Info about Eiyuden Chronicle: Hundred Heroes:

Official game description:
CRIME BOSS
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REVIEWS AND ACCOLADES
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Digital Deluxe Edition
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Get the most out of your adventure with the Digital Deluxe Edition, which includes the following content:  
• Eiyuden Chronicle: Hundred Heroes full game  
• 1x Easy Journey Pack: (6x Healing Herb, 4x Healing Incense, 2x Revive Medicine. 3x Runeshard of Return, 1x Gold Coin)  
• 1x Headquarters Custom Object  
• Season Pass: \[3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)\]  
• Digital Mini Artbook  
• Digital Soundtrack  
Join the community on Discord
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About the Game
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Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.  
By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.  
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.  
Now, the Empire is scouring the continent for an artifact that will expand their power even further.  
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.  
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.  
**Eiyuden Chronicle: Hundred Heroes** became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

Release date: 23 Apr, 2024

Categories: RPG, Turn-based Combat, Character Collection, Base Building, Mini-game Collection, Character Customization, Strategic Combat, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent JRPG experience overall (weight 0.96): The game delivers a compelling JRPG experience with a well-crafted story, engaging gameplay, and impressive art style. Many reviewers highlight its nostalgic feel, comparing it favorably to classics like Suikoden, praising its blend of modern and retro elements.
- Large, diverse cast of characters (weight 0.34): The game features a large and diverse cast of characters, each with unique personalities and voice acting. Reviewers appreciate the depth this adds to the gameplay and story, making character recruitment a major highlight.
- Fun base-building, recruitment mechanics (weight 0.16): The game features enjoyable base-building and character recruitment mechanics. These systems provide a rewarding gameplay loop, allowing players to develop their base and create diverse teams.
- Great graphics and music (weight 0.13): The game boasts high-quality graphics and a superb soundtrack that enhances the overall atmosphere. Reviewers consistently praise the visuals and music for their contribution to an immersive experience.
- Enjoyable and engaging story (weight 0.12): The game features an enjoyable story, even if somewhat predictable. The characters are likable, and the writing is well-executed, making it easy to become emotionally invested in the narrative.
- Evokes nostalgic feelings (weight 0.06): The game evokes a sense of nostalgia, reminiscent of classic JRPGs. While this is a positive sentiment, it lacks specific details about gameplay mechanics or features.
- Unique and humorous theater minigame (weight 0.05): The theater minigame is a unique and humorous addition, featuring fully voiced characters in various roles. This element provides entertainment and showcases the game's extensive voice acting.
- Free team composition, customization (weight 0.05): The game allows for free team composition, giving players the freedom to experiment with different party builds. This adds depth to the combat system and enhances the overall gameplay experience.
- Customizable rune skill system (weight 0.04): The game features a rune system that allows for character customization and the use of various skills and spells. This system adds depth to the gameplay and allows players to tailor their characters to their preferred playstyle.
- Good voice acting (weight 0.03): The game features good voice acting, with reviewers appreciating the variety of accents and the overall quality of the performances. While positive, this point lacks specific examples or details.

