Info about MY HERO ULTRA RUMBLE:

Official game description:
Season 11 is Here!  
In Season 11, Neito Monoma, from Class 1-B at U.A. High School, makes his long-awaited appearance! Using his Quirk, Copy, this character can fight head-on while also being tricky by attacking with the Quirk of a classmate or copying the opponent's technique!  
New costumes and other items will be continuously added this season. Don't miss out on getting them!  
Leap into the fray with your fellow heroes...and villains! Use communication, tactics, and synergize Quirks with your team of 3 to be the last ones standing in this 24-player Battle Royale!  
Pick up your favorite characters from a quirky roster divided into 5 archetypes: Strike, Assault, Rapid, Technical, and Support. The strengths of each character are completely different depending on their unique Quirk.  
Find items, interact with civilians, and defeat opponents to improve your abilities and get the upper hand over other teams!  
Unlock new characters and customization options by gaining experience and completing missions. Participate in seasonal events and try your luck with tickets to glam up with exclusive items!  
The game will be updated each season to include new elements, focusing on new characters and costumes!  
Jump in and get a hold of the rapidly changing battle conditions!  
\*This game is meant to be played online only. It cannot be played in offline mode.  
\*An internet connection is required to play this game.  
\*The service and its contents are subject to change or end without prior notice.

Release date: 28 Sep, 2023

Categories: Battle Royale, Cooperative Multiplayer, Hero Shooter, Character-based Combat, Character Progression, Character Customization, Strategic Combat, Real-time Combat, Gacha System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Entertaining & Fun (weight 0.78): Players consistently praise the game for its high entertainment value, especially when played with friends. Many consider it one of the best anime-themed battle royale games, highlighting its addictive nature and overall enjoyable experience.
- Diverse & Authentic Characters (weight 0.26): The game's diverse and expanding roster of characters is a major highlight. Players appreciate that each character feels unique, with faithful abilities and distinct playstyles, enhancing replayability and strategic depth.
- Faithful Anime Adaptation (weight 0.19): The game is lauded for its faithful adaptation of the My Hero Academia universe, from character designs and abilities to the overall aesthetic. This strong connection to the source material is a significant draw for fans and provides a unique battle royale experience.
- Fair Free-to-Play Model (weight 0.13): Reviewers frequently commend the game's free-to-play model, noting that it is not pay-to-win and allows players to earn most content, including characters and skins, through gameplay. The gacha system is also considered fair and accessible.
- Dynamic & Competitive Combat (weight 0.12): The combat system is described as fast-paced, dynamic, and highly competitive, offering thrilling matches. Players enjoy the strategic depth and the satisfaction of mastering characters and coordinating with teammates.
- Vibrant & Pleasing Graphics (weight 0.07): The game's graphics are consistently praised for being vibrant, clean, and visually appealing. They effectively capture the anime's art style, contributing to an immersive and pleasant visual experience.
- Unique Battle Royale Mechanics (weight 0.05): The game stands out in the battle royale genre by integrating unique hero-shooter and fighting game elements. Its focus on character abilities and strategic positioning, rather than just gunplay, offers a fresh and distinct experience.
- Improved by Crossplay (weight 0.05): The recent addition of crossplay has significantly improved the game experience, allowing friends on different platforms to play together. This feature is highly appreciated and has contributed to a more active player base.
- Consistent Game Improvements (weight 0.04): The game has shown consistent improvement since its launch, with regular updates that balance gameplay, add new characters and maps, and address community feedback. This ongoing development is positively received by players.
- Easy to Learn Controls (weight 0.04): The game is noted for its intuitive and easy-to-learn controls, making it accessible for new players. This low barrier to entry allows players to quickly grasp the basics and enjoy the gameplay.
- Stable Performance & Community (weight 0.04): Players report a relatively low number of bugs and glitches, with quick fixes implemented when issues arise. The community is also generally positive, with rare instances of toxicity or hackers.
- Strong Foundation & Potential (weight 0.04): The game is recognized for its strong foundational elements and significant potential for future growth. Players see it as a lightweight game with an interesting concept that could attract a larger player base.

