Info about P3TT:

Official game description:
Do you believe in time travel?  
Heavily inspired by Valve's Portal and Portal 2, P3TT is an indie puzzle solving game, featuring time manipulation abilities on top of the familiar blue and orange portals.  
Awakening trapped in a remote facility, you must find your way out, progressing through a series of levels as you go.  
In order to complete each level, you must locate the exit and carefully examine your environment to understand what series of actions must be performed in order to open the doors and go through.  
Will you manage to escape?
This game contains:
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*   Single player first person puzzle solving.  
*   Physics and time manipulations by passing objects and laser beams through various wormholes.  
*   Cumulative challenge, starting up from what you may have already seen and acquiring new controls as you advance.  
*   Fundamentals resembling Valve's Portal games, and being well familiar with them prior to playing P3TT is most highly recommended.
Disclaimer:
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P3TT is not associated with Valve in any way, nor is distributed for commercial purposes.  
It was independently developed in hopes that Valve would make an official release of Portal 3 based on the ideas displayed here.
Music in trailer:
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Aurora by Frankumjay

Release date: Mar 25, 2021

Categories: First-Person Perspective, Portal-based Gameplay, Physics Simulation, Time-based Mechanics, Puzzle Solving, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: Both quotes directly report that the player played for approximately 30 minutes before stopping, indicating a short session length. No evidence is provided for game completion, story completion, or endgame playtime.
- Time-to-fun:
  - Summary: Players report that P3TT never becomes fun due to poor level design, tedious puzzles, and frustrating tutorialization, with the experience deteriorating over time.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Poor tutorialization; Poor level design; Tedious timing puzzles; Difficulty grasping new mechanics; Need for walkthrough on tutorial maps
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Portal Veterans (deep sale)
    - Motivation: To experience a fresh, creative take on Portal mechanics from a solo developer.
    - Playstyle: Compares the game to Portal mods and experiments, values novelty and creativity, tolerates roughness in execution.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: Portal veteran
    - Reference games: Portal; Portal Reloaded; Thinking With Time Machine; Portal 2
  - Disappointed Critics (no buy)
    - Motivation: To see a game inspired by Portal that meets basic quality standards, but disappointed by poor execution.
    - Playstyle: Expects polished mechanics and UI, critical of jank and missing tutorials, compares unfavorably to Portal.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: Portal player
    - Reference games: Portal; Portal 2
  - Social Co-op Seekers (deep sale)
    - Motivation: To play and share a game with friends, seeking social interaction and co-op.
    - Playstyle: Groups up to play a single-player game together, desires co-op mode for more engagement.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Puzzles are clever and challenging (weight 0.43): Players repeatedly highlighted the clever, challenging, and solvable nature of the puzzles, noting they require logical thinking and use of all abilities. This is the most frequently mentioned positive aspect.
- Game is fun and fantastic (weight 0.29): Many reviewers found the game fun, brilliant, and exceeding expectations, calling it a great concept and fantastic overall. The fun factor is a strong positive point across clusters.
- Creative and original mechanics (weight 0.26): The game introduces original ideas like time portal mechanics, time manipulation, and a unique third portal, adding creative layers to the puzzles. Reviewers found these mechanics innovative and interesting.
- Comparable to Portal games (weight 0.2): Reviewers found the game as fun and reminiscent of the original Portal games, with a good story and being a worthy remake. This comparison is a significant praise point.
- Satisfying puzzle solutions (weight 0.18): Solving some puzzles gives a satisfying feeling, contributing to the game's enjoyment. The puzzles are noted as solvable and rewarding.
- Great free-to-play value (weight 0.17): The game is praised for being free to play while delivering quality and content that surpasses typical free games, making it a worthwhile experience. This is particularly notable for a free release.
- Well designed levels (weight 0.17): Levels are creative, well thought out, with good stage composition and fresh stage design, ensuring variety and engagement.
- Variety of mini-games and content (weight 0.16): The game includes various mini-games, multiple kinds of food and toys, and a surprisingly large number of levels, offering a lot of content that is appreciated.
- Good story and plot (weight 0.16): The game's story is praised as nice, good, and effective with a shocking twist, adding to the overall experience.
- Worth playing for Portal fans (weight 0.13): Reviewers recommend the game to fans of Portal, stating it is a good remake and worth trying, making it a must-play for the audience.
