Info about Airship: Kingdoms Adrift:

Official game description:
*   Experience a story of politics and intrigue, as Suthseg becomes the flashpoint for another Sky War.
*   Customize, upgrade, and pilot 25 various airships, from graceful sailing vessels to ironclad dreadnoughts.
*   Assemble a crew of officers among 25 distinct personalities, each with their own abilities and personal stories to tell.
*   Explore and trade across a vast archipelago with 70 locations and over 300 types of trade goods.
*   Set up camps, mines, and factories, to create a mighty industrial empire producing goods and equipment and dominate the economy.
*   Become the greatest of the skyfaring captains, controlling an entire fleet of airships and deciding the fate of the Kingdom.
**Airship: Kingdoms Adrift** is an airship trading and combat simulator, set in the wake of a Great Sky War that ripped through the steampunk world of Spheara. An uneasy cease-fire holds between the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation. As they lick their wounds, their suddenly jobless soldiers and skyfarers look for new opportunities among the desolation.
Enter the Suthseg Archipelago. A far-flung frontier ruled by an aging king, it was spared from devastation of war and is a land full of riches and opportunity. It is here that fortunes will be made, loyalties tested, and skyfaring captains will get the rare chance to carve out a future of their own.
You are one of these captains, commissioned to establish a trading company in the Archipelago, and soon pulled into a game of grand politics… and grave danger.
Suthseg is a vast archipelago with over 70 known settlements and untold riches awaiting intrepid explorers. Pilot your airship across the expanse, seeking out new partners to trade with, resources to exploit, and hostile vessels to send plummeting to the ground below.
Select from more than 30 distinct types of airships, each customizable with scores of weapons, armor types, special equipment, and more. Will your airship be a lumbering ironclad bristling with weapons? Or a nimble monitor that could punch out an opponent well above her weight class.
Then take your personal ship and tackle more than 500 handcrafted encounters with dastardly pirates, competing merchants, local militias, and skyfaring manowars of the great powers.
Seek out merchants and deal in over 300 different trade goods, from essential supplies to cutting edge airship weapons. Buy low, sell high, and amass profits to make even the richest merchants green with envy!
Industry and armaments are the backbone of the economy. Establish mines, lumberyards, foundries, and pour these resources into your own factories, to fund and maintain the greatest skyfaring fleet in the archipelago.
Devise one of a kind strategies! Will you be the bane of pirates, seizing their ill-gotten gains? A titan of industry, carefully carving out an industrial empire? Or a heroic trader, charting trade routes where nobody would dare?
What starts as a straightforward commission will soon draw you into the world of treachery and grand politics, as dozens of rival factions clash over the fate of the Kingdom!
Navigate across the treacherous currents of modern politics and the dramatic changes wrought by the ceasefire that finished the Great Sky War.
Most importantly, take control and change the course of history. Who will be your foe? Who will ultimately prevail in the skies of the Suthseg Archipelago?
Play online in 1vs1 or up to 3vs3 multiplayer PvP mode. Hop into your favorite gunboat and set up a match with your friends, or join our community and field your best Battle Cruiser in epic battles. Set a budget limit and challenge your shipbuilding skill, put it to the test against online competitors. Select from various map sizes and layouts which impose different design challenges to your ship and even more!

Release date: Sep 21, 2023

Categories: Airship Trading and Combat Simulator, Open-World Exploration, Trading Simulation, Ship Customization, Fleet Management, Industry and Production, Steampunk Setting, Naval Combat

Feature scans:
- Wiki: score 75; verdict: Tier 2: The Hoarder; summary: Users report two main friction points: a heavy external spreadsheet/Excel burden for managing resources and crafting, and long travel times that encourage alt-tabbing. The spreadsheet dependency matches Tier 2 'The Hoarder' under the strict scoring algorithm, so the final score is 75. Travel-related alt-tab complaints are noted as a secondary Tier 4 spatial issue.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The price complaints cluster around the current $30/£25 level being too high for the content. Reviewers recommend waiting for a sale, with 25% off as a minimum acceptable discount and 40% or more as a good deal; at a $30 base, that points to roughly $18-$22.50 as an acceptable sale price. One reviewer even rejects full price and half price, while other comments say the game is 'worth the price' without calling it AAA-quality. Balancing these views, the community fair base-game range is about $15-$25 USD.