Common complaints:
- Severe Game & Character Imbalance (weight 0.79): Players consistently report severe issues with character and overall game balance. New characters are often perceived as overpowered, leading to a 'pay-to-win' dynamic and making older characters obsolete. This imbalance, coupled with inconsistent or ineffective developer adjustments, significantly detracts from the competitive experience and overall enjoyment.
- Rampant Cheating & Ineffective Anti-Cheat (weight 0.78): A pervasive and unaddressed cheating problem, particularly at higher ranks, is making the game unplayable for many. Players report frequent encounters with hackers using various exploits, and the in-game anti-cheat and reporting systems are widely considered ineffective, leading to frustration and a decline in player engagement.
- Unfriendly New Player Experience (weight 0.73): New players face an exceptionally steep learning curve and are frequently matched against highly experienced, max-level opponents, often with superior characters and gear. This unfair matchmaking, combined with a lack of effective tutorials and a punishing progression system, creates a very unwelcoming environment for beginners, leading to early frustration and abandonment.
- Difficult Character Acquisition (weight 0.62): Players express significant difficulty and frustration in acquiring desired characters, with many feeling that the initial roster is uninteresting or ineffective. The current character ticket system is seen as unrewarding and restrictive, making it hard to try out or permanently unlock new characters without relying on the problematic gacha.
- Excessive Grind & Slow Progression (weight 0.61): The progression system, particularly for leveling up and acquiring characters, is described as an excessively slow and tedious grind. This, combined with the frustrating gacha mechanics, means players must invest an unreasonable amount of time or money to unlock content and feel competitive, leading to burnout and disengagement.
- Declining Player Count & Content Staleness (weight 0.6): Players report a significant decline in the active player base, leading to repetitive matchmaking against the same opponents or an abundance of bots. This, coupled with a lack of diverse game modes and the absence of solo ranked play, contributes to a monotonous and less engaging experience, especially for those playing alone.
- Problematic 'Tuning' System (weight 0.57): The recently introduced 'Tuning' system is heavily criticized for exacerbating the pay-to-win problem. It provides significant stat advantages to players who invest heavily in upgrading specific characters and skins, further widening the gap between casual and hardcore/paying players and undermining the core battle royale experience.
- Lack of Cross-Platform Play (weight 0.55): The absence of cross-platform play is a major point of frustration, preventing friends from playing together across different devices. Additionally, concerns exist regarding perceived unfair advantages for console players due to aim assist in cross-platform matches, contributing to an imbalanced competitive environment.
- Predatory Gacha System (weight 0.47): The gacha system for acquiring characters and essential 'quirk sets' is heavily criticized for its extremely low drop rates, high costs, and lack of a 'pity' system that carries over between banners. This predatory monetization forces players into excessive grinding or significant spending, making it nearly impossible to obtain desired characters or compete effectively without paying.

