Info about Icarus: New Frontiers Expansion:

Official game description:
This is a Major Expansion
=========================
This DLC significantly extends game content rising close to what we would do with a sequel. It includes a whole new map, mission campaign, and an array of new animals and bosses. Consider purchasing this if you have enjoyed the base game, and would like a substantial amount of extra content.
About the Game
==============
**Welcome to Prometheus, a region of Icarus where the terraforming process failed and left the raw alien landscape and life intact but not unaltered.**
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Previously this heavily-restricted zone was declared too dangerous for prospecting. Bound by a gag order from Group 15, the UDA has refused to reveal any details about the zone's status or history. Until now.  
New Map and Biomes
------------------
**New map, Volcanic, Swamp and Alien Grasslands biomes along with new weather events**  
New Frontiers takes you out of Icarus' safe Earth-like terraformed zones. The further you go, the more foreign the land. Adventure across grasslands, familiar yet unsettlingly alien. Traverse volcanic wasteland, still active and interlaced with flowing lava. Trade visibility for reward in the murky marshes of the swamplands, where each step is more perilous than the last.  
Six New Narrative Missions
--------------------------
**Six chained narrative missions that play out an continuous story**  
What secrets lurk in the shadows of Icarus? From your Open World base, set out on a series of missions as you chase a mysterious whistleblower across Prometheus on behalf of the UDA. Each mission takes you deeper into the zone.  
New Creatures
-------------
**New mutated and alien creatures to encounter, battle and hunt**  
Foreign flora brings with it foreign fauna. The fringe lands are home to some of the most mutated and alien creatures you will have encountered yet. Needlers, Dracs, Dreadwings and more, their nicknames don’t do their foreign and hostile nature justice. They were the apex predators before you arrived and they’ll be happy to add you to the bottom of their food chain.
New Exotics
-----------
**A new Volatile Exotic, new exotic plants and 30+ new workshop items**  
You wouldn’t be here if there wasn’t a payoff. While the exotics you found on Olympus and Styx were originally believed to be the only known variation, the UDA has made a remarkable discovery. This unstable exotic is different, and appears to have an impact on the local flora not seen before. With a new rare currency comes new rewards and over 30 additional workshop items to craft.
New Items, Sets and Resources
-----------------------------
**Five new raw resources and 100+ new items to craft, collect, build, deploy and use**  
A new map, new missions and a new currency means the UDA is pouring even more money into the available gear for prospectors. 30 new workshop items, new weapons, new food, recipes and building tiers are all available. New Obsidian, Clay, Scoria, Crystallised Miasma and Super Cooled Ice materials can all be mined, gathered and harvested. It’s a new world, go grasp it.
Included with Supporters Edition
--------------------------------
_This DLC is included for those who purchased the ICARUS Supporters Edition, which is no longer for sale. Those who purchased the ICARUS Supporters Edition will not need to purchase this again._

Release date: Aug 24, 2023

Categories: Survival, Open-World Exploration, Cooperative Multiplayer, Crafting, Base Building, Hunting, Animal Taming, Sci-fi

Feature scans:
- MTX: score 15; verdict: Traditional DLC - No MTX Evidence; summary: The reviews focus on the paid New Frontiers/Prometheus DLC being overpriced, incomplete, or poor value, along with crashes and poor optimization. There is no direct evidence of in-game microtransactions, premium currency, loot boxes, gacha, battle passes, or pay-to-win mechanics. Because only traditional DLC price/value complaints and technical issues appear, the monetization score remains in the fair/non-MTX range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews show mixed sentiment about the base game's value. One reviewer considers it an exceptional value at its price, while another finds the price steep but still worth it for fans of the base game. A dissenting review says it is not worth full price, suggesting the upper bound should be moderate. The mention of long-term weekly updates making it feel cheap over time supports a fair price that is not too high. Overall, the community appears to view a fair base-game price as roughly $20 to $30, with $30 at the high end for full price and $20 representing a good value point.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 70.0h
  - Reasoning: The clearest target-specific playtime figure for endgame/expansion content is 70 hours spent in the New Frontiers DLC by a player with 980 total hours, indicating substantial post-base-game time. A second review reports about 5 hours in this DLC, which is early DLC playtime rather than endgame. Mission-focused quotes show individual task durations, such as 8 hours for one task, and near-completion of all 14 DLC missions, but they do not provide a total completion time, a story completion time, or a typical session length. Therefore gameCompletion, storyCompletion, and sessionLength are set to null.
