Info about xiuzhen idle:

Official game description:
How to access the English version
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Dear English players around the world: Due to lack of experience, skills, and language in developing the game for the first time, I am unable to implement the official built-in version of the translation. But also hope you can also play this game in English.  
So I uploaded the English translation mod made by enthusiastic players to the beta version, you need:  
**1\. Right-click the games list on the left of steam and select the game.  
2\. Select the Properties button.  
3\. Select the Betas TAB and select "english" beta.  
4.Wait for the game update to complete, enter the game.**  
Thanks to all the friends who provided translation support for this mod.  
There may be some problems with text display after using this mod.  
Thanks to all players for your understanding! I will consider localization translation as soon as possible in the future game development, and directly build the language!  
Put hang up, attribute growth
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This is a simple fairy simulation game (simple enough to have no combat system)! Liver can be placed! A variety of growing game systems and gameplay. From the process of refining the qi, building the foundation to the celestial realm, and even entering the divine realm, new gameplay systems will be constantly unlocked.  
Refiner, a variety of techniques
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Plants, stone, smelting, alchemy, planting, beast control, painting... A variety of fairy cultivation techniques. Simple yet free, it can be experienced by an orthodox path of cultivation, a master of alchemy, or an extraordinary person who captures spirit beasts.  
Simulated management, self-established school
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After entering the middle of the game, you can build your own school. Although it is a simple progress bar to click on the management mode, it is available to recruit different gifted disciples, collect development resources, build sect facilities, and attack various management elements in the world.  
Creation of all things, establishment of the kingdom of God
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After breaking through the five realms, you can open a new creative gameplay - creating the Kingdom of God. In the Kingdom of God, you can start with the "one breath", give birth to all things, nurture people, and challenge threats from other planes!
Infinite challenge, Nirvana rebirth
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Time in the game continues to pass, the hero is inferior, must through continuous cultivation, break through the realm, improve longevity Yuan! If you can't do it in this life, you will be reincarnated and reborn, and you will gain talent bonus according to the previous life practice, so that cultivation becomes faster and easier!
Blow too much, the game sincere
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The above promotional text has great bragging elements. You'll find that it's a simple progress bar, simulation, placement game, and a lot of imperfections. The game has been in development for two years. But continue to accept any creative ideas, suggestions for improvement.  
Spur Q group (a group) : 1032303023 (per capita God emperor, unpredictable risk) is full  
New love Q group (two groups) : 850550123 (fairy road confused, clouds) is full  
True love Q Group (three groups) : 631616289(open for a second, care for new people)  
Welcome any suggestions, comments and bug feedback, also welcome like-minded friends to join the group chat sao!  
I am a hobby and devote myself to the game development white! There are a lot of immature and even wrong things about the game. I will listen to everyone's opinions to speed up the improvement!  
Please like this game greatly, give a good review! Think "Xiu Xian Zhi Chuan" there is still room for development, give some encouragement!

Release date: 4 Feb, 2025

Categories: Idle Game, Character Progression, Cultivation System, Management Simulation, Resource Management, Crafting, Meta-Progression, Base Building


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Addictive cultivation, satisfying progression (weight 0.94): The game is lauded for its engaging cultivation and progression systems, drawing players into a compelling power fantasy. The interconnected mechanics, diverse activities, and constant sense of progression create an addictive experience, especially for fans of the Xianxia genre and idle games.
- Deep, interconnected systems (weight 0.88): The game features a variety of systems, including sect management, divine kingdoms, alchemy, and forging, which add depth and complexity to the gameplay. These systems are well-designed and interconnected, providing players with numerous ways to enhance their characters and progress through the game.
- Great for casual, idle play (weight 0.86): The game is praised for being a great way to pass time, especially with its idle gameplay features. Players can leave the game running in the background and periodically check in, making it suitable for work breaks or when multitasking. The simple controls and accessible mechanics contribute to its casual appeal.
- Meaningful reincarnation, quick progression (weight 0.77): The reincarnation mechanic provides a satisfying sense of progression and allows players to quickly catch up after rebirth. The incremental improvements and talent system enhance the experience, making each reincarnation feel meaningful and impactful.
- Simple, accessible gameplay (weight 0.66): The game is easy to understand and play, with simple controls and accessible mechanics. This makes it suitable for casual players and those with limited skills, allowing them to enjoy the game without feeling overwhelmed.
- Automated, convenient farming system (weight 0.63): The game offers a fully automated farming system, providing a convenient way to gather resources and progress through the game. This feature allows players to focus on other aspects of the game while still making progress.
- Talisman DLC provides strong enhancements (weight 0.03): The Talisman DLC provides strong enhancements and integrates seamlessly with other professions, making it a valuable addition to the game. Some reviewers consider it nearly a necessity due to its early-game benefits.
- Game is acceptable, graphics average (weight 0.02): This point is very generic and doesn't provide any specific feedback about the game. It simply states that the game is 'not bad' and the graphics are 'acceptable,' which is not very informative or helpful. Therefore, the importance score is low.
- 'Shenyou' mode, F8 boss key (weight 0.02): This point refers to specific features like 'Shenyou' mode and an F8 boss key, but the description is vague and lacks context. Without further explanation, it's difficult to understand the value or impact of these features. Therefore, the importance score is low.
- Invincibility via memory modification (weight 0.01): This point suggests modifying the game's memory or save file to become invincible, which is not a constructive form of feedback. This is essentially a cheat and does not provide any insight into the game's design or mechanics. Therefore, the importance score is significantly reduced.