- Relaxing and pleasant atmosphere (weight 0.13): The game provides a relaxing and pleasant experience without pressuring players, offering a refreshing break. This atmosphere is appreciated by reviewers.
- Great graphics and polish (weight 0.12): The game has great 3D visuals, good graphic quality, and is described as polished, enhancing the player experience.
- Challenging yet learning curve (weight 0.09): The game has a mild learning curve that prevents overwhelming, and puzzles are easy once mechanics are understood, offering a good balance.
- Cute pet and tomagotchi style (weight 0.09): The game features a cute pet with original visual style and a refreshing tomagotchi-style gameplay, which is a unique selling point for some players.
- Impressive for Unity engine (weight 0.05): Reviewers noted that the game is impressively built, especially for a Unity engine title, showcasing good graphic quality and polish. This technical aspect is highlighted.
- Innovative and entertaining phases (weight 0.05): The game's phases are innovative and entertaining, with new portal mechanics adding creative layers to puzzles.
- Fun with friends (weight 0.05): The game brings lots of laughs when played in a group, indicating a fun multiplayer or social experience.
- Great logical quest game (weight 0.05): The game is described as an interesting logical quest for solving puzzles, appealing to those who enjoy brain teasers.
- Controls customizable (weight 0.05): Controls have been fixed and can now be customized, allowing players to adjust the game to their preferences.
- Made to impress Valve (weight 0.05): The game was from portrayed as a made-from-scratch Portal clone built to impress Valve about Portal 3, adding a unique backstory.

Common complaints:
- Clunky and awkward movement (weight 0.63): Frequent complaints describe movement and controls as janky, stiff, and awkward, including slipperiness, sliding off platforms, and imprecise character responses. These issues significantly hamper level traversal and puzzle-solving.
- Unbalanced and unfair difficulty (weight 0.57): Players frequently mention extreme difficulty spikes, especially in later levels, and puzzles that require leaps of faith or are poorly designed. Many players get stuck on specific levels and feel the game demands near-perfect control.
- Numerous and game-breaking bugs (weight 0.55): Players report various bugs, including softlocks, getting stuck in walls, portal placement issues, camera angles not preserving, and crashes. These glitches make the game unplayable or extremely frustrating at times.
- Poor save and checkpoint system (weight 0.51): The game lacks a proper save system, with checkpoints few and far between, often forcing players to replay entire levels upon death. This makes progress tedious and frustrating, especially in longer stages.
- Poor tutorials and explanations (weight 0.46): The game fails to explain or teach its core mechanics, including the time portal and cube attraction abilities. Players are often thrown into puzzles without guidance, leading to confusion and stuck progress.
- Inferior to Portal games (weight 0.44): Many reviewers compare the game unfavorably to Portal and Portal 2, citing worse graphics, puzzle design, mechanics, and overall execution. The game is seen as a weak copy or imposter of the Portal franchise.
- Poor graphic and visual quality (weight 0.33): Reviews describe the graphics as amateurish, lacking detail, and resembling a tech demo or asset flip. Visuals are hard on the eyes and lack the polish expected of a Portal game.
- Unpolished and unoriginal (weight 0.3): The game overall feels like a lazy placeholder or asset flip, with basic visuals, bad animation, and janky presentation, being a weak imitation of Portal. This lack of polish and original ideas is pervasive a major complaint.
- Unsatisfying controls and interactions (weight 0.29): Specific control issues include unreliable cube pickup, sticky or imprecise grabbing, and poor camera handling. These problems make interactions feel demanding and disrupt the fluidity necessary for Portal-style puzzles.
- Clunky cube interactions (weight 0.26): Picking up, holding, and pulling cubes is jittery and inconsistent in terms of range and interaction with surfaces. These interactions often feel unresponsive and contribute to broken control.
- Poor enemy design and unfair deaths (weight 0.23): Laser bots and turrets are frustrating, causing cheap deaths with instant kills, interference with aim, and inconsistent line-of-sight blocks. These enemies feel poorly designed and add unnecessary frustration.
- Time portal mechanic poorly implemented (weight 0.22): The core time-travel mechanic is buggy, tricky to learn, and used in frustrating ways, causing players to lose cubes or get disoriented. It is seen as a flawed imitation of other mods.
