end games without warning.
- Lightweight and accessible performance (weight 0.07): The game's relatively lightweight presentation means it does not demand powerful PC hardware, allowing more players to run it smoothly. This is a positive aspect noted by some users.
- Lag-free local versus mode (weight 0.06): Local versus play offers zero latency and no lag, providing a smooth offline experience. This contrasts sharply with the online issues reported elsewhere.

Recommendations:
- Strongly Recommended for Fans (weight 0.51): Many reviews explicitly recommend the game to fans of One Step From Eden, Megaman Battle Network, fighting games, or card games. The consensus is that it appeals to these specific audiences.
- Must Play With Friends (weight 0.39): A common recommendation is to play with friends, as the game is best experienced in local versus or with a companion. Playing solo may be less enjoyable due to lack of players or bots.
- Try One Step From Eden First (weight 0.31): Several reviews suggest playing the predecessor, One Step From Eden, before this game. It is often described as having more single-player content and a different focus.
- Recommended for Fighting Game Fans (weight 0.3): Reviewers specifically recommend the game to those who enjoy fighting games, describing it as a unique blend of fighting and card mechanics.
- Megaman Battle Network Fans Rejoice (weight 0.3): Fans of Megaman Battle Network are frequently recommended this game, especially for its PvP content. It is described as the best MMBN-like game available.
- Positive but Niche Appeal (weight 0.29): The game is seen as niche and may not warrant a huge time investment, but it has a dedicated audience that would love it. Many hope it gains more recognition.
- Lack of Players and Single-Player (weight 0.27): Criticisms include a small player base and insufficient single-player content. Some recommend the predecessor for a better single-player experience.
- Low Price Encourages Trial (weight 0.26): The low cost makes it easy to try the game for an hour and refund if not enjoyed. Reviewers suggest using the training room or playing with friends to test characters.
- Discord Required for Matchmaking (weight 0.23): Many reviewers note that finding quality matches requires joining the Discord server. Some cannot recommend the game unless you are willing to use Discord frequently.
- Competitive Scene Needs Growth (weight 0.17): Competitive players see the game as an untapped diamond that needs a larger community to thrive. More players would make ranking up easier.
- Casual and Beginner Friendly (weight 0.17): The game is recommended for casual play with friends and for beginners, with suggestions to start with specific characters. It can be enjoyed without deep fighting game knowledge.
- Support the Developer (weight 0.12): A few reviews encourage buying the game to support the developer and help it grow. They believe the game deserves more attention.
- Controller and Key Layout Advice (weight 0.11): Some reviewers suggest using a controller or changing the key layout for better experience. Waiting for a guide is also advised by some.
- Everything Desired in a Game (weight 0.06): One reviewer states this is everything they want out of a game. Such high praise indicates strong personal satisfaction.
- Not Worth Your Time (weight 0.06): A minority opinion says the game is not worth your time, especially if you dislike using Discord. This contrasts with the overall positive sentiment.
- Chinese Language Support (weight 0.06): One reviewer hopes more players will join after Chinese language support is added. This suggests localization could boost the player base.
- Play Selicy in Duelists (weight 0.05): One review specifically recommends playing the character Selicy in Duelists of Eden. This is a niche character recommendation.

Other player notes:
- Similar to One Step From Eden (weight 0.97): Many reviews compare the game to One Step From Eden, noting similarities in gameplay and positioning it as a competitive PvP adaptation. Fans of the original are likely to enjoy this game.
- Cheap price point (weight 0.55): Multiple reviewers highlight the game's low price, around $5, making it an affordable purchase. The low cost lowers the barrier to entry and is frequently cited as a positive aspect.
- Similar to Mega Man Battle Network (weight 0.5): Reviewers often compare the game to Mega Man Battle Network, describing it as a fast-paced combat game with deck-building elements. It is considered the best MMBN-like game available.