- Time-to-fun:
  - Summary: Reports are mixed: several players find Icarus fun immediately, especially as an open-world co-op survival game, while others bounce off early tedium such as a forced one-hour scan wait, travel-heavy missions, and empty/boring pacing. Patches have improved the core and early progression, but no specific unlocked state or timing for fun is consistently supported.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Forced one-hour scan wait with no activity in-between; Boring missions dominated by travel (95% moving to a location); Empty and boring early experience for some players; Early game uses identical resources until tier 3; Progression-deleting bugs and poor performance; Bad collision and repetitive copied map/missions
  - Unlock drivers: Patches made the core more fun and early progression less tedious; Open world story progression made the game recommendable; Co-op performance improved since main game patches
  - Conditions: Playing co-op with friends; Playing solo; Open world story progression; Post-launch patches and weekly releases; Only host needs the expansion for co-op
- Player Archetypes:
  - Co-op Survival Devotee (buy)
    - Motivation: Shared open-world survival adventures with friends.
    - Playstyle: Co-op PvE survival with base-building, resource gathering, missions, and joining friends' worlds.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: coop-partner; solo
    - Reference games: N/A
  - Performance-Sensitive Optimizer (no buy)
    - Motivation: Enjoying survival gameplay without technical frustration.
    - Playstyle: Open-world building and mission play while monitoring performance and using optimization patches.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Time-and-Value-Conscious Survivalist (deep sale)
    - Motivation: Efficient, rewarding progression without excessive grind or monetization pressure.
    - Playstyle: Mission and resource progression, but disengages from time-gated and repetitive loops.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: coop-partner
    - Reference games: N/A
  - Exploration Story Seeker (buy)
    - Motivation: Discovering lore, story missions, and beautiful new biomes at a relaxed pace.
    - Playstyle: Exploration-focused PvE: roaming biomes, following story missions, and enjoying a chill environment.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New gear and crafting options (weight 0.73): The expansion introduces a variety of new tools, weapons, and armors, including specialized items like cold steel tools and miasmic gear. These additions are considered game-changers and add depth to crafting.
- Story and missions improved (weight 0.73): The DLC features a more engaging storyline with better narrative and voice acting compared to previous expansions. Missions are described as dynamic, challenging, and with a cohesive plot.
- DLC offers excellent value (weight 0.7): Many reviewers consider the DLC well worth its price due to the substantial content, including new maps, missions, and gear. It is frequently described as a must-have expansion that adds significant playtime.
- Developers actively update and listen (weight 0.68): The development team is praised for consistent weekly updates, responsiveness to community feedback, and continuous improvement of the game. This dedication has significantly enhanced the player experience over time.
- New biomes expand exploration (weight 0.68): Multiple reviews highlight the addition of new biomes such as swamp, volcanic, arctic, and plains, each with unique environments and challenges. These biomes are noted for their visual diversity and engaging exploration.
- New creatures and wildlife added (weight 0.51): Reviews frequently mention new creatures, including tamable mounts, aggressive species, and unique bosses, enhancing combat and exploration. The variety and behavior of new fauna are praised.
- Open world missions well implemented (weight 0.46): The addition of open world missions allowing persistent bases and progress is highly appreciated. It provides a more cohesive and immersive experience, blending mission-based gameplay with open-world freedom.
- Challenging gameplay and difficulty (weight 0.36): The DLC is noted for its increased difficulty, especially in new biomes and boss encounters, providing a satisfying challenge for veteran players. The tough bosses and harsher environments keep the game engaging.
