Info about Erannorth Chronicles:

Official game description:
Disclaimer
==========
Erannorth draws deeply from tabletop RPGs and TCGs, offering a unique blend of card and RPG systems. Just as its inspirations demand, Erannorth is reading-intensive and involves plenty of trial and error. It doesn’t guide you step by step; instead, you'll need to learn its distinctive rules and mechanics to truly enjoy it. If you've found traditional RPGs or TCGs to be intricate, prepare for a similar experience with Erannorth.  
This is a game of depth and nuance, offering over 4300 cards, hundreds of character perks, and 150+ mechanics. _Mastery won't come in a weekend._ If you're seeking a quick playthrough, you might miss the rich experience Erannorth offers. **The game's difficulty hinges on both the mode you select and your strategic choices. Tread easy paths for modest rewards or risk greater challenges for grander treasures. The choice, as with all in Erannorth, is yours.**  
And remember: it truly requires patience, reading, and experimentation.
About the Game
==============
Immerse Yourself in Erannorth - Where Myths Meet Card Strategy!
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Dive into an alternative Earth where all the legends come alive. Erannorth Chronicles blends old-school card games with intricate RPG elements, set against a backdrop of steampunk wonders. Customization is your playground, and strategy is your weapon. Are you ready to craft your legend?
The World of Erannorth Awaits:
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*   Unleash Your Imagination: Navigate an expansive sandbox universe teeming with challenges, treasures, and endless adventures. No scripted story – just you and a world waiting to be explored.  
*   Master Deck Strategy: Boasting over **4300** collectible cards, the deck-building possibilities are boundless. Adjust, switch, and experiment to outwit **500** unique, ever-evolving enemies.  
*   Craft Your Legend: Choose from 13 Organizations, 15 Species, and 15 Classes to create your hero. With over 100 specializations, no two adventures will ever be the same.  
*   Thriving Mod Community: With full modding and Steam Workshop support, the only limit is your imagination. From tweaking game modes to inserting your artwork, personalizing Erannorth is as easy as editing a text file. Modding has never been this effortless!

Release date: Sep 16, 2021

Categories: Deckbuilding, Card-based Gameplay, Turn-based Combat, Character Customization, Mod Support, Single-player, Roguelike, Strategy

Feature scans:
- MTX: score 10; verdict: Fair; summary: The reviews indicate that the game offers a substantial amount of content through DLC, which users generally find worth the price. While the cost and volume of DLC are noted, there is no strong evidence of predatory monetization practices such as pay-to-win mechanics or aggressive microtransactions.
- Wiki: score 50; verdict: Needs Improvement in Accessibility; summary: The primary issues highlighted by users revolve around the game's complexity and the lack of accessible information. Many users find the game mechanics obscure and feel the need to constantly refer to external resources or in-game help files. Additionally, the absence of a dedicated wiki or subreddit exacerbates the difficulty in finding reliable guides and information.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $31.00
  - Reasoning: The evidence shows that users find the game worth the full price, which is mentioned to be around $31. Additionally, the game is considered quite cheap when on sale, suggesting that the sale price is significantly lower than the full price. The repeated mentions of the game being worth the full price and the specific mention of $31 help to establish a fair price range.
- Playtime Metrics:
  - Game completion: 400.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct references to playtime. The first quote mentions 'a crazy amount of hours' on Erannorth Chronicles, suggesting a high total playtime for game completion. The second quote indicates that a user with 80 hours is still not done with their first playthrough, implying that the game completion time is likely much higher. The third quote mentions over 100 hours of playtime, indicating a significant investment to explore different classes. The fourth quote suggests that players can easily spend 80 hours and continue playing for much longer, reinforcing the idea of extensive playtime for game completion. There is no specific evidence for story completion or session length, and endgame content is implied to be substantial but not quantified.
- Time-to-fun:
  - Summary: The game has a steep learning curve that initially hinders fun, but becomes enjoyable and rewarding once players overcome this curve and understand the mechanics.
  - Stance: Fun after learning
  - Anchor: Understanding the game mechanics
  - Time to anchor: 2h 0m
  - Friction: Steep learning curve; Complexity of the game; Overwhelming early game; Clunky interface
  - Unlock drivers: Detailed tooltips and descriptions; Gradual understanding of mechanics
  - Conditions: Playing on easier modes initially; Patience and dedication; Enjoying complex games with many options
- Player Archetypes:
  - Hardcore Theory-Crafter (buy)
    - Motivation: Enjoyment of complex mechanics and theory-crafting.
    - Playstyle: Deep engagement with game mechanics, experimenting with builds, and seeking challenging content.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; theory-crafter
    - Reference games: Slay the Spire; Across the Obelisk; Monster Train; Diablo; Magic the Gathering
  - Casual Card Gamer (sale)
    - Motivation: Enjoyment of accessible and less time-consuming gameplay.
    - Playstyle: Prefers shorter, more casual gaming sessions with simpler mechanics.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual gamer
    - Reference games: Monster Train; Slay the Spire
  - Long-Term Builder (buy)
    - Motivation: Enjoyment of long-term engagement and extensive customization.
    - Playstyle: Focuses on long-term planning, extensive customization, and collecting loot.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: builder; collector
    - Reference games: Diablo; Magic the Gathering


