Info about Icarus: Dangerous Horizons Expansion:

Official game description:
This is a Major Expansion
=========================
This DLC significantly extends game content rising close to what we would do with a sequel. It includes a whole new map, mission campaign, and an array of new animals and bosses. Consider purchasing this if you have enjoyed the base game, and would like a substantial amount of extra content.
Companion to Free Update
========================
This DLC is a companion to the free "Kepler" update that introduces a whole new T5 tech tier, new items, new equipment, new buildings sets, humanoid NPC content added to all maps, and more
About the Game
==============
Welcome to ELYSIUM, a hazardous new map warped by radiation and exotic fallout. Discover Eden, tame new mounts, survive 30+ new species, and dive deeper into six chained narrative missions. Push yourself further with the arrival of Tier 5 tech, oil drilling and advanced gear.  
*   **New Map** - 'Elysium' introduces a brand new full-size map featuring new Geothermal Biome, radioactive areas and NPC encampment  
*   **New Missions** - All new missions including a core narrative chain, side quest chains with unique unlocks and more.  
*   **New Threats** - 35+ new creatures and hostile NPCs, some even mutated by the radiation present on Elysium.  
*   **New World Boss**  
*   **New Allies** - 4 new mounts including two types of lethal Raptors, and 3 new tamable creatures all with their own talent trees and abilities.  
*   **New Resources** - Tier 5 gear utilizing Lithium and Ruby. New Meta resource 'Uranium' which must be processed into rods before sending back to orbit.  
*   **New Crops and Food Recipes** - 5 new species of crop discovered on Elysium that can be cultivated there or on other maps through seed packs available in the workshop. Each have new food recipes utilizing them.
**Introducing Elysium. Ground zero for the terraforming effort on Icarus where exotics collided with radioactivity, resulting in the most extreme environmental mutations yet witnessed on Icarus.**
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Following on from the events of New Frontiers, Dangerous Horizons leads players into Elysium - an area that has previously only been accessible to those with Group 15's highest clearance level, shrouded in mystery and miles of red tape. A sector the UDA claim to have no knowledge of, and no responsibility for.  
New Map and Biomes
------------------
**New map, Radiation Zones and Eden, home of a whole new NPC faction.**  
A new 8km x 8km map holds our greatest challenge yet. Landing in the bleak tundra, encounter deadly radiation as you make your way to our first populated encampment and mission hub ever, Eden.
Brand New Tech Tier, featuring Items, Structures and Resources
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**Introducing T5 of the tech tree, drill for oil, refine it and craft all new weapons, armor and tools.**  
Oil is the main new resource discovered in Elysium, but in addition you can find all-new mineral nodes such as Lithium, Limestone and Ruby in addition to Uranium - a new meta-resource that can be used both to purchase new workshop items as well as craft gear on planet.  
New Mounts and Creatures to Tame
--------------------------------
**Four new mounts plus three new creatures to tame, all with unique talent trees.**  
From savage Raptors to the stalwart Draven, the new biomes offer many new creature types, whose strengths in these hostile environments can be harnessed to become fearsome allies.
New Missions
------------
**New missions, including a series of chained narrative missions that continue on from the events of New Frontiers**  
As is always the way when dealing with Group 15, you may find you leave with more questions than answers. What has Mo been doing since your discovery on Prometheus? Did Sol manage to keep your secrets safe? What else has the Group been hiding from the world? Only you can find out.  
New Creatures
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**Over 30 new creatures both friend and foe populate this volatile new region.**  
Join Mo's new team, The Eris Inquisition, as you make your way through hostile terrain to uncover the secrets that Group 15 don't want you to find. Even familiar flora has evolved in strange and threatening ways, not to mention the wildlife that has evolved to survive the most inhospitable irradiated areas. But tread lightly, TPS drones could be around every corner.
Included with Supporters Edition
--------------------------------
_This DLC is included for those who purchased the ICARUS Supporters Edition, which is no longer for sale. Those who purchased the ICARUS Supporters Edition will not need to purchase this again._

Release date: Mar 5, 2026

Categories: Survival, Open-World Exploration, Crafting, Base Building, Cooperative Multiplayer, Resource Management, Mount-based Exploration, Boss Fights

Feature scans:
- MTX: score 25; verdict: Standard / Optional Cosmetic Monetization; summary: Audit of Icarus reviews finds paid DLC expansions and a monthly dedicated-server service, plus one optional cosmetic DLC purchase. Negative reviews focus on DLC entitlement failures, crashes, performance problems, and price complaints rather than predatory monetization. There is no evidence of pay-to-win, real-money gacha, lootboxes, currency obfuscation, or aggressive FOMO. Traditional DLC and price complaints do not indicate greed, and the optional cosmetic DLC places monetization in the standard, ignorable range.

