Info about ZeroSpace:

Official game description:
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, all armed to the teeth and ready to fight to the death to achieve space dominance. Harness the latest warfare technology and recruit seasoned shock troopers and specialist crew members. Navigate through political turmoil as you make the hard choices needed to guarantee humanity’s place among the stars. But really the choice is yours. Don’t like the Protectorate? Pick a different faction, and wipe your opposition off the face of the galaxy.
Wage **Intense, massive scale conflict**
----------------------------------------
Deploy infantry, artillery and air weaponry to dominate the battlefield. Engage in strategic buildcraft and troop deployment either solo, with a friend or against everyone. Orbital weapons, nuclear strikes, mechs are just some of the ingredients you get to play with. Pick your favorite arsenal and allegiance and lay waste to your enemies, scattering their burning carcasses among the Orion Sector.
You are the **last** **line of defense**
----------------------------------------
Jump into an epic, cinematic saga of brotherhood in arms that spans the galaxy. Take on the mantle of Aster, Commander of the Protectorate, tasked with saving humanity from losing access to interstellar travel and receding into an age of darkness and ignorance. Engage in a cinematic RPG experience where your choices shape the future of the galaxy, then drop into the battlefields to execute on your strategies.
Choose your **allegiance & arsenal**
------------------------------------
With 4 warring factions (3 active in pre-launch period), 7 mercenary factions and 14 distinct commanders all vying for power and dominance, you will have to use all your wit and strategic thinking to come out on top. Ally yourself with the right parties, build out your force, and protect the Orion sector.
PROTECTORATE
------------
A Caelo Ad Terram.
For centuries the Protectorate have been the stalwart defenders of humanity’s ventures through the Orion Arm, guarding against enemies foreign and domestic of the United Earth Spheres. As humanity’s galactic infrastructure teeters on the brink of collapse over a deficit of the resource “flux,” the Protectorate brings honed tactics and heavy firepower to bear. Field veteran commandos to deep strike enemy positions, or bring the heavy firepower of your mech divisions to break enemy lines.
GRELL
-----
Grow. Expand. Exterminate.
The Grell are a tide of highly evolved plant-like creatures that spawn sites of raw flux crystals through the galaxy, and humanity’s first contact with alien life. As external powers dive deeper into exploiting flux for faster than light travel, the once passive Grell have begun to flood across worlds, wiping out those who would threaten their biosphere. Expand your blooms by spreading the roots of your biomass across the battlefield, and rip apart your enemies with twisted evolutions from the acidic Harbinger to the rampaging Reaver.
LEGION
------
Across a Million Worlds, We March.
The Legion of Truth are a fanatical empire from beyond the reaches of known space, devoted to their Emperor and a pantheon of god-like beings. Their armies crusade across the cosmos, bringing all in their path under the Idals, and purging those unwilling or unable to accept the voice. Drown your enemies with waves of expendable Thralls and Fanatics, and break your enemy under the treads of the titanic Terror Tank, a mobile fortress that can reconfigure with the tide of battle.
XOL
---
For Purpose. For Survival.
The Xol are civilization of autonomous robotic consciousness, brought to the brink of extinction by the dark crusade of the Legion. Though fiercely individualistic, they are united by one imperative: survival. As the tide of annihilation turns against them, the Xol will bring the most advanced robotics technology in the galaxy to bear, wield the accumulated genius of their society, and wipe out all who threaten their future.
Join **a persistent, shared galactic war**  
---------------------------------------------
Rank to become the dominant battle group in the sector as you take part in a living, breathing galaxy shared by thousands of real players. Defend your territory and conquer neighboring planets by leading a vast armada of troops, aliens, creatures, vehicles, and heavy weaponry- all for the glory of your alliance.
Enjoy **Classic RTS** combat, evolved
-------------------------------------
Building on decades of RTS mechanics, enjoy a unit management and control system that is both streamlined and deep, allowing for smooth control at all levels of play. Are you a fan of micromanaging every unit type or do you just love the big ball of death? Zerospace makes it easy for you to manage your armies and conflict. Play your way with several gameplay modes: Solo, Co-op, Co-op /w AI, PVP, etc.
Feature & content breakdown:
----------------------------
*   A singleplayer campaign with **15 main story missions, 10 hero loyalty missions, and 15 side story arc missions.** With choices and dialog trees similar to Mass Effect and Baldur's Gate.
*   **Hours of cinematic cutscenes and interactive dialogs** where your choices dictate the game’s outcome.
*   **10 specialist heroes** from various factions in campaign mode to build relationships with, or select from over 14 to lead your multiplayer games.
*   A separate, persistent Galaxy map with multiple game modes that contribute towards shared conquest. (Co-op, Single-player, PvE, 2vAI, 2v2, Scenarios and 1v1)
*   **4 main factions** - From a plant species to organic robots.
*   **7 mercenary factions** - Delivering even more specialized battle groups  
**Wishlist & Follow today!**  
----------------------------------------

