Info about Agent 64: Spies Never Die:

Official game description:
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s. 
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997. 
**Story Mode (Solo or Co-Op!):**
--------------------------------
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past. 
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
**3 Difficulty Levels**
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover. 
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
**Paradox Mode:**
-----------------
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
*   Big Heads
*   Melee Disarms
*   Slow Bullet Speeds
*   No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
**Arena:**
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Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking. 
*   Deathmatch: Classic deathmatch, score the more frags to win!
*   Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
*   Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
*   Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!

Release date: Aug 11, 2026

Categories: First-Person Shooter, Cooperative Multiplayer, Competitive Multiplayer, Spiritual Successor, Retro Graphics, Mission-based Gameplay, Unlock System, Mod Support

Feature scans:
- Proton/Linux: score 5; verdict: Works Well; summary: All user reviews indicate the game runs well on Linux using Proton, with no compatibility issues or required workarounds. Anti-cheat and online functionality work seamlessly.
- Steam Deck: score 5; verdict: Seamless; summary: The game runs flawlessly on Steam Deck and Linux: anti-cheat works, online and local multiplayer are fully functional, controls are excellent, and no tinkering or technical issues are reported. It is a seamless experience out of the box.

- Hardware Profile:
  - Summary: The single hardware cohort with evidence shows positive performance.
  - Sample size: 27 (15% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 10 reports): Reports indicate the game runs well with no performance complaints.
  - Caveats: 27 of 176 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: Mixed sentiment: one review finds the high price justified, while two others consider it too expensive relative to content or expected playtime. The current price ($21.64) is seen as slightly above fair, suggesting a range around $15–20 would better align with community expectations.
- Playtime Metrics:
  - Game completion: 14.0h
  - Story completion: 2.5h
  - Session length: N/A
  - Endgame: 10.0h
  - Reasoning: Game completion is estimated from the claim that 5 hours (3 campaign + 2 target times) equals 35% completion, implying ~14 hours total. Story completion is inferred from multiple reports: 3 hours on hardest, 2.5 hours with grinding, and 1-2 hours average, leading to a midpoint of 2.5 hours. Session length lacks consistent evidence, so it is null. Endgame is derived from the French review stating 10 additional hours in Challenges, and the 2 hours of target times are a subset; thus endgame is set at 10 hours.
- Time-to-fun:
  - Summary: Agent64: Spies Never Die provides immediate nostalgic fun through authentic Goldeneye-style gameplay and robust multiplayer/co-op modes, with no early friction reported.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Nostalgic N64 Veteran (buy)
    - Motivation: Reliving childhood memories of N64 shooters with faithful modern recreation.
    - Playstyle: Plays both campaign and multiplayer, often using CRT filter, enjoys split-screen co-op and competitive multiplayer with friends.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N64-era gamer; GoldenEye/Perfect Dark N64 kid
    - Reference games: GoldenEye 007; Perfect Dark; The World is Not Enough
  - Social Split-Screen Fan (buy)
    - Motivation: Social fun and local multiplayer experiences with friends and family.
    - Playstyle: Organizes group sessions, plays co-op campaign and deathmatch with bots, enjoys casual chaotic fun.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: GoldenEye 007
  - Completionist Unlocker (buy)
    - Motivation: Unlocking all modifiers, completing challenges, and finding hidden secrets.
    - Playstyle: Methodical exploration, replaying levels for secrets, tackling challenge modes solo or co-op.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Perfect Dark


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Nostalgic GoldenEye and Perfect Dark hybrid (weight 1): The game is frequently described as a faithful and enjoyable blend of GoldenEye 007 and Perfect Dark, evoking strong nostalgia for the N64 era. Reviewers note it successfully captures the feel, atmosphere, and even specific mechanics of these classics while updating them for modern play.