- Hardware Profile:
  - Summary: Performance varies across VRAM cohorts: the 8-11GB group still recommends the game with FPS caveats, while the <8GB and 12-15GB groups report more serious optimization and stability problems.
  - Sample size: 26 (10% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows <8GB VRAM (negative, 8 reports): Included reports describe unoptimized DLC and major performance drops when maps contain many structures, with DLSS unable to compensate for some users.
  - Windows 12-15GB VRAM (negative, 8 reports): The included report describes severe stuttering, bullets passing through targets without damage, and random loss or disappearance of electric and oil networks.
  - Windows 8-11GB VRAM (positive, 5 reports): Both included reviews recommend the game, though they note frequent storm-related FPS drops.
  - Caveats: 26 of 256 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: The reviews speak only indirectly about base-game pricing (they focus on expansions and late-game content), but the underlying value signal is consistent: players describe the content as substantial, well-crafted, and clearly worth the asking price, with one reviewer stating the expected price point was 30+ euros/dollars for a large content drop. That indicates the community tolerates and even expects a premium-tier price (roughly $30) for a large, content-rich game, while the recurring advice to 'wait for a sale' and the complaint that a short storyline may not justify its current price show that anything much above the low-$30s would be seen as poor value. Mapping this onto a full base game, the community fair range sits around $20-$40, with the sweet spot near the low $30s where players feel the time-to-content ratio is strong.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit numeric DLC playtime is 6 hours in while still in the starting area, which shows early progress but does not give a completion, story, session, or endgame total. One reviewer expected to complete the DLC in the first few days, but no hour count is provided. Another reviewer finished the storyline, but again no duration is given. The 40-minute material trip is a single activity, not a typical session length or endgame duration, so no supported hour values can be extracted for any metric.
- Time-to-fun:
  - Summary: Players most directly report fun from the start through exploring, building, surviving, and co-op, with crafting progression and storms deepening immersion. The main caveats are that the Dangerous Horizons DLC is late-game content and that some players face grind, lag, bugs, or repetitive combat.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Multiplayer lag when playing with friends; Bugs that can delete all progression; Hover vehicle randomly loses health; Combat and hunting feel basic and boring; Repetitive encounters; Grind and needing to learn mechanics
  - Unlock drivers: More runway makes progression feel fresh again; Dangerous Horizons adds a co-op mission with meaning; Only the host needs the DLC on a shared server; Playing with friends makes the game even better
  - Conditions: DLC is late-game content; play the base game well before it; Only the host needs to own the DLC for shared servers; Requires willingness to grind and learn mechanics; Enjoyment depends on liking the immersive story; Playing solo or co-op changes the experience; Progression can be slowed, forcing exploration of other biomes for higher-tier ores; Tier 5 late-game progression was not reached in early impressions; Map is demanding even on easy
- Player Archetypes:
  - Veteran Challenge Seeker (buy)
    - Motivation: To master high-difficulty survival missions and extend a long-term Icarus progression.
    - Playstyle: Takes on hard DLC missions after hundreds of hours and plays DLCs in sequence.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: experienced players; veteran
    - Reference games: N/A
  - Co-op Survivalist (buy)
    - Motivation: To share survival missions and base-building progress with friends in a cooperative world.
    - Playstyle: Teams up for co-op missions, survival crafting, and shared DLC access.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Open-World Pioneer (buy)
    - Motivation: To explore, build, and tame or breed powerful creatures in a rewarding solo open world.
    - Playstyle: Solo open-world exploration, base building, and mount or creature taming and breeding for boss fights.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: solo; player specialized in mounts
    - Reference games: N/A
  - Value-Conscious DLC Skeptic (deep sale)
    - Motivation: To get polished, worthwhile survival content without excessive grind or broken missions.
