Info about QANGA:

Official game description:
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QANGA - Now Available in Early Access!
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**  
**Please Note: QANGA is an Early Access game, actively being developed by a small independent team.** By choosing to purchase QANGA now, you are directly supporting its development and contributing to the ongoing improvement of the game. Expect to encounter bugs and see some features still in progress. Your support and feedback are crucial in helping us create the ultimate QANGA experience we have envisioned.
Explore the Fully Playable Solar System!
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Dive into the universe of _**QANGA**_, a vast space sandbox where you can explore the entire solar system with no loading screens. Fly freely between planets and land seamlessly. Mars, Venus, the Moon, Jupiter and its moons, Saturn and its rings of asteroids, numerous orbital stations, and much more. **Every planet and moon is an open playground, ready to be explored and exploited as you see fit.**  
In QANGA, space is both your playground and battlefield. You can craft your own adventure solo or with friends, create your own game servers to build communities, and experiment with alternative gameplay modes.
A World of Possibilities: Combat, Trade, Building, Survival, and Exploration
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In **QANGA**, you play as a human citizen who has been cryogenically frozen and synchronized with a cyborg, exploring the far reaches of space and Earth to collect items, complete missions, and thrive. Your journey begins at the Refuel Tower of ICLab Industrie, but the vastness of the cosmos calls out to you.  
*   **Scavenging and Trading**: Explore diverse environments to find rare and valuable items. Sell them to upgrade your gear, buy better weapons, vehicles, and other essential items.  
*   **Contracts and Missions**: Take on various contracts to retrieve packages, eliminate enemies like the Sanglines, discover hidden zones, or destroy rogue cyborgs. Each mission brings you closer to your objectives, with various rewards.  
*   **Survival and Combat**: Fight enemies in hostile environments, whether in space or on Earth. The _Sanglines_, creatures born from Earth's climate upheavals, are your sworn enemies. Develop your survival skills and face the dangers of space and Earth.  
*   **Base Building**: Players can build their bases _anywhere in the universe_ — on all planetary surfaces and, eventually, on sufficiently large asteroids. Create strategic outposts, secure shelters, or industrial complexes to support your exploration and combat in the QANGA universe.
Refuel Towers: Your Operational Bases
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On the surface of Earth, **Refuel Towers** act as operational hubs, inspired by extraction mechanics. Here, you can refuel, accept contracts, sell your finds, and interact with other players, creating a unique balance between exploration, trade, and combat.
A Multiplayer Sandbox with Multiple Objectives
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QANGA offers a unique blend of **sandbox, survival, and space simulation**. The game allows you to create your own adventure, with multiple objectives to achieve depending on your play style. Whether you choose to become a successful space trader, a feared bounty hunter, or a bold explorer, **the choice is yours**.  
Create your own servers to build communities, develop unique game rules, and create alternate game modes. In QANGA, you have the power to set your own rules and live your own odyssey.
Key Features of the Game:
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*   **Seamless, Full Exploration**: Explore the entire solar system with no interruptions.  
*   **Solo and Multiplayer Modes**: Choose your adventure, solo or with friends.  
*   **Custom Server Creation**: Host your own servers and develop alternate gameplays.  
*   **Base Building**: Build your bases anywhere in the universe, on planets or asteroids.  
*   **Drive a Variety of Vehicles**: Anti-gravity vehicles, flying ships, and aquatic crafts for total exploration.  
*   **Air and Ground Combat Systems**: Immersive FPS and TPS combat, with vehicles or on foot.  
*   **Loot and Progression**: Collect items, upgrade your gear, and progress through the QANGA universe.  
*   **Survival and Strategy**: Fight to survive and achieve multiple objectives in a dynamic and dangerous universe.  
*   **Community-Created Content**: Engage in building a strong and active community through custom game servers.