- Bad sound and music design (weight 0.21): Sound effects are described as unpleasant and harsh, while music is underrefined, missing, or reused from low-budget games. The audio quality detracts from the overall experience.
- Lack of accessibility and settings (weight 0.21): The game lacks key options such as field of view, graphical settings, sound settings, and rebindable keys, which impedes players with different preferences or needs. Accessibility features are absent.
- Game is a rip-off without credit (weight 0.16): Reviewers claim the game is a direct rip-off of Portal, using its concepts without proper credit, and they also likely a weak parody of mods like Thinking with Time Machine. The lack of originality is a fixture of criticism.
- Causes motion sickness (weight 0.15): Several players report motion sickness due to low unchangeable FPS, odd mouse acceleration, and constant camera bob. Visual elements actively prevent comfortable play.
- Lack of hints and guidance (weight 0.14): Players are left without clues or hints, making puzzles difficult and often resorting to walkthroughs. The game requires players to guess at mechanics and solutions, resulting in frustration.
- Empty and uninspired environments (weight 0.14): Levels are described as empty, with too much open space and lacking decoration. This adds to the feeling of an unfinished tech demo, making the game feel barren un
- Confusing and buggy portal placement (weight 0.14): Portals do not appear where aimed, are hard to track through walls, and aiming can be inaccurate. This leads to softlocks and a hinders the core Portal puzzle mechanics.
- No story and boring puzzles (weight 0.13): The game lacks a narrative and the puzzles are described as uninteresting and painful to solve. The experience as a whole feels hollow and without a deeper purpose.

Gameplay feedback:
- Portal-like puzzle game (weight 0.7): The game is frequently described as a puzzle game heavily inspired by the Portal series, with similar mechanics, setting, and atmosphere. Multiple reviews note its close resemblance to Portal and Portal 2, including portal guns, cube puzzles, and laser mechanics.
- Fan-made inspired by Portal (weight 0.57): It's noted that the game appears to be a fan-made project based on the Portal franchise, possibly a clone on Unity, indicating the original work.
- Puzzle elements and hazards (weight 0.35): The game includes a variety of puzzle components like cubes, buttons, lasers, and lethal hazards, including lava, turret-like bots, and instant death traps. These elements provide the foundation for the puzzles and challenge.
- Portal gun and movement (weight 0.31): Core gameplay involves shooting portals on surfaces to navigate and solve puzzles, with a portal gun. The game allows momentum abuse and bunnyhopping, which can skip intended solutions, and some find movement to be janky or slower than preferred.
- Challenging puzzle design (weight 0.29): The puzzles are generally regarded as challenging and logical, requiring players to think critically and solve increasingly difficult levels. Some notes that difficulty sometimes comes from unclear explanations rather than fair puzzle design.
- Time portal mechanic (weight 0.26): The game introduces unique time-based mechanics that differentiate it from the original Portal games, such as a green portal that records and replays actions, or a time-freezing device. These mechanics add a new layer to the puzzle solving, though they may require extra button inputs and time to grasp.
- Robotic enemies and combat (weight 0.19): There are robot enemies, including laser bots with aimpunch and Rosies that chase the player, along with turret-like cameras and boss battles. These enemies alter the puzzle focus and add action elements.
- Gameplay variety and structure (weight 0.19): Levels are described as having great variety, with stages of various lengths, and some are very different from Portal. The game often requires using all player abilities or finding the correct approach.
- Various puzzle types (weight 0.18): Puzzles include timing-based challenges, rotating guns, flood detecting portals, and multiple levels with different objectives, such as achieving conditions three times. This variety keeps gameplay fresh.
- Accessibility and enjoyment (weight 0.12): The game is described as accessible and enjoyable as a single-player puzzle experience, with some noting it is simple but engaging, and that mechanics have good development despite being a Unity creation.
- Save system limitations (weight 0.09): The save system only records progress when a level is completed, preventing saves at arbitrary times. This can lead to frustration when progress is lost.
- Tutorial and learning curve (weight 0.09): Tutorials present tasks without direct instructions, forcing players to figure things out, and new mechanics require time to grasp. This can be seen as both a positive and a negative.
- Box interaction mechanics (weight 0.09): Gameplay involves picking up boxes and grabbing them from a distance, which is a key part of puzzle solving.
- High difficulty and janky movement (weight 0.08): The game is described as very hard to play and has a janky movement system, which may deter some players.