    - Playstyle: Completes missions and gathers resources but avoids or delays content that feels grindy, buggy, or low-value.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New Map Praised (weight 0.85): The new map is widely praised for its beautiful design, detail, and scale, with specific mentions of the Elysium and Kepler maps. It is considered a welcome and challenging addition that enhances the overall experience.
- DLC is Excellent (weight 0.7): The DLC is described as awesome, challenging, and packed with content, often called the best DLC for the game. It is considered worth the price and a significant upgrade to the base game.
- New Creatures Added (weight 0.4): New creatures and animals have been introduced, filling a gap in the base game's variety and providing fresh hunting and taming opportunities. They are generally well-received as a positive addition.
- Fun and Challenging Missions (weight 0.2): The missions, including story operations, are considered fun, well-crafted, and challenging, with a much-improved narrative compared to previous content. They provide engaging objectives for players.
- NPCs a Positive Addition (weight 0.17): The introduction of interactive NPCs is seen as a long-awaited and valuable feature, allowing players to shoot at or talk to them. This adds depth to the gameplay experience.
- New Armor and Tech (weight 0.16): New armor sets and tier 5 technology have been introduced, providing more possibilities and customization for players. These additions are well-received for expanding character progression.
- Beautiful World and Atmosphere (weight 0.16): The game world is praised as one of the most beautiful among survival games, with an outstanding atmosphere from the beginning. The visual and environmental design contributes significantly to immersion.
- Free Building Pieces and Updates (weight 0.16): New building pieces are added for free, and the free Kepler update brings new ideas, gear, and discoveries. These free additions are appreciated by the community.
- Only Host Needs DLC (weight 0.09): On shared servers, only the host needs to own the DLC for all players to access its content, which is seen as a fair and player-friendly policy. This encourages multiplayer engagement.
- Uranium Resource Useful (weight 0.09): The addition of uranium as a new resource is considered a nice touch, providing more utility and crafting options. It enhances the game's resource management aspect.
- Game Improvements Over Time (weight 0.09): The game has been changing a lot and for the better, with meaningful expansions and quality-of-life improvements. Reviewers note that it has come a long way since release.
- Game Loved for Its Content (weight 0.09): Reviewers express a deep love for the game, stating it has everything they enjoy in a survival game. This broad appreciation highlights its overall appeal.

Common complaints:
- Frustrating enemy spawns and AI (weight 0.92): Enemies frequently spawn directly on top of players or inside bases, aggro from far away, and can attack through walls. This leads to constant, unfair combat and base destruction, making progression difficult.
- Persistent bugs and crashes (weight 0.9): Many players report ongoing bugs, glitches, and crashes that make the game unstable and sometimes unplayable. These issues occur across base game and DLC, including falling through maps, stuck progress, and Unreal Engine crashes.
- Poor performance and optimization (weight 0.68): The game runs poorly even on high-end systems, with low FPS, stutters, and high GPU usage. Performance drops significantly during weather events, in certain biomes, and in multiplayer, making the experience frustrating.
- Terrible DLC value (weight 0.62): Players find the DLC disappointing, with rehashed content, few new features, and a high price. It feels like a remix of existing material rather than a substantial expansion.
- Map design issues (weight 0.61): Maps are poorly designed with labyrinthine layouts, incomplete textures, and large empty areas. Some biomes are underused and lack interesting features.
- Aggressive and unbalanced mobs (weight 0.53): Mobs are overly aggressive, deal high damage, and have large attack ranges, often killing players in a few hits. This makes survival feel impossible without constant preparation.
- Server and multiplayer issues (weight 0.44): Multiplayer suffers from lag, disconnections, and bugs like missing revive markers or gear loss. These issues ruin cooperative play.
- Tedious traversal and walking (weight 0.41): Players spend excessive time walking long distances across large, empty maps with no mounts or fast travel. This causes burnout and makes missions feel like a chore.
- Grindy and unrewarding gameplay (weight 0.41): The game requires excessive grinding for resources and missions feel repetitive, with little payoff. Many players find the effort not worth the reward.
- Missions bugged and repetitive (weight 0.39): Missions often fail to complete, require backtracking, and are recycled from previous content. Many are identical to older expansions, leading to boredom and frustration.
- Missing quality-of-life features (weight 0.37): Players want features like teleportation between homes, tameable bears, more light sources, and better building stability. These omissions make the game less enjoyable.