Common complaints:
- Campaign and challenges boring (weight 0.03): The campaign, multiplayer, and challenges are widely considered boring, with repetitive missions of killing identical targets and collecting ammo, and hidden mask hints giving away secrets. This leads to a lack of interest in continuing to play.
- Lacks weapon variety and features (weight 0.03): Weapon selection is not as abundant as GoldenEye or Perfect Dark, with no secondary fire modes, no reload animations, and only one fire mode. The shotgun is particularly weak, and weapons look polygonal and default.
- Audio design is lacking (weight 0.03): The soundtrack is not memorable, gun sounds seem like basic stock sounds, and pain sounds cycle through only 2–3 effects. Voice acting is also missing, and enemies have almost no voices, reducing atmosphere and feedback.
- Enemy AI is subpar (weight 0.03): Enemy AI is described as blind, deaf, dumb, and inconsistent in reactions, with awful aim in challenges mode and no grenade usage. This makes the game too easy once patterns are learned and reduces challenge and immersion.
- Bugs and crashes persist (weight 0.03): There are multiple bugs including crashes on the second level, progress-blocking issues, softlocks, and only one bug fixed in the first hotfix. This makes the game feel rough around the edges and not ready for release.
- Unlock system is frustrating (weight 0.02): The Cypher system to unlock story parts and levels requires grinding on higher difficulties or secret hunting, which feels tedious and forces players away from a single difficulty. Some par times are too hard for average players, making progression frustrating.
- Missing blood and gore effects (weight 0.02): Several players criticized the absence of blood effects when shooting enemies and no blood splatter on walls, which was a hallmark of Perfect Dark. This reduces the visceral impact and authenticity of combat.
- Easy Anti-Cheat causes issues (weight 0.02): The mandatory Easy Anti-Cheat is criticized for being unnecessary for an indie game, causing crashes, blocking mods like RivaTuner, and even slowing down the internet for the whole household. This hampers private multiplayer and co-op sessions.
- Multiplayer has crashing bugs (weight 0.02): Online co-op and multiplayer modes frequently crash, including connection errors, 'Null pointer exception' crashes, and being kicked when a 'No Order' message appears. These issues severely disrupt the multiplayer experience.
- Aiming controls are problematic (weight 0.02): Mouse controls, especially aim mode, are difficult to use unless sensitivity is set to 5%, and controller freelook snaps the crosshair to center, making precise fire challenging. This affects both keyboard/mouse and controller players.
- Campaign is short and padded (weight 0.02): The campaign takes around 2.5 hours to finish, with much of that time spent grinding points to unlock Acts, and without that, it would be under 1.5 hours. This feels like artificial padding of a short game, making the campaign feel like an afterthought.
- Price considered too high (weight 0.02): Many reviewers feel the game is overpriced for an indie title with short playtime and limited content, comparing it to a fan project. The cost is not justified by the amount of gameplay offered.
- Level design is uninspiring (weight 0.02): First levels lack striking design, with poor navigability, dead ends, and overly dark sections. Maps are too small in multiplayer, and there is minimal environmental interactivity.
- Difficulty balance is poor (weight 0.02): The hardest difficulty is too easy, while 'Agent' difficulty is stupidly easy, and there are limited healing options leading to repeated deaths. Difficulty options have no explanation, and par times for modifiers are too hard for average players.
- Missing quality-of-life features (weight 0.02): There is no restart level button, no checkpoints making failures heavier, and no way to track unlockables for Paradox Mode. Also, unlocked items like Big Head are not visible, and there's no rumble pack support for keyboard and mouse.
- UI lacks polish and detail (weight 0.02): Multiple reviewers noted the user interface is barebones and lacks the stylistic detail of GoldenEye and Perfect Dark, such as health bars and menus. This makes the game feel unfinished and placeholder-like for a full release.
- Control scheme has limitations (weight 0.02): There is no jumping, no proper melee attack (requires switching to unarmed), and no footsteps, making movement feel restrictive. Getting shot interrupts shooting, which adds unnecessary annoyance.
- Missing multiplayer modes and features (weight 0.01): The game advertises several multiplayer modes but only Deathmatch is selectable, and there is no map editor for custom maps. Direct connect and Steam Transport are absent, limiting private play options.
- Game feels derivative (weight 0.01): The game feels like a mix of pieces from GoldenEye and Perfect Dark rather than an original work, and seems made by someone who only heard about the originals. This results in a lack of identity and innovation.
- Movement speed too slow (weight 0.01): Movement speed is slower than GoldenEye 64, making the game feel sluggish and less dynamic. This combined with other control issues negatively impacts the overall gameplay pace.