- Active Discord community (weight 0.5): There are dedicated Discord servers (EU, Community, Japanese) where players arrange matches and share strategies. The community is supportive and keeps the game alive.
- Small player base (weight 0.31): The game has a very low player population, with peak online counts around one to two hundred. This makes finding matches difficult at times.
- Developer responsive to feedback (weight 0.3): The developer, Thomas Moon Kang, listens to the community and provides timely hot-fixes. Community suggestions even influence palette swaps.
- Miscellaneous features (weight 0.23): Other features include a tutorial, Gauntlet mode, guest characters, and a Mizuumi Wiki for competitive info. Some offline features are hidden.
- Rollback netcode and lobbies (weight 0.22): The game includes rollback netcode, lobbies, and other online features ready at launch. A tournament organizer noted these as rare.
- Competitive PvP focus (weight 0.18): The game emphasizes competitive battles and mechanical mastery over a story-driven campaign. It is strictly a PvP game with no story mode.
- Deck-building fighting game (weight 0.17): The game blends deck-building with real-time fighting game mechanics, treating decks as part of a player's fighting style. This mixture feels distinct from traditional fighting games and deck builders.
- Learning curve for newcomers (weight 0.13): Players who haven't played One Step From Eden may face a learning curve, as the game builds on that foundation. Playing the original first is often recommended.
- No microtransactions (weight 0.13): All characters, card options, outfits, and palettes are unlockable through gameplay. There are no microtransactions.
- Assets reused from predecessor (weight 0.12): Many assets are taken from One Step From Eden, and the game has few changes from its demo. This may disappoint players expecting more new content.
- Need for more content and patches (weight 0.12): The game requires balance patches and additional content to maintain freshness over time. Suggestions include expanding arcade mode or going free-to-play.
- Currency for cosmetics (weight 0.12): A currency system allows players to purchase cosmetic items like colors, skins, and banners. Banners can use character graphics from the previous title.
- Steam Deck playable (weight 0.12): The game is officially categorized as Playable on Steam Deck, and it runs successfully on SteamOS with default graphics settings.
- Comparisons to other games (weight 0.12): Reviewers compare the game to Guilty Gear, chess, Hearthstone, Pyre, and Hades, highlighting its unique blend of genres.
- Modding support (weight 0.07): The game supports modding, allowing for community-created content and customization.
- Short matches (weight 0.07): Matches are short, which can make for quick and engaging gameplay sessions.
- Ranked system with high competition (weight 0.07): The ranked system can be difficult to climb due to high competition. This may appeal to players seeking a challenge.

Emotions:
- Frustration (weight 0.15): Players are frustrated by a very low online population that makes matchmaking slow or impossible, often requiring long waits of 10–40 minutes or playing only with friends. Poor netcode, including rollback issues and high-latency lag, causes disconnections, teleporting, and unplayable matches. Additional annoyances include broken builds limiting deck diversity, an unintuitive UI, and a steep learning curve with hitbox inconsistencies.
- Disappointment (weight 0.13): The main source of disappointment is the small player base, which makes finding online matches difficult or impossible, especially in regions like Europe, and the lack of a single-player mode. Matchmaking often fails or terminates matches due to high ping, and even when games are found, progress is slow. Players also note shallow balancing, a tutorial that misses key mechanics, and gameplay changes that diverge from expectations.
- Satisfaction (weight 0.1): Satisfaction comes from mastering the game's mechanics, including deckbuilding that feels like creating a custom fighting-game moveset, and countering opponents in close matches. The fast game speed, quick matches, and freedom to build decks without grind contribute to a fulfilling experience. Players enjoy discovering synergies, learning from losses, and piloting decks optimally.
- Fun (weight 0.09): Players find the game fun due to its unique and balanced gameplay, dynamic combat, and fast-paced short matches. The combination of card game and fighting game elements, along with competitive battle network style, makes it enjoyable and polished. Playing with friends and the addicting combos add to the fun.