- Tier 5 uselessness (weight 0.36): The Tier 5 tech tree is seen as pointless because its items are unnecessary to complete the game and materials are hard to obtain outside Elysium. Most players find lower tiers sufficient.
- Pets and mounts issues (weight 0.35): Tamed animals get stuck, starve, or die easily due to poor AI and pathfinding. They may also be cut off from players during story progression, causing further frustration.
- Base destruction by weather (weight 0.29): Storms and weather events frequently destroy workbenches, storage boxes, and walls, even when placed in caves or with multiple layers. This leads to loss of items and constant rebuilding.
- Caves and mining problems (weight 0.25): Caves are difficult to navigate, often requiring excessive building, and have copy-pasted designs. Ore distribution is sparse, leading to long and boring mining trips.
- Annoying drones (weight 0.22): Drones are considered annoying due to their behavior, such as following players and taking many hits to kill while dealing little damage. They often spawn in caves and disrupt gameplay.
- Inventory and crafting annoyances (weight 0.16): Crafting pulls from inventory instead of base chests, limited inventory space, and fast weapon durability add unnecessary hassle. This makes resource management tedious.
- AI voice-over controversy (weight 0.12): The use of AI-generated voice-over is criticized as low-effort and disappointing. Players expected professional voice acting instead.

Gameplay feedback:
- DLC adds new Elysium map (weight 0.3): Multiple clusters report that the DLC introduces a new map called Elysium with new areas to explore and missions. Clusters 1 and 30 highlight the map as a major addition.
- New mounts and tameable creatures (weight 0.26): Clusters 3 and 13 mention new mounts and tameable animals, including specialized mounts. This adds depth to creature taming and traversal.
- Survival and crafting core gameplay (weight 0.26): Clusters 6, 10, and 27 highlight survival, crafting, and base-building as core mechanics. Exploration and building are central to the experience.
- New animals and wildlife variety (weight 0.25): Clusters 7, 19, and 26 mention new animals and increased creature variety, adding more life to the world. This includes varied wildlife and tames.
- Tier 5 endgame content introduced (weight 0.23): Clusters 4 and 32 report a new fifth tier of items and technologies, providing endgame progression. This is a significant addition for veteran players.
- Story missions provide direction (weight 0.23): Clusters 5 and 25 note that the game includes story-driven missions that give players direction and require interacting with NPCs in person. This enhances narrative engagement.
- Friendly and hostile NPCs present (weight 0.2): Clusters 8 and 14 describe the presence of friendly and hostile NPCs, including enemy drones and human NPCs. These populate the world and create combat encounters.
- Co-op multiplayer supported (weight 0.17): Clusters 9 and 22 indicate that the game supports both solo and co-op play with friends. Multiplayer enhances the survival experience.
- Base building with stability mechanics (weight 0.17): Clusters 12 and 31 focus on base building as a core mechanic, with stability mechanics and diverse building pieces. This allows for creative construction.
- Caves, including EL1161 (weight 0.15): Cluster 21 mentions caves, including one named EL1161, and monsters spawning in them (Cluster 28). Caves provide additional areas to explore.
- Missions encourage working together (weight 0.09): Cluster 16 notes that some missions require teamwork, promoting cooperative play. This adds a social aspect to objectives.
- Skill tree for animal taming (weight 0.09): Cluster 23 mentions a skill tree system, specifically for animal taming. This provides progression and customization.
- Vehicles like hovercraft available (weight 0.09): Cluster 18 reports the inclusion of hover vehicles or hovercraft for transportation. This aids in map traversal.
- Biome-specific profiles exist (weight 0.09): Cluster 11 notes profiles for different biomes, indicating varied environmental characteristics. This adds depth to exploration.
- Monsters can pass fortifications (weight 0.09): Cluster 29 reports that monsters can jump through wooden fortifications or go through walls, which may affect base defense strategies.
- Map has single starting position (weight 0.09): Cluster 24 notes that the map has only one starting position with no easy entry point, making early game challenging.
- Game features a map (weight 0.09): Cluster 17 simply states that the game features a map, which is a basic element for navigation.
- DLC adds unlockable content (weight 0.09): Cluster 20 mentions that the game has DLC that adds content to unlock. This suggests additional progression through paid content.

Performance notes:
- Poor optimization across hardware (weight 0.3): The game runs poorly even on high-end setups, including RTX 4090 and 5070 Ti, with users comparing it unfavorably to well-optimized AAA titles like Cyberpunk 2077. Many feel the optimization has not improved or has worsened over time.
