Info about Planet of Lana:

Official game description:
Planet of Lana II: Children of the Leaf - Coming in 2026!
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Planet of Lana II: Children of the Leaf is an ambitious cinematic puzzle adventure, doubling the scale and narrative depth of its predecessor.  
Set for release on all platforms in 2026, this highly anticipated sequel plunges Lana and Mui into a Novo forever altered by the robot invasion. The core of this experience is the enduring strength of their bond, which will be strained across treacherous icy mountains and unearthed ruins.  
As a deeper narrative unfolds, Lana will be compelled to face her inherent destiny and personal demons. But is she ready?
About the Game
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A planet that used to be a place of undisturbed balance between human, nature, and animal has now become something else entirely.  
The disharmony that had been in the making for hundreds of years has finally arrived in the form of a faceless army. But this is not a story about war. This is a story about a vibrant, beautiful planet –and the journey to keep it that way.  
**Key Features**  
*   Unique companion-based gameplay.  
*   Solve puzzles with diverse challenges and quirky twists.  
*   Carefully navigate dangerous situations using stealth and wit.  
*   Use your reflexes and survive challenging action sequences.  
*   Discover an epic story that stretches across galaxies and centuries.

Release date: 23 May, 2023

Categories: Puzzle Solving, Action Platformer, Single-player Story, Stealth Gameplay, AI Companion System, Environmental Storytelling


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals & captivating soundtrack (weight 1): Players consistently praise the game's exceptional visual and audio design. The art style, often compared to Studio Ghibli, is described as beautiful, stunning, and immersive, with many scenes being wallpaper-worthy. The soundtrack and sound design are frequently highlighted as magnificent, emotional, and perfectly integrated into the game's atmosphere, enhancing the overall experience and emotional impact. This combination creates a relaxing, captivating, and cinematic journey.
- Emotional, wordless storytelling (weight 0.37): The game's narrative is highly praised for its emotional depth and effective storytelling, despite the absence of dialogue. Players found the story simple yet profound, touching, and engaging, often leading to strong emotional responses. The plot's ability to convey meaning through visuals and character interactions is a significant highlight.
- Balanced & engaging puzzles (weight 0.34): The puzzle design is consistently lauded for its balanced difficulty, being challenging enough to be engaging but never frustrating. Players appreciate the intuitive nature of the puzzles, which allows for smooth progression and a focus on the narrative and atmosphere. The integration of the companion character, Mui, into puzzle-solving is also a key positive.
- Relaxing, accessible, and polished (weight 0.19): The game is widely recommended as a relaxing, chill, and accessible experience, suitable for casual players and families. Its shorter length is seen as a positive, offering a polished and complete adventure without overstaying its welcome. It's often compared favorably to other cinematic puzzle-platformers like Limbo and Inside, but with a more optimistic and less grim tone.
- Adorable & essential companion (weight 0.18): The companion character, Mui, is overwhelmingly adored by players for its cuteness, personality, and integral role in both gameplay and emotional connection. The bond between the protagonist, Lana, and Mui is a central theme, enhancing the game's heartwarming and collaborative feel. Mui's interactions and utility in puzzles are frequently cited as a major highlight.

Common complaints:
- Repetitive & Unengaging Gameplay (weight 0.66): Many players found the core gameplay loop, including puzzles, platforming, and enemy encounters, to be repetitive, unoriginal, and overly simplistic. This led to a general sense of boredom and a lack of engagement throughout the game, especially given the short duration and high price point.
- Clunky & Unresponsive Controls (weight 0.57): A significant number of reviews highlighted issues with character controls, describing them as clunky, sluggish, and unresponsive. This made movement, jumping, climbing, and interacting with objects frustrating, often leading to unfair deaths and hindering the overall gameplay experience.
- Slow Pacing & Unskippable Scenes (weight 0.53): Players reported that the game's pacing felt slow and dragged out, often due to long, unskippable cutscenes, slow character movement, and extended walking sequences between sparse gameplay segments. This artificial lengthening contributed to boredom and frustration.
- Weak & Unoriginal Story (weight 0.53): The game's narrative was frequently criticized for being too simple, cliché, and lacking depth or emotional impact. Many players felt the story was underdeveloped, predictable, and failed to provide satisfying answers or character connections.
- Short Game Length & High Price (weight 0.47): The game's short duration (typically 3-5 hours) was a common complaint, especially when considering its price. This brevity, combined with a lack of replayability and content, left many players feeling that the game was not worth the cost.
- Frustrating Puzzle & QTE Design (weight 0.46): Specific puzzle designs, particularly musical puzzles and those requiring precise timing, were often cited as frustrating or poorly implemented. The late introduction and prevalence of Quick Time Events (QTEs) were also widely disliked, feeling out of place and disruptive.
- Repetitive Visuals & Level Design (weight 0.45): While the art style was initially praised, many players found it became repetitive and bland over time, with frequent reuse of assets and generic environments. This visual monotony failed to compensate for the perceived gameplay shortcomings.
- Unfair 'No-Death' Achievement (weight 0.03): The 'no-death' achievement was a major point of contention, as it contradicted the game's 'die and retry' nature and was perceived as an artificial way to increase difficulty. This achievement was seen as frustrating and a deterrent for completionists.
- No Key Remapping (weight 0.02): A significant technical issue reported was the complete lack of key remapping options, making the default keyboard controls unwieldy and, for some, rendering the game unplayable.

