Info about Rising Front:

Official game description:
Rising Front is a single-player massive scale battle simulator, with tanks, cavalry, planes and infantry combat. You can play in first-person or command your army from above!
Vehicle Combat
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Over a dozen new vehicles and tanks have been added! including experimental vehicles that never saw combat in WW1!
Planes and bombing runs
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Call in fighters, or bombing runs to aid your defense! 30+ Different Planes/Fire Supports!
Cavalry Charge!
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Charge into battle on horse back with hundreds of cavalrymen! There are 20+ different cavalry units to choose from!
WW1 Era cavalry, Revolutionary War cavalry and Franco-Prussian War Cavalry as well!
Epic Scale of Battle
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Unprecedented in its scope, Rising Front facilitates engagements with 1000+ units in action simultaneously. Step into an era never before so vividly recreated in a WW1 game!
Line Battles!
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Tired of trench warfare? step into the Revolutionary War or Franco-Prussian war and fight in epic line battles!
Workshop Support
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Rising Front has full workshop support for Maps, Infantry, Cavalry, Tanks, Fire Support, Player Weapons and buildables! 
Key Features
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*   Realistic WW1 Tactics: Master the art of war from a century ago.
*   Highly Optimized: Smooth performance, regardless of the battle's scale.
*   Artillery: Utilize a range of artillery for a strategic advantage.
*   Procedural Cover System: Adaptive environment for tactical gameplay.
*   Rag-Doll Physics: Experience dynamic and impactful combat scenarios.
*   AI Commanding: Direct AI units for a strategic edge.
*   Building System: Construct defenses to fortify your position.
Welcome to the trenches. Welcome to Rising Front.

Release date: Jan 9, 2026

Categories: Battle Simulation, Vehicle Combat, Tactical Shooter, First-Person Shooter, Real-time Strategy, Historical Simulation, Sandbox Creation, Mod Support


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and fun gameplay (weight 0.92): Players consistently describe the game as fun, engaging, and well-made, with many recommending it. The gameplay loop is satisfying and replayable, even in early access.
- Strong sandbox and creativity features (weight 0.46): The sandbox mode is praised for its creativity, chaos, and potential for custom scenarios. Players enjoy the LEGO-like tinkering and building aspects, making it a standout feature.
- Excellent battle simulation potential (weight 0.43): The game is recognized as one of the best WW1/battle simulators, with large-scale battles and a unique mix of FPS and strategy. Players appreciate its historical accuracy and immersive combat.
- Strong modding and workshop support (weight 0.24): Mods and Steam Workshop content significantly enhance replayability, adding variety and new gameplay elements. The modding community is active and well-supported.
- Optimized performance for large battles (weight 0.22): The game handles hundreds or thousands of AI units smoothly, even on modest hardware. Players highlight its excellent optimization and low system requirements.
- Active development and updates (weight 0.21): The developer is praised for regular updates, performance improvements, and new content. Players are optimistic about the game's future due to this active support.
- Impressive solo development (weight 0.14): The game is widely praised for being developed by a single person, with players impressed by its scale, polish, and ambition compared to other indie projects.

Common complaints:
- Severe performance and optimization issues (weight 0.59): Players report frequent lag, crashes, and poor optimization, especially on low-end PCs. Animations and loading times are described as janky and slow, resembling outdated hardware capabilities.
- Unpolished and low-quality graphics (weight 0.42): Graphics are criticized for being ugly, dark, and lacking depth, with repetitive textures and Unity asset-like appearances. The visuals contribute to an overall unpolished feel.
- Poor AI and unit control (weight 0.39): AI is described as stupid, ineffective, and unresponsive to commands. Units ignore orders, block line of fire, and lack survivability, making gameplay frustrating.
- Lack of tutorials and unclear gameplay (weight 0.37): Players struggle with unclear controls, missing tutorials, and a lack of in-game instructions. This leads to confusion and boredom, especially for new players.
- Limited and repetitive content (weight 0.33): Players find the game repetitive and boring after a short time due to limited content, lack of variety, and unbalanced scenarios. Replayability is low.
- Clunky and confusing UI (weight 0.23): The user interface is criticized for being cluttered, unresponsive, and hard to navigate. Menus are difficult to use, and controls lack clarity.
- Game-breaking bugs and audio issues (weight 0.17): Numerous bugs affect gameplay, such as guns going silent, bullets ignoring enemies, and audio cutting out. These issues disrupt immersion and functionality.
- Unbalanced and frustrating scenarios (weight 0.17): Defensive scenarios are unbalanced, with enemies having unfair advantages. Players also criticize the lack of unit variety and unrealistic unit spam.
- Overpriced for current quality (weight 0.15): Players feel the game is not worth its price, citing its barebones nature, lack of content, and unpolished state. Even on sale, the value is questioned.
- Ineffective command and map system (weight 0.15): The command view is buggy, lacks enemy visibility, and does not allow effective unit control. Map screens are cut off, making strategic planning difficult.
- Artillery and NPC limitations (weight 0.15): Artillery is inaccurate and ineffective, while NPCs fail to use machine guns properly, making defense scenarios harder. These issues add to gameplay frustration.
- Buggy scenario and save system (weight 0.14): Players encounter bugs where custom scenarios cannot be saved, loadouts disappear, and the scenario system lacks functionality. These issues hinder replayability.
- Early Access and modding limitations (weight 0.13): The game is still in Early Access, with players feeling it is not worth full price. Modding support is lacking compared to similar games like Ravenfield.
- Unsatisfying FPS and sound design (weight 0.08): First-person gameplay is described as a 'wack-a-mole click-fest' with unsatisfying mechanics. Sound design is criticized for lacking ambience and being too quiet.
- Specific map and spawning bugs (weight 0.07): Bugs like the Paris gun pushing flags into the ground or units spawning below the map disrupt gameplay. These issues are specific but highly frustrating.