- Severe FPS drops during weather (weight 0.27): Multiple reports show FPS falling dramatically during storms or other weather events, sometimes from 55 to 10 or even lower. This performance degradation often makes gameplay a nightmare and is one of the most frequently mentioned issues.
- Crashes after Dangerous Horizons expansion (weight 0.23): The Dangerous Horizons DLC has introduced significant instability, with the game crashing frequently after installation and sometimes failing to restart. Some users found that launching in DX11 or reducing autosave frequency mitigates the issue.
- General lag and stuttering (weight 0.22): Players report stuttering and lag in various situations, including during boss fights, near certain creatures like the Gribbler, and even in single-player mode. This affects overall smoothness and responsiveness.
- Frequent Unreal Engine crashes (weight 0.17): Crashes occur consistently during common actions such as killing animals, cutting trees, entering caves, or when new creatures attack. These crashes are often tied to the Unreal Engine and disrupt core gameplay.
- Elysium map performance issues (weight 0.13): The Elysium map suffers from severe FPS drops during weather events, sometimes falling to 7-10 FPS, while other maps may run fine. This suggests map-specific optimization problems.
- Hardware utilization problems (weight 0.12): The game does not utilize multi-core CPUs effectively, requires high CPU frequency and large cache, and can exhibit abnormal GPU usage such as constant 90-95% on an RTX 3060 Ti at medium settings. These factors contribute to poor performance on a wide range of systems.
- Specific actions cause crashes (weight 0.12): In addition to the Unreal crashes mentioned, tasks like installing the DLC or playing after updates lead to frequent crashes. These issues are often tied to specific game versions or mods.
- Inconsistent performance experiences (weight 0.12): While some players report smooth performance with high FPS on private servers or certain maps, others face severe issues, highlighting a lack of consistency. This variance suggests that optimization may depend on specific configurations or game areas.
- Performance drops in co-op and hosting (weight 0.1): Co-op play and hosting a server on the same machine cause substantial FPS reductions, particularly during storms. This makes multiplayer experiences less enjoyable for many players.
- Server connection issues (weight 0.09): Some users experience the server hanging at the 'preparing geometry' screen or being unable to log back into the server. This prevents them from playing online altogether.
- Cave-related hardware strain (weight 0.08): Entering caves or areas with blocked cave sides containing ore nodes increases hardware usage and can trigger crashes. This points to inefficient rendering or resource management in those environments.
- Out of VRAM crashes (weight 0.06): A specific report shows constant 'Out of VRAM' errors and crashes on a 16GB RTX 5070 Ti system, indicating potential memory management issues. This can make the game unplayable on otherwise capable hardware.

Recommendations:
- Must-have DLC for fans (weight 0.4): Many reviewers strongly recommend the DLC to players who already enjoy the base game, calling it a must-have addition. They suggest that if you like Icarus, you should not miss it.
- Worth the price (weight 0.28): Several reviewers consider the DLC well worth the money, especially due to additions like Tier 5 and Raptors. Some suggest waiting for a sale if you already own New Frontiers.
- Recommended for survival fans (weight 0.23): Players who enjoy survival and crafting games highly recommend the DLC, noting it offers excellent variety and a decent challenge. It is ideal for those seeking an adventure game experience.
- Not worth the money (weight 0.2): Some reviewers state the DLC is not worth the money, with one requesting a refund and another calling it a total mistake. They advise not to spend money on this expansion.
- Not for casual players (weight 0.16): The DLC is not recommended for those who prefer casual farming and walking around. It is better suited for players seeking a challenge or who are experienced.
- Great for experienced players (weight 0.16): The DLC is highly recommended for experienced players and those familiar with the main game maps, offering a great challenge once systems are understood.
- Prepare before playing (weight 0.15): Players advise playing the base game first and bringing adequate gear, such as a bow and arrows, to avoid dying. Using a recommended gaming computer rather than minimum specs is also suggested.
- Prefer other DLCs (weight 0.12): Some reviewers would rather play vanilla or other DLCs like Prometheus than this one. They also mention the game is far below other similar games.
- Supports developers (weight 0.12): Some reviewers give positive reviews to support the developers despite issues, and others highly recommend supporting the awesome dev team. They also mention joining Discord to see developers' transparency.
