Info about SpaceBourne 2:

Official game description:
  
SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.  
In SpaceBourne 2, players are offered tens of thousands of diverse solar systems to explore. Each system has a unique structure, featuring different planets with varied surfaces and areas to discover. The locations, from the solar systems to the planets, are procedurally generated, ensuring that each system and planet is unique and has numerous points to explore.  
SpaceBourne 2 boasts massive planetary surfaces, each with its own structure, climate, and gravity, as well as cities, villages, caves, outposts, and secrets to interact with. With tens of thousands of different planets available, players are given an unparalleled amount of opportunities for exploration throughout the galaxy  
Every scenario needs a hero.  
In SpaceBourne you have two of them; Your Pilot and your Ship  
With the new character customization system and the realistic rendering feature of Unreal Engine, you will create lifelike characters and embark on an adventure with your ships that you have modified according to your own preferences.  
In SpaceBourne 2, you have the ability to establish your own faction and wield complete control over it. You get to decide on the faction's internal operations, policies, governing principles, and management structure. By expanding your faction's military, capturing other stations and solar systems, or constructing new stations, you can become the supreme ruler of the galaxy.  
SpaceBourne 2 offers a rich diplomacy system, featuring Starlords loyal to each faction, as well as houses connected to Starlords. Each house has unique characteristics, stations, planets, cities, and fleets, allowing for diplomacy not only with factions but also with Starlords and Houses.  
Diplomacy can now be done not only with factions but also with Starlords and Houses.  
The relations of the Starlords in the galaxy can change all diplomatic dynamics in the game. This forces you to think hard before you act.  
_"Any galaxy is too big for one person to rule. "_  
In SpaceBourne 2, you are not alone on your journey. You have companions who can assist you in combat and lead your team. Players can assign team members different roles on board based on their skills.  
GUILDS
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In the game, there are guilds available, a total of 7. The player can join the guilds they choose and progress within these guilds. Each guild can provide numerous side quests to the player within their respective areas of expertise. As the player completes these quests, they can rise in rank within the guild and gain access to unique benefits offered by the guild members.
SIDE MISSIONS
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In SpaceBourne 2, players can expect to encounter side missions scattered throughout the galaxy. These missions not only offer a change of pace from the main storyline, but also provide an opportunity for players to earn extra rewards, learn new information about the game's world and characters, and immerse themselves even further in the game's rich and diverse universe.
LIVING GALAXY
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In SpaceBourne 2, you will enter a living galaxy where opportunities for adventure and intrigue are waiting for you at every turn. With a vast array of spaceships at your fingertips, you can engage in communication with other ships, and experience random encounter events that will pull you into new stories and challenges.

Release date: 17 Feb, 2023

Categories: Single-player Story, Open-World Exploration, RPG, Third-Person Shooter, Space Combat, Empire Building, Resource Management, Ship Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Great Value (weight 0.93): Players widely praise the game for its solid core gameplay, immense potential, and significant value, especially considering its affordable price. Many find it a refreshing 'hidden gem' that surpasses expectations and offers surprising depth compared to many larger titles.
- Ambitious & Feature-Rich Space Sim (weight 0.8): The game offers a comprehensive space adventure, blending elements of RPGs, strategic combat, diverse exploration (planets and space), trading, and empire building. Reviewers highlight its depth, freedom, and ability to fulfill dreams of a complex space game, often comparing it favorably to games like Freelancer, Elite Dangerous, and Star Citizen.
- Impressive Solo Developer Achievement (weight 0.52): The game's vast scope, quality, and continuous improvement are lauded as an incredible accomplishment for a single developer. Reviewers consistently praise the developer's passion, responsiveness to feedback, and diligent work, noting that the game often rivals or surpasses titles from much larger studios.
- Improved Graphics and UI (weight 0.13): The game has seen notable improvements in graphics and user interface, particularly with the full release and subsequent patches, enhancing both visual appeal and usability. While voice acting is sometimes computer-generated, it's generally deemed decent and not disruptive to the experience.
- Responsive & Engaging Combat (weight 0.13): Both space and ground combat mechanics are frequently cited as smooth, responsive, and genuinely enjoyable. Players find the combat kinetic and satisfying, indicating that this core gameplay loop is a significant strength.
- Engaging Story and Lore (weight 0.12): The game features a good storyline that effectively guides players through complex mechanics without excessive hand-holding. The lore, faction system, and RPG progression loops are considered absorbing and well-implemented, adding significant depth and immersion to the universe.
- Well-Designed Ships & Customization (weight 0.12): Players appreciate the appealing designs of ships, weapons, and equipment, along with the depth of the upgrade and customization systems. The variety of ship models and modular components allows for satisfying personalization to fit different playstyles.
- SpaceBourne 2 is a Strong Sequel (weight 0.09): Players widely regard 'SpaceBourne 2' as a significant evolution and improvement over its predecessor, 'SpaceBourne'. It's lauded as a hidden gem that delivers a rare level of freedom and depth for a space game, distinguishing itself in the genre even in its Early Access stage.

