Info about V Rising:

Official game description:
**UPDATE 1.1:** **INVADERS OF OAKVEIL IS AVAILABLE NOW!**
**Experience a Vampire Survival Action RPG adventure like no other.**
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
A Gothic Open-World
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Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Fear the light - Rule the night
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Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Raise your Castle
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Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Compete or Cooperate
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Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Master your Vampire
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Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using​ precise​​ ​WASD controls ​and cursor-based​ ​aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!

Release date: May 8, 2024

Categories: Survival, Action RPG, Base Building, Real-time Combat, Open-World Exploration, Cooperative Multiplayer, Competitive Multiplayer, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fluid, deep, and varied combat (weight 0.96): The combat system is praised for its depth, fluidity, and variety. Players can experiment with different weapons, spells, and builds to create unique playstyles. Boss fights are challenging and rewarding, requiring strategic thinking and skillful execution.
- Extensive, customizable castle building (weight 0.86): Castle building is a major highlight, offering extensive customization and creative freedom. Players can design and decorate their castles with various functional and aesthetic elements. The ability to relocate the entire base is a unique and convenient feature.
- Engaging, rewarding gameplay loop (weight 0.72): The game offers a satisfying gameplay loop with a compelling mix of combat, crafting, exploration, and base-building. Players can choose their preferred playstyle, whether it's focusing on combat, building elaborate castles, or exploring the open world. The game consistently rewards player effort with new content, abilities, and a sense of progression.
- Stunning graphics and atmosphere (weight 0.54): The game features stunning graphics, a well-designed world, and an immersive atmosphere. The art style, music, and sound design all contribute to a cohesive and engaging experience. The world feels alive and detailed, encouraging exploration and discovery.
- Immersive vampire theme (weight 0.23): The game effectively captures the vampire theme, incorporating elements of vampire lore and creating an immersive experience. Players must manage their bloodlust, avoid sunlight, and utilize their vampiric abilities to survive and thrive. The game's atmosphere and setting are well-suited to the vampire theme.
- Streamlined, customizable experience (weight 0.21): The game offers a streamlined and customizable experience, avoiding tedious grinding and unnecessary punishment. Players can adjust server settings to tailor the difficulty and resource gathering to their preferences. The game rewards skill and strategic play, rather than relying solely on stat leveling.
- Diverse skills and character builds (weight 0.19): The game offers a wide variety of skills, spells, and abilities, allowing for diverse character builds and playstyles. Players can customize their character through clothing, armor sets, and accessories. The game's progression system rewards players with new abilities and upgrades as they defeat bosses.
- Engaging PvE and PvP options (weight 0.17): The game offers both PvE and PvP experiences, catering to different player preferences. PvP is skill-based and strategic, while PvE provides a challenging and rewarding experience. The game's multiplayer mode adds depth and social interaction, with options for cooperation and competition.
- Active development and updates (weight 0.16): The developers actively support the game with regular updates and new content. These updates often include quality of life improvements, new features, and bug fixes. The game's business model is player-friendly, with all content updates being free after the initial purchase.
- Detailed and immersive game world (weight 0.15): The game world is hand-crafted, large, and detailed, featuring diverse environments and a dynamic day-night cycle. The gothic art style and attention to detail create an immersive atmosphere. The game incorporates vampire weaknesses and strengths in interesting ways.
- Fun with friends or solo (weight 0.11): The game is enjoyable to play with friends, fostering teamwork and strategic collaboration. The game also has a deep charm when played alone. The game facilitates meeting new people, with potential for forming friendships.
- Good solo and multiplayer balance (weight 0.1): The game is enjoyable as a solo experience, and the difficulty scales with the number of online players. The game has plenty of setting options to adjust the game to the player's preferences. The game is a good value for the amount of content it offers.
- Unique and strategic blood system (weight 0.09): The game features a unique blood system, where different blood types grant unique stat bonuses and abilities. Players must manage their blood needs by hunting humans and creatures. The blood quality affects the strength of perks, incentivizing the hunt for high-quality specimens.
- Well-designed and unique bosses (weight 0.09): Bosses are well-designed, unique, and have distinct personalities. Bosses generally have predictable and consistent attack patterns with openings for player engagement. The game has a lot of bosses, and they are pretty much different from each other.
- Enjoyable vampire-themed base building (weight 0.08): Base building is enjoyable with a vampire theme, allowing for thralls, resource production, and internal balconies. Base building is fluid and straightforward. The vampire theme is a unique twist, where the player is the vampire and must manage sun exposure and blood intake.
- Unique and well-executed blend (weight 0.08): V Rising has a unique and well-executed graphic style for a survival game, creating its own atmosphere with beautiful and detailed textures. V Rising blends survival mechanics, action RPG elements, and vampire fantasy. The reviewer considers V Rising one of the best purchases made in recent months.
- Addictive and enjoyable gameplay (weight 0.06): The decoration aspect of the game is very addictive and enjoyable. The game is addictive, creating a desire for more. The game offers visually distinct storage furniture for each category of items.
- Distinct and varied map regions (weight 0.05): Map regions feel distinct, with unique enemies, bosses, and resources. Difficulty scales well with group size, ensuring balanced encounters for both solo and group play. The map is large, encouraging early base building.