- Exploration and discovery engaging (weight 0.33): The new map offers extensive exploration opportunities, with hidden caves, alien landscapes, and rewarding discovery moments. Traversing the unknown territories provides a sense of adventure.
- Visuals and atmosphere praised (weight 0.27): The new map and biomes are frequently commended for their stunning visuals, alien atmosphere, and improved graphics. The lighting, sound design, and environmental details create a captivating experience.
- Game is a top survival experience (weight 0.26): Many reviewers consider Icarus one of the best survival games available, praising its depth, crafting systems, and overall enjoyment. It is described as underrated and a perfect example of the genre.
- Prometheus map is standout (weight 0.26): The Prometheus map is highly praised for its unique alien environments, interesting content, and excellent design. It is considered the best map in the game so far by several reviewers.
- Performance and optimization improved (weight 0.21): Recent updates have addressed graphical hitching and improved co-op performance, making the game run smoother. The DLC itself is well-optimized, with no major issues reported.
- Endgame content and bosses (weight 0.21): The DLC adds challenging endgame activities, including powerful bosses and a satisfying conclusion to the story. The final mission is particularly memorable for its action and emotional impact.
- Co-op experience enhanced (weight 0.15): The DLC allows friends to join without purchasing it, and co-op performance has been improved. Playing with friends is highlighted as a fun and seamless experience.
- Quality of life features added (weight 0.15): The expansion includes numerous quality-of-life improvements, such as account-wide skill points and better integration of DLC content into the main game. These changes enhance the overall player experience.
- Base building and construction improved (weight 0.14): New building materials and pieces, such as scoria stone and clay bricks, expand construction options. The building system is well-developed and adds to the survival experience.

Common complaints:
- Poor Optimization and Performance (weight 0.99): Many players report terrible optimization, constant stutters, FPS drops, and memory leaks, even on high-end systems. Performance issues are severe and widespread across the base game and DLC.
- Mission Design Flawed (weight 0.76): Missions are often poorly designed, involving excessive travel, grinding, and fetch tasks. Many are boring, repetitive, and lack meaningful objectives.
- Recycled Content and Skins (weight 0.66): The DLC is criticized for reusing existing assets with only cosmetic changes, such as re-skinned animals and items. Players feel it lacks originality and new content.
- DLC Overpriced and Scam (weight 0.63): The DLC is widely considered overpriced and a scam, with many feeling it is not worth the asking price. It is seen as a cash grab that adds little value.
- Bugs and Game-Breaking Issues (weight 0.62): Numerous bugs, broken missions, and game-breaking issues are reported, including progression loss, mission objectives not registering, and crashes. These severely impact playability.
- Null Sector Frustrating and Bad (weight 0.54): The Null Sector is heavily criticized for being frustrating, poorly designed, and not enjoyable. Players report getting lost, unfair difficulty, and tedious navigation.
- Map Empty and Boring (weight 0.48): The new map is often described as empty, boring, and lacking content, with few interesting locations or activities. This leads to a dull gameplay experience.
- Purple/Green Haze Annoying (weight 0.46): Many players complain about the purple and green haze/fog/filter that covers the map, causing eye strain and being unable to be disabled. It significantly detracts from the experience.
- DLC Incomplete and Rushed (weight 0.44): The DLC is perceived as unfinished and rushed, with missing content, broken features, and unfulfilled promises. Players feel it was released prematurely.
- Traversal and Terrain Issues (weight 0.41): Traversal is often frustrating due to broken terrain, invisible hitboxes, and difficult navigation. Players report getting stuck or falling through the map.
- Lack of New Gameplay (weight 0.38): The DLC introduces no new mechanics, just more of the same content on a new map. Players find it repetitive and lacking innovation.
- Not Worth Price (weight 0.31): Many players feel the DLC is not worth the price, citing lack of content and poor quality relative to cost. It is often described as expensive for what it offers.
- Paywall and Business Model (weight 0.27): Players are unhappy with content being locked behind DLC, especially when it feels like it should be in the base game. The business model is seen as greedy.