Common complaints:
- Unpolished, buggy, and unstable. (weight 1): The game is widely reported as unfinished, janky, and unpolished, with frequent and severe crashes, particularly Unreal Engine errors. Many reviewers note poor graphics, repetitive assets, and a general amateurish feel that detracts significantly from the gameplay experience.
- Frustrating, unskippable tutorial. (weight 0.34): The game's introductory and tutorial sections are consistently described as excessively long, unskippable, vague, and often broken. This prevents immediate exploration and makes the game difficult to learn, with some reviewers suspecting it's designed to pass refund thresholds.
- Poor voice acting and dialogue. (weight 0.32): Player feedback heavily criticizes the voice acting, describing it as horrible, distracting, often AI-generated, and inconsistent, frequently forcing players to mute game audio. Dialogue quality is also cited as poor, contributing to a lack of immersion.
- Awkward UI and bad controls. (weight 0.25): The user interface is widely criticized for being unintuitive, cluttered, and poorly designed, with issues like unreadable text and inconsistent elements. Controls, including gamepad and HOTAS support, are often unresponsive, hard to configure, and lack essential options like inverted mouse look, making gameplay frustrating.
- Weak and buggy combat. (weight 0.17): Both ground and space combat are deemed clunky, unimpactful, and generally unengaging, with enemies often exhibiting simplistic AI. Various bugs, such as incorrect explosion origins, phantom damage, and limited targeting, further detract from the combat experience.
- Poor localization and typos. (weight 0.12): The game is riddled with spelling errors and typos across multiple languages, including English and Russian. Additionally, Chinese translations are frequently garbled or entirely missing, indicating a significant lack of quality control in localization efforts.
- Broken warp travel mechanics. (weight 0.08): Warp travel is a significant source of frustration, with players reporting frequent crashes, inability to cancel warps, and other bugs that hinder exploration and movement. Issues with the in-system map and being stranded further compound these problems.
- Incompatible save files. (weight 0.07): Multiple updates, particularly the 1.0 release, have rendered old save files unusable, forcing players to restart their games. This consistent loss of progress is a major point of frustration and disrespect for player time.
- Unbalanced economy and progression. (weight 0.07): The in-game economy is criticized for imbalanced prices and insufficient funds for necessary ship upgrades. Players report unclear requirements for story missions regarding ship tiers and a general lack of ship variety, hindering progression.
- Imbalanced level scaling. (weight 0.07): The game suffers from severely broken level scaling, where enemies, particularly elites, frequently appear far above the player's level, leading to instant death and frustration. This system creates an unbalanced and unfair difficulty curve.

Gameplay feedback:
- Ambitious Multi-Genre Sandbox (weight 0.5): The game blends space simulation, first-person shooter, RTS, and RPG elements within a vast, procedurally generated open galaxy. Players can seamlessly transition between space flight, ground combat, planet exploration, and empire management, offering a diverse 'jack-of-all-trades' experience with immense content potential.
- Diverse Activities & RPG Progression (weight 0.35): Players can engage in a wide array of activities including trading, mining, piracy, bounty hunting, and exploration, supported by a clear RPG system with distinct skill branches like Soldier, Pilot, and Adventurer. The game also features a robust guild and faction system, allowing players to join organizations or establish their own empire.
- Extensive Ship & Fleet Management (weight 0.19): The game offers diverse ship types, from small fighters to capital ships and motherships, all highly customizable with weapons, modules, and upgrades. Players can build and manage their own fleets, hire combat units, and engage in ship-to-ship combat, though features like internal ship layouts for boarding are noted as absent.
- Accessible Arcade Combat & Travel (weight 0.14): Both space dogfights and ground combat are described as arcade-like and user-friendly, with ground combat offering functional FPS mechanics like leaning and limb damage. The game emphasizes seamless transitions between space, planets, and asteroid fields, allowing players to freely explore and engage in various activities like mining or combat without interruption.
- Strategic Empire Building & Conquest (weight 0.11): Beyond personal activities, the game allows for strategic empire building, including constructing and capturing bases, developing conquered sectors, training ground forces, and engaging in large-scale space and ground battles to control star systems. This adds a grand strategy layer with 4X-like conquer mechanics.
- Steep Learning Curve (weight 0.11): Despite story-driven introductions and in-game video tutorials for some mechanics, many players report a steep learning curve and a lack of comprehensive control explanations. An unskippable intro sequence also contributes to initial player friction, requiring players to spend time learning the game's systems.
- Flexible Story & Player Agency (weight 0.07): The game offers a main story campaign that introduces mechanics and can be followed at the player's pace, or largely ignored in favor of open-world exploration and sandbox activities. While providing a narrative framework, player choices might have limited long-term impact on the main plot.
- Technical Polish & Controls Issues (weight 0.06): Players noted a 'janky' quality and feeling of the game being unfinished, potentially due to its use of the UE4 engine. Antiquated controls with many individually assigned buttons also contribute to a less polished experience, although the core gameplay is largely functional.
- Single-Player Solo Project (weight 0.04): The game is developed by a single person, making it an ambitious project for a solo developer. It is designed as a purely single-player experience, focusing on individual progression and empire building.

