Info about Risk of Rain 2: Survivors of the Void:

Official game description:
  
The Gateway to The Void has opened! The corrupting power it contained has engulfed Petrichor V and plunged the planet into darkness. For millennia, The Void Creatures have grown dominant by taking artifacts from our realm to theirs. Now they look to add you to their collection.  
Bring your friends on the adventure! Only one player is required to own Survivors of the Void to enable the monsters, levels, and items to appear in-game for the whole lobby. Players without Survivors of the Void will be unable to select the two new survivors or permanently unlock new items, logbooks, or other content.  
Press your advantage on the high ground. Unleash devastating shots from across the map with Railgunner’s first-person scope. Time your reloads, aim for weak spots, and change the battlefield. Railgunner is the ultimate boss killer. Instead of cutting down hordes, she eliminates her target in one shot.  
Mastering Railgunner’s positioning and movement unleash her true potential. Throw down a Concussion Device to reach an overlook, or to get out of a challenging situation. Railgunner is instantly unlocked for owners of Survivors of the Void.  
Turn the corruption in your favor and harness the power of The Void. A corrupted commando is torn between controlling his new powers and being consumed by them. The Void Fiend is the second new survivor in Survivors of the Void. As the corruption overtakes you, abilities are twisted into more powerful attacks for a short time.  
Drown enemies with a flood of beams and missiles, and master new movement possibilities. Time your corruption, harness the void, unleash the Void Fiend. Unlock the Void Fiend by overcoming a new threat in Survivors of the Void.  
Corrupt familiar items and unlock new powers! Receiving one of the 14 Void Items permanently alters all normal versions of that item. Corruption brings power, but it also brings changes. You’ll find that many items now do the opposite of what they once did. The Void ukulele’s electrifying music targets single enemies instead of crowds. Some items do something completely different!  
Unlock 5 pieces of equipment, 4 lunar items, and 18 standard items in Survivors of the Void.  
More of Providence’s creatures are loose and they’re not thrilled by this threat to their world. The gelatinous Gup has returned, and he’s brought some new friends from the far reaches of Petrichor V. Beware this adorable orange abomination, tread too close and it’s likely to bounce you off a cliff.  
The most powerful creatures come from The Void. Your ability to reach The Void threatens them. That encroachment won't go unanswered. Constructs of hulking power and corrupted mind have been sent to capture you. Uncover the root of their strength, and if you can, take the fight to them.  
Unfamiliar places on Petrichor V have been discovered! Traverse new stages, uncover their secrets, and infiltrate The Void. Explore the beautiful waterfalls of Aphelian Sanctuary, take in the pungent odor of the Sulfur Pools, and enjoy accidental ice skating in Siphoned Forest.

Release date: Mar 1, 2022

Categories: Third-Person Shooter, Cooperative Multiplayer, Character Progression, Roguelike, Survivor-like, Looter Shooter, Endgame Content, Horde Combat