- Animal and Taming Issues (weight 0.27): Taming is buggy and limited, with animals getting stuck or disappearing. New animals are often not interesting or useful.
- Base Game Disappointing (weight 0.25): Some players express disappointment with the base game itself, calling it incomplete, boring, or not meeting expectations. It is seen as lacking polish and depth.
- Resource and Crafting Grind (weight 0.25): The game involves excessive grinding for resources and crafting, which many find tedious and unrewarding. It often requires hours of repetitive tasks.
- Map Size and Layout Issues (weight 0.22): The new map is small, flat, and lacks points of interest, making it less enjoyable than previous maps. Its layout is often criticized.
- Developer Disappointment (weight 0.2): Players are disappointed with the developers for releasing low-quality content and not addressing issues. Some feel the developers are stubborn and unwilling to change.
- Poor Mission Variety (weight 0.2): Missions are repetitive and lack variety, with too much focus on travel and not enough on engaging gameplay. The mission count is also lower than in previous maps.
- Bad Combat and Animations (weight 0.19): Combat is criticized for poor melee feedback, bad animations, and overall clunkiness. It detracts from the gameplay experience.

Gameplay feedback:
- New biomes in DLC (weight 0.32): The DLC introduces multiple new biomes such as grass plains, swamps, and volcanic regions. These biomes expand the game's environments and offer new exploration opportunities.
- Survival crafting gameplay (weight 0.2): Players describe the game as a survival crafting experience, emphasizing core mechanics of survival and crafting. This is a fundamental aspect of the game's identity.
- Animal taming feature (weight 0.17): The game allows players to tame animals, adding a creature companion system. This feature is frequently mentioned as a key gameplay element.
- Base building mechanics (weight 0.17): Base building is a significant component, with various construction options and tiers. Players can develop and upgrade their bases extensively.
- Open-world exploration (weight 0.17): The game features open-world exploration across diverse biomes and locations. Players value the freedom to explore and discover new areas.
- DLC adds new wildlife (weight 0.13): The DLC includes new animals with unique behaviors, including passive and aggressive species. These additions enhance the game's ecosystem.
- New craftable items in DLC (weight 0.13): The DLC adds new craftable items using materials like obsidian and scoria. This expands the crafting system with additional recipes.
- Alien planet setting (weight 0.1): The game is set on an alien planet, featuring mining and exploration. This setting provides a unique backdrop for survival.
- Icarus survival game (weight 0.1): Icarus is described as an exploration and survival game set in an open world. This encapsulates the game's genre and core experience.
- Prometheus world missions (weight 0.09): The DLC includes high-difficulty missions on a planet called Prometheus. These missions offer challenging content for players.
- Co-op play support (weight 0.09): The game supports cooperative play, allowing players to team up. This feature enhances the multiplayer experience.
- Quest chain with crafting (weight 0.09): The game features a quest structure that requires crafting and item collection. This integrates crafting into the game's progression.
- Cave systems (weight 0.09): The game includes cave systems, and the DLC adds new cave layouts. These caves offer additional areas to explore and resources.
- DLC mission count (weight 0.09): The DLC includes 14 new missions, providing extended gameplay. This adds a significant amount of content for players.
- Moa riding for traversal (weight 0.09): Players can ride a Moa for fast traversal across the world. This mount provides an efficient way to explore the environment.

Performance notes:
- Poor Optimization Causes Frame Drops (weight 0.27): Players report severe performance issues, including constant FPS drops and stuttering across various hardware configurations. Many describe the game as horribly optimized, with frame rates plummeting during gameplay.
- Frequent Crashes Hamper Experience (weight 0.17): Multiple reviews mention constant crashes occurring every 30-60 minutes, with some becoming more frequent over time and persisting on local machines. This makes the game unplayable for many.
- High-End Hardware Still Struggles (weight 0.17): Even on powerful setups like RTX 3080, 4080, and 3080Ti with i9 processors, players experience low FPS (30-40 at medium 1440p) and severe stuttering. DLSS 3 does not alleviate the issues.