Gameplay feedback:
- Gacha Character Acquisition (weight 0.12): The game heavily relies on a gacha system for character acquisition and skill sets. While some characters are initially free or can be unlocked over time, many are obtained through gacha pulls, often requiring duplicates or specific tickets.
- Fortnite-like Hero Battle Royale (weight 0.11): The game is a free-to-play battle royale, similar to Fortnite but with a unique hero-shooter twist. It features 24 players divided into 8 teams of 3, emphasizing character abilities over traditional gunplay.
- Diverse Character Abilities & Roles (weight 0.08): Characters are central to the gameplay, each possessing unique 'Quirks' and distinct roles (Attack, Rapid, Technical, Support). Understanding and utilizing these diverse abilities and class types is crucial for strategic team play.
- Steep Learning Curve (weight 0.07): The game has a significant learning curve, especially for new players, due to the variety and complexity of character abilities. Players need to invest time in training and practice to master different characters and their unique Quirks.
- Competitive Fighting Mechanics (weight 0.04): The core gameplay is a competitive fighting game with a strong emphasis on melee combat and special abilities. It incorporates mechanics like combos, grabs, and a hierarchy for ability priority, making it feel like an arena fighter.
- Flexible Solo/Team Play (weight 0.03): The game offers flexibility in play modes, allowing players to choose between solo lobbies or team-based co-op. This caters to different player preferences, from individual challenges to coordinated team strategies.
- Bystander Revival Mechanic (weight 0.02): A key in-game mechanic involves saving bystanders to earn valuable revival cards. These cards are essential for bringing back fallen teammates, adding a strategic layer to map interaction and team survival.
- Crucial Teamwork & Strategy (weight 0.02): Teamwork is paramount, as players must cooperate and combine their chosen heroes' unique abilities to succeed. Strategic coordination and utilizing destructible environments are crucial for victory in the 3-player team battles.

Performance notes:
- Mixed performance on PC (weight 0.04): Player experiences with game performance are mixed, with some reporting significant lag and poor optimization, especially on lower-end PCs or during intense action. However, some issues like tutorial bugs can be mitigated by adjusting graphics settings.
- Occasional game crashes (weight 0.02): While generally stable, some players have experienced game crashes, particularly after specific updates like Season 7. These crashes can be frequent for some, though they might also be system-specific.

Recommendations:
- Mixed Player Reception (weight 0.31): Overall player sentiment is highly divided, with many recommending the game for its fun aspects, especially when played casually or with friends, while an equally significant portion strongly advises against playing due to various issues. This polarization is reflected in the wide range of ratings and recommendations.
- Strong Appeal to MHA Fans (weight 0.14): The game is highly recommended for fans of the My Hero Academia anime or manga, as it allows them to play as their favorite characters. However, some suggest that non-fans might not find the game as enjoyable or worth the investment.
- Do Not Play (weight 0.13): A significant number of players strongly advise against playing the game, citing it as a waste of time and money. This sentiment often stems from frustration with monetization, grind, or overall game quality.
- Predatory Gacha & Monetization (weight 0.08): The game's gacha system and overall monetization are major points of contention. Many players feel these systems are predatory, expensive, and negatively impact the free-to-play experience, making character acquisition difficult and frustrating.
- Battle Royale Mechanics & Balance (weight 0.03): While some find the battle royale aspect fun and unique, others feel it lacks depth, balance, and strategic elements compared to other titles in the genre. There's a desire for more robust anti-cheat and character balancing.
- Need for Game Improvements (weight 0.03): There's a call for the game to improve and fix its existing issues, with some players hoping for a return to previous game states or the implementation of new features like maps and better gacha to revive interest.
- Better with Friends (weight 0.02): Playing solo is generally not recommended due to increased stress and difficulty. The game is perceived as much more enjoyable and manageable when played with friends, especially in team-based modes.
- Cheater Problem (weight 0.01): The presence of cheaters is a significant issue, detracting from the gameplay experience. Players recommend against the game until these anti-cheat problems are effectively resolved.
- Hawks Character Overpowered (weight 0.01): The character Hawks is specifically mentioned as being overpowered, leading to calls for a nerf to improve game balance and player experience.