Feature scans:
- MTX: score 10; verdict: Fair; summary: The user reviews for the DLC 'Seekers of the Storm' indicate a general satisfaction with the content and quality of the new additions. However, a recurring theme is the perception that the DLC is overpriced. Users feel that the amount of new content does not justify the $15 price tag. There are no mentions of predatory monetization practices such as microtransactions, gacha mechanics, or pay-to-win elements.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence suggests that while users find the DLC content valuable and enjoyable, there is a common sentiment that the price is a bit high. Many users mention that discounts or sales make the purchase more appealing. The frequent mention of a $15 price tag as a reference point, along with suggestions to buy it at a discount, indicates that the community considers a fair price to be somewhat lower than $15 but still close to it.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided does not contain explicit mentions of playtime hours for any of the specific metrics. However, some reviews imply extensive playtime and replayability, suggesting that players have spent significant time engaging with the DLC content. The lack of specific numerical data makes it challenging to derive precise playtime metrics.
- Time-to-fun:
  - Summary: The game becomes fun when playing the Simulacrum mode, particularly in multiplayer, and after unlocking certain characters like the Void Fiend and Railgunner.
  - Stance: Fun then drops
  - Anchor: Unlocking characters and accessing simulacrum mode
  - Time to anchor: 0h 20m
  - Friction: Tedious gameplay elements; Bugs in multiplayer lobbies; Disappointing boss fights
  - Unlock drivers: Unlocking new characters; Accessing Simulacrum mode
  - Conditions: Playing with friends; Multiplayer settings; Using specific characters like the Void Fiend and Railgunner
- Player Archetypes:
  - Precision Enthusiast (buy)
    - Motivation: Enjoyment of specific playstyles and characters.
    - Playstyle: Prefers precision and ranged combat, enjoys mastering specific characters.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: sharpshooter; veteran player
    - Reference games: Mega Man
  - Newcomer Seeker (sale)
    - Motivation: Finding useful items and a manageable learning curve.
    - Playstyle: Seeks guidance and prefers a gradual introduction to new content.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: new player
    - Reference games: N/A
  - Enthusiastic Recommender (buy)
    - Motivation: Sharing positive experiences and recommending the game to others.
    - Playstyle: Enjoys exploring new content and mechanics, often plays with friends.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: fan; enthusiast
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Void items enhance gameplay (weight 0.71): Players appreciate the addition of void items, which add depth, strategy, and fun to the game. These items are seen as a unique and balanced mechanic that significantly changes the gameplay experience.
- Content expansion valued (weight 0.55): Players value the additional content provided by the DLC, which includes new stages, enemies, and items. This content is seen as adding variety and making the game a must-buy.
- Fun and enjoyable characters (weight 0.51): Players find the new characters fun and enjoyable to play. These characters add to the game's variety and replayability.
- Railgunner character appreciated (weight 0.4): The Railgunner character is a favorite among players due to its unique playstyle and strength. It is considered cool and enjoyable to play.
- DLC praised for quality (weight 0.35): The DLC is highly regarded by players, who consider it a great addition to the game. It is described as adding significant content and improving the overall game experience.
- New stages and enemies (weight 0.34): The new stages and enemies introduced in the DLC are praised for their quality and fun factor. Players enjoy the new challenges and environments.
- Music highly praised (weight 0.34): The new music in the DLC is phenomenal and highly praised by players. The soundtrack is considered amazing and a significant addition to the game.
- New items and equipment (weight 0.32): Players are excited about the large number of high-quality new items introduced. These items are seen as brilliant and add to the game's variety and enjoyment.
- Void Fiend character liked (weight 0.26): The Void Fiend character is well-received for its cool concept and fun gameplay. Players enjoy its unique abilities and stylish movements.
- Variety and versatility added (weight 0.16): The DLC adds much-needed variety and versatility to the game. Players appreciate the additional content and options provided.
- Game enhanced and replayable (weight 0.16): The DLC enhances the game experience and adds replayability. Players find the new content enjoyable and engaging.
- Final boss issues (weight 0.11): Some players have noted issues with the final boss, describing it as broken or having visual problems.

Common complaints:
- Boss disappointments (weight 0.65): Many players find the bosses, particularly the Voidling and the final boss, to be underwhelming and disappointing. They are often described as boring, tedious, and not well-designed.
- Difficulty and balance issues (weight 0.5): Players report significant issues with game balance and difficulty. The new enemies and void fields are seen as too challenging and poorly balanced.
- Void Fiend issues (weight 0.43): Players report that the Void Fiend character feels slow, clunky, and generally unpleasant to play. Specific complaints include problems with the main ability and form-switching mechanics.
- Blind Pest complaints (weight 0.42): The Blind Pest enemy is widely disliked for being annoying and overpowered. Players find them frustrating due to their high damage and difficulty to target.
- Void items and mechanics (weight 0.32): The new void items and mechanics are considered overpowered and unbalanced. Players also find the void seed mechanics unpleasant and difficult to navigate.
- DLC content and value (weight 0.28): There are complaints about the DLC being overpriced and lacking sufficient content. Players feel that the DLC is rushed and not worth the money.
- Void Fields changes (weight 0.19): Recent updates have negatively impacted the Void Fields, making them worse and more difficult. Players are dissatisfied with these changes.
- Ending criticism (weight 0.09): The new ending is criticized for being lackluster, specifically mentioned as just a fade to black, which players find unsatisfying.

Gameplay feedback:
- New playable characters introduced (weight 0.49): The DLC introduces new playable characters such as Railgunner and Void Fiend, each with unique mechanics and playstyles.
- Void items corrupt normal items (weight 0.35): Void items have a unique mechanic where they can corrupt normal items, altering builds and gameplay dynamics.
- New enemies with unique mechanics (weight 0.34): New enemies have been added, each with interesting and challenging capabilities that increase the game's difficulty.
- Simulacrum gamemode added (weight 0.13): A new horde mode called Simulacrum has been introduced, providing a different gameplay experience.
- Instakill mechanics present (weight 0.09): The game features instakill mechanics, including projectiles that can instantly kill players.
- Cooperative gameplay features (weight 0.09): New features have been added to enhance cooperative gameplay and multiplayer cooperation.
- Balance issues and bugs (weight 0.08): There are reports of balance issues and specific bugs that need attention.