Release date: Sep 2, 2024

Categories: Space Simulation, Open-World Exploration, Base Building, Survival, First-Person Shooter, Third-Person Shooter, Vehicle Customization, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Active and responsive developers (weight 0.47): The development team is highly praised for their frequent updates, responsiveness to feedback, and active engagement with the community via Discord and other platforms. Players feel confident in the game's future due to this dedication.
- Visually stunning graphics (weight 0.42): The game's graphics, landscapes, and visual effects are frequently described as beautiful, smooth, and impressive, even on lower settings. Players appreciate the attention to detail in cinematic and open-world visuals.
- Strong competitor to Star Citizen (weight 0.36): Players view the game as a budget-friendly alternative to Star Citizen, noting its smoother performance, fewer bugs, and comparable or superior gameplay experiences, especially in early access.
- Flexible multiplayer and solo modes (weight 0.26): The game supports both offline single-player and online multiplayer modes, including PvE and PvP servers. This flexibility allows players to enjoy the game casually or competitively.
- Intuitive and addictive gameplay (weight 0.22): Once players learn the controls and mechanics, the gameplay loop becomes intuitive and addictive, offering a satisfying challenge and a smooth, fluid experience.
- Impressive small-team development (weight 0.21): The game's progress and quality are seen as remarkable given the small team size and limited budget. Players appreciate the passion and dedication of the indie studio behind the project.
- Solid foundation for future growth (weight 0.15): Players recognize the game's strong core mechanics, such as exploration, combat, and base-building, as a solid foundation for future content updates and improvements.
- Optimized performance (weight 0.15): The game runs smoothly on various hardware settings, with players noting that adjusting graphics settings significantly improves performance without major visual compromises.
- Base-building features (weight 0.11): While still in early stages, the base-building mechanics are appreciated by players, though some note that the tools could use further refinement.

Common complaints:
- Lack of meaningful content and repetition (weight 0.81): Players report a severe lack of content, including repetitive NPCs, missions, and barren environments. Quests are described as generic (e.g., 'go there, kill that'), and the world feels empty with little to explore or do after a few hours.
- Confusing UI and controls (weight 0.22): The user interface is unintuitive, with overlapping elements, poor navigation, and excessive control options that make configuration difficult. Controller support is also lacking, limiting accessibility.
- Early Access limitations (weight 0.18): While some players acknowledge the game's Early Access state, the sheer volume of bugs, lack of polish, and unfinished content make it feel prematurely released. Expectations for future improvements are tempered by the current rough state.
- Lonely multiplayer experience (weight 0.11): The multiplayer aspect feels empty due to a near-nonexistent player base, leading to a lonely and unengaging experience. The lack of other players exacerbates the game's emptiness and lack of dynamic content.
- Weak tutorial and onboarding (weight 0.1): The tutorial is criticized as boring and incomplete, failing to explain core mechanics adequately. This leaves players confused and contributes to a steep learning curve.
- Review bombing due to external comparisons (weight 0.07): Some feedback focuses on comparisons to *Star Citizen* (e.g., macro transactions, ship counts) rather than the game's actual quality. This feedback is less constructive and more reflective of external frustrations.

Gameplay feedback:
- Seamless open-world space travel (weight 0.52): Players consistently highlight the seamless transitions between planets, space, and celestial bodies without loading screens. This feature is a core aspect of the game's open-world exploration and space mechanics.
- Diverse combat and shooting mechanics (weight 0.42): The game offers a variety of combat mechanics, including first- and third-person shooter elements, gunplay details (recoil, spread, bullet drop), and combat targeting creatures or zombies. This appeals to fans of both hardcore and casual FPS experiences.
- Space sim and survival gameplay (weight 0.41): The game blends space-sim mechanics with survival and exploration elements, offering freedom of movement in a sandbox-style environment. Players can engage in survival, exploration, and spaceship controls.
- Multiplayer and server options (weight 0.37): The game supports online multiplayer, co-op, and private servers with customization options (PvE/PvP, player counts). However, some players note low population on official servers.
- Contracts and mission variety (weight 0.34): The game includes contracts and missions, such as kill targets, delivery quests, and procedural quests. However, some players find missions repetitive or underdeveloped.
- Planetary scale and exploration (weight 0.29): The game features extremely large planets with high content density, encouraging exploration of caves, ruins, and outdoor areas. Players can explore the entire solar system.
- Vehicle and jetpack mechanics (weight 0.25): Players can use a variety of vehicles, including land-based (hover trucks, motorcycles) and flying vehicles (VTOL, fighters). Jetpacks are also a notable feature for combat and mobility.
- Base building and looting (weight 0.22): Base building is a recently added feature, allowing players to construct and reconstruct bases dynamically. Looting and scavenging mechanics are also integral to survival and progression.
- Ship flight and interiors (weight 0.18): Ship flight mechanics are a key part of the game, with players able to walk inside ships while flying and interact with cargo bays, pilot seats, and other ship systems.
- First- and third-person perspectives (weight 0.13): Players can switch between first-person and third-person perspectives, with some highlighting the third-person drone camera and gunplay as unique features.
- NPC interactions and encounters (weight 0.1): Players can interact with NPCs, including vendors and creatures, and engage in activities like dancing or trading. However, some interactions may feel limited or underdeveloped.