- Playtime Metrics:
  - Game completion: 120.0h
  - Story completion: 40.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The completion and overall playtime evidence clusters around 70+ hours, 71 hours, and 118+ hours; one detailed review separates the 40-hour main and side quest content from more than double that time spent on ship modification and crafting, suggesting full completion or overall engagement near 120 hours. The 40-hour quest figure supports story completion. Session length is not clearly reported as a typical single-session duration, and late-game or endgame comments describe grind without giving hours, so those metrics are null.
- Time-to-fun:
  - Summary: Early systems, tutorial, and travel create friction, but multiple players report the game clicks after a few hours once combat, ship-building, and progression are understood; conflicting reports include players never getting hooked and others finding it repetitive after the first 10 hours.
  - Stance: Clicks after
  - Anchor: After a few hours of gameplay, when combat and interior ship-building systems become excellent
  - Time to anchor: 3h 0m
  - Friction: Confusing combat and ship-building systems at first; Brief tutorial and huge information dump; Long, tedious travel between locations; Manual, repetitive menu and trading management; Progression gated behind story and fetch quests; Early combat power mismatch and steep learning curve
  - Unlock drivers: After a few hours, combat and interior ship-building become excellent; Understanding systems and previously missed mechanics such as ship power levels; Upgrading ships and seeing previously difficult enemies crumble; Crew abilities that keep combat from a boring cadence; Planning trade routes and watching market prices become addictive; Mid-game thrusters slightly alleviate travel
  - Conditions: For players who enjoy micro-managing fleet builds and material grinding; For strategic, methodical players over fast-paced action fans; If the player can tolerate slow early pacing and limited flight space; If the player likes trading, economy management, and ship customization; If the player engages with the learning curve rather than expecting a brief tutorial; If using faster ships, since slow ships make the game boring
- Player Archetypes:
  - Airship Naval Sandbox Veteran (buy)
    - Motivation: To recreate the open-world airship and naval sandbox loop of classic pirate and space-sim games, with deep ship customization and tactical fleet combat.
    - Playstyle: Builds and customizes armed airships, trades between ports, explores large maps, and seeks out tactical naval battles or PvP.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Starsector; Sunless Sea; Sid Meier's Pirates; Rebel Galaxy; Elite
  - Chill Sky Trader and Builder (buy)
    - Motivation: Relaxing progression through sky exploration, trade-route planning, and building a personalized fleet and economy.
    - Playstyle: Plans trade routes, hauls cargo, customizes ships for defense or speed, and avoids combat when possible.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Starsector; Sunless Sea
  - Airship Genre Newcomer (buy)
    - Motivation: To try a novel airship-themed adventure and enter a new genre through a smooth, beginner-friendly experience.
    - Playstyle: Starts with guided modes, follows tutorials or guides, and experiments with flight, quests, and basic trading while learning the systems.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Weary Sandbox Critic (no buy)
    - Motivation: To find a deep airship combat and customization sandbox, but they keep playing in hope of meaningful progression before hitting grind walls.
    - Playstyle: Invests in long sessions, economy and endgame progression, and quest completion, then disengages when content becomes repetitive or MMO-like.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep Ship Customization Praised (weight 0.49): Players frequently highlight the extensive ship customization system, praising its depth and the ability to tailor ships to individual playstyles. This feature is consistently described as a major highlight of the game.
- Gorgeous Visuals and Art Style (weight 0.22): The game's visuals, including graphics, art style, and airship designs, are widely praised as beautiful and stunning. The steampunk aesthetic adds a unique charm.