- Flaky developer concerns (weight 0.12): Some reviewers default to no recommendation due to flaky developers who miss deadlines, but leave the decision to the player. They suggest buying at your own caution.
- Unique experience (weight 0.08): A reviewer notes there are no analogues, especially for single player, making it a unique experience. Another mentions it is interesting if you enjoy crafting.
- Play in order (weight 0.08): A reviewer recommends that first-time players play all maps in order to fully enjoy the game. Another suggests playing the base game well before venturing into this DLC.
- Ideal for killing time (weight 0.07): One reviewer finds it an ideal game for killing time, and another recommends it for solo or with a friend.
- Request for more DLC (weight 0.04): A reviewer has requested that the developers make another DLC, indicating a desire for more content.

Other player notes:
- Rich DLC content expansion (weight 0.51): The DLC adds a new map, creatures, items, NPCs, and a new tech tier, significantly expanding the game. It includes both free and exclusive content.
- Regular weekly free updates (weight 0.4): Developers release weekly updates that add new content and fix bugs, often based on player feedback. This consistent support has been ongoing since launch.
- Missing localization support (weight 0.22): The game lacks official Japanese, Korean, and Russian localizations, though community patches exist for some languages. Players resort to unofficial translations.
- Positive comparisons to Prometheus (weight 0.21): The DLC is often compared favorably to Prometheus, with better exploration and challenge, though some prefer Prometheus for its atmosphere and mystery.
- Iterative expansion building on previous (weight 0.21): The DLC builds on lessons from Styx, Prometheus, and Great Hunts, but some content feels repetitive or lacks originality.
- High replay value and content (weight 0.19): The game offers extensive content that keeps players engaged for hundreds of hours, with high replayability and tons to discover.
- Base game issues persist (weight 0.19): The game launched from Early Access in a barebones and buggy state, with fundamental problems that took years to address.
- Developer reputation and history (weight 0.16): RocketWerkz developed the game, and the reviewer appreciates their work on Stationeers and other titles. They take time to fix issues.
- Paid DLC with shared access (weight 0.15): The DLC is paid, but on shared servers only the host needs to own it for others to join freely. It was also free for original supporters.
- Expansion price concerns (weight 0.13): Some players find the DLC expensive, priced like a full game, with questionable value. Others consider it reasonably priced for the content offered.
- Revitalizing gameplay experience (weight 0.13): The DLC brings new life to the game, especially for veteran players with many hours. It offers a fresh experience that was missing.
- Strong community support (weight 0.12): The community is one of the strongest in survival gaming, with players sharing routes and builds. Developer communication is praised.
- Free additions across all maps (weight 0.12): Updates add free content like quest-locked traders, oil, and building pieces to all existing maps, not just the new area.
- Supporter's Pack delays (weight 0.09): The Supporter's Pack promised DLCs but release dates were repeatedly delayed. New Frontiers released in 2023, Dangerous Horizons in 2026.
- Best expansion yet (weight 0.09): Some reviewers call this the best expansion to date, praising its quality and the enjoyment it brings.
- High difficulty aimed at veterans (weight 0.09): The DLC is aimed at experienced players, providing harder challenges and new content for those seeking more difficulty.
- Strong atmosphere and graphics (weight 0.09): The game features a strong atmosphere with beautiful graphics and sound design reminiscent of sci-fi universes like Blade Runner.

Emotions:
- Frustration (weight 0.17): Players are frustrated by persistent technical issues such as frequent crashes, poor optimization, and severe FPS drops that make the game nearly unplayable. Bugs like falling through textures, missions not completing, and enemies spawning inside bases further compound the irritation. Additionally, tedious mechanics like long travel times, excessive grinding, and unbalanced enemy encounters contribute to the frustration.
- Disappointment (weight 0.14): Disappointment stems from unmet expectations, including repetitive content, a short story, and a lack of meaningful new features in the DLC. Technical problems like poor optimization, unresolved bugs, and missing localization add to the letdown. The feeling is exacerbated by the sense that the game reuses assets and fails to deliver the promised experience.
- Excitement (weight 0.14): Excitement is driven by the introduction of substantial new content, such as a massive new map, new creatures, mounts, and technology tiers. Players are thrilled by the fresh storyline, biomes, and gameplay mechanics that expand the game's scope. The anticipation of future updates and the challenge of new enemies further fuels their enthusiasm.