Other player notes:
- More modes and cross-play needed (weight 0.1): Players are strongly requesting more game modes, particularly ranked and solo/duo/trio options, to enhance variety and competitive play. Cross-play is also a highly desired feature, with many expressing frustration over its absence.
- Fix cheating and matchmaking (weight 0.09): Players are concerned about the presence of cheaters and issues with matchmaking, including players leaving mid-match. They also desire more frequent and stable updates to address these and other ongoing problems.
- Character rebalance and additions (weight 0.08): Players are requesting character rebalancing and the addition of more characters, particularly villains, to diversify gameplay and roster options.
- Potential but needs polish (weight 0.06): The game is generally perceived as having potential and being 'okay,' but it lacks polish and is not considered a standout title. Many believe it can improve significantly with continued development and funding.
- Strong My Hero Academia IP (weight 0.04): The game's primary draw is its My Hero Academia IP. Many players are fans of the anime and play specifically because of their love for the series and its characters.
- Fortnite-like, anime appeal (weight 0.04): The game is frequently compared to Fortnite, especially in its battle royale mechanics. Its primary appeal lies in its strong connection to the My Hero Academia anime, attracting fans of the series.
- Improve gacha system (weight 0.03): There is significant dissatisfaction with the gacha system, particularly concerning character acquisition. Players would prefer if gacha was limited to cosmetic items, allowing characters to be earned through gameplay or missions.
- Expand language support (weight 0.03): There is a clear demand for more language support, including Korean and Portuguese-Brazil, to broaden the game's accessibility and attract a larger global player base.
- Addictive love-hate relationship (weight 0.02): Despite its issues, many players express a love-hate relationship with the game, indicating a strong, almost addictive, attachment. Some continue to play primarily due to friends or personal investment.
- Loyal players return for updates (weight 0.02): Some players have been loyal since early seasons, returning for new updates like map changes and the eventual implementation of crossplay, and are willing to support the developers financially.
- Low player base, needs promotion (weight 0.02): The game suffers from a low player base, and reviewers suggest that increased promotional efforts from developers could help grow the community.
- Suggest gameplay mechanic tweaks (weight 0.01): Players have suggested specific gameplay mechanic improvements, such as a double jump, streamlined item usage, and visual damage indicators on character clothing.
- Free-to-play accessibility (weight 0.01): The game's free-to-play model is noted, making it accessible to a wider audience.