Gameplay feedback:
- Unit Control and Formations (weight 0.31): Players can issue orders to units, including formations (e.g., line, assault) and direct commands. However, some report limitations in formation variety and autonomous unit behavior.
- Hybrid FPS/RTS Gameplay (weight 0.27): The game blends first-person shooter (FPS) and real-time strategy (RTS) elements, letting players command troops from a tactical map or participate directly in battles. This hybrid approach is a standout feature.
- Artillery and Defense Mechanics (weight 0.27): Artillery strikes and defensive setups (e.g., machine guns, barbed wire) are central to gameplay, especially in historical scenarios like beach defenses. Players highlight the tactical depth of these systems.
- Robust Scenario Creator (weight 0.23): The game offers a detailed scenario editor allowing players to customize maps, factions, income, and unit compositions. This feature is praised for enabling community-created content and replayability.
- Spawning and Battle Mechanics (weight 0.16): The game features dynamic spawning of units and platoons, enabling large-scale battles (e.g., 1000 vs 1000 soldiers). However, some players find spawning mechanics inconsistent.
- Accessible but Shallow Gameplay (weight 0.13): The game is described as easy to learn but lacks depth in later stages, with some players criticizing its simplicity (e.g., 'Just press W'). This polarizes opinions on difficulty.
- Loadout and Equipment Customization (weight 0.08): Players can customize soldier loadouts, including weapons, ammo, and equipment, adding strategic depth to battles. The system is praised for its flexibility.
- Historical Accuracy Concerns (weight 0.08): While the game simulates historical battles, some players note inaccuracies, particularly with tanks and weaponry in certain eras. This affects immersion for history-focused players.
- Slow Motion and FPS Features (weight 0.08): Slow-motion mechanics in FPS mode enhance tactical gameplay, allowing players to strategize during intense moments. This feature is well-received for its impact on immersion.

Performance notes:
- Performance lag and freezes (weight 0.31): Lag is reported during ragdoll-heavy moments, gunfire, and large-scale battles, even on high-end hardware. Some players note improvements by lowering graphics settings.
- Frequent game crashes with mods (weight 0.26): Players report consistent crashes when using mods, particularly during mod-heavy gameplay, loading screens, or after repeated deployments. Some crashes may also be hardware-related.
- Low-end hardware optimization (weight 0.19): The game is optimized for lower-end PCs but struggles on very weak hardware like Intel Pentium or Celeron processors, despite advertised low system requirements.
- Steam Deck performance variability (weight 0.1): The game runs well on Steam Deck with low graphics but crashes occasionally with high graphics settings, indicating inconsistent optimization for the platform.
- Long loading times with mods (weight 0.1): Players experience extended loading times when using mods, particularly with workshop mods and poor internet connections, impacting gameplay flow.
- AI and object destruction strain (weight 0.07): The game engine struggles with AI movement and object destruction, leading to frame drops and performance degradation during complex interactions.
- Overheating and hardware strain (weight 0.06): Laptops may overheat during gameplay, and the game can cause blue screens of death due to overloading weaker systems, indicating potential optimization issues.
- Ultrawide monitor resolution issues (weight 0.03): Players using ultrawide monitors report that resolution settings reset after every match, disrupting the gaming experience.
- Memory allocation problems (weight 0.03): Some players report memory allocation issues, which may contribute to crashes or performance degradation during extended play sessions.