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Frequent updates and developer engagement (weight 0.55): The developers are highly active and responsive, frequently releasing updates and new content. This engagement with the community ensures the game remains fresh and exciting.
- High replayability (weight 0.43): The game offers an endlessly replayable experience due to its variety of builds, strategies, and customization options, ensuring that players can enjoy it for a long time.
- Enormous variety of builds (weight 0.43): Players can explore a vast range of build options, making the game highly replayable and allowing for nearly endless combinations and strategies.
- Variety of game modes and mechanics (weight 0.42): The game features multiple game modes and a wide variety of mechanics, providing players with diverse gameplay experiences and extensive customization options.
- Unique blend of roguelike and deck-building (weight 0.25): The game combines traditional roguelike elements with modern deck-building mechanics, creating a unique and satisfying gameplay experience.
- Massive card pool (weight 0.25): With thousands of unique cards and a variety of classes, the game provides a vast selection of cards for players to collect and use in their decks.
- One of the best card games (weight 0.19): The game is praised as one of the best card games available, offering a great and unique experience for fans of the genre.

Common complaints:
- Steep learning curve (weight 0.63): Many players find the game initially intimidating due to its steep learning curve and high initial difficulty. The complexity of the game mechanics can be overwhelming at first.
- Poorly explained mechanics (weight 0.48): The game's mechanics are often difficult to understand and poorly explained. This includes unclear card effects and complicated gameplay elements that are hard to get used to.
- Clunky and unbalanced gameplay (weight 0.46): Gameplay is often described as clunky, difficult, and unbalanced. The interface is also noted to be unresponsive, contributing to a weak meta-gameplay experience.
- Lack of animations (weight 0.35): The game is criticized for its minimalist presentation and lack of animations, particularly in battles and for characters and combat.
- Unclear and poor UI (weight 0.29): The user interface is frequently criticized as unclear and atrocious. Players struggle with the UI due to too much information and difficulty finding necessary details.
- Tedious progression system (weight 0.21): The progression system is often described as tedious and unrewarding, making the game feel repetitive over time.
- Lack of narrative and lore (weight 0.19): The game lacks deep lore, narrative rails, and engaging quests, which detracts from the overall gaming experience.
- Expensive DLCs (weight 0.13): Players are dissatisfied with the cost of downloadable content, finding the DLCs to be expensive.
- Softlock issues (weight 0.13): There are reports of softlock issues, particularly related to consumable items and minimum deck size requirements.
- Lack of player feedback (weight 0.12): Players note a lack of feedback for their actions, which can make the game feel unresponsive and less engaging.
- Monsters lack uniqueness (weight 0.12): Monsters in the game are often criticized for lacking distinct characteristics, making them feel more like numerical values rather than unique entities.
- Gameplay becomes repetitive (weight 0.12): Around midgame, the gameplay can devolve into a solitaire-like experience, feeling repetitive and less engaging.
- Short gameplay duration (weight 0.11): The game is criticized for its short duration and lack of replay value, making it feel less worthwhile to players.

Gameplay feedback:
- Deep deck-building mechanics (weight 0.71): The game features extensive deck-building mechanics, allowing players to create and customize their decks for combat. This includes character progression through leveling up and upgrading cards.
- Open-world RPG elements (weight 0.58): The game combines open-world RPG elements with card-based combat, offering a unique blend of genres. Players can explore various areas and engage in quests.
- Progression and leveling system (weight 0.41): The game features a progression system that includes leveling up characters, training skills and attributes, and acquiring new equipment and gear.
- Complex mechanics (weight 0.4): The game has complex mechanics that might be challenging for new players. These mechanics include intricate card and deck-building systems.
- Customizable difficulty (weight 0.13): The game offers a sandbox experience with customizable difficulty and game length, catering to different player preferences.

Performance notes:
- Performance issues (weight 0.26): The game has poor optimization and is slow and unresponsive even on modern desktops. Players report issues with the game engine struggling with a large number of cards and performance problems with the deck editor.
- Screen resizing issues (weight 0.08): The game has problems with screen resizing, which affects the user experience.