- Backtracking and resource collection (weight 0.05): Puzzles involve backtracking and collecting resources, which may add additional depth but also could lengthen play time.
- Potential for skipping battles (weight 0.05): The bunnyhopping mechanic can allow players to skip the shown solutions, which may affect game balance.
- Similar difficulty to Portal (weight 0.05): Puzzles are similar in difficulty to Portal 2's solo campaign, which provides a meaningful challenge for fans.
- Unclear puzzle explanations (weight 0.05): Some of the difficulty is attributed to unclear explanations of mechanics rather than good puzzle design, which can frustrate players.
- Missing funneling effect (weight 0.05): Some reviewers note that unlike the original Portal, this game lacks the funneling effect through portals, which may be a subtle but noticeable difference.
- Games with pet raising (weight 0.04): There is an outlier that mentions the game as a pet raising game, which contradicts the majority, but any contradicting information should be noted.

Performance notes:
- Poor overall optimization (weight 0.14): Multiple reviewers report that the game's optimization is mediocre or poor, especially on PC, leading to unsatisfactory performance. This is a common concern affecting general playability.
- Low frame rates (weight 0.1): Several players experience low and sometimes unchangeable frame rates that worsen gameplay and reduce visual smoothness. This issue appears widespread and significant.
- Input lag and nausea (weight 0.09): Low frame rates combined with mouse acceleration cause input lag and motion sickness for some users, making aiming uncomfortable. This particularly affects gameplay comfort and accuracy.
- Freezing and stuttering (weight 0.09): Intermittent freezing occurs in certain levels, especially during lava or shooting effects, breaking the flow of gameplay. These stutters can lead to frustration and unfair deaths.
- Crashes and loading issues (weight 0.09): The game sometimes crashes on loading, and level loading can be long, causing interruptions. These issues may prevent players from starting or continuing sessions smoothly.
- Special lag scenarios (weight 0.08): Specific situations, such as viewing or portal interactions and lava effects, cause additional lag or freezes. These niche performance issues degrade the experience in certain areas.

Recommendations:
- Recommended for Portal fans (weight 0.29): The game is seen as a good option for fans of Portal who want more content while waiting for a third entry or who enjoy mods. It is also recommended as a taste of Portal for players who cannot afford the original.
- Not recommended by some players (weight 0.23): Several reviewers advise against playing the game, noting it is free but still not worth their time. Some mention the game cannot be recommended in its current state, and one suggests not paying for it if it were not free.
- Recommended despite flaws (weight 0.12): Some reviewers recommend the game despite its issues, noting it is still worth playing. The game is considered rough around the edges but engaging for those who enjoy Portal-like puzzles.
- Play Portal Reloaded instead (weight 0.09): Some reviewers recommend Portal Reloaded instead, stating its time-portal concept is better and more interesting. This suggests this game is less innovative or engaging.
- Recommended overall (weight 0.08): Some reviewer gives a simple recommendation, and another advises getting the game now because it may become paid later. This is a positive endorsement.
- Worth trying if free (weight 0.07): For players who like the genre and have free time, the game is worth trying because it is free. This suggests the game offers value due to its cost.
- Unplayable due to controls (weight 0.05): A reviewer says the game is unplayable due to control scheme and save design issues. Such flaws could be significant barriers to experiencing the game.
- Average score given (weight 0.04): One reviewer gave the game a score of 6 out of 10, indicating a mixed reception. This score reflects the general sentiment of the game being average or flawed.
- Appeals to cute game lovers (weight 0.04): A reviewer recommends the game to players who like tamagotchi or cute, simple games. This indicates the game has an appeal beyond Portal fans, targeting a different audience.
- Free trial suggested (weight 0.04): One reviewer suggests downloading the game for free and trying it for 20 minutes. This suggests that the game is accessible and worth a quick test.
- Players may not finish game. (weight 0.04): A reviewer expects many players will not complete the game, possibly due to difficulty or losing interest. This highlights a potential engagement issue.
- Watch instead of play (weight 0.04): One reviewer recommends watching gameplay footage rather than playing the game to the end. This suggests that the game might be more enjoyable to watch than to play.
- Compares to Portal mods (weight 0.04): The game is seen similarly to Portal mods and Portal-likes, which may attract fans of those. This comparison highlights the game's nature as a fan creation.
