Info about Uncharted Waters Origin:

Official game description:
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About the Game
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Commemorating the 30th anniversary of the ‘Uncharted Waters’ series  
Enter into the Endless Possibility, ‘Uncharted Waters Origin’  
A story that unfolds in the 16th century, a time that was still shrouded in mystery.  
Now, it is time to set sail into an open world with excitement you've never felt before!  
Experience freedom and joy as you journey across the globe through the game’s various features, including sailing, adventures, combat, and trading!
**\[game Features\]**
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■ Enter into the Endless Possibility ‘Realistic Open World’
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A vast world that shows 1/320 of the real world.  
Detailed weather conditions and environments based on historical data.  
Historically accurate sailors, landmarks, and relics.  
Experience the vast seas of the 16th century within Uncharted Waters in 4K 3D graphics!  
■ A Massive World you can Experience through ‘Uncharted Waters Origin’
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Experience an expansive, detailed world with 8 national powers, 200 ports, 60 villages,  
over 300 battlegrounds, and over 20 types of weather.
■ Create Stories with Admirals and Follow their Chronicles
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Follow the admirals recreated from the original series,  
collect historical figures from the 15-17th century,  
and experience the game’s rich campaigns!
■ Real-time Trade System
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With numerous regional specialties and goods,  
and market prices that fluctuate depending on demand and supply,  
strategize your investments and use the golden routes to obtain your riches!  
■ Endless Freedom of Gameplay on the Vast Seas!
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Become a big fish through trading to invest in developed cities.  
Become an unbeatable pirate king using strengthened ships.  
Experience free and fluid gameplay befitting of the Uncharted Waters series!
■ Moving OSTs and a Lineup of Passionate, Veteran Voice Actors
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More than 104 fully orchestrated soundtracks, including the famous soundtrack that represents the original Uncharted Waters series, composed by the famous composer, Yoko Kanno.  
Our lineup of passionate, veteran voice actors will help players immerse themselves in the game.  
CAST  
\- Japanese: Kensho Ono, Yui Ishikawa, Takuya Eguchi, Kenta Miyake, Jun Fukuyama, Takehito Koyasu, Akari Kito, Noriaki Sugiyama, Junta Terashima, Yoshimitsu Shimoyama, and more.  
Set sail now  
on ‘Uncharted Waters Origin’!

Release date: 5 Mar, 2023

Categories: Open-World Exploration, Trading Simulation, Ship Combat, Fleet Management, Turn-based Combat, Character Progression, Ship Customization, Gacha System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and Engaging Gameplay (weight 0.5): Players generally find the game enjoyable and engaging, highlighting its addictive gameplay loop, good content, and overall pleasant experience. The game's initial charm and visual appeal also contribute to positive first impressions.
- Viable Free-to-Play Experience (weight 0.33): A significant number of players appreciate that the game is genuinely free-to-play, especially on PvE servers. They feel they can progress and enjoy the game without spending money, making it accessible and fair.
- Faithful Uncharted Waters Remake (weight 0.26): The game is highly praised for being a faithful and improved remake of Uncharted Waters 2 and other series entries. Fans appreciate the return of classic features like sailing, trading, and naval combat, along with modernized elements.
- Stunning and Modernized Graphics (weight 0.19): Reviewers consistently praise the game's visuals, noting the stunning, pleasant, and modernized graphics compared to older versions. The art style, mixing 2D and 3D, is also highlighted as appealing.
- Deep and Challenging Systems (weight 0.13): The game offers depth through its complex systems, including fleet development, combat tactics, and multi-tasking. Players enjoy mastering these systems and appreciate the strategic elements.
- Educational Geography Exploration (weight 0.07): Players find the game to be an excellent tool for learning geography, appreciating its ability to teach about global locations and distances through exploration.
- Pleasant and High-Quality Music (weight 0.07): The game's music is consistently described as pleasant, good, and first-class, contributing positively to the overall atmosphere.
- Enjoyable Combat with Auto-Battle (weight 0.07): While some initial tedium exists, combat is generally found to be enjoyable, especially with the helpful auto-battle feature. The initial progression is also noted as pleasant.