Performance notes:
- FPS instability in key areas (weight 0.46): Frequent FPS drops occur in towns, ruins, large cities, and near glitchy ships, with performance degrading further when other players are present. Some areas (e.g., Yellow Wall) see FPS as low as 20-30.
- Early access performance expectations (weight 0.33): Some players acknowledge performance issues as expected for an early access title, particularly on older hardware (e.g., Ryzen 7 3700X + GTX 1060).
- High hardware requirements (weight 0.27): The game demands powerful hardware (e.g., RTX 3090/4080, AMD 7800XTX) for smooth performance, with 16GB RAM as a minimum. Older or mid-range systems struggle, often requiring settings to be set to low.
- Frequent crashes and fatal errors (weight 0.25): Players report crashes to the main menu, system crashes, and fatal errors (e.g., every 30 minutes). Reinstallation and manual fixes often fail to resolve these issues.
- DLSS and FSR inconsistencies (weight 0.11): DLSS/FSR usage causes issues like NPC blinking and FPS drops, though some players note performance improvements with these technologies. Frame rates vary significantly with these settings enabled.
- Graphical glitches and rendering (weight 0.1): Players encounter texture glitches, rendering issues (e.g., ground artifacts), and vertical sync problems that can cause crashes or visual distortions.
- CPU underutilization (weight 0.06): The game runs smoothly but only utilizes a single CPU core/thread, leading to potential bottlenecks despite full GPU utilization. This limits performance on multi-core systems.
- Fast in-game loading (weight 0.05): The game performs well in loading times, with minimal loading screens (e.g., only one in 3 hours of play).

Recommendations:
- Space sim fans highly recommended (weight 0.32): The game is frequently recommended for fans of space sims, open-world sci-fi, and games like Star Citizen or Elite Dangerous. Players appreciate its seamless solar system and FPS mechanics, making it a strong alternative in the genre.
- Support developers in Early Access (weight 0.25): Many reviews encourage purchasing the game to support ongoing development, highlighting its potential and the community's role in shaping its future. This sentiment is tied to the game's Early Access state and perceived value.
- Wait for further updates (weight 0.24): A significant portion of feedback suggests waiting for more content or bug fixes before purchasing. Players cite the game's current state as too unpolished or lacking in sustained engagement for immediate recommendation.
- Affordable but unpolished (weight 0.18): While some players feel the game is worth its price, others argue it should be cheaper given its Early Access state and lack of polish. The debate centers on value for money in its current form.
- Server issues deter playability (weight 0.13): Criticism focuses on server-related problems that hinder gameplay, leading to strong recommendations against purchasing until these issues are resolved. This is a major barrier to enjoyment for many players.
- Demo available for testing (weight 0.13): The game's free demo is frequently recommended as a way to test performance and gameplay before committing to a purchase. This is seen as a low-risk way to evaluate the experience.
- Alternatives for solo/multiplayer (weight 0.05): Players recommend other games like EverSpace 2 or No Man's Sky for those seeking solo or multiplayer experiences, positioning this game as one of many options in the genre.
- Lack of controller support frustrates (weight 0.04): Players requesting refunds due to missing controller support highlight a critical accessibility gap. This issue is a dealbreaker for those preferring non-keyboard/mouse input methods.
- Scope needs refinement (weight 0.04): Feedback suggests the game's ambitious scope may be hindering its ability to deliver a polished experience. Narrowing focus is seen as necessary for completing development successfully.
- More customization options requested (weight 0.04): Players express a desire for additional ships, armor, guns, and customization features to enhance replayability and personalization in the game.
- PVE elements praised (weight 0.03): The game's PVE mechanics are singled out as a highlight, with players recommending it specifically for those who enjoy cooperative or solo PVE experiences in a sci-fi setting.
- UI and ship visibility improvements needed (weight 0.03): Players request better ship visibility through UI adjustments, such as resizing info panels and adding windows. These changes are seen as critical for immersion and gameplay clarity.
- Expand moon exploration content (weight 0.03): Suggestions include adding more exploration elements to the moon, such as landing sites or alien bases, to enhance the sense of discovery and engagement in the game world.
- Jetpack controls need improvement (weight 0.03): Feedback highlights issues with jetpack mechanics, particularly the difficulty of maintaining level flight. This affects movement and combat fluidity in the game.
- Caution for Early Access purchases (weight 0.03): Reviews advise caution when buying unfinished games, emphasizing the risks of investing in Early Access titles that may not meet expectations or deliver promised content.
- Performance optimizations suggested (weight 0.03): Players recommend enabling DLSS and frame generation to improve performance, indicating hardware demands or optimization issues in the current build.
- Marketing should clarify focus (weight 0.03): Some players suggest rebranding the game as a 'zombie and creature hunt' experience to avoid misleading expectations. This reflects a disconnect between marketing and actual gameplay.
- VR potential noted (weight 0.03): Some feedback highlights the game's potential for VR support, suggesting this could be a future selling point for immersive gameplay experiences.
- Community feedback encouraged (weight 0.03): The developers are praised for encouraging player feedback via Discord or Steam forums, fostering a collaborative relationship with the community during Early Access.