- DLC Performance Is Problematic (weight 0.17): The DLC map exhibits worse performance than the base game, with heavy stuttering and frame drops despite fewer rendered objects. Some note it feels lighter but still runs poorly.
- Optimization Lacking Versus AAA Standards (weight 0.17): The game runs less well than some AAA titles, with optimization described as the worst in years. Many attribute the issues to poor optimization rather than PC specs.
- Performance Improvements Noted by Some (weight 0.13): A few players report significant performance improvements over previous months, with smoother gameplay and no crashes. The New Frontiers expansion runs well at epic settings.
- Mixed Reports on Performance Status (weight 0.12): Some players report no bigger performance issues in recent updates, while others say optimization is still the same as before. New bugs have appeared.
- Stuttering and Hitching on Specific Maps (weight 0.09): Players experience insane stuttering and hitching on certain maps, with rare short loading stutters when entering new areas causing brief frame rate drops.
- CPU Core and Cache Requirements (weight 0.09): The game requires high-frequency CPU with large L2/L3 cache and appears to support only 1-2 cores, limiting performance on many systems.
- Base Building Causes Performance Drops (weight 0.06): Serious frame drops occur when developing bases and extractors, suggesting that base-building mechanics strain performance significantly.
- Game Unplayable Through Proton (weight 0.05): Some users find the game basically unplayable when running through Proton, indicating compatibility issues on Linux platforms.
- Memory Leak Suspected (weight 0.05): Players suspect a memory leak causing progressive lag, with performance degrading over time during gameplay sessions.
- Original Icarus Ran Poorly (weight 0.05): The original Icarus required turning settings way down to run acceptably on a nice gaming PC, indicating long-standing performance issues.
- Graphic Hitching Mostly Resolved (weight 0.05): Graphic hitching was the biggest issue but is mostly resolved with the latest version, though some issues remain.
- Collision and Texture Issues (weight 0.05): Some players report falling through textures due to missing collision, adding to the list of technical problems.
- DX11 and DX12 Both Problematic (weight 0.05): Players tried both DX11 and DX12 rendering modes, but neither works well, indicating deep-rooted optimization issues.
- Experimental Branch Worse Optimized (weight 0.05): The experimental branch has worse optimization than the production branch, causing additional issues for players who opt in.
- Unreal Engine Performance Challenges (weight 0.05): The game uses Unreal Engine, which may contribute to performance challenges if not optimized properly.

Recommendations:
- DLC positively recommended by many (weight 0.24): Six reviews explicitly praise the DLC as well worth playing, a must-have, or the best DLC so far. These positive recommendations are echoed across many other clusters.
- Worth full price (weight 0.13): Three reviews state the expansion is worth its full retail price and purchasing it supports the developers. This contrasts with clusters that consider it overpriced.
- Great for base game fans (weight 0.1): Two reviews strongly recommend the DLC for those who already love the base game. Numerous other clusters reinforce this sentiment of enjoying more of the same.
- Recommended for survival fans (weight 0.09): Two reviews suggest the DLC for players who enjoy survival games. Several other clusters also recommend it to survival and crafting enthusiasts.
- Good for long-term grinders (weight 0.09): One review recommends the DLC to anyone seeking a long-term experience that requires work and enjoyment from grinding. Another advises leveling to 50 before playing due to resource scarcity.
- Appeals to base game veterans (weight 0.09): One review recommends the DLC for those who enjoyed the base game and want new environments. Another says it is worth buying only after exploring a lot of original content.
- Excellent co-op and survival experience (weight 0.09): One review calls it an excellent open-world survival game great for co-op. Another mentions enjoying it with their girlfriend, highlighting social play.
- Needs community patch to play (weight 0.09): One positive review specifically recommends using an external patch to remove fog/filter effects for playability. Another mentions a larger patch that addresses the swamp filter.
- Approval despite acknowledged problems (weight 0.09): One review gives a thumbs up despite acknowledging problems. Another cluster gives a reluctant thumbs up citing developer responsiveness.