Common complaints:
- Aggressive Pay-to-Win Monetization (weight 1): Players heavily criticize the game's aggressive and pervasive monetization, describing it as a 'pay-to-win' mobile port with excessive, expensive microtransactions and gacha systems. This model significantly hinders free-to-play progression and feels like a 'cash grab' targeting 'whales'.
- Repetitive & Unengaging Gameplay (weight 0.68): The gameplay is frequently described as boring, repetitive, and grindy, with slow sailing and unengaging turn-based combat. Many core activities, like exploration and combat, are reduced to automated processes, leading to a lack of player agency and a feeling of wasted time.
- Numerous Unfixed Bugs (weight 0.24): The game is plagued by numerous bugs, including frequent crashes during combat and issues with monetization. Players report a lack of developer responsiveness in fixing these problems, suggesting the game feels like an unfinished beta.
- Limited Player Interaction & Poor Chat (weight 0.21): Player interaction is severely limited due to a problematic and poorly designed chat system that lacks essential features like language separation and guild support. There's also a general absence of direct multiplayer mechanics like grouping or player-to-player trading.
- Disappointing for Series Fans (weight 0.2): Long-time fans express significant disappointment, stating the game deviates heavily from the original 'Uncharted Waters' series, particularly 'Uncharted Waters Online'. They feel it's a 'dumbed-down' version that has lost its core identity due to the new monetization model and simplified mechanics.
- Limited Customization & Poor UI (weight 0.15): Players note a lack of customization options for characters and ships, along with limited freedom in gameplay design. The UI and overall graphics are also criticized for lacking detail and feeling 'off'.
- Weak & Repetitive Storyline (weight 0.12): The main story and adventure aspects are considered mediocre, repetitive, and unchallenging. Many quests are described as simple fetch quests, and the narrative fails to be engaging, often requiring significant grinding to progress.
- Slow & Grind-Heavy Shipbuilding (weight 0.1): The shipbuilding process is slow and grindy, with limited slots and materials often locked behind weekly limits or payment. Players feel there's no clear end goal beyond constantly building new ships to keep up with updates.
- Excessive Reward Notifications (weight 0.08): The game overwhelms players with constant notifications and pop-ups for rewards, achievements, and login bonuses. Claiming these rewards involves navigating through too many different menus, leading to a frustrating and click-heavy experience.
- Difficult for New Players (weight 0.06): New players face significant challenges, including high tariffs in many cities and difficulty earning money, making it hard to progress without substantial spending. This creates a disadvantage compared to existing players.

Gameplay feedback:
- Limited player interaction (weight 0.16): Player interaction is generally limited, primarily occurring through chat functions, the Auction House (which may require paid currency), or specific PvP modes like Skirmish. The game is largely designed for solo play, with minimal need for deep cooperation.
- Optional PvP server types (weight 0.12): The game offers distinct server types, including 'peaceful' servers where PvP is entirely optional or absent, allowing players to avoid combat and focus on other aspects of the game. This provides flexibility for different playstyles.
- Free-to-play friendly (weight 0.11): While the game can be grindy, it is possible to progress without spending real money. Optional microtransactions exist, but they are not mandatory for progression, though they can make the experience easier.
- Admiral unlock conditions (weight 0.1): Admirals, which are key characters, can be unlocked through various in-game conditions, including using in-game currency (Ducats) or specific premium currency (Blue Gems). There are also level requirements for unlocking certain admirals.
- Fleet and admiral progression (weight 0.1): Player progression and capabilities are tied to ship types, fleet size, and admiral characteristics. Admirals function like cards, providing skill sets that boost fleet stats, rather than a traditional class system.
- Ship acquisition methods (weight 0.09): Basic ship acquisition primarily involves crafting or building them from collected materials. However, ships can also be obtained through daily login rewards or purchased directly for a set price.
- Core trading gameplay (weight 0.09): The game's core gameplay revolves around trading, which involves buying goods in one port, bartering with natives, and selling them in other ports for profit, all within a real-world map setting.
- Port investment and progression (weight 0.08): A core gameplay loop involves players competing in port investments to grow their nation's influence. The game follows a progression model where players start small, trading between nearby ports, and gradually expand to more distant regions.
- Automated gameplay features (weight 0.07): The game features automation options for both sailing and naval combat. Players can enable auto-sailing to reach destinations, and combat can also be automated, even allowing for progression while the game is closed.
- Mobile-first game (weight 0.06): The game is primarily designed for and played on mobile phones, indicating its platform and likely design considerations for mobile gaming.
- Three distinct skill paths (weight 0.05): The game features three distinct progression paths or 'classes': Combat, Commerce (Trading), and Adventure (Exploration), each leveling up independently.
- Turn-based hex combat (weight 0.05): Naval combat in the game is turn-based and takes place on a hex-grid system, providing a tactical combat experience.
- Persistent progress and events (weight 0.05): The game is designed to save player progress persistently, preventing data loss from crashes. It also maintains player engagement through continuous events offering useful in-game items.
- Crewmate specialization and skills (weight 0.05): Crewmates specialize in Adventure, Trading, or Combat, each possessing unique skills and stats aligned with their specialization. Some skill levels are determined by the combined total of the entire crew.
- Slow progression pace (weight 0.05): The game features a slow leveling progression, requiring players to meet specific conditions to advance and access new areas, rather than allowing for rapid progression.
- Sailing stat importance (weight 0.04): Specific stats like SW (Sail Wind) and Momentum are crucial for efficient sailing, with different requirements depending on whether the player is in cold or warm sea regions.
- Comparison to previous titles (weight 0.04): Previous Uncharted Waters titles offered a complete experience for a single purchase, allowing players to explore, meet navigators, follow stories, find relics, and complete sea charts.
- Gacha system status unclear (weight 0.04): There is conflicting information regarding the gacha system; one review states it was removed, while another identifies it as a gacha game. This suggests a recent change or misunderstanding.