- Enjoyment (weight 0.12): Players find enjoyment in the new map, missions, and creatures, which offer a fresh and challenging survival experience. The beautiful design, improved mission structure, and the thrill of exploring and building contribute to the fun. The DLC provides a satisfying level of difficulty and depth for both new and experienced players.
- Satisfaction (weight 0.07): Satisfaction arises from the DLC delivering a wealth of well-designed content, including a large map, new tech tiers, and engaging missions. Players appreciate the improved gameplay, rewarding progression, and the sense that the game is finally reaching its potential. The expansion feels like a complete and polished addition to the franchise.
- Appreciation (weight 0.05): Appreciation is directed at the developers for their consistent updates, transparency, and responsiveness to community feedback. Players value the free content, new building pieces, and meaningful additions like combatant NPCs and uranium. The ongoing support and evolution of the game are highly regarded.
- Annoyance (weight 0.04): Annoyance is caused by poorly designed combat sections, persistent animal bugs, and environmental issues like weather that cannot be disabled. Mechanics such as having to travel back to Eden for rewards and randomly losing vehicle health add to the irritation. Constant respawning of aggressive mobs and unbalanced creatures further aggravate players.
- Love (weight 0.04): Love for the game is expressed through appreciation of its new map, story, and NPC bases, as well as the addition of new animals like the Trapjaw. The challenge brought by Elysium and the regular weekly updates keep players engaged. The expansion and the game as a whole resonate deeply with fans.
- Admiration (weight 0.04): Admiration is felt for the beautiful worlds, stunning graphics, and immersive atmosphere crafted by the developers. The impressive voice acting and ambitious scope of the DLC, along with the team's dedication to weekly updates and playtesting, earn high praise. Players are impressed by the game's maturity and the developers' vision.
- Enthusiasm (weight 0.04): Enthusiasm is sparked by the new content, story, and mechanics that make the DLC worth its price. The addition of Tier 5, raptors, and new building possibilities enhances the survival experience. Players highly recommend the game and consider it the best survival game ever, with top-notch replay value.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from the lack of novelty in monster types and the feeling that the DLC is pointless and time-consuming. The gameplay loop of walking long distances and dying frequently does not feel rewarding. These factors lead to a sense of unmet expectations.
- Gratitude (weight 0.01): Gratitude is expressed for the developers' efforts on the expansion and for adding long-requested features like a transport option. Players thank the developers for their hard work and responsiveness to community desires. This appreciation stems from feeling heard and valued.
- Happiness (weight 0.01): Happiness is brought about by the new map and tier of stuff, which refresh the game. Friendly NPCs make the world feel less lonely, adding a social element. The DLC release itself is a source of joy for players.
- Boredom (weight 0.01): Boredom results from recycled missions and gameplay that lacks real fun outside of crafting. Combat mechanics are basic and lacking, making the experience feel dull. The game fails to provide engaging content beyond the initial crafting phase.
- Anticipation (weight 0.01): Anticipation is felt for future additions to the massive worlds and the opportunity to explore new Tier 5 technologies. Players are eager to see what else will be added and look forward to venturing into a new world. The promise of ongoing development keeps them engaged.
- Interest (weight 0.01): Interest is piqued by mission progression to the end and the introduction of new resources. Players are curious about what the game has to offer and are motivated to continue playing. The new elements provide a reason to stay invested.
- Hope (weight 0.01): Hope is driven by the desire to see the developers continue improving the game and fixing issues. Players support the team and ask for fixes so they can leave positive reviews. There is optimism that future updates will address current shortcomings.
- Confusion (weight 0.01): Confusion arises from issues like not being able to see the expansion in the game, inconsistent shelter warnings in caves, and workbenches being destroyed by weather despite being protected. These inconsistencies puzzle players and hinder their understanding of game mechanics. The lack of clear explanations adds to the bewilderment.
- Surprise (weight 0.01): Surprise is felt when mission stories turn out to be surprisingly decent, exceeding low expectations. Additionally, the map having only one landing spot is unexpected and limits player choice. These elements catch players off guard.
- Joy (weight 0.01): Joy is experienced through the new map, animals, and missions in the expansion. The Raptor mount, being fast and able to defend itself, adds a layer of delight. These new features bring happiness and excitement to the gameplay.}