Common complaints:
- Pacing slow, travel tedious (weight 0.95): The game suffers from pacing issues due to slow movement speed, unskippable cutscenes and animations, and frequent interruptions. Fast travel is often unlocked late, leading to tedious backtracking. The save system is also inconvenient, with limited save points and inconsistent autosaving, which can result in lost progress.
- Combat unbalanced and lacks depth (weight 0.58): Combat balance is flawed, with enemies dealing excessive damage while player damage output is low. Magic is often weak and inefficient due to high MP costs, making physical attacks more effective. The row-based combat system is undermined by enemies targeting back-row characters, and the game lacks strategic depth, often devolving into basic attack spam.
- Character roster unbalanced and generic (weight 0.57): The game features a large roster of over 100 recruitable characters, but many are underpowered, generic, or useless due to poor stat scaling, limited skillsets, or lack of unique abilities. This imbalance diminishes the value of weaker characters and restricts strategic party composition, leading players to rely on a small subset of viable units. Some reviewers express strong dislike for certain characters.
- Story generic and uninspired (weight 0.4): The story is often described as generic, predictable, and lacking emotional depth or originality. Villains lack compelling motivations, and the plot relies on clichés. Many reviewers compare the game unfavorably to Suikoden, noting its less mature themes and weaker narrative.
- Frequent, disruptive random encounters (weight 0.31): The game features random encounters that are frequent and disruptive, making exploration tedious. Dungeons are often linear and lack engaging puzzles or meaningful rewards. The high encounter rate and maze-like dungeons contribute to a frustrating experience.
- Mini-games tedious and poorly designed (weight 0.28): The game includes numerous mini-games, many of which are poorly designed, tedious, and rely on button mashing or RNG. These mini-games often feel like chores and are sometimes required for character recruitment or progression, detracting from the core gameplay experience. The cooking mini-game is a frequent point of criticism.
- Poor English translation/localization (weight 0.14): The game suffers from a poor English translation, with inaccuracies, awkward phrasing, and localization choices that alter character personalities. Some reviewers note the inclusion of cringe-worthy jokes and pop culture references that feel out of place. This negatively impacts the story and character development.
- Poor and outdated user interface (weight 0.12): The user interface (UI) is poorly designed, clunky, and outdated, making it difficult to navigate menus and manage items. Slow menu transitions and a lack of quality-of-life features contribute to a frustrating user experience. The UI is often compared unfavorably to modern standards.
- Limited inventory, poor item drops (weight 0.1): The game has limited inventory space, leading to frequent item discarding and backtracking. Item drop rates are low, and obtaining rare items from shops requires excessive waiting and refreshing. The magic system is also criticized for high MP costs and weak recovery items.
- Rune system uninspired and limited (weight 0.09): The rune system is uninspired and generic, with limited customization options and restrictions on rune attachments. Many spells and abilities are worthless, and the effectiveness of MP consumption for runes seems disproportionate. The game lacks unique or special qualities in its rune system.
- Army battles pointless and scripted (weight 0.09): Army battles are often described as pointless, scripted, and lacking tactical depth. These battles feel more like interactive cutscenes than engaging gameplay, with limited player control and unclear instructions. The war system is also criticized for being slow and not fun.
- Game simple and formulaic (weight 0.07): The game is described as simple and somewhat "manneristic", following a formula rather than forging a new path. The story is alright but not deep or adult, and lacks decision-making. The music, while high quality, doesn't always fit the game's vibe, lacking memorable or outstanding qualities.

Gameplay feedback:
- Classic, strategic turn-based combat (weight 0.2): The game features classic turn-based combat with a 6-person party, reminiscent of older JRPGs like Suikoden and Final Fantasy.  Strategic team composition and character synergies are encouraged, though some find the combat uninteresting and rely on auto-battle.  The game balances difficulty, but lacks depth.
- Abundance of varying mini-games (weight 0.08): The game is filled with mini-games, including fishing, cooking, card battles, and Beyblade-like activities, many of which are tied to character recruitment. While abundant, some reviewers find the mini-game designs lacking and unengaging, with some relying on button mashing.
- City and base-building mechanics (weight 0.06): The game incorporates city and base-building mechanics, allowing players to gather resources, choose upgrades, and unlock quality-of-life features.  This provides a sense of progression and activities between main objectives, though some find it restricted by character recruitment.
- Limited character customization, imbalance (weight 0.05): Character customization is possible with gear and runes, but rune configuration can be inflexible, limiting build diversity. Some characters are significantly stronger than others, leading to imbalance.
- Theater mini-game, character interactions (weight 0.04): The game includes a theater mini-game where players can cast characters in plays, earning rewards based on acting quality.  Friendship events and character interactions highlight individual personalities, but the narrative flow can be disrupted by the triple protagonist setup.
- Magic is underpowered, costly (weight 0.04): Magic is underpowered, especially early game, due to high MP costs and limited MP recovery items. Special abilities and skills are often more effective, making magic primarily useful for healing and buffs.
- Simplified strategic war battles (weight 0.03): The game features a strategic RPG mode involving war battles, where players command units on a grid map. However, the strategic depth is limited, with battles often feeling like easily won event scenarios with little player involvement.
- Character progression and equipment (weight 0.03): Characters retain signature weapons that are upgraded, not replaced. Characters not in the active party do not gain experience, requiring active rotation. Save points and inns are the only save locations.
- Duels lack strategic depth (weight 0.03): Duels are visually impressive but lack strategic depth, often feeling like interactive cutscenes with a rock-paper-scissors mechanic. The system is poorly designed and not enjoyable.
- Card battle mini-game (weight 0.03): The game includes a card battle mini-game with strategic depth, requiring deck building and dueling against heroes. While fun, it can become too easy after understanding the mechanics.
- Fast travel and save system (weight 0.02): Fast travel is available after a few hours, but involves repetitive character dialogue. The game uses a save point system with infrequent auto-saves.
- Beigoma mini-game mechanics (weight 0.02): The Beigoma (spinning top) mini-game involves button mashing and collecting better tops, with the outcome largely determined by stats. Some find it amusing, while others find the mechanics frustrating.