Performance notes:
- Performance and stability issues (weight 0.05): Players are experiencing frequent game crashes and significant performance issues, including lag, even on high-end systems. This indicates a need for optimization and stability improvements.

Recommendations:
- Not Recommended by Players (weight 0.37): A significant portion of feedback strongly advises against playing or purchasing the game, citing it as not worth the money or time. Some players express regret and have uninstalled the game, indicating a generally negative reception.
- Compared to Uncharted Waters (weight 0.28): Many players compare this game to the Uncharted Waters series, often recommending older titles or other games like Sailing Era for a better experience. There's a strong sentiment that this game doesn't live up to the legacy of the Uncharted Waters series, especially for those seeking a single-player or traditional experience.
- Recommended for Niche Players (weight 0.19): Despite negative feedback, some players do recommend the game, particularly for fans of sailing, trading, or exploration genres. These recommendations often come with specific caveats or for players with particular interests.
- Best as Free-to-Play (weight 0.13): Players suggest treating the game as a free-to-play experience, focusing on casual exploration and chat rather than deep investment. There's a desire for a single-player, offline experience, even with limited graphics, indicating a preference for a different game model.
- Not for Specific Player Types (weight 0.04): Specific feedback indicates that players who dislike 'unnatural Japanese' or those seeking fast-paced combat will likely not enjoy this game, highlighting particular aspects that might deter certain player types.

Other player notes:
- Mixed general feedback (weight 0.14): While some aspects like the Admiral chronicle story, companion collection, and specific character elements are appreciated, overall feedback is mixed. There are mentions of potential, but also significant issues like account merging problems and a general sentiment that good points are outweighed by negatives. This is based on limited and somewhat fragmented feedback.
- Desire for vast world exploration (weight 0.1): Players are looking for a sense of grand exploration and a vast world to discover, similar to classic titles. Initial impressions suggest the game has the potential to deliver on this, but early engagement is limited for some.
- Server population and dominance issues (weight 0.08): There are concerns about server population dynamics, specifically the perceived dominance of certain player groups (e.g., 'Asians' or 'Chinese people') on servers, including American ones. This is also linked to suspicions about mobile platform ratings being influenced.
- Poor Steam port quality (weight 0.07): The game appears to be a mobile port with insufficient optimization for Steam, leading to a poor user experience. The developer's action of removing and re-adding the game due to negative reviews further highlights these issues.
- Missing quality-of-life features (weight 0.05): Players request quality-of-life features such as the ability to log in/out without fully closing the game and options to delete or create new characters. These are basic functionalities expected in modern games.
- Quest XP needs improvement (weight 0.03): Players desire more experience points from quests to avoid relying solely on combat for leveling up. This suggests a need for better quest rewards or alternative progression paths.
- High gacha spending (weight 0.03): One player reported spending a significant amount of money, primarily on gacha mechanics. This indicates the presence of gacha and potential for high spending.