- Enjoyable and Fun Game (weight 0.2): Many reviewers find the game enjoyable, fun, and well-made overall. The positive reception spans various aspects, contributing to a pleasant gaming experience.
- Combat is Fun and Balanced (weight 0.18): Combat is often described as fun, engaging, and well-balanced, with a good mix of challenge and satisfaction. The broadside combat in particular feels good to players.
- Strong Worldbuilding and Setting (weight 0.17): The worldbuilding is frequently commended for being top-notch, subtle, and layered, creating an engaging and alive world. The setting is also found interesting and fascinating.
- Positive Gameplay and Accessibility (weight 0.14): Gameplay is generally seen as fine, smooth, and appealing, with an easy-to-grasp core that still offers depth. The UI is easy to understand, making it accessible for new players.
- Engaging Story and Voice Acting (weight 0.11): The story is considered entertaining and fun, with impressive voice acting that enhances the main narrative. The combination of good story and solid voice acting is appreciated.
- Mix of Combat, Trading, Exploration (weight 0.08): Players enjoy the well-crafted mix of combat, trading, and exploration, which allows for diverse playstyles. The balance between these elements is often highlighted.
- Responsive and Active Developers (weight 0.07): Developers are praised for being responsive, active on forums and Discord, and receptive to community feedback. This engagement is valued by players.
- Rewarding Ship Building and Combat (weight 0.06): Building a ship and seeing it perform well in combat is highly rewarding. The synergy between ship design and combat satisfaction is a key positive.
- Airship Customization Fun and Complex (weight 0.06): Airship customization is described as both fun and complex, offering interesting modification options. Players appreciate the depth and enjoyment it brings.

Common complaints:
- Clunky and Unintuitive UI (weight 0.24): The user interface is widely criticized for being clunky, unintuitive, and cumbersome, with many windows and clicks required for basic tasks. This affects navigation and overall usability, making the game feel less polished.
- Tedious and Unsatisfying Combat (weight 0.17): Combat becomes tedious and boring over time, with poor AI and unsatisfying mechanics. Escort ships have dumb AI that gets in the way, and overall combat lacks excitement.
- Unfinished and Unpolished Game (weight 0.16): The game feels half-finished and unpolished, with many incomplete features and rough edges. Players note it still feels like a work in progress, lacking the polish expected from a full release.
- Poor Performance and Optimization (weight 0.14): Performance issues are frequent, especially in late-game battles with large ships, where frame rates drop severely even on high-end rigs. Optimization is lacking, causing FPS drops and hindering the overall experience.
- Excessive Travel Time (weight 0.12): Travel consumes a large portion of gameplay, with slow ship speeds and long travel times even at maximum speed. Players feel this time is unengaging and detracts from other activities.
- Poor Trading System (weight 0.12): The trading system is terrible, with issues such as inability to transfer goods directly to warehouses and cargo disappearing when selling ships. This makes trading frustrating and inefficient.
- Unrewarding Combat and Progression (weight 0.11): Combat rewards are pitiful, crew can only level up through quests, and obtaining new ships is limited to basic purchases or obscure components. This makes progression feel unrewarding.
- Limited Fleet and Combat Size (weight 0.1): Fleet size is capped at three ships, and combat only allows three ships per side, restricting tactical options. Players find this limitation frustrating, especially in larger engagements.
- Simplistic and Repetitive Quests (weight 0.1): Quests are mostly fetch or combat tasks, with little variety, and are often repetitive. The lack of a quest tracker or log further frustrates players.
- Lack of Player Agency in Story (weight 0.09): The silent protagonist and lack of dialogue options make the player feel disconnected from the story. NPCs make decisions and talk among themselves, leaving the player as a mere observer.
- Confusing and Unsatisfying Ending (weight 0.08): The ending is confusing and disgusting, with a stupid twist that leaves players unsatisfied. The main story is also inconclusive, opening plot points without resolving them.