Performance notes:
- Mixed Performance & FPS (weight 0.12): Feedback on game performance is varied. Many users praise the optimization and smooth frame rates even on high settings, while others report significant FPS drops, stuttering, and even system heating with capable hardware. Initial game loading can also take up to two minutes for some players, and one user resolved hardware-related issues with a reinstall.
- Frequent Game Crashes (weight 0.11): Players report consistent game crashes, particularly when exiting warp or transitioning to new systems, with some instability issues persisting since 2023. While some users experience relative stability (e.g., one crash in 12 hours), others encounter regular and game-breaking crashes. The context of it being a single-developer project is noted, but the issue remains significant.
- Minor Visual & Generation Glitches (weight 0.03): The game exhibits several smaller visual and generation-related bugs. These include grass not rendering correctly, mountains clipping when flying overhead, general texture glitches, and procedural generation sometimes creating untraversable underground facilities.

Recommendations:
- Mixed Recommendation, High Potential (weight 0.58): Player sentiment is highly divided; many enthusiastically recommend the game for its potential as a space sim, especially to fans of the genre. However, a significant number advise against immediate purchase, citing current incompleteness, bugs, or suggesting to wait for a deep discount or full release.
- Niche Appeal & Developer Support (weight 0.18): The game strongly appeals to fans of open-world space simulation games similar to titles like Freelancer or Elite Dangerous, offering vast freedom. A strong theme is the desire to support the solo developer, with many recommending purchase to contribute to the game's future evolution, often suggesting to buy on sale.
- Requires Patience for Polish (weight 0.17): The game is widely recognized as an Early Access title that requires considerable patience. Players note it still needs significant development, bug fixes, and polish. Many recommend wishlisting the game and waiting for further updates, or purchasing only if willing to tolerate "jank" and a slow start.

Other player notes:
- Active Early Access development (weight 0.27): The game is actively in Early Access, receiving frequent and consistent updates, including weekly bug fixes and new content additions. Players recognize this ongoing development status and appreciate the developer's diligence in patching issues and expanding the game based on community feedback.
- Dedicated solo developer (weight 0.26): A significant aspect highlighted by players is that the game is developed by a single person or a very small team. Reviewers are impressed by the developer's achievements given the limited resources and appreciate their dedication, talent, personality, and active engagement with the community through feedback.
- Unique space sim experience (weight 0.16): The game offers a distinctive blend of space simulation, exploration, and empire-building, often compared favorably to titles like Mount & Blade in space or as a robust alternative to larger AAA projects. Players generally find its comprehensive genre mix appealing, providing a fresh take on the space game genre.
- Localization efforts noted (weight 0.07): The game offers various language translations, though their quality and availability can vary, with some being machine translations. Players express interest and hope for improved or new localizations, particularly for Turkish, which is seen as a sign of dedication.
- Affordable price point (weight 0.06): Players frequently highlight the game's affordable price point, considering it a good value for the content and ongoing development. It's often seen as a budget-friendly alternative to more expensive titles, especially given it's not a AAA game.
- Mature content concerns (weight 0.03): Players have noted the presence of mature content, including strong language and brothel depictions, within the main storyline. There's a suggestion that the game should include clear content warnings before purchase, as it might be unsuitable for younger audiences or those sensitive to such material.
- Appreciated audio quality (weight 0.02): Reviewers appreciate the game's musical and sound accompaniment, specifically mentioning the menu music. The audio is noted as a positive aspect of the overall experience.