Other player notes:
- Small development team (weight 0.11): The game is developed by a small team of 5 people, noted as either Chinese or French. This may impact development speed and resource availability. Multiple clusters highlight this as a key observation.
- Early Access release (weight 0.09): The game launched in Early Access on September 2, 2024, and is still in active development. Players acknowledge its unfinished state but appreciate its potential.
- Comparisons to other games (weight 0.09): The game is frequently compared to titles like No Man's Sky, Star Citizen, SpaceBourne 2, and Outerra, often in the context of development progress or technical ambition.
- Affordable pricing (weight 0.06): The game is priced at 17 €, with some players noting it is cheaper during sales. Revenue estimates suggest moderate financial success (~$180,000).
- Launcher and preset improvements (weight 0.06): Players request a launcher for graphics settings and the ability to create presets after logging in, aiming to improve user experience and customization.
- Technologically impressive engine (weight 0.04): The game’s engine is praised for its technical prowess, with players noting its visual and performance capabilities as standout features.
- Discord community restrictions (weight 0.04): Criticism of the Discord community for banning users who provide negative feedback, which may deter open discussion and constructive criticism.
- UE5 plugin development (weight 0.04): The developers created a Unreal Engine 5 plugin, likely as an additional revenue stream. This is seen as a notable technical achievement by some players.
- Extended playtime potential (weight 0.04): Players report that the game offers double the current playtime, indicating strong content depth relative to its Early Access state. This is viewed positively.
- Needs more players (weight 0.04): The game is perceived as needing a larger player base to improve multiplayer experiences and community engagement.
- Battle pass suggestions (weight 0.03): Some players suggest adding a battle pass but strongly oppose paid battle passes, indicating a preference for free or cosmetic-only monetization.

Emotions:
- Frustration (weight 0.23): Players experience frequent crashes, bugs, and severe performance issues that render the game unplayable or cause progress loss. Key gameplay mechanics, such as vehicle controls, quests, and navigation, are plagued by unpolished or broken features, while repetitive missions, excessive waiting times, and poor optimization exacerbate the frustration.
- Disappointment (weight 0.14): The game fails to meet expectations due to a lack of content, primitive or incomplete systems, and poor performance despite long development times. Players highlight issues like outdated UI, poor translations, limited exploration, and misleading trailers, which contribute to a sense of the game being unfinished or demo-like.
- Hope (weight 0.1): Players express optimism about the game's potential for future improvements, citing the developer's vision, regular updates, and engagement with the community. The game's theme, mechanics, and open-world design are seen as promising foundations for growth, particularly if feedback is incorporated and content is expanded.
- Excitement (weight 0.1): The game's unique features, such as seamless space-to-planet transitions, immersive exploration, and satisfying gameplay mechanics (e.g., jetpacks, vehicles), generate enthusiasm. Players are particularly excited about the game's scale, potential for future updates, and the prospect of multiplayer or VR experiences.
- Admiration (weight 0.06): Players praise the small development team for their achievements, given limited resources, including seamless transitions, realistic graphics, and ambitious technical feats like terrain generation. The developers' responsiveness, honesty, and emotional investment in the project are also highlighted as commendable.
- Satisfaction (weight 0.06): Players derive enjoyment from the game's addictive challenges, scenic exploration, and freedom, particularly when it fills gaps left by competitors. Positive experiences with graphics, audio, and community-driven development, along with regular updates, contribute to a sense of value and fulfillment.
- Optimism (weight 0.04): Players look forward to the game's future development, believing it has the potential to surpass competitors or become a standout title with further improvements. Regular updates, translations, and the game's foundational strengths fuel this positive outlook.
- Impressed (weight 0.02): The game's seamless flying mechanics, planetary scale, and exploration potential leave players impressed, especially given the small team's accomplishments. The overall quality of the game, including its structure and features, is seen as a significant achievement.
- Anger (weight 0.02): Players feel anger due to the lack of post-release updates, broken game elements, and perceived deception, such as being charged for an unfinished product or facing bans for criticism. Poor design choices, like the absence of controller support, also contribute to this emotion.
- Annoyance (weight 0.01): Incomplete localization, repetitive quests, long travel times, and poor navigation systems annoy players. Issues like losing progress after death, excessive walking, and clunky base reconstruction further detract from the experience.
- Loneliness (weight 0.01): The lack of online players and an empty, lifeless world make players feel isolated, as the game fails to provide a sense of community or shared experience.}