Common complaints:
- Reincarnation resets too much progress (weight 0.59): The reincarnation mechanic, while intended to provide progression, resets too many character stats and skills, leading to repetitive grinding and a feeling of lost progress. Players are forced to repeat the same tasks each reincarnation, making the game feel tedious and unrewarding. This also limits the effectiveness of certain skills and systems.
- Hoping for more content updates (weight 0.05): Players are hoping for more content updates and additions to the game. Some recent negative reviews are due to the developer not announcing a six-month period without updates, leading players to believe the project was abandoned.
- Sect management is illogical (weight 0.05): The sect management aspects of the game are illogical and frustrating. Resource management is difficult, disciple recruitment is limited, and the player's individual strength overshadows the sect's contributions, making the entire system feel meaningless.
- Lack of mod support (weight 0.05): Players are frustrated by the lack of mod support and the inability to modify the game. The game has anti-cheat engine (CE) protection, making modification difficult and tedious.

Gameplay feedback:
- Hybrid idle/active gameplay (weight 0.23): The game blends idle and active gameplay, requiring manual input early on but transitioning to a more hands-off experience as players progress.  However, some reviewers are unsure if the game is truly an "idle" game. The core gameplay loop revolves around numbers and progression.
- Reincarnation-based progression system (weight 0.12): Reincarnation is a central mechanic, resetting progress but granting permanent boosts for subsequent playthroughs.  The Longevity system feels meaningless because reincarnation is readily available. Destiny Stones are used to increase experience gain, attributes, cultivation speed, and "Reincarnation - Talent."
- Deep cultivation system (weight 0.04): The cultivation system involves practicing techniques to increase stats and progressing through levels. There are five worlds, each with 15 sub-levels. Cultivation provides reasonable character growth, with extra rewards every 50 levels, and no apparent level cap.
- Late-game industrial management (weight 0.04): The Divine Kingdom is a factory-style, logistics micromanagement game inside the main game. The game transitions from a cultivation focus to an industrial management style in the later stages (God Realm). The 'Divine Kingdom' gameplay is neither a fully-fledged idle game nor a complex resource management simulation, resulting in an awkward middle ground.
- Skill leveling strategy matters (weight 0.03): The effectiveness of a new skill depends on its contribution to the character's overall skill benefits and the difficulty of mastering it. Lower-level skills that are easily leveled to 100 can be more useful than higher-level skills that are difficult to level beyond 30-50. Prioritize leveling skills to 100 before switching.
- Progression changes throughout game (weight 0.03): The game's progression changes throughout different stages. Early game can be easily progressed through cultivation and beast taming. Mid-game requires crafting Divine-grade equipment or consuming store-bought pills. Late game requires both crafting and pill refinement to progress.
- Strategy and crafting focused (weight 0.03): The gameplay emphasizes strategy and planning rather than traditional level-based progression. The game emphasizes crafting, with store-bought items being of lower quality. The game imposes upper limits on various gameplay aspects, restricting player power within a defined range.
- Specific activities for bottlenecks (weight 0.03): Beast Capture and Taming are only recommended at bottlenecks. Challenges can be attempted at bottlenecks, but don't waste too much time. Beast Taming stat boosts depend on the Beast Pen level; efficiency is low, only worth trying at bottlenecks.

Performance notes:
- Poor optimization and memory leaks (weight 0.06): The game suffers from memory leaks, optimization issues, and frequent crashes, especially during 'Beast Tide' and 'Chaos' events. Switching to more powerful hardware improves performance, suggesting that the game's hardware requirements are not well-optimized for its 2D graphics.
- Low CPU mode and travel mode (weight 0.02): The game offers a low CPU mode and a "divine travel mode" that minimizes the game interface, allowing players to run it in the background while working or playing other games. These features provide options for players with limited hardware resources or those who want to multitask.
- Inability to increase game speed (weight 0.01): Players are unable to increase the game speed, even with speed-up options. This can make the game feel slow and tedious, especially during longer play sessions.
- Achievement issues in English version (weight 0.01): Some achievements are not working correctly in the English version due to it being behind on updates. Players can work around this issue by loading their save in the main version of the game.
- Loud and jarring startup sound (weight 0.01): The game opens with a loud, jarring sound, which some players find unpleasant. This is a minor issue, but it can create a negative first impression.
- Unexpected hardware requirements (weight 0.01): Despite its simple 2D graphics, the game has certain hardware requirements. This suggests that the game may not be as accessible to players with older or less powerful systems.