Recommendations:
- Complex card system appeals to RPG and CCG fans (weight 0.15): The game is highly recommended for fans of RPGs and complex card systems, as well as those who enjoy collectible card games (CCGs).
- Worth purchasing game and DLCs (weight 0.15): Many players find the game and its DLCs worth the investment, suggesting they add significant value.
- Tutorials enhance learning experience (weight 0.15): Players are advised to watch tutorials to better understand the game mechanics and enhance their learning experience.
- Must-buy for D&D and RPG players (weight 0.09): The game is considered a must-buy for enthusiasts of Dungeons & Dragons and RPG players.
- Not suitable for casual players (weight 0.09): The game is not recommended for casual players or beginners to the genre due to its complexity.
- Start with easier difficulties (weight 0.09): Players are suggested to start with easier difficulties to learn the game mechanics before tackling harder challenges.
- Ideal for experienced deckbuilder enthusiasts (weight 0.08): The game is particularly recommended for those who have experience with deckbuilding games.
- DLCs should be purchased in order (weight 0.08): It is recommended to purchase the DLCs in a specific order to get the most out of the game.
- Recommended character combination (weight 0.07): A specific combination of vampire and monk of the dissonant fist is recommended for an optimal gameplay experience.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.18): Players are primarily frustrated by the game's steep learning curve and overwhelming complexity, which are exacerbated by poor UI and UX design. Additionally, performance issues, repetitive gameplay elements, and a lack of player feedback contribute to this frustration.
- Excitement (weight 0.14): The game's depth and extensive customization options, including character creation and deck-building, generate excitement among players. The variety of cards, classes, and races, along with the anticipation of future DLCs, further enhance this excitement.
- Satisfaction (weight 0.1): Players find satisfaction in the game's complexity and depth, particularly in character creation and deck-building options. Despite initial challenges, the game's addictive gameplay, high replayability, and frequent updates contribute to a rewarding experience.
- Enjoyment (weight 0.09): The game's depth, variety in character building, and high customization options lead to a high level of enjoyment. Players appreciate the overall game experience, including the exploration of different builds and gameplay mechanics.
- Disappointment (weight 0.07): Disappointment stems from the game's encounter design, misleading descriptions, and lack of engaging decision-making. Repetitive gameplay, lack of animations, and a steep learning curve with unrewarding progression also contribute to this sentiment.
- Enthusiasm (weight 0.05): Players are enthusiastic about the game's depth, variety, and high replay value. The extensive content and customization options, along with the developer's engagement, further fuel this enthusiasm.
- Admiration (weight 0.05): Players admire the game's complex mechanics and the developer's continuous updates and responsiveness. The immersive experience and the magnitude of the game's content are also highly praised.
- Overwhelmed (weight 0.02): The game's highly complex mechanics and initial complexity can be overwhelming for players. The steep learning curve and intricate systems contribute to this feeling.
- Disappointed (weight 0.02): Disappointment is caused by the developer's addition of AI elements, which some players feel ruins the experience. The lack of story, repetitive gameplay, and lack of animations also contribute to this sentiment.
- Appreciation (weight 0.02): Players appreciate the developer's dedication and frequent updates, as well as their care for the game. Improvements in visual style and music are also noted and valued.
- Hopeful (weight 0.02): Players are hopeful for more updates, improvements, and interactions with factions and characters. They wish for more game framework and content in future updates.
- Approval (weight 0.02): Players approve of the game's complexity, customization options, and modding support. The depth and flexibility in deck manipulation are also highly regarded.
- Frustrated (weight 0.02): Players feel frustrated due to overwhelming card effects and difficult mechanics. Poor explanations and unclear UI further exacerbate this frustration.
- Joy (weight 0.02): Players experience joy from beating the game after multiple attempts. The extensive customization options and the developer's active involvement also bring happiness.
- Satisfied (weight 0.02): Players are satisfied with the game's improvements and depth. The positive experiences with customization and character building contribute to this satisfaction.
- Nostalgia (weight 0.02): The game evokes nostalgia due to its similarity to classic games like Magic the Gathering. Players appreciate the familiar mechanics and gameplay elements.
- Impressed (weight 0.01): Players are impressed by the immense scope of card battling content and the variety of character classes. The depth and variety of the game's offerings leave a strong impression.
- Angry (weight 0.01): Players feel angry due to the developer's response to certain requests. This reaction is seen as dismissive or unsatisfactory.
- Anger (weight 0.01): Anger is caused by the cost and DLC policies of the game. Players feel that the pricing and additional content policies are unfair or exploitative.}