- Recommended for alien world fans (weight 0.09): One review recommends the DLC for players wanting more alien flair and ongoing development. Another says if the base game was not alien enough, they will like this.
- New Frontiers DLC is best (weight 0.09): One review says only the New Frontiers expansion is worth playing. Another advises anyone who likes Icarus to check out the New Frontiers expansion.
- High hardware requirements advised (weight 0.05): One reviewer advises not buying the game unless you have an RTX 40-series GPU with frame generation and 32 GB RAM. This suggests significant performance concerns.
- Story and items are highlights (weight 0.05): One review specifically recommends the DLC for its mission story and powerful obtainable items. This positive detail stands out among more general recommendations.

Other player notes:
- Weekly updates and active developer support (weight 0.61): Many reviewers highlight RocketWerkz's consistent weekly updates, continuous patching since launch, and strong responsiveness to community feedback. This ongoing support is frequently cited as a key positive factor.
- DLC Prometheus adds new map and missions (weight 0.49): The paid DLC introduces a new map called Prometheus with around 14 missions, new building pieces, armors, animals, and story content. It also adds an in-game red currency and miasmic pickaxes.
- Prometheus compared unfavorably to Olympus (weight 0.23): Several reviewers feel Prometheus is a downgrade compared to the Olympus map, which they found more fun and immersive. Olympus is often recommended as the better experience.
- DLC pricing and value concerns (weight 0.2): Reviewers express mixed feelings about the DLC's price, with some considering it steep or not worth the cost given the content amount. Comparisons to Styx's lower price and higher mission count are made.
- Comparison to other survival games (weight 0.18): Reviewers compare Icarus to games like RUST, ARK, and Styx, noting differences such as solo playability, lack of PvP and zombies, and overall enjoyment. Some prefer Icarus over Ark 2.
- Co-op and multiplayer support (weight 0.16): The game supports co-op play, and for groups larger than three players, a dedicated server is recommended by the developer. Non-DLC owners can experience the DLC when joining friends who own it.
- Comparison to Styx expansion (weight 0.15): Reviewers compare the DLC to the Styx expansion, noting it delivers a notable upgrade over the base game. However, some see little difference beyond terrain, animals, and missions.
- Improvements since rocky launch (weight 0.13): The game had a rocky start but has improved significantly over time, with substantial content additions and over 89 weekly updates. Reviewers acknowledge the progress made.
- Long-term support and future plans (weight 0.13): Developers promise long-term support and further DLC expansion, with plans to add updates after launch. Reviewers look forward to future updates and the next expansion.
- New content mostly locked to DLC (weight 0.13): Reviewers note that new animals and substantial content are added only to new DLCs rather than existing maps, which some see as a negative. The base game continues to receive updates but major additions are paywalled.
- Base game quality of life updates (weight 0.13): Updates bring quality-of-life improvements and new story elements. Open world features are being pushed to old maps, and persistence is being added to Olympus and Styx.
- Mixed feelings on DLC content amount (weight 0.13): Some reviewers feel the DLC was released with a weekly trickle of content rather than the full intended items, and that it doesn't offer enough new content. Others note it was updated after many years to become excellent.
- Expansion aimed at veteran players (weight 0.12): The expansion is considered interesting for those who liked the base game and is aimed at veteran players who have explored the original content. However, some feel it doesn't offer much new and unique content.
- Story and atmosphere expectations (weight 0.12): Reviewers mention that promised alien atmosphere in trailers was not fully delivered in the base game, and they anticipate further story updates. The DLC adds more story about the planet Icarus.
- Suggestions for teleporters and transport (weight 0.12): Players suggest adding teleporters for biome-to-biome travel and fast travel, as well as motorcycles or drones for late-game resource collection. These are seen as quality-of-life improvements.
- DLC received for free by owners (weight 0.11): Some players received the DLC for free because they owned the large version of the main game. Others bought it on sale at a 33% discount.
- Performance issues and developer response (weight 0.09): Some reviewers mention performance problems, with the CEO attributing issues to video card drivers and vendor effort. Developers state they are working on performance improvements in the experimental branch.