Release date: Jul 20, 2026

Categories: Real-time Strategy, Action RPG, Single-player Story, Cooperative Multiplayer, Competitive Multiplayer, Character Progression, Faction Management, Space Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only concrete playtime metric is 40+ hours on the demo, which indicates total time spent in the demo version but not completion of the full game. The second quote confirms the reviewer is early in the early access release, so no completion or session metrics are available.
- Time-to-fun: No data
- Player Archetypes:
  - Newcomer-Friendly RTS Learner (buy)
    - Motivation: Learning the RTS genre without overwhelming complexity
    - Playstyle: Likely focuses on single-player or casual modes to learn at own pace
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: new player
    - Reference games: Starcraft
  - Co-op Enthusiast (buy)
    - Motivation: Enjoying cooperative gameplay with others, especially the galactic map system
    - Playstyle: Primarily plays co-op mode, possibly with friends or random allies
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Starcraft 2
  - Competitive 1v1 Player (buy)
    - Motivation: Seeking a deep and satisfying competitive 1v1 RTS experience
    - Playstyle: Mainly plays 1v1 versus, likely engages in ranked or ladder play
    - Experience: veteran
    - Purchase stance: buy
    - Labels: sweety competitive nerd
    - Reference games: N/A
  - Nostalgic Starcraft Duo Partner (buy)
    - Motivation: Continuing the shared RTS journey in a new game despite a change in partnership
    - Playstyle: Likely adaptable across modes (all game modes in Starcraft), but now playing solo
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Starcraft 1; Starcraft 2


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and satisfying gameplay (weight 0.97): Players find the game fun and enjoyable, with comments highlighting smooth combat, intense memorable games, and a satisfying core experience.
- Promising early access (weight 0.81): Despite being in early access, the game shows potential with solid stability, developer care, and community involvement.
- Innovative RTS revival (weight 0.73): The game is praised for bringing new life to the RTS genre with cool mechanics, unique ideas like the galactic war concept, and moving beyond old strategies.
- Rich content variety (weight 0.73): The game offers extensive content including campaign, PvP, co-op modes, and many maps, appealing to different playstyles.
- Engaging story and campaign (weight 0.73): The campaign is highlighted for its quality, great cutscenes, meaningful decisions, and being one of the best stories in RTS.

Common complaints:
- UI needs improvement (weight 0.91): The user interface is frequently criticized as shoddy, misaligned, and lacking essential features like a close button or accessible menu. Example issues include a start button pushed off screen and missing settings panels.
- Pathfinding and unit issues (weight 0.58): Units are described as dumb with poor pathfinding, floating unnaturally regardless of size, and requiring no tactics to win by simply setting rally points on the enemy base. This undermines strategic depth.
- Buggy and broken (weight 0.5): Multiple reviewers report frequent bugs and broken mechanics, making the game feel raw and unfinished. References include specific mention of general bugginess and a frustrating initial experience.
- Long development timeline (weight 0.42): Reviewers note that the game is still in early access with a long time expected before reaching version 1.0, which may frustrate players seeking a complete product.
- Poor value for money (weight 0.36): The game's $40/€ price tag is considered too high for an early access product that feels unpolished and lacking quality. Reviewers also question the overall value relative to the experience offered.
- Poor optimization and performance (weight 0.34): Optimization is reportedly terrible with no improvement from the test period, and Steam VR unnecessarily launches, adding to performance woes. This affects overall playability.