Gameplay feedback:
- Multiplayer and co-op modes (weight 0.06): The game features a variety of multiplayer options including split-screen, co-op, and PvP modes. Players can enjoy local and online multiplayer with up to 8 players.
- Classic FPS gameplay (weight 0.04): The gameplay is characterized by run-and-gun action, gunplay, and gadgets reminiscent of classic shooters. It includes objective-based level design and mission structures.
- Challenges and modes (weight 0.03): The game includes various challenge modes, arena battles, and bot matches. These modes provide additional solo and multiplayer content, including timed trials and modified objectives.
- Unlock and progression system (weight 0.03): The game features a progression system where players unlock items, levels, and modifiers by completing objectives, earning Cyrons, and finding hidden collectibles. Replayability is encouraged through replaying levels on higher difficulties or finding secrets.
- Online multiplayer options (weight 0.03): Online multiplayer is available, including deathmatch, team deathmatch, and capture the hill modes. The game also supports online co-op for up to 4 players.
- Retro graphics and feel (weight 0.03): The visuals are intentionally retro, featuring low-poly graphics and CRT filters to evoke a classic feel. This design choice complements the nostalgic gameplay experience.
- Single-player and story (weight 0.03): The game offers a robust single-player mode with a story campaign, multiple difficulty levels, and optional sub-objectives. The campaign can be played solo or cooperatively.
- N64-style spiritual successor (weight 0.02): The game is described as a spiritual successor to GoldenEye and Perfect Dark, blending classic elements with modern updates. It captures the essence of N64-era shooters while adding contemporary improvements.
- Modernized controls (weight 0.02): The controls are updated for the modern era, supporting mouse/keyboard and controller inputs. Aiming mechanics are refined, with features like auto-aim and crosshair customization.
- Difficulty modes (weight 0.02): The game includes several difficulty modes, such as Agent, Special Agent, and Agent64, which affect mission objectives and enemy behavior. These modes provide varied challenges for players.
- Bot matches and challenges (weight 0.02): The game includes bot matches for local and online play, offering competitive options against AI. Challenges are timed and provide extra solo content.
- Objective-based missions (weight 0.02): Missions are often complex with multiple objectives, requiring players to rely on briefings rather than automated waypoints. This design promotes strategic thinking and immersion.
- Modifier and custom modes (weight 0.02): Players can customize matches with modifiers like nightmare mode, which makes enemies respawn. Custom missions and bot matches are also available.
- Movement and feel (weight 0.01): Movement is intentionally slow and stiff, reminiscent of N64-era controls with a single stick. This provides a nostalgic feel that may appeal to fans of classic shooters.
- Lack of modern conveniences (weight 0.01): The game omits modern features like checkpoints, reload animations, and crouch buttons. This design choice reinforces the classic shooter experience but may frustrate some players.
- Multiple mission types (weight 0.01): The game features various mission types, including escort missions and time trials. This variety keeps gameplay fresh and challenging.
- Collectibles and secrets (weight 0.01): Hidden collectibles, such as Faces, unlock modified single-player levels and other bonuses. This encourages exploration and adds depth to the game.
- Explosive environment (weight 0.01): Environmental objects are often explosive and destructible, such as glass and barrels. This adds a layer of strategy to combat and level traversal.
- Short campaign length (weight 0.01): The main campaign is relatively short, taking about 1-3 hours to complete depending on difficulty. This may appeal to players seeking a quick experience.
- Anti-cheat system (weight 0): The game uses the EAC anti-cheat system, which may affect online play. This is a technical detail that players may notice.

Performance notes:
- Performance issues on various systems (weight 0.02): Players report crashes and framerate issues on PC and other platforms, including crashes on the second level, within an hour of playtime, and FPS drops when turning the camera. These issues affect overall gameplay stability.
- Online multiplayer stability problems (weight 0.02): Multiple players encountered crashes during online co-op and launch issues in online multiplayer, indicating significant online stability concerns. Easy Anti-Cheat also causes internet connectivity issues for some players.
- Anti-cheat conflicts with software (weight 0.01): The game fails to load when RivaTuner/RTSS Stat Server is running due to anti-cheat blocking, and Easy Anti-Cheat causes internet connectivity issues. These conflicts disrupt the gaming experience for users with monitoring software.
- Runs well on Steam hardware (weight 0.01): The game runs flawlessly on Steam Machine, PC, and Steam Deck, indicating good optimization for Valve's platforms and PC configurations. This positive feedback contrasts with the stability issues reported elsewhere.

Recommendations:
- Recommended for GoldenEye/Perfect Dark fans (weight 0.07): Most reviewers recommend this game to fans of classic Rare N64 shooters like GoldenEye 007 and Perfect Dark, citing nostalgia and familiar gameplay. It appeals strongly to players who grew up with those titles.
- Nostalgia-driven purchase (weight 0.01): Several recommendations are strongly tied to nostalgia for the N64 era, with players buying to relive memories or share them with children. The game is a definite buy for those seeking a nostalgic trip.
- Must-have for Steam library (weight 0.01): A few reviewers emphasize this as an essential purchase for Steam collectors, highlighting its value as a modern release of a classic-style shooter. It is seen as a worthy addition to any FPS fan's library.
- Enjoyable for newcomers (weight 0.01): Some reviewers note that the game is enjoyable even for players unfamiliar with GoldenEye or Perfect Dark, making it accessible to a broader audience. It also appeals to younger players wanting to experience older gaming styles.
- Not recommended currently (weight 0.01): One review advises against buying the game at this time, possibly due to bugs or performance issues. This is a minority opinion but signals potential technical problems.
- Proximity mines recommended (weight 0.01): One reviewer specifically recommends using proximity mines in multiplayer, suggesting they add fun and strategic depth to matches. This hints at the multiplayer experience being a highlight.
- Not worth its price (weight 0): A single reviewer argues the game is overpriced relative to its content, leading to a negative value assessment. This is a niche concern but relevant for budget-conscious buyers.
- Don't buy for story (weight 0): A reviewer warns that the game's story is not its strength, suggesting players should focus on gameplay instead. This is a specific caveat but not a major deterrent.