- Replay Portal instead (weight 0.04): One reviewer suggests replaying Portal rather than playing this game if seeking a Portal-like experience. This indicates a preference for the original over this game.
- Rough and hardcore despite (weight 0.04): One reviewer notes the game is rough, hardcore, and visually unappealing, which may deter many players. This makes it only for a niche audience.
- Is a Portal 3 experience (weight 0.04): One reviewer highly recommends this game to anyone wanting a Portal 3 experience. This implies the game may fill the void for a sequel.

Other player notes:
- Frequent Portal comparisons (weight 0.97): Many reviews compare the game to Portal, Portal 2, or Portal Reloaded, noting similarities in mechanics, structure, and puzzle design. This strong association shapes player expectations and is the most discussed aspect.
- Fan tribute or clone (weight 0.42): Many descriptions label the game as a fan tribute, fan-made project, or clone of Portal. This framing shapes how players assess its originality and quality.
- Free to play (weight 0.2): Reviewers consistently mention that the game is free to play with no additional costs. This is a key selling point that influences player tolerance for any flaws.
- Unity engine and simple visuals (weight 0.13): The game is built in Unity rather than the Source Engine, giving it a simpler and less polished appearance. Reviewers often note this as a visual limitation compared to Portal.
- Portal comparison results disappointment (weight 0.13): Several reviewers find the game lacking when compared to Portal, with some saying it fails to imitate well. This leads to a negative impression for players who know the original well.
- Developer responded to feedback (weight 0.12): The developer quickly fixed a control remapping request from one reviewer, showing responsiveness. However, another review states that the developer dismisses negative feedback because the game is free.
- Beginner project with potential (weight 0.12): Reviews identify the game as an early project from a beginner developer, but shows potential for more. This context helps moderate expectations for polish and content.
- Positive quality praised (weight 0.09): Some reviews say the game is high enough quality to be sold for money and even consider it more brilliant than Portal 1 and 2. This positive reception offsets some critical remarks.
- Save system limitations (weight 0.09): The game's save system lacks manual saves and only uses checkpoints, causing frustration. Additionally, a review notes limited save states and suggests more polishing is needed.
- Minimal music and simple style (weight 0.09): Reviews note that the game has minimal music and a very simple visual style, which lowers the overall production feel. This is often linked to its Unity engine origin.
- Large content but short levels (weight 0.09): Some reviewers mention a large amount of content, while others suggest levels appear quickly made with simple tools. This mixed view suggests variability in quality and depth.
- Story and narrative included (weight 0.09): The game includes a story narrative, and one review describes the plot as another perspective on the original Portal story. This adds depth beyond mere puzzle mechanics.
- Level editor and tools limitation (weight 0.09): A level editor exists, but it lacks robust save states and polish. One review notes levels appear made with simple tools, implying the editor could improve.
- Controls and key rebinding lacking (weight 0.09): While key rebinding was added by the developer, movement keys remain inaccessible to rebind. Reviewers suggest a sprint button, binding pickup to 'E', and better checkpoint positions.
- Checkpoints placement critique (weight 0.08): A review suggests moving the checkpoints to the start of levels rather than the middle, to improve the gameplay experience. This is in addition to the lack of manual saves.
- Gameplay style with time slow (weight 0.05): The game is compared to Portal for its style but includes a time slow gimmick, which adds a unique twist. This mechanic differentiates it from standard Portal clones.
- Short playtime expectation (weight 0.05): One reviewer indicates the game takes about 13 hours to complete, suggesting a moderate content length. This data point helps set expectations for potential players.
- Low public reception and players (weight 0.05): One review notes poor public reception and very few concurrent players, which may deter new players. This low player base is often a mark of indie free games.
- Portal Reloaded requirement contrast (weight 0.05): One review notes that Portal Reloaded is a free mod but requires Portal 2, while this game is standalone and free. This creates a different value proposition and accessibility.
- Unique time with no Portal 2 (weight 0.04): The reviewer believes the game was created in an era when Portal 2 didn't exist yet, which influences its design choices. This historical context is highlighted in comparison.

Emotions:
- Frustration (weight 0.26): Players frequently face severe technical and design issues, including lack of save states, input lag, and buggy portal mechanics, leading to repeated deaths and having to redo sections. The game also suffers from poor tutorials and clunky controls that make progression difficult, with some puzzles feeling impossible due to unclear mechanics or glitches.