Gameplay feedback:
- Core RTS gameplay (weight 0.64): The game is an RTS with base building, unit commanding, four races, and modes including versus, co-op, and campaign. It draws mechanics from StarCraft and Command & Conquer.
- RPG elements in RTS (weight 0.62): The game blends RTS with RPG touches, such as hero units that supplement armies and a story with weighty decisions. This adds depth to the strategy experience.
- Varied game modes (weight 0.6): Multiple modes of play are available, including 1v1 competitive and a galactic war co-op mode. This provides diverse gameplay options for different preferences.
- Accessible for newcomers (weight 0.47): The game features simplified UI for building grouping and unit management, along with onboarding for RTS newbies. This lowers the barrier to entry for the genre.
- StarCraft-like army control (weight 0.33): Army control is akin to Blizzard RTS games like StarCraft, ensuring familiar mechanics for genre veterans. This maintains a high skill ceiling.

Performance notes:
- Game stability is good (weight 0.16): A single user praised the game for good stability and reported experiencing no crashes during play. This suggests the game may be stable for some configurations, though it is a solitary positive note.
- Optimization is terrible (weight 0.16): One user described the optimization as terrible, indicating poor performance or frame rate issues. This feedback is limited to a single negative comment without further detail.

Recommendations:
- Mixed recommendations overall (weight 0.78): Feedback is polarized: some players strongly recommend the game, while others advise against purchasing it. The positive reviews highlight its value for RTS fans, whereas negative ones call it a waste of time.
- Successor to Starcraft 2 (weight 0.33): Some consider this game the best current successor to Starcraft 2, appealing to fans of that franchise. It provides a similar deep competitive experience for those with an SC2 background preferring no-hero gameplay.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.16): Players are frustrated by significant UI issues including misalignment, hidden buttons, and poor optimization. The game's inadequate unit AI and lack of tactical depth further compound the difficulty, making it feel unpolished and hard to learn.
- Excitement (weight 0.14): Excitement stems from the game's potential to revive the RTS genre, offering a fun experience with unique factions and hilarious moments. Players enjoy the versus modes, co-op, and campaign, which finally meet their expectations for a modern RTS.
- Satisfaction (weight 0.11): Satisfaction arises from the game's quality and content variety, with a simple UI and excellent army control enhanced by hero design. The galactic war co-op mode and solid base mechanics provide a great experience despite some UI flaws.
- Disappointment (weight 0.09): Players are disappointed by a perceived low quality/price mismatch and unmet expectations after following the game for three years. Controls and overall quality, including unchanged optimization from the test period, also contribute to their letdown.
- Anticipation (weight 0.09): Anticipation is driven by the game's potential once finished, with players eager to play more after the demo. They expect improvements through patches due to active developer involvement and look forward to the eventual 1.0 release.
- Happiness (weight 0.07): Happiness comes from the game being fun and heartfelt, with impressive campaign quality and a creative galactic war idea. Players feel joy that the game finally released with a great story and engaging gameplay.
- Gratitude (weight 0.07): Gratitude is expressed for the developers' help in onboarding new players and their active listening to the community. Being part of the community for over 2.5 years fosters appreciation for the devs' involvement.
- Approval (weight 0.02): Approval is given for the game's fresh approach to the RTS genre, which players find innovative and appealing.
- Annoyance (weight 0.02): Annoyance stems from the poor visibility during the night system, which hinders gameplay and player experience.
- Confusion (weight 0.02): Confusion results from Steam VR unexpectedly launching with the game, causing disorientation among players.
- Sadness (weight 0.02): Sadness is felt for the grunt developers who wasted years on the project, implying a sense of wasted effort and potential.
- Anger (weight 0.02): Anger is directed at specific individuals named Marv and Catz, whom players perceive as narcissistic and detrimental to the game.
- Admiration (weight 0.02): Admiration is expressed for the developers pushing the RTS genre forward with new ideas and innovations.
- Uncomfortable (weight 0.02): Players feel uncomfortable because units float lightly in a way that feels off, disrupting immersion and realism.
- Hopeful (weight 0.02): Hopefulness is centered on the game achieving great success, reflecting optimism about its future.
- Engagement (weight 0.02): Engagement is high as players are hooked from the first minute by the mix of RTS and RPG elements with meaningful decisions.
- Trust (weight 0.02): Trust is built on the developers being super involved with the community, fostering a sense of reliability and openness.
- Relief (weight 0.02): Relief comes from not needing to watch breakdowns like in Starcraft, simplifying the gameplay experience.
- Love (weight 0.02): Love is directed towards the galaxy map and campaign cutscenes, which players find visually and narratively compelling.}