- Lack of Sandbox Mode (weight 0.08): There is no sandbox mode, limiting player freedom and replayability. Players desire a mode without story constraints.
- Restricted Ship Customization (weight 0.07): Ship layout and fitting options are limited by module placement rules, reducing customization freedom. Players find this restrictive and desire more flexibility.
- Insufficient Content for Price (weight 0.05): The current amount of content does not justify the price tag, leaving players feeling the game is overpriced for what it offers.
- Dated Graphics (weight 0.05): The graphics are considered dated and not great, detracting from the visual experience.
- Limited Ship Control (weight 0.05): Players cannot send other ships to patrol or control them in combat, reducing strategic depth and control over the fleet.
- Repetitive Music and Gameplay (weight 0.05): The in-game music can feel repetitive, and gameplay becomes repetitive and old quickly, diminishing long-term engagement.
- Unhelpful Tutorial (weight 0.05): The tutorial is not very helpful and is considered bad or hard to understand, making it difficult for new players to learn the game.
- Lack of Quality of Life Features (weight 0.05): There is a general lack of quality of life features, such as a quest tracker, which makes the game more cumbersome to play.

Gameplay feedback:
- Airship combat tactics (weight 0.28): Combat features airships with distinct strengths, weaknesses, and weapons, engaging in aerial battles against AI-controlled hostile fleets. Players control one ship while allied ships are AI-controlled, and battles involve up to three ships per side. Large battleship combat is available in the late game.
- Airship customization and building (weight 0.27): Players can build and customize their own airships, using an in-depth editor to create and modify ship designs. This includes equipping weapons, engines, and crew, with gradual improvements and part-by-part upgrades. The system supports experimentation with various components and trade-offs.
- Ship design and customization (weight 0.26): Ships can be designed and constructed with deep customization, including selecting frames, variant parts, and modules. Customization allows changing weapons, engines, and crew, with many ships and parts to choose from. Module placement and equipment slots add further depth.
- Trading and economy systems (weight 0.25): The game includes trading systems where players buy and sell cargo between cities, manage resources, and plan trade routes. Economy, production, and industry are core systems, with resource management being complex and integral to progression.
- Fleet building and management (weight 0.17): Players can gradually build a fleet, starting with a shipyard, and manage multiple ships. Fleet composition includes gunships, shielded boarding vessels, and fighter carriers, allowing for strategic depth. The fleet size is capped, and players can command their airship fleet in battles.
- Steampunk open-world exploration (weight 0.15): Set in a steampunk open-world, players explore floating islands and fly airships through a fantasy setting. The world combines trading, resource management, and airship combat, offering an open sandbox experience with story and NPCs.
- Travel speed acceleration (weight 0.14): Travel between locations can be sped up to 10x speed, which is often necessary to traverse the large map. However, even at 10x speed, travel times can be long due to the scale of the world. This feature helps mitigate long journeys.
- Fleet size limitations (weight 0.13): The fleet size is capped at three ships, including the flagship, and battle encounters are limited to three ships per side. This restriction applies to both fleet building and combat, affecting strategic choices. Players must manage their fleet within these constraints.
- Story and quests (weight 0.11): The game features a main story and side quests, with dialogue choices but no branching outcomes. The story is linear with no player character lines, and side characters provide additional quests. This adds narrative context to the open-world exploration.
- Customization layout restrictions (weight 0.09): While ship customization is deep, the layout is often fixed or restricted, limiting free-form design. Players can fit ships but with constraints, and module placement has restrictions. This balances customization with game balance.
- Ship equipment and accessories (weight 0.08): Ships can be equipped with various accessories and detailed equipment, allowing for further customization beyond basic parts. This includes equipping accessories that enhance ship capabilities. The equipping system is detailed and adds depth to ship management.
- Ship capture and boarding (weight 0.07): Players can board enemy ships and capture them in melee combat, adding a tactical option beyond destruction. This allows for expanding the fleet or acquiring new ships through combat. Captured ships can be integrated into the player's fleet.