Performance notes:
- Numerous crashes and progression bugs (weight 0.11): The game suffers from a multitude of technical issues, including game crashes, freezes during cutscenes and battles, and progression-halting bugs. Some issues are platform-specific, while others affect multiple platforms. Frequent saving is recommended to mitigate potential progress loss.
- Poor optimization causes lag (weight 0.08): Many reviewers report poor optimization, leading to lag and stuttering even on high-end hardware. This suggests that the game's engine may be inefficient, causing performance issues regardless of the player's system specifications.
- Audio glitches and desynchronization (weight 0.06): Some reviewers have experienced audio glitches, including missing sound effects, inconsistent volume levels, and desynchronized audio during key moments. These issues detract from the overall immersion and can ruin climactic scenes.
- Control input and gamepad issues (weight 0.06): Some reviewers have reported control issues, including unresponsive inputs and specific gamepad compatibility problems. These issues can affect player movement and menu navigation, leading to frustration.
- Generally stable performance on PC (weight 0.05): Many reviewers report that the game runs well, especially on PC and Steam Deck, with stable performance and fast loading times. Some reviewers experienced no technical issues at all.
- Mixed opinions on graphics quality (weight 0.02): Reviewers have mixed opinions on the game's graphics, with some praising the art style and others criticizing the character animations and excessive background blur. The graphics are comparable to older generation games.
- High performance requirements/overheating (weight 0.01): The game's high performance requirements can cause computers, especially laptops, to overheat and produce excessive fan noise. This suggests that the game may not be well-optimized for all hardware configurations.
- Character recruitment bug (weight 0.01): A bug prevents recruiting certain characters, potentially locking players out of some endings. This issue can significantly impact the player's ability to experience the full scope of the game's content and narrative.
- Lacking day/night cycle transitions (weight 0): The game's day/night cycle and weather transitions are lacking, with abrupt transitions that disrupt immersion. The world map is always sunny, which can make the game world feel less dynamic and engaging.