- Disappointment (weight 0.11): Players who anticipated a Portal-like experience are let down by the game's inferior graphics, unpolished mechanics, and frustrating level design. The lack of a co-op mode and the feeling that the game is a subpar replica of Portal contribute to a sense of missed potential.
- Satisfaction (weight 0.1): Satisfaction arises from solving challenging puzzles and completing the game despite its flaws, especially when experiencing a well-crafted story and an engaging climax in the final boss fight. The sense of accomplishment from figuring out tricky levels and having the game remain completable reinforces this emotion.
- Enjoyment (weight 0.06): Players find the game fun and well-polished, with engaging puzzles and an interesting time portal mechanic, and enjoy playing it with friends, sharing laughs and thinking together. The pleasant atmosphere and a cute pet also contribute to a enjoyable experience despite occasional flaws.
- Frustrated (weight 0.05): This emotion is caused by the inability to save progress after completing sections, forcing players to go back and retrace steps, and encountering game-breaking bugs like falling through glass in the first level. Additionally, a lack of tutorializing core mechanics, such as using the portal to attract cubes, creates early softlocks, and the game's general difficulty contributes to strong frustration.
- Annoyance (weight 0.04): Annoyance is driven by frequent deaths from sliding off surfaces due to collision issues, janky movement, and repeated softlocks caused by poor enemy design and empty levels. Players are also annoyed by developers dismissing criticism due to the game being free, which adds to the frustration.
- Admiration (weight 0.04): The developer's decision to release a project as free, particularly from a solo developer, earns admiration, and players are also impressed by the game's quality despite being free. The addition of an extra portal gun, which enhances the experience beyond the original Portal games, and the cool time portal concept are also factors of admiration.
- Appreciation (weight 0.02): Players appreciate the creative, well-thought-out levels, the addition of a third portal that allows delaying teleportation, and the good story, stage composition, and visuals. These elements demonstrate thoughtful design and a respectful nod to the genre.
- Sadness (weight 0.02): Sadness arises from the need to give a negative review to a game that is offered for free, as players feel sympathetic toward the developer. This sadness is compounded by the wasted potential of a good game concept undermined by poor controls and optimization.
- Discomfort (weight 0.02): The poor camera movement induces motion sickness, making the game physically uncomfortable. Additionally, sound effects that hurt the ears add to the overall discomfort experienced during play.
- Dissatisfaction (weight 0.02): The game being perceived merely as a copy of Portal and its mediocre optimization contribute to a sense of dissatisfaction. These factors undermine the game's value and distinctiveness.
- Excitement (weight 0.02): The introduction of new portal mechanics that add creative layers to puzzles and the existence of a Portal clone that also competes with Valve's design principles generate excitement. Players are energised by the game's fresh approach to puzzle mechanics.
- Fondness (weight 0.02): Fondness is fostered by the great variety and challenging puzzles found in every level, which keep players engaged. The overall experience is simply loved by those who appreciate these puzzles.
- Relaxation (weight 0.01): The game offers a calming interaction with the pet, which provides a relaxing atmosphere and serves as a break from the more intense puzzle-solving.
- Disapproval (weight 0.01): The usage of the Unity engine is seen as undermining the overall execution of the game, leading to a sense of disapproval. This choice seems to be a technical limitation that negatively impacts the gaming experience.
- Indifference (weight 0.01): The reviewer finds the game middle-of-the-road and forgettable, failing to evoke strong emotions or a lasting impression. This leads to a sense of indifference toward the game.
- Disgust (weight 0.01): The game's inherent lack of creativity and intellectual dishonesty are perceived as severe flaws that drive players to feel disgust, especially when the game appears unoriginal.
- Exasperation (weight 0.01): The timer puzzle near the end is deemed unfair and overly difficult, pushing the reviewer to quit the game entirely. This leads to a culmination of mounting frustration and impatience.
- Impressed (weight 0.01): The game's mechanics are impressive and closely reproduce the original Portal experience, meeting high expectations and surprising players with its fidelity to the original.
- Positive surprise (weight 0.01): The game unexpectedly proves to be a solid Portal clone, rather than the buggy mess, providing a positive surprise. Despite initial skepticism, the game's execution elevates expectations.}