- Automated freight delivery (weight 0.06): Players can set up automated freight duty where idle ships transport goods between cities automatically. This requires an empty ship hold to auto-pickup and deliver items, streamlining trade operations. Automation helps manage logistics efficiently.
- Cruise mode limitations (weight 0.06): Cruise mode and autopilot allow for automated travel, but steering is not possible without dropping out of cruise mode. This can be inconvenient when adjustments are needed mid-journey. The feature is useful for long straight paths but lacks flexibility.

Performance notes:
- Late-game large battles lag badly (weight 0.17): Massive ship engagements and end-game combat cause severe frame rate drops, sometimes to single-digit or 1 FPS, even on high-end hardware. This affects normal and accelerated speeds.
- Poor optimization on high-end rigs (weight 0.12): Even with powerful GPUs like RTX 2060, 4060Ti, 4080, or X3D CPUs, the game suffers from poor performance and frame drops. The optimization is not sufficient for high-end hardware.
- General lag and stuttering during play (weight 0.12): Various in-game actions like starting combat, speeding up time, crashing into ships, or destroying blocks cause lag and frame rate drops. These issues are widespread across different gameplay scenarios.
- Low FPS with heavy ship loadouts (weight 0.11): Ships with numerous weapons and riders lead to FPS drops and lag during combat or general play. This is especially noticeable in large fleet battles.
- Performance drops with many items (weight 0.11): Managing large inventories, such as 200+ items or 400-500 stacks, causes the game to stutter or freeze, dropping to 1 FPS for seconds. Buying or selling large quantities also causes significant stutters.
- Freezes entering cities or ports (weight 0.1): Entering or leaving towns and ports results in loading screens and multi-second freezes, sometimes up to 5 seconds. This disrupts gameplay flow.
- Frequent bugs and crashes (weight 0.07): Players experience inexplicable bugs, errors, crashes, and severe freezes, including crashes to desktop. These stability issues hinder the overall experience.
- High resource usage despite low graphics (weight 0.07): The game uses a large amount of GPU performance and makes PCs run hot and loud, despite having ordinary or low-resolution visuals. This indicates inefficient resource management.
- Particle effects harm performance (weight 0.05): The addition of particles everywhere, including some mana/particle weapons, worsens FPS drops in battles. This points to particle systems being a performance drain.
- Resolution blurry at 1080p only (weight 0.03): The game only supports up to 1080p resolution and appears blurry, which can be partially mitigated by enabling sharpening in the Nvidia app. This limits visual clarity on higher-resolution displays.
- CPU-intensive performance issues (weight 0.03): The game is not GPU-intensive but rather CPU-intensive, leading to performance bottlenecks. This can cause lag and frame drops on systems with weaker CPUs.
- Game freezes viewing warehouses (weight 0.03): Viewing materials in other warehouses causes about a 5-second freeze. This is a specific but disruptive issue.
- Stuttering after acquiring units (weight 0.03): After getting three Prairie Harriers, the game stutters severely. This suggests that unit acquisition or certain entities cause performance spikes.
- Performance improved with patches (weight 0.03): Optimization has improved with various patches and hotfixes, indicating ongoing efforts to address performance issues. However, some problems may persist.
- Audio-video desync on weak PCs (weight 0.02): Sound sometimes comes before the video, possibly due to a weak computer. This desynchronization can be distracting during gameplay.
- Runs smoothly without lag (weight 0.02): Some players report that the game runs smoothly without lag, suggesting that performance may vary depending on hardware or specific conditions.

Recommendations:
- Recommended for niche audiences (weight 0.57): Many reviewers recommend the game specifically for players who enjoy strategy, airships, open-world RPGs, trading, exploration, and complex management. Fans of similar titles like Sid Meier's Pirates, Treasure Planet, Starsector, or Mount & Blade are frequently mentioned as the target audience.