Emotions:
- Satisfaction (weight 0.21): Players experienced satisfaction from the game delivering on its promises, offering extensive and deep content, and providing good value for its price. Key elements contributing to this include engaging space combat, intuitive controls, unique gameplay mechanics, continuous improvements through updates, and a rich, immersive storyline, often compared favorably to classic space sims like 'Freelancer'.
- Frustration (weight 0.18): Frustration stemmed primarily from numerous game-breaking bugs, frequent crashes, and persistent technical issues that impeded progress. Poor user interface design, clunky controls, unskippable or broken tutorials, and low-quality voice acting or incorrect translations also significantly contributed to player annoyance and difficulty in enjoying the game.
- Disappointment (weight 0.15): Disappointment arose from the game feeling unfinished, unpolished, and riddled with bugs despite its perceived potential and high hopes. Players reported issues such as poor graphics, outdated visuals, repetitive assets, unplayable states due to crashes, and a general lack of depth or 'soul' in the gameplay, leading to a feeling of unfulfilled expectations.
- Excitement (weight 0.1): Players felt excitement due to the game's immense potential, ambitious scope, and extensive unique gameplay features. The fluid combat, thrilling dogfights, vast explorable universe, and diverse activities – often compared positively to major AAA titles – generated anticipation for future updates and the final product, fulfilling a desire for a comprehensive space fantasy.
- Admiration (weight 0.06): Admiration was largely directed towards the single developer's monumental achievement in creating such an ambitious and feature-rich game with a small budget. Reviewers were impressed by the game's quality, depth, and scope, often highlighting it as a testament to the developer's dedication and vision, surpassing expectations for a solo project.
- Hope (weight 0.05): Hope was expressed for the game's future potential and continuous improvements, especially given its early access status. Players wished for future patches to fix existing bugs, add new features like co-op multiplayer, and see the game evolve into a great space epic, often noting the developer's responsiveness to feedback.
- Enjoyment (weight 0.03): Enjoyment derived from the fun basic gameplay loop, engaging questlines, and the overall experience of playing the game. Despite existing flaws or bugs, players found the core mechanics, space exploration, and story sufficiently entertaining, often evoking nostalgia for classic space titles.
- Appreciation (weight 0.03): Appreciation was shown for the game's value for its low price, the developer's dedication to updates, and their responsiveness to the community. Players also valued the small development team's efforts in solving common space sim problems and including various language options, even if their quality varied.
- Anger (weight 0.02): Anger was provoked by extremely slow initial movement speeds, perceived disrespect from developers due to update issues, and overall poor quality control leading to an unstable game. The removal of language support and the impression of the game being a 'money grab' also fueled strong negative reactions.
- Optimism (weight 0.02): Optimism stemmed from a belief in the game's tremendous future potential, anticipating improved interfaces, polished systems, and continuous content additions. Players looked forward to future updates, confident that ongoing development would address current issues and realize the game's full vision once out of Early Access.
- Annoyance (weight 0.01): Annoyance manifested through specific irritations such as uneven audio levels, the use of AI-generated voices, unexpected HUD disappearances, and bugs consistently impeding progress. Other causes included the game's general 'jankiness', forced tutorials, and cluttered inventory/menu designs.
- Joy (weight 0.01): Joy reflected pure happiness and a sense of fulfillment from playing the game, often described as providing more fun than many recent projects. Players expressed absolute love for the discovered aspects, feeling good about gaming again, and even having childhood dreams realized, especially with the resolution of past frustrations.
- Surprise (weight 0.01): Surprise was felt due to the unexpected quality, massive scope, and feature-rich nature of the game, especially coming from an indie developer. Players were impressed by its depth and scale, often discovering the game unexpectedly and finding it to be much more than a typical space title or an early alpha.
- Love (weight 0.01): Love encompassed a strong positive affection for the game's core concept, potential, and accessible content despite its flaws. Players expressed deep attachment to the overall game experience and the developer's work, indicating a profound appreciation for the title.
- Relief (weight 0.01): Relief was experienced when technical problems were solved, often by developer hotfixes or beta versions, and with the return of desired language support like Russian. Not having paid much for the game also provided a sense of relief, mitigating potential disappointment from issues.
- Enthusiasm (weight 0.01): Enthusiasm was driven by the game's remarkable depth, numerous systems, and great combat, leading to strong recommendations. Players highly praised the game's atmosphere, army building, ship battles, and its positive mix of elements from other popular genres, highlighting its high quality for an indie title.
- Concern (weight 0.01): Concern arose from uncertainties regarding the feasibility of fixing translation issues, the game's overall value proposition, and the limitations inherent in solo development. There was also apprehension about the game's readiness for a full release and the suitability of certain content for all audiences.
- Skepticism (weight 0.01): Skepticism centered around doubts about the game's overall quality and future improvements, even after new patches. Concerns were also raised regarding the game's price point in relation to its current state, leading to a cautious outlook on its long-term viability.
- Acceptance (weight 0.01): Acceptance reflected an understanding that the game's 'jankiness', unpolished state, and presence of bugs were expected given its development context, often a single-developer project or early access title. Players acknowledged the rough edges as part of the experience, aligning with differing opinions on the game's value.
- Amazement (weight 0): Amazement was expressed regarding the game's quality, scale, depth, and incredible gameplay, especially considering it was developed by a solo or indie team. Players were deeply impressed by the open world and the sheer amount of content, often finding it astonishing for such a project.}