Gameplay feedback:
- Accessible Puzzle-Platforming Gameplay (weight 0.37): The game is primarily a puzzle-platformer with a strong emphasis on environmental puzzles. Players generally found the puzzles to be easy to moderate in difficulty, with a few exceptions requiring more thought or precise timing. While some puzzles were noted for being repetitive, new mechanics are introduced to keep the experience fresh.
- Companion-Based Puzzle Solving (weight 0.11): A central and highly praised mechanic is the cooperation with the companion, Mui (a cat-like creature). Players control both Lana and Mui, utilizing Mui's unique abilities (like climbing, activating switches, or distracting enemies) to solve puzzles and progress. The bond and interaction with Mui are highlighted as a key enjoyable aspect.
- Short Playtime (weight 0.1): The game is consistently described as short, with most players completing the main story in 4-6 hours. While some found this length appropriate for the experience, others felt it was too brief. Achieving 100% completion, including all achievements, can extend playtime to around 8-13 hours.
- Visual Storytelling & Atmosphere (weight 0.07): The game relies heavily on environmental and visual storytelling, with minimal to no dialogue. The narrative unfolds through scenery, character actions, and atmosphere, allowing players to piece together the story. This approach contributes to the game's immersive and moody ambiance.
- Girl Rescues Sister from Aliens (weight 0.05): The core narrative revolves around a young girl named Lana who, after an alien robot invasion, embarks on a journey to rescue her kidnapped sister and other villagers. She is joined by her companion, Mui, and together they navigate the invaded world, avoiding mechanical threats.
- Similar to Limbo/Inside (weight 0.04): Many players noted strong similarities in gameplay, style, and atmosphere to other well-known puzzle-platformers like Limbo and Inside. This comparison is frequently used to describe the game's core mechanics and overall feel.
- Death & Checkpoint System (weight 0.04): Players can die in the game, often as a learning mechanism for puzzles or enemy patterns. The game features frequent automatic save points, mitigating frustration. There is also a challenging achievement for completing the game without dying, which some players found tedious or difficult.
- Stealth & Evasion Focus (weight 0.04): Stealth is a significant gameplay element, requiring players to hide from various robot enemies and other creatures. The game often demands ingenuity and observation to bypass threats rather than direct combat, with some stealth sections requiring precise timing.
- Optional Quick Time Events (weight 0.03): The game includes Quick Time Events (QTEs), particularly towards the latter half and finale. While some found these moments intense, they can be disabled in the settings, offering flexibility for player preference.
- Cinematic Platformer Genre (weight 0.02): The game is categorized as a 2D/2.5D cinematic puzzle-platformer. It emphasizes smooth platforming and a visually driven experience, fitting into a niche genre that prioritizes atmosphere and narrative over complex action.

Performance notes:
- Excellent handheld performance (weight 0.02): The game generally performs very well on the Steam Deck and other handhelds, with most users reporting smooth gameplay and stable frame rates. Some minor adjustments to settings might be needed for optimal performance or battery life.
- Stable and bug-free (weight 0.02): Players consistently report a largely bug-free experience with no major glitches, crashes, or performance issues. The game is noted for its overall stability and smooth operation.
- Low system requirements (weight 0.02): The game is highly optimized and runs efficiently on a wide range of hardware, including older or less powerful systems. Many users experienced high frame rates even on modest setups, indicating low system requirements.
- Occasional frame drops (weight 0.01): While generally stable, some users reported occasional frame drops or stuttering, particularly in specific demanding scenes or after extended play sessions. This suggests minor optimization issues in certain areas.
- Choppy loading screens (weight 0.01): Loading screens are a source of frustration for some players, described as choppy and unpredictable. This indicates a potential area for improvement in game flow and transitions.
- Minor isolated glitches (weight 0.01): A few isolated issues were reported, such as characters getting stuck or incorrect spawn points after loading. These seem to be minor and often resolvable with a restart or reinstallation.
- Screenshot input bug (weight 0): A specific bug was noted where taking a screenshot temporarily disables controller input. This is a minor inconvenience but affects the user experience.
- Ultrawide display support (weight 0): The game supports ultrawide display options, which is a positive for players with such monitor setups, ensuring a good visual experience.
- Good gamepad controls (weight 0): The gamepad controls are well-implemented and responsive, providing a comfortable and enjoyable experience for players using controllers.
- GOG version performs better (weight 0): One user noted that the GOG version of the game seemed to perform better in terms of FPS compared to the Steam version, suggesting potential platform-specific differences in optimization.
- Manageable game size (weight 0): The game's file size is considered manageable, which is a positive for players with limited storage space.