Common complaints:
- Progression gated behind bosses (weight 0.56): Progression is heavily gated behind defeating bosses to unlock crafting recipes and gear upgrades, creating a linear and restrictive experience.  Gear level differences create significant difficulty spikes, making it hard to progress if under-leveled. This system limits player choice and strategic options, forcing a specific path.
- Unbalanced and frustrating boss fights (weight 0.53): Many reviewers found the boss fights to be unbalanced and frustrating due to high damage, excessive health, unavoidable attacks, and reliance on RNG. Some bosses have unavoidable one-shot abilities, while others are damage sponges. These issues are exacerbated by long cooldowns on player abilities and limited healing, leading to an unfair experience.
- Excessive grinding and repetition (weight 0.3): Many reviewers found the game to be excessively grindy, especially in the late game, with tedious resource farming and crafting requirements. This repetition, combined with a lack of meaningful endgame content, leads to player fatigue and reduces replayability. The game's structure may feel repetitive, as it primarily involves defeating bosses to upgrade gear and fight stronger bosses.
- Unbalanced and punishing PvP (weight 0.18): The PvP environment is often unbalanced and punishing, especially for solo or new players.  Experienced players with superior gear can dominate and grief weaker players, leading to a toxic community and hindering healthy competition.  The game's balance is primarily from a PvP perspective, negatively impacting the PvE experience.
- Lacks content and story (weight 0.18): The game lacks substantial content, a compelling story, and meaningful NPC interactions, making the world feel empty and underdeveloped.  Infrequent updates and save incompatibility issues further diminish the player experience, with major updates often requiring players to restart their progress, negating hours of investment.
- Tedious map traversal (weight 0.16): The map is small and convoluted, with limited teleportation options and restrictions on carrying resources, making traversal tedious.  The game lacks a jump mechanic, and players can get stuck in the terrain.  The world feels empty and repetitive, with a static nature that diminishes replayability.
- Awkward controls and movement (weight 0.13): The control scheme feels awkward and clunky, with limited customization options and a steep learning curve.  The camera controls are also problematic, and the game lacks clear explanations of mechanics, leading to confusion and frustration.  The character's movement speed is slow, making it difficult to evade attacks effectively.
- Inconvenient crafting and inventory management (weight 0.12): The crafting system is hampered by the inability to use resources directly from chests, leading to excessive inventory micromanagement and tedious back-and-forth trips.  Long crafting times and reliance on random blueprint drops further exacerbate the issue, making it difficult to unlock essential gear and progress efficiently.
- Inefficient servant/slave system (weight 0.1): The servant/slave system is clunky and inefficient, requiring significant investment for minimal returns.  Servants are limited in their abilities and take real-time hours to gather resources, making them less efficient than manual gathering.  The game lacks basic quality of life features for base management.
- Fails vampire power fantasy (weight 0.1): The game fails to deliver on its vampire power fantasy, with the player character feeling weak and restricted by mechanics like sunlight and bloodlust.  The day/night cycle can be frustrating, forcing players to spend significant time hiding from the sun, and the game lacks a compelling story or rewarding conclusion.
- Multiplayer focus hurts single-player (weight 0.07): The game's design is heavily focused on multiplayer, which detracts from the single-player experience.  The PvP side lacks objectiveness, and the game should probably have separate balancing for PvP and PvE.  The game lacks a deeper sense or purpose after beating Dracula, especially since the environment is reset monthly on public servers.
- Lag and long ability cooldowns (weight 0.06): Lag compensation issues and long cooldowns on abilities, especially the dash, make combat frustrating and unresponsive.  The dash ability's 8-second cooldown feels restrictive, limiting the player's ability to dodge frequent projectiles and AoE attacks.  Slow movement speed further exacerbates these issues.
- Limited and ineffective healing (weight 0.05): Healing in combat is limited and ineffective, making damage avoidance crucial for survival.  Potions are easily interrupted and provide negligible bonuses, while the player character feels squishy with low health.  The effectiveness of spells is underwhelming, making the player feel more like a rogue with minor magical abilities.
- Underwhelming Dracula boss fight (weight 0.05): The Dracula boss fight is underwhelming and frustrating, with a significant difficulty spike and uninspired design.  The rewards for defeating Dracula are underwhelming, and the game lacks a deep narrative or lore.  The player's vampire form is not as powerful as Dracula was in his boss fight.