Recommendations:
- Compared to Suikoden series (weight 0.85): Many reviews compare the game to the Suikoden series, with some recommending it to fans of those games while others suggest sticking with the originals or waiting for remasters. Some reviewers feel it captures the spirit of Suikoden, while others find it falls short or is too derivative. Some suggest playing Suikoden first to appreciate this game more.
- Recommend purchasing on sale (weight 0.64): Many reviewers suggest purchasing the game on sale or through a bundle due to perceived flaws or a lack of content. Some find it worth the full price, but a significant number recommend waiting for a discount. This suggests that the game's value proposition is a point of contention among players.
- Mixed overall reception (weight 0.63): Reviewers have mixed opinions on the game, with some considering it a masterpiece or one of their favorites, while others rate it lower due to flaws. The game receives a wide range of scores, from perfect marks to mediocre ratings, indicating a divided reception among players.
- Needs improvements and fixes (weight 0.58): Many reviewers mention the game's flaws and express hope for improvements through patches, updates, or mods. This suggests that while the game has potential, it needs further refinement to reach its full potential and address player concerns.
- Relies heavily on nostalgia (weight 0.53): The game relies heavily on nostalgia, appealing to fans of classic JRPGs. Without this nostalgic connection, the game may be less enjoyable or difficult to appreciate for modern players.
- Make multiple saves (weight 0.51): Some players recommend making multiple saves due to potential issues or branching paths that can affect the game's ending. This suggests that the game may have unforgiving mechanics or design choices that require careful planning and backup strategies.
- Translation issues (weight 0.51): Some reviewers suggest playing the game in Japanese or another preferred language due to translation issues. This indicates that the localization may be lacking or inaccurate, affecting the player's understanding and enjoyment of the story and dialogue.
- High replayability (weight 0.49): The game offers high replayability due to multiple endings and a large roster of characters to recruit. The beauty of a rich cast of characters, combos, rune usage, and castle construction with 108 characters is the reason to play this game.
- Anticipation for a sequel (weight 0.09): Many reviewers express excitement and anticipation for a potential sequel, hoping for improvements and further development of the game's world and characters. This indicates that players see promise in the game's foundation and want to see it expanded upon in future installments.
- Lacks post-game content (weight 0.02): Unlike the prequel, Rising, the game lacks post-game content, but players can resume after the final battle to complete unfinished tasks. Some reviewers found Rising to be superior in terms of writing, gameplay, and overall enjoyment.
- Swansong for Murayama (weight 0.01): The game is considered a swansong for Yoshitaka Murayama, with reviewers expressing sadness and disappointment that it didn't fully live up to expectations. Some reviewers praise the scriptwriters, artists, and programmers, while others feel the game serves as a memorial for a gifted storyteller.
- Suitable for children (weight 0.01): The game may be more suitable for children due to its protagonist, themes, and potential lack of awareness of inconsistencies. This suggests that the game's target audience may be younger players who are less critical of its flaws.
- Cultural preferences (weight 0.01): One reviewer expresses the opinion that Japanese game developers should ignore Western "political correctness" and create games according to their own preferences. Another reviewer suggests that if you dislike any aspect of Japanese culture, you should avoid this game.

Other player notes:
- Extensive playtime, mixed ratings (weight 0.05): Reviewers have spent significant time playing the game, with some exceeding 200 hours. They provide ratings for various aspects like story, combat, art, and music, and some express anticipation for future games from the developer.
- Tribute to Yoshitaka Murayama (weight 0.03): Yoshitaka Murayama, the creator of Suikoden and a key figure in Eiyuden Chronicle's development, passed away before the game's release. This has led to reflections on his contributions and the game's significance as one of his final works. Some express sadness that he didn't see the game's success.
- Unpolished, lacks personality (weight 0.03): Some reviewers found the game to be unpolished and lacking in personality, comparing it unfavorably to amateur RPG Maker games. They criticize the game's quality, suggesting it doesn't live up to the standards expected of a JRPG and feels like a lifeless copy of past works.
- Kickstarter, backer content (weight 0.03): Eiyuden Chronicle was crowdfunded through Kickstarter, and the game includes acknowledgements to backers, such as their names appearing as NPCs or locations. However, some backers report unfulfilled promises and are still awaiting rewards from the campaign.
- DLC delays, questionable content (weight 0.02): The game's DLC roadmap has faced significant delays, with release dates pushed back indefinitely. Some reviewers feel that the Seign DLC feels like cut content from the main story, while the Marisa DLC feels like a sidequest.
- 2.5D/HD-2D art style (weight 0.02): The game utilizes a '2.5D' or HD-2D graphical style, combining 3D environments with 2D sprite characters. This art style is reminiscent of games like Ragnarok Online and aims to provide a modern take on classic RPG visuals.
- Good, but repetitive music (weight 0.01): The game's soundtrack is generally well-received, featuring contributions from guest composers. However, some reviewers found the music repetitive or not particularly memorable.
- Best played with controller (weight 0.01): The game is designed primarily for controller use, with reviewers recommending it for optimal play. A PS5 DualSense controller is specifically mentioned as working well.
- Nostalgic 90s design (weight 0.01): The game deliberately embraces 90s game design principles, evoking a sense of nostalgia for players familiar with that era. This includes elements like save points and certain gameplay mechanics.
- Boss rush, hidden dungeon endgame (weight 0.01): The endgame content includes boss rush battles and a secret hidden dungeon. Some useful characters and items, particularly those that increase EXP gain, are not available until the endgame.

Emotions:
No emotions}