Recommendations:
- Highly Recommended Experience (weight 0.34): The game is widely recommended by players, often described as a positive and memorable experience. Many reviewers express overall satisfaction and consider it a worthwhile play, with some even rating it highly.
- Buy On Sale (weight 0.08): A significant number of players strongly recommend purchasing the game, but primarily when it is on sale or at a discounted price. They often feel the full price is too high for the content offered.
- Excited for Sequel (weight 0.05): Players are eagerly anticipating the sequel, with many expressing excitement and a strong intention to purchase it. There's a common hope for improvements in areas like performance, puzzle mechanics, and story depth in the next installment.
- Similar to Limbo/Inside (weight 0.04): The game is frequently compared to and recommended for fans of similar atmospheric puzzle-platformers like Limbo and Inside. Players who enjoyed those titles are likely to appreciate this game's style and gameplay.
- Relaxing Casual Gameplay (weight 0.04): The game is praised for its relaxing and casual gameplay experience, making it suitable for players seeking a low-stress, meditative adventure. It's often recommended for winding down or for those new to gaming.
- Short Playtime (weight 0.03): Many players note the game's short duration, often completing it in a single sitting or over a couple of evenings. While some see this as a positive for a quick experience, others feel it impacts the value, especially at full price.
- Stunning Art Style (weight 0.02): The game's art style, visuals, and overall aesthetic are highly praised and are often cited as a primary reason to play. It's recommended for those who appreciate artistic presentation and visual storytelling.
- Simple Puzzles (weight 0.01): Some players found the puzzles to be too simple or not engaging enough, suggesting that those looking for complex challenges might be disappointed. It's often recommended for players who prefer less demanding puzzle elements.
- Controller Recommended (weight 0.01): Several reviewers suggest that playing the game with a controller or gamepad enhances the experience. Some also recommend using headphones for better immersion.
- Cute Companion Mui (weight 0.01): The companion character, Mui, is a standout feature for many players. Reviewers frequently mention Mui's cuteness and positive impact on their enjoyment of the game.

Other player notes:
- Appropriate, Concise Game Length (weight 0.09): Players generally found the game to be short, typically completable within 3-7 hours, making it suitable for casual play or a weekend session. This length was often seen as appropriate, providing a concise yet enjoyable experience without overstaying its welcome.
- Stunning Art Style and Graphics (weight 0.06): The game's art style, graphics, and overall visual presentation received overwhelmingly positive feedback, often described as beautiful, hand-painted, and reminiscent of Studio Ghibli films. This aesthetic was highlighted as a major strength, contributing significantly to the game's immersive atmosphere.
- Similar to 'Inside' and 'Limbo' (weight 0.05): Many players noted strong similarities to other acclaimed puzzle-platformers, particularly 'Inside' and 'Limbo,' in terms of gameplay, visual style, and atmospheric storytelling. Some also drew comparisons to 'Journey,' 'The Last Guardian,' and classic titles like 'Another World' or 'Prince of Persia.'
- Engaging, Visual Storytelling (weight 0.04): The game's narrative, while often described as simple or fairy-tale-like, was found to be captivating and effectively conveyed through visuals and an invented language rather than traditional dialogue. This minimalist approach allowed for player interpretation and contributed to a cinematic feel.
- Strong Lana and Mui Bond (weight 0.04): The bond between the protagonist Lana and her companion Mui was a central and highly praised element. Players found their relationship touching and emotionally engaging, with Mui often cited as a beloved character.
- High Anticipation for Sequel (weight 0.02): Many players expressed excitement and anticipation for a sequel, indicating a strong desire to continue the story or experience more from the developers. The announcement of a second part was well-received.
- Excellent Soundtrack and Audio (weight 0.02): The game's soundtrack and overall audio design were highly praised for their quality and ability to enhance the atmosphere and emotional impact of the game. The music was noted for being non-intrusive yet deeply evocative.
- Unique Alien Language (weight 0.01): The game features an invented, alien language for its characters, which players found understandable through context and visuals. This design choice contributed to the unique atmosphere and made the game accessible regardless of the player's native language.
- Emotionally Impactful Ending (weight 0.01): The game evoked strong emotional responses from players, with many reporting feeling sad or even crying, particularly towards the ending. This indicates a successful emotional connection forged by the narrative.
- Good Language Localization (weight 0.01): The game offers support for various languages, including Ukrainian, Czech, and Turkish, primarily for menus and subtitles. This localization effort was appreciated by players from these regions.
- Positive Steam Deck Experience (weight 0.01): Several players mentioned playing the game on Steam Deck and completing achievements, indicating a positive experience on the platform and a desire to fully engage with the game's content.
- Strong Debut from Developers (weight 0.01): The game is noted as the debut title from its development team, with recognition for the artistic and level design talent involved. The composer's early involvement based on artwork highlights the game's strong artistic foundation.