Gameplay feedback:
- Unique blood-based powers/buffs (weight 0.16): The game features a unique blood mechanic where consuming blood grants temporary buffs and abilities. Different enemy types provide varying blood types and qualities, influencing player stats and playstyle. This system encourages strategic targeting of different blood types to gain specific advantages.
- Dynamic and varied game world (weight 0.09): The game world feels alive, with dynamic interactions between different entities. Bosses have unique skills and multiple phases. The game features different lands with unique inhabitants, such as cursed forests and mutant-filled areas.
- Gear score replaces leveling (weight 0.07): The game uses a gear score system instead of leveling up. The player's level is the sum of the levels of their currently equipped items. Character stats improve with equipped gear, encouraging progression.
- Customizable character builds (weight 0.07): Players can customize their character builds with different weapons, spells, and gems. Spells can be upgraded through special jewels that enhance abilities or add effects. There are multiple schools of magic to unlock and different gear sets to create unique builds and playstyles.
- Elaborate crafting system (weight 0.06): The crafting system involves multiple tables for different item types, with containers attached to tables that hold completed items. Players can queue multiple recipes, and the crafting table will prematurely take the resources from inventory. The game features an open map with settlements, towns, animals, people and monsters, providing loot for crafting.
- Day/night cycle impacts gameplay (weight 0.05): The day/night cycle affects gameplay, with sunlight posing a threat to vampires. Players must strategize and operate mainly at night, seeking shade during the day to avoid being burned. This mechanic adds a unique survival element to traversal and gameplay.
- Enslave NPCs as servants (weight 0.03): Players can enslave NPCs to passively farm resources and defend their castle. Servants can be equipped and sent to raid points of interest or guard the territory. The servant system involves converting enemies into undead servants and sending them on timed 'hunts'.
- Linear and manageable progression (weight 0.03): The game's linear progression is well-designed, providing clear goals and a steady introduction of new features. Progression is smooth and rewarding, with farming not being too intensive. The game has an average level of grind.
- Dominate minds and command minions (weight 0.03): Players can dominate human minds to gain followers or imprison them for a supply of blood. The game involves vampires, spectres, werewolves, and mutants. Players can hunt prey and command undead minions.

Performance notes:
- Generally smooth, stable performance (weight 0.12): The game generally runs smoothly on a variety of hardware, including the Steam Deck and lower-end PCs. Most players report stable performance, good frame rates, and acceptable loading times. Some players have reported minor graphical glitches or the need for decent PC requirements.
- Network and server stability issues (weight 0.1): Some players have experienced network and server-related issues, including lag, desynchronization, and connection drops. These problems seem more prevalent in multiplayer scenarios with a higher number of players. Some players are experiencing server connection issues even when plugged into ethernet, suggesting it's not an internet-related problem.
- Crashes when taking screenshots (weight 0.01): Taking screenshots can cause the game to freeze, often resulting in death. Game crashed, leading to loss of progress.
- Poor controller optimization (weight 0.01): Playing with a controller is a suffering due to poor optimization. Controller bindings cannot be remapped.
- Unreliable ability activation (weight 0.01): Some abilities, like Ice Block, can be unreliable due to finicky activation requirements. This can lead to frustrating deaths when the ability fails to trigger in critical situations.
- Broken Vsync (weight 0.01): Vsync is broken and does not save on exit. Performance is great after manually fixing Vsync.
- Lacks ultrawide support (weight 0.01): The game lacks ultrawide and super ultrawide customizations. One reviewer reported low frame rates even on the lowest settings, but this may be an isolated issue or hardware-specific problem.
- Numerous UI bugs (weight 0): There are numerous UI bugs, such as benches duplicating keypresses when splitting items.
- Awkward spear spell aiming (weight 0): The spear spell's aiming mechanic is awkward, requiring a quick whip-around to aim after activation, making it harder to hit the shot.
- Camera teleports on disconnect (weight 0): The camera teleports to the top right of the map during connection drops, requiring the player to wait for it to return.
- Choppy frame rate when decorating (weight 0): Frame rate can become choppy when decorating a room in the castle with many items, depending on PC specs.
- Textures fail to load (weight 0): Textures sometimes fail to load unless directly viewed.
- Inconsistent boss damage (weight 0): Sometimes getting whopped by a third of your health by a single attack from a boss supposedly your level.