- Enthusiasm (weight 0.08): Enthusiasm is driven by the game's tight gameplay, creative deckbuilding, and a high skill ceiling reminiscent of Mega Man Battle Network. The active community, developer responsiveness, and regular updates keep players hooked. Many consider it a favorite multiplayer game and are excited about its flexibility and addictive nature.
- Excitement (weight 0.06): Excitement stems from the game's potential as an esport, its innovative evolution of the Mega Man Battle Network formula, and near-infinite combo possibilities. Players are thrilled by the fresh concepts, character designs, and the anticipation of trying different builds and strategies. Even when they are not skilled, they find the game awesome and peak.
- Enjoyment (weight 0.06): Enjoyment comes from the fun spell-fighting gameplay, deckbuilding, and customization options like outfits and colors. The game works well as a casual party game with friends, and its similarities to the original with added balancing make it great for long-term play. The music and online multiplayer further enhance the experience.
- Appreciation (weight 0.04): Players appreciate the game for realizing the full potential of its concept, offering a unique fighting and deckbuilding experience. The inclusion of rollback netcode, lobbies, and other competitive features at launch, along with a low price, makes it feature-complete and accessible. The tutorial, card library, and modding community are also praised.
- Admiration (weight 0.03): Admiration is felt for the developer's care and attention to detail, including new character sprites, unique weapons, and an updated combat system for PvP. The excellent combination of the original's action with a competitive format results in a gem with perfect idea and execution. Specific characters like Selicy are also admired.
- Love (weight 0.03): Love for the game is expressed through appreciation of the deck system, characters, and the first game. Players fell in love despite not being roguelite fans, and some consider it the greatest game ever played. The depth and charm of the game evoke strong affection.
- Hope (weight 0.03): Hope is centered on the game's growth and success, with players wishing for a larger online presence and additional language support like Chinese. They hope the polished PvP experience gains huge success and more players join. The desire for the game to thrive is a common sentiment.
- Concern (weight 0.02): Concern arises from the possibility that the game may not last due to complexity and broken builds, which could deter new players. The minimal tutorial may make first-time players struggle, and the game might not be friendly to fightstick users. These factors could hinder long-term viability.
- Annoyance (weight 0.02): Annoyance is caused by WiFi lag spikes that lead to shield breaks and losing half HP in seconds, as well as an awkward UI for finding things and editing decks. A bug where the profile stops accepting input after rewards also frustrates players. These technical and design issues detract from the experience.
- Joy (weight 0.02): Joy comes from the fun competitive experience with quick matches and diverse deck customization. Spectating is a joy, and the game remains enjoyable even when busy. The overall positive gameplay loop brings happiness.
- Overwhelm (weight 0.01): Overwhelm is felt due to the many things to keep track of, making it hard to understand how to improve. The need to dodge and attack simultaneously causes mental confusion. The complexity can be daunting for some players.
- Sadness (weight 0.01): Sadness stems from the low online player count and matchmaking issues that prevent proper play. The game hasn't blown up in player count as hoped. This lack of activity is disheartening.
- Gratitude (weight 0.01): Gratitude is expressed for the developer delivering the requested online PvP feature and making all cosmetics unlockable through gameplay. Players also appreciate the low price point and the developer's community engagement. These actions foster thankfulness.
- Relief (weight 0.01): Relief is experienced because the game, while complex at first, becomes natural after practice. The initial difficulty gives way to comfort as players learn the mechanics. This progression alleviates early concerns.
- Bitterness (weight 0.01): Bitterness arises from a toxic community that is enabled by the developer, making the game unplayable. The lack of action against harassment fosters resentment. This negative environment spoils the experience.
- Amazement (weight 0.01): Amazement is felt because the game offers a versus mode with ranked matches, many characters, new sprites, and deck gameplay differences for a low price. The value and depth exceed expectations. This surprising quality impresses players.}