- Mixed early access reception (weight 0.36): Opinions are sharply divided: some reviewers wholeheartedly recommend the game, while others strongly advise against buying it in its current unfinished state. Many suggest waiting for updates, sales, or fixes before committing.
- Positive overall recommendations (weight 0.36): A number of reviewers give general recommendations without specific conditions, calling the game fun, enjoyable, or a hidden gem. Some explicitly advise against sleeping on it or say it is worth playing.
- Negative recommendations dominate (weight 0.28): A significant number of reviewers explicitly do not recommend the game, often citing unfinished state, lack of content, or overall poor quality. Some even call it trash or advise others to run away.
- Complexity and strategy focus (weight 0.18): The game is frequently recommended for players who enjoy complex strategy, resource management, and methodical gameplay. It appeals to those who like planning and optimizing.
- Trading and exploration emphasis (weight 0.18): Many reviewers highlight trading and exploration as key enjoyable aspects, recommending the game to fans of those mechanics. However, some criticize the trading system as poorly implemented.
- Airships and steampunk appeal (weight 0.17): The game's unique airship and steampunk setting is a major draw for many reviewers. Those who love the idea of commanding an airship in a floating world find it highly appealing.
- Wait for updates or sale (weight 0.17): Many reviewers suggest waiting for the game to receive further updates, bug fixes, or a significant discount before purchasing. Some recommend waiting for a bundle key or a 40%+ sale.
- Piracy and sandbox comparisons (weight 0.15): Reviewers often compare the game to pirate sandbox games like Sid Meier's Pirates! and Treasure Planet, recommending it to fans of that genre. Some also mention similarities to Starsector and Rebel Galaxy.
- Worth the price (weight 0.13): Several reviewers feel the game offers good value for its cost, especially when discounted or on sale. However, some caution that it is not worth full price due to a lack of content.
- Not for everyone (weight 0.13): Several reviewers note that the game may not click for all players, and that it has rough edges that could be game-breaking for some. It is often recommended with caveats.
- Positive despite flaws (weight 0.11): Even some who acknowledge the game's flaws still recommend it, either because they see potential or because they enjoy the core gameplay. They often hope for future improvements.
- Technical issues hinder enjoyment (weight 0.1): Many negative reviews cite technical defects, unfinished content, poor trading, AI problems, and lack of optimization as reasons they cannot recommend the game. These issues are seen as major obstacles to fun.
- Steep learning curve pays off (weight 0.1): Players note that the game has a steep learning curve, but mastering it leads to a more rewarding experience. Those who enjoy complexity and deep mechanics find it satisfying.
- Relaxing and casual experience (weight 0.09): Some players appreciate the game for its chill, laid-back gameplay, perfect for those who enjoy slower, thoughtful experiences. It is described as comfy and peaceful.

Other player notes:
- Unfinished Release Complaint (weight 0.18): Many reviewers feel the game was rushed out of Early Access with missing content, bugs, and a prologue-like story. They believe it should still be in Early Access or Beta.
- Frequent Starsector Comparisons (weight 0.17): The game is repeatedly compared to Starsector, often described as a steampunk version with slower naval combat. Reviewers recommend Starsector for those seeking a similar experience.
- Developer Responsiveness (weight 0.16): Developers are praised for actively listening to feedback, fixing bugs, and adding quality-of-life improvements. They communicate well on Discord and Steam.
- Mount & Blade Inspiration (weight 0.15): Reviewers frequently compare the game to Mount & Blade, citing similarities in trading, open-world sandbox, and RPG elements. Some suggest looking to Bannerlord for long-term playability.
- Sid Meier's Pirates Comparison (weight 0.13): The game is often likened to Sid Meier's Pirates!, seen as a worthy successor in a steampunk setting but lacking deck battles. Some compare it to Pirates Gold and other pirate games.
- Steampunk Airship Setting (weight 0.13): The steampunk high-sky world with floating islands and airships is a major draw. The art style and atmosphere are praised for capturing the fantasy setting.