Other player notes:
- Spiritual successor to GoldenEye (weight 0.08): Many reviewers compare the game to GoldenEye 007 and Perfect Dark, calling it a spiritual successor or love letter to those N64 classics. The comparisons often highlight that it successfully replicates the feel and nostalgia of the originals.
- Wish for Steam Workshop support (weight 0.03): Reviewers express a strong desire for Steam Workshop support to enable custom maps and missions, especially GoldenEye and Perfect Dark recreations. This would address many criticisms and enhance replayability.
- Steam Deck and Linux compatibility (weight 0.03): Players report the game runs well on Steam Deck and Linux, including with Steam Proton and online multiplayer. Some note that Easy Anti-Cheat can be disabled for single-player, making it accessible on these platforms.
- Solo developer project (weight 0.02): The game is created by one or two developers, which is notable given its scope. This helps explain certain limitations and the long development time.
- Price considered high (weight 0.02): Many reviewers feel the game's price is high given the short content, especially when compared to cheaper alternatives like Darkenstien 3D. This is a frequent concern among players.
- Easy Anti-Cheat optional (weight 0.02): Easy Anti-Cheat is included but optional for single-player, allowing offline play without it. Some mention that enabling it can restrict certain features like playing the Odd Job character.
- Homage to N64 classics (weight 0.02): The game is widely praised as a great homage to the N64 era, capturing the look, feel, and level design of GoldenEye and Perfect Dark. It evokes strong nostalgia for players who grew up with those games.
- Game length is short (weight 0.02): The campaign is relatively short, ranging from 2.5 to 5 hours, with some noting it feels brief. This is a common criticism, though challenges and replay value extend the total playtime.
- Works on Linux with caveats (weight 0.02): Linux users can run the game with Steam Proton, including online mode, but may need to disable Easy Anti-Cheat for local multiplayer and achievements. This works well for many players.
- Replay value and challenges (weight 0.01): The game offers high replayability through arcade challenges, target times, and bot matches, adding significant extra playtime. Completing all target times provides only 35% completion, encouraging completionists.
- Nostalgic N64 experience (weight 0.01): The game successfully recreates the feeling of playing GoldenEye on N64, with similar idiosyncrasies and controls. Even players who never owned an N64 can enjoy it in a modern context.
- Gameplay balance and difficulty (weight 0.01): The difficulty rivals classic GoldenEye levels like Facility on 00 Agent, showing balance for old-school shooter fans. Controls are praised, though mouse/keyboard may make it too easy.
- Modding potential (weight 0.01): Players believe mods could address many criticisms, especially for custom maps and missions. There is interest in a Unity mod plugin and future Workshop support.
- Multiplayer modes advertised but limited (weight 0.01): While the game advertises several multiplayer modes, only Deathmatch is currently selectable, which is a disappointment for some players. The bot challenges, however, are reminiscent of Perfect Dark.
- Bug fixes in progress (weight 0.01): The developer is actively working on fixing bugs and has planned patches for crashing issues. This ongoing support is a positive sign for players.
- Request for classic collections (weight 0.01): Some reviewers call for Microsoft and Rare to release their classic shooters on Steam, as this game fills a void for those who want to play such titles. The game itself is a spiritual remake of a DMCA'd project.
- Private multiplayer servers (weight 0.01): The game uses its own servers for private multiplayer, which may contribute to the higher price. This is a unique feature but adds to costs.
- Developer respect issues (weight 0.01): Some reviewers criticize the developers for being disrespectful to those who offer criticism. This negative interaction has tainted the experience for some players.
- Comparison to Halo first level (weight 0.01): One reviewer compares the first level to Halo, stating it is more fun than the original. This suggests the game's opening is particularly engaging.
- Japanese language support (weight 0.01): The game includes Japanese language support for interface and subtitles, broadening its accessibility to a wider audience.