Emotions:
- Frustration (weight 0.31): Players are primarily frustrated by the game's aggressive monetization, particularly the gacha system, which makes character acquisition difficult and feels pay-to-win. Rampant cheating, ineffective anti-cheat measures, and severe character imbalances (especially with specific overpowered characters) also contribute significantly to player frustration. Additionally, technical issues like bugs, lag, and poor matchmaking, along with a steep learning curve and grindy progression, exacerbate the negative experience.
- Disappointment (weight 0.18): Disappointment stems from the game's unfulfilled potential, largely due to its predatory gacha system and aggressive monetization that limits character accessibility and content. Players are also let down by persistent character balance issues, ineffective anti-cheat measures, and a general decline in game quality, often feeling that developer decisions prioritize profit over player experience. The presence of bots, low player counts, and a lack of cross-save further contribute to the overall letdown.
- Satisfaction (weight 0.18): Players express satisfaction primarily through the game's fun and unique battle royale gameplay, especially when playing with friends. The faithful adaptation of the My Hero Academia IP, including character designs, abilities, and overall aesthetic, is a significant source of enjoyment. Positive aspects also include continuous improvements, accessible controls, and the game's free-to-play model, which allows for a good experience despite monetization concerns.
- Anger (weight 0.06): Anger is predominantly driven by the game's perceived 'cash grab' monetization, including the gacha system, which is seen as unfair and unrewarding. The prevalence of hackers and cheaters, coupled with ineffective anti-cheat systems, infuriates players. Severe character imbalances, particularly with overpowered new characters, and a perceived lack of developer action or competence in addressing these issues, further fuel player anger.
- Joy (weight 0.06): Joy in the game is largely derived from the overall fun and engaging gameplay experience, particularly when playing with friends. The game's competitive nature, combined with its faithful adaptation of the My Hero Academia characters and universe, contributes significantly to player enjoyment. The inclusion of cross-play also enhances the social aspect, allowing more players to connect and share positive experiences.
- Enjoyment (weight 0.05): Players find enjoyment in the game's core gameplay mechanics, especially the chaotic, team-based combat and the well-designed characters that adhere to the source material. Playing with friends significantly enhances the experience, making the game more fun and engaging. The game's fast-paced nature and the satisfaction of mastering character abilities also contribute to overall enjoyment, even for casual players.
- Excitement (weight 0.04): Excitement in the game is generated by its unique and frantic battle royale matches, coupled with engaging combat and dynamic character abilities. The game's strong appeal to My Hero Academia fans, through its faithful adaptation and inclusion of favorite characters, also contributes to a thrilling experience. Continuous updates and the anticipation of new characters further fuel player excitement.
- Hope (weight 0.02): Players express hope for the game's future, primarily through the desire for better balance changes, increased player base through improved marketing, and the potential for new characters and game modes. There is a belief that developers can address current issues and improve the overall experience, leading to a more successful and enjoyable game in the long term.
- Desire (weight 0.01): Players express a strong desire for specific features and content, most notably crossplay to enhance multiplayer experiences and a wider variety of characters to expand gameplay options. There is also a clear wish for more updates, new game modes, and improved server availability, indicating a longing for a more complete and accessible game.
- Love (weight 0.01): Players express love for the game primarily through its engaging combat system and overall game design. Developer responsiveness to user requests also fosters a positive sentiment, indicating appreciation for a game that listens to its community. This emotion reflects a deep affection for the core experience.
- Addiction (weight 0.01): Players describe an addictive quality to the game, often noting an inability to stop playing despite encountering frustrations or issues. This addiction stems from the game's engaging gameplay loop and its challenging yet compelling nature, which keeps players hooked and returning for more, even when facing negative experiences.
- Concern (weight 0.01): Players express concern about the game's future, particularly due to unresolved issues like rampant hackers and a decreasing player population. There is also worry regarding the game's monetization, perceived gambling mechanics, and its accessibility for new players, all of which could impact its long-term viability and community health.
- Confusion (weight 0): Players experience confusion primarily due to the game's UI design, which can be unclear or difficult to navigate. There is also confusion surrounding the game's negative reception despite some positive aspects, and issues like contradictory recommendations or unexpected audio problems. The complexity of gacha mechanics and the game's pay-to-win design also contribute to player bewilderment.
- Sarcasm (weight 0): Sarcasm is used by players to express frustration and dissatisfaction, particularly regarding the perceived ineffectiveness of the anti-cheat system and the severe imbalance of characters. This tone often highlights a cynical view of the game's state and developer actions, using exaggerated or ironic statements to convey negative feedback.
- Annoyance (weight 0): Players express annoyance due to excessive visual effects that can hinder gameplay, as well as the presence of bugs and cheaters that disrupt the experience. The grind required to unlock favorite characters and limitations on social interactions, such as cheering teammates, also contribute to a sense of irritation.
- Challenge (weight 0): Players perceive the game as challenging due to its steep learning curve and high-tension matches that require significant adjustment. Overcoming the difficulty presented by hackers and the inherent complexities of solo play also contribute to the sense of challenge, pushing players to improve their skills.
- Disgust (weight 0): Players express disgust primarily due to the prevalence of cheaters, which severely impacts the integrity of the game. Negative developer practices, such as skewed skillsets for gacha and annoying voice lines, also contribute to a strong sense of revulsion towards certain aspects of the game.
- Caution (weight 0): Players advise caution due to the challenging nature of facing high-level players in ranked matches and the unreliability of random teammates. There is also a warning about intrusive microtransactions and the need for a dedicated team to succeed, suggesting that new players should be aware of these potential pitfalls.
- Amusement (weight 0): Players find amusement in the game through exaggerated humor, specific character quirks (like Cementoss), and even the unexpected encounters with hackers. This emotion often arises from the game's inherent fun and the unique, sometimes absurd, situations that occur during gameplay.
- Boredom (weight 0): Players experience boredom due to unplayable conditions caused by persistent issues, repetitive matches, and a lack of engaging content when not playing with the right people. Slow character acquisition and a fast progression that leaves little to do also contribute to a sense of monotony.}