- Active Community Support (weight 0.11): An active Discord community and helpful guides make it easy to find tips and engage with other players. The community is seen as a positive aspect.
- Pricing and Value Debate (weight 0.11): The game's price is compared to older AAA titles and other indie games. Some find it good value, especially on sale, while others question the content amount.
- Mixed Combat and Trade Balance (weight 0.1): Combat is slower and more endurance-based, while trading profits are often low compared to capturing ships. Some find trade less rewarding and combat more central.
- Story and Content Length (weight 0.09): The main story and side content offer around 40 hours of gameplay, but some feel it's just a prologue. Achievements indicate low completion rates.
- Quality-of-Life Roadmap (weight 0.08): The developers have a roadmap focused on quality-of-life updates, balancing, and story completion. Reviewers appreciate the transparency and planned improvements.
- Ship Building and Customization (weight 0.08): The airship building and customization system is a core appealing concept. Players enjoy designing ships, but some note issues with grid design and part placement.
- Voice Acting Limited (weight 0.07): Voice acting is only available in English and stops after the first few chapters. Later parts rely solely on text, which disappoints some players.
- Achievement Concerns (weight 0.07): Achievements include many trivial ones and some extremely grindy, like destroying 10,000 ships. Low achievement completion rates suggest steep requirements.
- Hidden Gem Potential (weight 0.07): Despite issues, many see the game as a hidden gem with great potential. It offers a unique blend of strategy and exploration that could become special with updates.
- Bugs in Quests and Mechanics (weight 0.07): Various bugs affect side quests, money-making missions, and ship capture mechanics. Some quests fail to indicate objectives or resolve properly.
- Localization and Translation Issues (weight 0.06): The English localization and narrative translation are criticized, with some mistranslations and awkward phrasing. Non-native English writing is noticeable.
- Performance and Optimization (weight 0.06): Some players experience performance issues, but tweaks like disabling V-Sync can help. Crashes are rare, and the game generally runs smoothly after patches.
- Sandbox and Freeplay Request (weight 0.06): Players desire a sandbox mode or freeplay after the story, as features are currently locked behind story progression. The lack of a true sandbox is a common request.
- UI and Interface Clunkiness (weight 0.04): The user interface can feel clunky and takes time to get used to. Quality-of-life improvements are requested to streamline the experience.

Emotions:
- Frustration (weight 0.45): Players feel frustrated by tedious mechanics like clunky menus, slow ship dispatch, and long travel times that dominate the experience. Poor UI, lack of automation, and confusing navigation compound the issue, while balance problems and forced combat create additional barriers. Technical issues such as crashes, low FPS, and broken trade systems further erode enjoyment.
- Disappointment (weight 0.34): Disappointment stems from the game feeling unfinished and failing to deliver on its potential, with a detached protagonist and underdeveloped systems. Many expected a deep trading and exploration experience but found repetitive quests, shallow combat, and a lack of player influence. Technical issues like poor optimization and bugs, along with an unsatisfying story and ending, left players let down.
- Enjoyment (weight 0.23): Players enjoy the fun airship combat, deep ship customization, and the satisfying loop of upgrading and trading. The beautiful steampunk setting, engaging exploration, and strategic resource management provide a relaxing yet adventurous experience. Many find the game addictive and engaging, especially once they grasp its mechanics.
- Annoyance (weight 0.12): Annoyance is caused by frequent freezes, long loading times, and clunky UI elements that interrupt gameplay. Tedious mechanics like manual refueling, rigid assembly restrictions, and repetitive fetch quests add to the irritation. Poor optimization and design choices such as inconvenient key bindings and enemy spawns further aggravate players.
- Satisfaction (weight 0.1): Satisfaction comes from building and upgrading custom airships, planning trade routes, and seeing those efforts pay off in combat. The game offers a rewarding progression system and strategic depth that makes players feel accomplished. Many appreciate the solid execution and the ability to create a fleet that reflects their playstyle.