Recommendations:
- Recommended idle/cultivation game (weight 0.33): The game is generally recommended, especially for fans of the idle/AFK and cultivation genres. Many reviewers find it addictive and enjoyable, particularly those familiar with Chinese cultivation novels or seeking a simple, engaging experience. Some suggest it's a great time-killer or a good fit for casual play.
- Awaiting future content updates (weight 0.08): Reviewers are looking forward to future updates to address the lack of late-game content and improve the game. They hope the development team continues to update the content and balance the stat values.
- Talisman DLC speeds progression (weight 0.05): The Talisman DLC speeds up progression but isn't essential. Some reviewers advise against using talisman skills early on, as it reduces the sense of pressure from lifespan limitations.
- Improve reincarnation mechanics (weight 0.04): Reviewers suggest allowing stat point resets after reincarnation. They also suggest retaining skill books, pets, equipment, challenges, and abyss levels after reincarnation to avoid repetitive actions, as well as retaining money.
- Optimize CPU usage/performance (weight 0.03): Reviewers suggest improving the algorithm to reduce CPU usage, even if it means the data doesn't look as impressive. They also suggest adjusting the numerical scaling to improve performance, even if it means the numbers aren't as large.
- Improve beast capture system (weight 0.03): Reviewers dislike the beast capture system and the reincarnation mechanic. They suggest adding a selection range for beast capture, similar to equipment filtering.
- Inexpensive 'trashy' gameplay (weight 0.02): The game's main advantage is its low price, offering a taste of the trashy numerical systems found in mobile games without spending much money.
- Add more equipment/money options (weight 0.02): Reviewers suggest allowing players to earn money by fighting monsters and selling materials. They also suggest adding more equipment, including magical items.
- Add pet/beast soul synthesis (weight 0.02): Reviewers suggest adding a synthesis system for beast souls and pets. They also suggest adding pet skills via skill books.
- Reduce artificial playtime extension (weight 0.02): Reviewers suggest focusing on enjoyable gameplay rather than artificially extending playtime with long waiting periods. Without modifications, the game requires a slow, gradual progression.
- Improve Sect/Abyss systems (weight 0.02): Reviewers consider the Sect system to be lacking and suggest increasing the effort on it. One reviewer considers the Abyss system to be the most ridiculous aspect of the game.

Other player notes:
- Long-term development and replayability (weight 0.04): Players are interested in the game's long-term development and replayability, particularly how the developers will balance content updates and progression systems to maintain player engagement in the idle game genre. The reviewer with 100+ hours hopes for continued quality of life improvements.
- Imperfect translation; English patch available (weight 0.03): The game's translation is imperfect, but an English patch is available via a forum or Discord. This makes the game playable for English-speaking audiences, although the original translation may add to the game's charm.
- Reincarnation gameplay loop (weight 0.03): The player character is a cultivator who reincarnates with memories after their lifespan ends without a breakthrough. Mechanics are rated highly before reincarnation, and players are assessing how long one life can last.
- Collaboration rewards location unclear (weight 0.02): Collaboration rewards are stored in the Great Formation Sacred Beast interface, accessible after reaching the Immortal Rank, and are not items that appear in the inventory. This may be confusing for new players who expect rewards to be directly added to their inventory.
- Strategic reincarnation is important (weight 0.02): Efficient reincarnation requires strategic choices, such as focusing on weapon crafting and metalworking, and avoiding spreading stats too thin. This suggests that character optimization and resource management are important aspects of the gameplay loop.
- Save file editing possible (weight 0.02): The game's save file (save.dat) can be edited using a text editor to modify talent values. This allows players to customize their characters and potentially bypass certain gameplay challenges, but may also be considered cheating.
- Simple art style; divisive (weight 0.02): The game features simple illustrations and animations, but one reviewer rated the art very low (1/10). This suggests that the visual presentation may be a point of contention for some players.
- Enjoyable style and BGM (weight 0.02): The eastern cultivation style and BGM are enjoyable. These points are subjective and lack specific details, so they are given a low importance score.
- Incentivized reviews (weight 0.01): The author mentioned that if the game gets 1000 positive reviews, they will implement a double cultivation feature. This is a tactic to encourage positive reviews, and the point is therefore given a low importance score.

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