Emotions:
- Satisfaction (weight 0.32): Players felt satisfied by the game's strong artistic direction, including beautiful visuals, captivating music, and engaging art style. The well-designed puzzles, compelling story, and the charming companion character (Mui) also contributed significantly to a positive and relaxing overall experience, often highlighting the game's polish and lack of bugs. The game's ability to provide a 'healing' or 'cozy' experience, along with its family-friendly nature and good value for money, further enhanced player satisfaction, making it a memorable and enjoyable journey despite minor flaws or a shorter length for some.
- Disappointment (weight 0.09): Disappointment stemmed primarily from the game's perceived lack of gameplay originality, depth, and innovation, with many finding the puzzles too simple, repetitive, or unchallenging. The short game length for its price point was a frequent complaint, as was the vagueness or abruptness of the story. Clunky controls, slow character movement, and repetitive level design also contributed to a feeling that the gameplay did not live up to the high artistic quality, leading to unmet expectations, especially when compared to similar titles.
- Joy (weight 0.08): Joy was frequently expressed due to the game's emotional impact, particularly through its heartwarming story and the adorable companion character, Mui, and the ability to pet the cat. The beautiful visuals, exquisite graphics, and captivating music created an immersive and aesthetically pleasing experience. Players also found joy in the game's relaxing and de-stressing nature, its ability to exceed expectations, and the overall fun and unique moments it provided, often leading to a feeling of a 'healing' or 'divine' experience.
- Frustration (weight 0.08): Frustration was largely caused by clunky, sluggish, or unresponsive controls, particularly during platforming, climbing, and specific puzzle sections, leading to frequent deaths and a feeling of unfairness. Repetitive or poorly designed puzzles, slow character movement, and unskippable cutscenes also contributed to annoyance and a sense of tedium. Specific achievements, dark levels, and perceived bugs further exacerbated the frustration, making some parts of the game feel like a chore rather than an enjoyable challenge.
- Admiration (weight 0.06): Admiration was consistently expressed for the game's exceptional artistic direction, including its stunning visuals, captivating music, and immersive sound design. Players were particularly impressed by the cinematic presentation, beautiful environments, and the overall high production quality. The compelling storytelling, well-crafted puzzles, and the helpfulness of the companion character also garnered significant praise, highlighting the game's success in blending various artistic and gameplay elements into a cohesive and memorable experience.
- Awe (weight 0.05): Awe was primarily evoked by the game's breathtaking visuals, stunning art style, and magnificent landscapes, often described as 'every frame is beautiful' or 'Ghibli-worthy.' The immersive atmosphere, combined with an exceptional soundtrack and impactful emotional moments, created a profound and memorable experience. Players were particularly struck by the game's overall quality, its cinematic views, and its ability to transport them into a beautiful and fantastical world, leading to moments of genuine wonder and appreciation for its artistic mastery.
- Excitement (weight 0.04): Excitement was largely driven by the game's engaging overall experience, including its captivating story, dynamic gameplay moments, and beautiful graphics and music. A significant source of excitement was the anticipation for future content, particularly the announcement of a sequel, which left players eager for more. The game's ability to exceed expectations, provide memorable cinematic scenes, and offer replayability by finding secrets also contributed to a strong sense of engagement and enthusiasm.
- Enjoyment (weight 0.04): Players experienced enjoyment from the game's overall smooth and fun experience, particularly its entertaining gameplay, engaging puzzles, and immersive atmosphere. The beautiful visuals, wonderful music, and compelling storytelling contributed to a pleasant and stress-free experience. The game's simple yet engaging nature, often described as 'chill,' and the positive interactions with the companion character, further enhanced the overall enjoyment, making it a delightful pastime for many.
- Appreciation (weight 0.03): Appreciation was directed towards the game's artistic quality, including its beautiful visuals, captivating music, and thoughtful sound design. Players valued the developers' care and attention to detail, as well as the game's ability to evoke emotional depth through its story and characters. The interesting setting, well-crafted puzzles, and the charming companion character also contributed to a strong sense of gratitude for the overall experience and the game's unique aesthetic.