Performance notes:
- Performance issues on PC (weight 0.18): Players report increased PC load and lag, indicating poor optimization affecting the overall performance.
- Multiplayer lag and crashes (weight 0.14): There are significant lag issues in multiplayer mode, with the game becoming particularly laggy in co-op during later stages. Additionally, some players experience crashes.
- Game crashes and visual bugs (weight 0.1): Players encounter random crashes and visual bugs, which disrupt the gaming experience.

Recommendations:
- Highly recommend purchasing the DLC (weight 0.58): The majority of reviews strongly recommend buying the DLC for its content, value, and fresh additions. Many suggest it should be the first DLC purchased due to its high quality and enjoyment factor.
- Worth it if enjoyed base game (weight 0.17): The DLC is recommended for those who enjoyed the base game. It enhances the overall experience and adds significant value for existing fans.
- Essential for better experience (weight 0.13): The DLC is seen as essential for improving the overall gaming experience. It adds great new content and enhances existing content, making it a valuable addition.
- Recommended for new players (weight 0.09): The DLC is recommended for new players, but some suggest disabling it initially until players are familiar with the base game. This helps new players ease into the game mechanics.
- Buy base game and DLCs together (weight 0.05): Some reviews suggest purchasing the base game and both DLCs together for a comprehensive and enhanced gaming experience.

Other player notes:
- Visual effects causing real-world perception changes (weight 0.06): Players report that the visual effects in the game are causing changes in their real-world perception. This could be related to the intensity or design of the visual effects used.

Emotions:
- Frustration (weight 0.32): Players are frustrated with various aspects of the game, particularly focusing on the final boss fight, repetitive quests, and specific bugs related to the void boss. The introduction of new enemies and mechanics, such as the Blind Pest and the 'Collapse' mechanic, has also contributed to this frustration. Additionally, balance issues, lack of rewards, and the high cost of the DLC have further exacerbated player dissatisfaction.
- Excitement (weight 0.29): Players are excited about the new content introduced in the DLC, including unique characters, items, and mechanics. The addition of new stages, music, and powerful survivors has generated a lot of enthusiasm. The overall high quality and quantity of new content have been particularly well-received.
- Disappointment (weight 0.14): Players feel disappointed due to the DLC not meeting their expectations, with specific criticisms aimed at the final boss fight, enemy mechanics, and the quality of void items and maps. Balance issues, lack of content for the price, and the presence of game-breaking bugs have also contributed to this disappointment.
- Satisfaction (weight 0.13): Players are satisfied with the new items, unique characters, and overall content provided by the DLC. The positive experiences with gameplay mechanics, character playstyles, and the value offered by the DLC have contributed to this satisfaction.
- Enjoyment (weight 0.09): Players enjoy the new survivors, stages, enemies, and void items introduced in the DLC. The added variety and unique game experiences have contributed to an overall positive experience with the new content.
- Joy (weight 0.07): Players express joy over the new areas, mechanics, and characters introduced in the DLC. The fun gameplay mechanics and the addition of new maps, items, and music have been particularly enjoyable.
- Approval (weight 0.03): Players approve of the DLC, praising the final boss visuals, interactive elements, and the overall quality of items, enemies, stages, and music. The positive feedback highlights the DLC's strengths and recommends it to others.
- Love (weight 0.03): Players express a strong liking for the DLC content and specific characters like the Railgunner. The overall love for the game and its new additions is evident in their positive feedback.
- Amusement (weight 0.03): Players find amusement in the unique character quotes and the humorous aspects of certain game elements. The funny and absurd elements, such as character reactions and specific items, add a light-hearted touch to the gameplay.
- Anger (weight 0.03): Players are angered by issues such as the loss of save data and specific game mechanics that they find particularly frustrating. The sarcastic remarks and strong dislikes for certain enemies and bosses highlight their anger.
- Nostalgia (weight 0.02): Players feel nostalgic about previous experiences with the game and miss the quality of earlier DLCs. The memories of playing the game and the comparison to past content evoke a sense of nostalgia.
- Affection (weight 0.01): Players express affection for specific game elements, such as the character Gup. This affection is driven by a strong emotional attachment to certain aspects of the game.
- Confusion (weight 0.01): Players feel confused due to comparisons with other games and unclear mechanics. The lack of clarity and understanding in certain aspects of the game leads to this confusion.}