- Boredom (weight 0.09): Boredom arises from repetitive gameplay, long autopilot travel, and a linear story with tedious dialogue. Fetch quests and a static world contribute to a monotonous experience, with little variety in missions. Players often find themselves skipping through content and feeling uninengaged.
- Anger (weight 0.06): Anger is driven by severe technical issues like game-freezing bugs, crashes, and broken missions that make the game unplayable. Unbalanced difficulty, grindy achievements, and poor economy scaling frustrate players, especially when combined with lost progress. Some also feel misled by developer actions, such as soliciting positive reviews.
- Appreciation (weight 0.04): Players appreciate the deep resource management, unique steampunk ship designs, and the solid ship customization system. The game's art style, voice acting, and active developer communication are also valued. Many find the combat system well-made and the overall experience worthy of praise.
- Excitement (weight 0.04): Excitement centers on the idea of building and customizing airships, engaging in epic sky battles, and the tactical depth of combat. The visual and audio feedback, along with the ability to PvP with friends, heightens the thrill. Players are thrilled by the satisfying combat and the freedom to create unique ships.
- Confusion (weight 0.04): Confusion arises from poorly explained mechanics, a lack of tooltips, and an unhelpful tutorial that leaves players unsure how to progress. Quest markers and objectives often fail to update, and systems like freight automation are opaque. New players struggle with basic controls and ship-building initially.
- Hope (weight 0.03): Hope stems from the belief that developers will continue to fix issues and add content, as the game has potential and is already improving. Players look forward to future updates, possible DLC or a sequel, and the addition of full voice acting. They remain optimistic that the game can be fully realized.
- Relaxation (weight 0.03): Relaxation is found in the stress-free trading routes, calm music, and the freedom to explore at one's own pace. The game allows for planning and resource management without pressure, and the beautiful world adds to the soothing experience. Many play it as a relaxing evening game.
- Love (weight 0.03): Players love the game for its unique steampunk airship setting, deep ship-building customization, and the classic sandbox adventure feel reminiscent of Sid Meier's Pirates. The open world, combat, trading, and story create a compelling experience that resonates strongly. Many unexpectedly fall in love with the game and consider it a worthy successor in the genre.
- Engagement (weight 0.02): Engagement comes from the alive worldbuilding, complex mechanics, and a compelling story with unique NPCs. The gameplay loop, once understood, is addictive, and the strategic layers in combat and economy require thoughtful planning. Trading routes that demand thinking keep players invested.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the deep ship customization, living world, and the perfect blend of trading, combat, and exploration. Fans of airships and steampunk find it a labor of love that hits all the right notes. The in-depth design options and logistics simulation with story elements are highly praised.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from missing automation in production chains, outdated freight mechanics, and low autonomy in shipbuilding due to fixed slots. The story and ending feel unsatisfying, and ship capturing is rare and unrewarding. The game overall feels half-finished with restricted layouts and cumbersome operations.
- Surprise (weight 0.02): Surprise stems from the game being more enjoyable than expected, with players not anticipating how much they would like it. The depth of ship customization and route planning exceeded initial impressions. Many are surprised by how underrated and engaging the game is, often losing track of time.
- Fun (weight 0.01): Fun is derived from zooming around in a customized fleet, engaging in combat, trading, and questing. The in-depth mechanics, numerous customization options, and resource gathering contribute to an enjoyable experience. Overall gameplay is described as fun and engaging.
- Overwhelm (weight 0.01): Overwhelm occurs due to the complex web of logistics, hundreds of items, and intricate production chains, especially for players unfamiliar with the genre. A brief tutorial leads to a huge information dump, and text screens can be overwhelming. The depth is phenomenal but can be too much initially.
- Immersion (weight 0.01): Immersion is achieved through voice acting that brings the world to life, conversations with characters that make players feel part of the city, and the sensation of being a true airship captain. Players easily lose track of time while exploring the detailed world.}