- Boredom (weight 0.02): Boredom arose from the game's repetitive mechanics, simplistic puzzles, and slow pace, which many found unchallenging and unengaging. The lack of new abilities or dynamic moments, combined with repetitive level design and minimal interactivity, led to a feeling of monotony. Some players felt the gameplay did not match the visual quality, resulting in a desire to simply finish the game rather than actively enjoy it.
- Relaxation (weight 0.02): Relaxation was a key emotion, primarily due to the game's easy difficulty, simple puzzles, and overall chill atmosphere. The soothing music, vibrant colors, and soft sound design created a meditative and stress-free experience, making it an ideal game for unwinding. Players appreciated its suitability for casual play and its ability to provide a 'healing' break from more demanding titles, allowing them to simply enjoy the beautiful scenery and straightforward gameplay.
- Affection (weight 0.02): Affection was strongly felt for the companion character, Mui, often described as cute, endearing, and adorable. The emotional journey and bond formed with Mui, along with the ability to interact with the cat-like creature, were central to this emotion. Mui's companionship and charming presence significantly enhanced the overall player experience, fostering a deep emotional connection.
- Love (weight 0.01): Love for the game stemmed from its overall quality, encompassing its beautiful visuals, captivating soundtrack, and engaging art style. Players deeply appreciated the emotional depth of the story and the strong bond between the characters, particularly Mui and Elo. The charming puzzles, immersive atmosphere, and the game's ability to evoke strong positive feelings contributed to a profound affection for the entire experience.
- Engagement (weight 0.01): Engagement was driven by the game's immersive elements, compelling narrative, and emotional impact. Players found themselves pulled into the world, hooked by the story progression and challenging puzzles. The game's design, music, and characters contributed to an addictive quality, making players eager to finish the game in one sitting and experience its dynamic moments.
- Sadness (weight 0.01): Sadness was primarily caused by the game's emotional moments, particularly the story's impact and the ending. Key triggers included the separation from the companion character, Mui, and instances of Mui crying or dying. The melancholic soundtrack also contributed to the emotional depth, leading some players to regret finishing the game due to the strong bond they formed with the characters and the story.
- Neutrality (weight 0.01): Neutrality arose from a perception that the game, while good, was not outstanding, often due to unchallenging puzzles, acceptable but not exceptional gameplay depth, or a vague story. Some players found the experience decent but not particularly memorable, with elements like controls and stealth mechanics being merely acceptable rather than impressive. The game's beauty and poetic elements were acknowledged, but they didn't always elevate the overall gameplay experience beyond a moderate level of satisfaction.
- Anticipation (weight 0.01): Anticipation was primarily driven by the desire for future content, specifically the announcement of a sequel. Players looked forward to a continuation of the story and hoped for improvements or answers to lingering questions in the next installment. This emotion reflected a strong interest in the game's universe and a desire for more of its unique experience.
- Annoyance (weight 0.01): Annoyance was caused by repetitive voice and music cues, unskippable cutscenes, and poorly designed timing-based puzzles. Players also expressed frustration with slow pacing, uneventful segments, and perceived shallow story or emotional manipulation. Issues like character movement, achievement design, and backtracking further contributed to a general feeling of irritation and a sense that the game had design flaws.
- Anger (weight 0.01): Anger was primarily triggered by control issues leading to frequent deaths, particularly in stealth sections or during precise platforming. Players expressed frustration with persistent performance issues, clunky and laggy controls, and perceived poor design choices that led to a rising blood pressure. Specific achievements, like the 'no death run,' and overall negative experiences also contributed to intense feelings of anger and exasperation.
- Surprise (weight 0.01): Surprise was often positive, stemming from the game exceeding initial expectations regarding its quality, challenging puzzles, or emotional depth. Players were surprised by how much the art style grew on them, unexpected plot twists (like a shift towards horror or a space war element), and the overall impact of the journey. This emotion highlighted the game's ability to deliver a more profound or engaging experience than anticipated.}