Recommendations:
- Excellent value and highly recommended (weight 0.59): The game is highly recommended and considered worth the price, offering a polished, complete, and immersive experience. Many reviewers highlight its addictive gameplay, replayability, and the developers' commitment to ongoing support and improvements. Some even consider it a GOTY contender or one of the best in its genre.
- Customizable, grindy, unbalanced bosses (weight 0.12): The game offers a unique blend of ARPG, survival, and base-building elements, but its enjoyment heavily depends on individual preferences and tolerance for grinding. Customizing server settings is often recommended to tailor the experience, especially for solo players. Some reviewers find the boss design unbalanced and frustrating, particularly on higher difficulties.
- PvP-focused, PvE an afterthought (weight 0.08): The game's design leans towards PvP, which impacts the PvE experience. New players are advised to start with PvE to learn the mechanics before engaging in PvP. Some reviewers feel that PvE is an afterthought, while others enjoy it for castle building and boss fights.
- Customize server settings essential (weight 0.05): Customizing server settings is highly recommended, especially for solo players, to adjust resource processing, crafting times, and building limits. This allows players to tailor the game to their preferred playstyle and minimize real-world chores. Playing on private servers is also suggested to avoid data loss.
- Good for survival crafting fans (weight 0.03): The game is recommended for fans of survival crafting and base-building games. Reviewers enjoy building custom castles and customizing game rules. The game is also recommended for co-op play with friends or a significant other.
- Technical issues hinder enjoyment (weight 0.02): Some reviewers cannot recommend the game due to issues such as combat bugs, controller issues, and camera control problems. Some reviewers feel the game is uninteresting and boring. The game is also not recommended for solo offline play due to the terrible combat system.
- Stunlock committed to improvements (weight 0.02): Stunlock Studios is praised for their commitment to supporting the game and listening to player feedback. The 1.0 and 1.1 updates are seen as positive additions, offering new content, QOL changes, and added difficulty settings.
- DLCs are optional, cosmetic (weight 0.01): DLCs are optional and primarily cosmetic. Some reviewers advise against purchasing the overpriced DLC due to the lack of PvE endgame content.
- Overpriced, narrative emptiness (weight 0.01): Some reviewers feel the game is not worth the full price, especially when combined with the Castlevania DLC pack. The game is also compared unfavorably to well-designed difficult games like Dark Souls 3, Bloodborne, and Elden Ring.
- Empty servers, admin abuse (weight 0.01): Some reviewers do not recommend the game due to empty servers and negative experiences with raiding and admin abuse. Some reviewers suggest playing other games in the genre instead. This point shows signs of review bombing.

Other player notes:
- Vampire survival RPG blend (weight 0.12): The game blends vampire lore with survival, crafting, and action RPG elements. Players awaken as a weakened vampire and must grow in power, build a castle, and dominate the world. The setting is a dark, gothic world inspired by Castlevania.
- Minimal story, cosmetic DLCs (weight 0.11): The game features minimal story, with lore primarily found in item descriptions and boss backstories. All DLCs are cosmetic, offering customization options for characters and castles without affecting gameplay. This allows players to focus on the core gameplay loop.
- Extensive server customization options (weight 0.04): The game offers extensive server customization options, allowing players to tailor their experience. Players can choose between solo, cooperative, PvP, and PvE modes, with options for private or public servers. This flexibility caters to a wide range of playstyles.
- Mixed opinions on completeness (weight 0.04): Some reviewers feel the game is unfinished and needs more armor options and customization. Some reviewers also note that building and crafting from chests is still not possible. However, other reviewers feel the game is complete and not like an early access title.
- Suitable for wide audience (weight 0.02): The game is suitable for a wide audience, including teens and adults. Some reviewers even suggest it's suitable for kids and grandmothers. This suggests the game is accessible and enjoyable for a broad range of players.
- Workable, relatively small size (weight 0.01): The game's size is considered workable and old-fashioned. Some reviewers note the game is around 10Gb in size, even with mods. Other reviewers note the game's disk space usage is around 4GB.
- Many bosses with unique lore (weight 0.01): The game features a large number of bosses, each with their own backstory and lore. These backstories are presented in the bestiary, adding depth to the game world. The bosses are not just nameless enemies, but have their own unique identities.
- Dark, gothic, humorous atmosphere (weight 0.01): The game has a dark, gothic atmosphere with some humor. The plot is understandable but trite. The game contains some horny villains with kinks, but this is amusing and not done in bad taste.
- Reviewer's personal experience (weight 0): These clusters contain information about the reviewer's personal experience with the game. This includes their difficulty settings, co-op experiences, and playtime. This information is not particularly useful for summarizing the game's features.
- Developer and genre information (weight 0): This cluster contains information about the game's developer and genre. This information is not particularly useful for summarizing the game's features.

Emotions:
No emotions}