- Game described as labor of love (weight 0.09): One reviewer describes the game as a labor of love and notes that updates seem well thought through and tested. The development team is seen as faithful and responsive.
- Developer asks for positive reviews (weight 0.08): The developer has been noted to ask for early reviews and repeatedly requests good reviews on Discord. This behavior has been met with some criticism.
- Mods and ini edits for visuals (weight 0.07): A reviewer used ini edits to turn off fog and installed a mod to change the central biome from Grasslands to forest, removing the purple filter. They later re-enabled fog.

Emotions:
- Frustration (weight 0.25): Players are frustrated by severe performance issues including stuttering, frame drops, and crashes that disrupt gameplay. Additionally, mission bugs, poor terrain navigation, and lack of optimization make progression tedious and irritating.
- Disappointment (weight 0.23): Disappointment stems from DLC content being overpriced, incomplete, and reusing assets, with maps feeling flat and empty. Promised features are missing, and the overall experience falls short of expectations compared to previous maps like Olympus.
- Satisfaction (weight 0.11): Satisfaction is driven by the game's continuous improvement, valuable content, and responsive developers who listen to feedback. Players appreciate the new map, modes, and the overall fun experience despite some issues.
- Excitement (weight 0.07): Excitement comes from new biomes, creatures, missions, and lore that expand the game's potential. The DLC's fresh content and tools, like the full-auto crossbow, generate enthusiasm.
- Enjoyment (weight 0.06): Enjoyment is derived from fun missions with solid stories, new crafts, and the ability to play with friends. The expansion's alien environments and innovations make the game feel fresh and immersive.
- Appreciation (weight 0.05): Appreciation is felt due to RocketWerkz's responsiveness to player feedback, frequent updates, and support. The ability to join friends without DLC and the team's dedication to fixing bugs are highly valued.
- Anger (weight 0.04): Anger is caused by hitbox issues, falling through textures, and lost progress in the Null Sector. Additionally, the perception of reused content and performance problems exacerbates the frustration.
- Love (weight 0.03): Love is expressed for the Prometheus expansion map, specialized tools, new biomes, and playing with partners. The game's biodiversity and new content are particularly cherished.
- Annoyance (weight 0.03): Annoyance arises from visual filters like green mist and purple fog that obstruct views and irritate players. Also, mechanics like frostbite despite wearing appropriate gear add to the irritation.
- Admiration (weight 0.03): Admiration is felt for the depth of tech and crafting trees, and the developers' constant updates. The team's responsiveness and dedication make the game feel like a labor of love.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by improvements with each release, new map and biomes, and the alien vibe. The game's evolution into a top crafting survival experience generates excitement.
- Joy (weight 0.02): Joy is found in Stig Eldred's performance, exploring snowy tundra, and building with new materials. These elements bring delight and a sense of wonder.
- Boredom (weight 0.02): Boredom results from missions that mostly involve traveling to locations, repetitive content, and empty maps. The lack of engaging activities and square building shapes contribute to the tedium.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by an un-fun final boss, high price, and repetitive back-and-forth missions. The lack of additional entrances and fun craftable items also plays a role.
- Regret (weight 0.01): Regret is felt for purchasing the DLC or not buying it sooner, often due to listening to positive comments that didn't match the actual experience.
- Fun (weight 0.01): Fun is had with resource gathering using specialized tools and enjoying the new map. These activities provide entertainment and engagement.
- Relief (weight 0.01): Relief comes from tools like miasmic pickaxes simplifying farming and smooth performance on epic settings. These aspects reduce frustration and enhance playability.
- Confusion (weight 0.01): Confusion arises from the developer releasing DLC while the base game feels unfinished, and missed popups explaining story content. This creates uncertainty about the game's direction.
- Anticipation (weight 0.01): Anticipation is about looking forward to future updates and story expansions, indicating ongoing interest in the game's development.
- Distrust (weight 0.01): Distrust is perceived due to monetization and balance changes being seen as a bait and switch scam, undermining confidence in the developer's intentions.}