Emotions:
- Excitement (weight 0.14): Players are thrilled by the rare inclusion of multiplayer and split-screen co-op, which allows for 4-player and 8v8 matches with friends. The game successfully modernizes the classic GoldenEye formula, delivering a nostalgic yet fresh experience that has players eager to dive in, especially after enjoying the demo and anticipating community mods.
- Nostalgia (weight 0.11): The game evokes strong memories of GoldenEye 007 and Perfect Dark from the N64 era, with players recalling late-night gaming sessions with friends. Its old-school multiplayer, sound effects, and wonky yet wholesome controls recreate the classic feel, making it a love letter that transports players back to their youth.
- Frustration (weight 0.1): Players face numerous issues including crashes, difficult mouse controls, and the inclusion of Easy Anti-Cheat that hampers private multiplayer and internet usage. Progress-blocking bugs, high difficulty with limited healing, and rough edges like poor melee mechanics and FPS drops further contribute to this frustration.
- Satisfaction (weight 0.1): The game delivers exactly what fans of GoldenEye and Perfect Dark hoped for, with satisfying weapon handling and smooth gameplay, especially on the Steam Deck and with an N64 pad. Unlocking cheats and completing objectives without waypoints feels rewarding, and the quality and attention to detail leave players highly satisfied.
- Enjoyment (weight 0.09): Players are having a great time with the game's fun, addictive gameplay and fantastic soundtrack. The successful recreation of classic shooter experiences, along with great level design and enjoyable multiplayer, makes it a hoot even for those unfamiliar with the genre's roots.
- Disappointment (weight 0.08): Despite the long wait, the game feels rough around the edges with bugs and balance issues. The main campaign is short, the soundtrack is forgettable, weapon selection is limited, and missing features like a blood option or reload animations make it fall short of the classics it pays homage to.
- Admiration (weight 0.06): The reviewer admires the game as an incredible love letter to classic N64 shooters, praising its faithful recreation of the subgenre with gorgeous retro visuals and spot-on sound. The level of passion, dedication, and attention to detail, from the large content amount to the dark atmosphere, is commendable.
- Happiness (weight 0.03): Players are happy that the game exists and exactly meets their expectations after a long wait. They find joy in the fact that someone made this nostalgic experience, and they are pleased to pay for it given the positive initial impression it leaves.
- Annoyance (weight 0.03): Annoyance stems from several gameplay issues: the controller's freelook aiming hampers precision, there is no restart level button, and getting shot interrupts shooting. Additionally, stuck hostages and the Cypher system's artificial padding frustrate players during missions.
- Joy (weight 0.03): Playing split-screen with friends and family brings immense joy, with the game being a blast whether rushing or taking time. The satisfying explosions, fun deathmatch areas, and overall enjoyable level design across modes and challenges contribute to this positive emotion.
- Appreciation (weight 0.02): Players appreciate the replay value from unlockables tied to par times and challenge modes, as well as the Cypher system that encourages higher difficulty play. The solo creator's effort is recognized, and the developer's responsiveness in adding an offline mode without EAC after feedback earns gratitude.
- Love (weight 0.02): The game is loved for its ability to evoke nostalgia through split-screen co-op and its excellent music, graphics, and multiplayer. Being able to play with bots without affecting single-player adds to the love, and players cherish every minute of the experience.
- Approval (weight 0.02): The reviewer approves of the game as a painstakingly faithful recreation of GoldenEye, nearly a sequel to the classics. It successfully nails the feel of GoldenEye and Perfect Dark, delivering great gameplay that honors the N64 days.
- Delight (weight 0.02): The game delights players with its charming design, from amusing details like exploding toilets to the presence of Carrington Institute people. It's described as one of the most charming releases, serving as a delightful love letter to GoldenEye.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's music, missions, gunplay, level design, and sound effects. They see it as a legitimate successor to Perfect Dark and GoldenEye, improved and enhanced, with strong potential for community modding.
- Concern (weight 0.01): There is concern over the game's price, which seems expensive for an indie title. Additionally, slight framerate issues raise worries about performance in certain situations.
- Boredom (weight 0.01): The campaign, multiplayer, challenges, and hidden mask hunting all feel boring, and the music is monotonous. This lack of engagement leads to a sense of tedium among players.
- Amusement (weight 0.01): Players find amusement in small details like shooting a toilet and watching it explode, and spamming proximity mines in multiplayer is hilarious. These fun interactions add a lighthearted element to the game.
- Surprise (weight 0.01): Players are surprised that the game exceeded their low expectations, delivering more than anticipated. However, a bug in the second mission when switching to the decoder also elicits surprise in a negative way.
- Wishfulness (weight 0.01): Players wish for a crouch button, at least in multiplayer, and miss blood splatter on walls like in Perfect Dark. These enhancements would improve the experience further.}