Emotions:
- Frustration (weight 0.3): Players are frustrated by pervasive monetization practices, including pay-to-win elements, high prices, and constant purchase prompts, which hinder progression and make the game feel like a job. Technical issues such as frequent crashes, bugs, broken quests, and login problems also contribute significantly to player frustration. Additionally, game design choices like repetitive grind, unbalanced combat, overwhelming UI, and lack of clear progression paths for new players or F2P users lead to a frustrating experience.
- Disappointment (weight 0.26): Disappointment stems primarily from the game's deviation from the beloved original series, often feeling like a stripped-down, heavily monetized mobile port rather than a true successor. Players are let down by the aggressive monetization, perceived degradation of core mechanics, and overall quality issues, including graphics, UI, and localization. The game's inability to live up to expectations and its transformation into a gacha-heavy, pay-to-win experience are major sources of this emotion.
- Satisfaction (weight 0.12): Players express satisfaction with the game's engaging core gameplay loop, particularly trading and exploration, which are often described as enjoyable and deep. The game's stunning visuals, educational aspects (real-world map), and the fact that it can be enjoyed as a free-to-play experience also contribute to positive sentiment. Improvements over older versions and a friendly online community enhance the overall enjoyable experience.
- Anger (weight 0.07): Anger is primarily directed at the game's aggressive and perceived unfair monetization, which often feels like a rip-off or forces players to spend money to progress. Technical issues like game-breaking bugs, crashes, and unhelpful customer support, especially regarding account issues, also provoke anger. Players feel their time is wasted and express outrage over perceived developer greed and lack of quality.
- Enjoyment (weight 0.05): Enjoyment is derived from the core gameplay elements such as exploration, questing, and the trading system, which provide a fun and engaging experience. Players appreciate the overall mobile experience and the ability to enjoy the game, including its story and fleet building, at a slow pace. The depth of character, ship, and exploration systems also contributes to this positive feeling.
- Nostalgia (weight 0.04): Nostalgia is a strong emotion for players who have a connection to the original Uncharted Waters series, particularly the SNES version and Uncharted Waters 2. The game brings back cherished childhood memories and evokes a sense of longing for past gaming experiences, even if the current game deviates from them.
- Joy (weight 0.02): Joy is experienced through the game's connection to a beloved childhood game, the preservation of its lore, and the continuous discovery of new content and deep systems. Specific mechanics like sailing and updated music from previous titles also contribute to moments of joy.
- Excitement (weight 0.02): Excitement is generated by the game's overall quality, its complexity, and the challenge it presents. Players feel excited about fleet development, the discovery of the world, and engaging in events, which contribute to a dynamic and thrilling experience.
- Concern (weight 0.02): Players express concern over the game's balance, particularly the dominance of certain factions like the Ottoman Empire, which impacts trade and overall gameplay. There is also significant concern regarding the developer's aggressive monetization practices, which are seen as potentially leading to a short lifespan for the game and targeting 'whales'.
- Boredom (weight 0.01): Boredom arises from the game's repetitive gameplay, including tedious training, lack of diverse events, and the constant grind. Players find the activities monotonous and the overall experience unengaging over time.
- Confusion (weight 0.01): Confusion is caused by the game's complex systems, particularly the battle system, and an overwhelming amount of details that seem to have little impact. Players struggle with the high knowledge requirements needed to understand and navigate the game effectively.
- Caution (weight 0.01): Players advise caution due to the game's aggressive monetization and its perceived low value for money spent. This emotion serves as a warning to potential players about the predatory nature of the game's business model.
- Hope (weight 0.01): Hope is centered on the anticipation of future improvements to the game, with players wishing for fixes and better content. This emotion suggests a desire for the game to evolve positively and address current issues.
- Fatigue (weight 0.01): Fatigue is a result of repetitive daily quests and the forced grinding required to progress through the story. Free-to-play players particularly experience this due to the immense time commitment needed to overcome in-game obstacles.
- Annoyance (weight 0.01): Annoyance stems from specific technical issues like PC port bugs (e.g., A/D key issues) and game design choices such as waterways being managed by level rather than historical events, which detract from the immersive experience.
- Warning (weight 0.01): Players issue a warning about the predatory nature of the game, especially concerning its monetization model and the characteristics of normal servers. This is a strong caution to others considering playing.
- Contempt (weight 0): Contempt is expressed towards the game for being perceived as a 'stupid phone game', indicating a strong disdain for its mobile game characteristics and design choices.
- Surprise (weight 0): Surprise is specifically noted regarding the removal of Pietro as a protagonist, indicating an unexpected change from previous iterations or expectations.
- Anticipation (weight 0): Anticipation is felt for future gameplay experiences, suggesting players are looking forward to new content or developments within the game.
- Acceptance (weight 0): Acceptance is related to the game's viability as a free-to-play experience, indicating that some players have come to terms with its limitations and enjoy it within that context.}