Recommendations:
- Highly recommended for replayability (weight 0.5): The game is frequently praised for its content depth, sandbox battles, and creativity, making it a strong recommendation for strategy and FPS fans. Many reviewers highlight its value for money and potential for long-term engagement.
- Wait for updates or Early Access exit (weight 0.18): Many players recommend waiting for quality-of-life improvements, additional content, or the game’s official release before purchasing. This is especially true for those hesitant about its current state.
- Comparisons to similar games (weight 0.13): Reviewers often compare the game to titles like *Ravenfield*, *TABS*, and *Ultimate Epic Battle Simulator*, positioning it as a unique or complementary experience for fans of those games.
- Artillery and combat realism requests (weight 0.11): Players frequently request improvements to artillery mechanics, including crew-operated systems, realistic animations, and gore effects. These changes are seen as critical for immersion and tactical depth.
- Building and UI limitations (weight 0.11): Reviewers note frustrations with construction limits and clunky UI/building interfaces. Improvements in these areas are seen as essential for smoother gameplay.
- Future content and roadmap optimism (weight 0.11): Many players express hope for the game’s future, citing potential for scenarios, conquest modes, and other features outlined in the developer’s roadmap.
- Character and squad customization (weight 0.07): Players desire more variety in troop selection, custom squads, and weapon customization to increase replayability and personalization.
- Multiplayer and group play potential (weight 0.05): There is strong interest in adding multiplayer features, such as bot-supported gameplay or platoon mechanics, to enhance social and cooperative experiences.
- Casual and short-session appeal (weight 0.05): The game is recommended for players who prefer casual or bite-sized gameplay sessions, making it accessible for those with limited time.

Other player notes:
- Early access requires patience (weight 0.08): Players frequently mention the game's early access status, noting that it demands patience from the community due to ongoing development and potential instability. This feedback highlights expectations for iterative improvements.
- Solo developer limitations (weight 0.06): The game is recognized as a solo developer project, which may impact development speed, scope, and resource availability. Players acknowledge the challenges faced by independent creators.
- Broad target audience (weight 0.03): The game appeals to a wide demographic, including teens, adults, and veterans. This suggests versatile gameplay mechanics or themes that resonate across age groups.
- Manageable game size (weight 0.03): Players describe the game's size as 'workable,' indicating it strikes a balance between depth and accessibility without being overwhelming or too simplistic.

Emotions:
- Frustration (weight 0.22): Players experience frustration primarily due to technical issues like lag, crashes, and poor optimization, which disrupt gameplay. Additionally, unbalanced or non-functional mechanics—such as AI behavior, troop commands, and missing features (e.g., tanks, tutorials)—compound the problem, making the game feel incomplete or unplayable.
- Excitement (weight 0.13): Excitement stems from the game's unique blend of FPS and strategy elements, chaotic sandbox battles, and the potential for large-scale custom scenarios. Players also appreciate the modding community and developer updates, which enhance replayability and introduce new content like tanks or multiplayer features.
- Disappointment (weight 0.13): Disappointment arises from unmet expectations, particularly regarding polish, depth, and historical accuracy. Players criticize the lack of updates, repetitive gameplay, and missing features (e.g., drivable vehicles, naval units), as well as bugs and performance issues that detract from immersion and enjoyment.
- Satisfaction (weight 0.09): Satisfaction is driven by the game's core mechanics, such as building fortifications, commanding troops, and engaging in large-scale battles. Players appreciate the ease of use, customization options, and the unique WW1 setting, which delivers a fun and immersive experience despite some technical flaws.
- Enjoyment (weight 0.05): Enjoyment is derived from the game's chaotic and creative sandbox mode, which allows for replayable and varied battles. Players highlight the fun of artillery mechanics, custom scenarios, and the overall war simulator experience, even if the gameplay is simple or unpolished.
- Hope (weight 0.04): Hope is tied to the game's potential for future updates, including new content like historical units, improved AI, and expanded mechanics. Players believe the game could evolve into a deeper and more polished experience with continued developer support and community mods.
- Admiration (weight 0.04): Admiration is directed at the developer's solo efforts, the game's realism, and its unique gameplay mechanics. Players praise the large-scale warfare, modding support, and the atmospheric recreation of WW1 battles, often calling it one of the best in its genre.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by the game's creative freedom, addictive gameplay, and the ability to build and customize battles. Players recommend the game for its value, performance, and innovative mix of strategy and first-person action, often comparing it favorably to other titles.
- Amusement (weight 0.03): Amusement comes from humorous or exploitative gameplay moments, such as using mismatched weapons, bombing allies, or finding entertainment in AI quirks. Players enjoy the game's chaotic and unpredictable nature, even when it leads to unintended or silly outcomes.
- Approval (weight 0.03): Approval reflects overall positive sentiment toward the game's design, price, and replayability. Players appreciate the AI behavior, sandbox system, and the balance between simplicity and depth, often considering it an underrated or excellent title.
- Anticipation (weight 0.02): Anticipation is centered on future content, such as the addition of tanks, planes, and expanded missions. Players look forward to the game's full release and potential updates, which they believe will enhance the gameplay experience.
- Concern (weight 0.01): Concern arises from fears that the game may be abandoned due to the developer's history or the solo nature of the project. Players worry about unresolved bugs and the long-term viability of the game, especially given its early access status.
- Boredom (weight 0.01): Boredom stems from repetitive gameplay loops and simplistic AI, which make the game feel monotonous after a short time. The lack of variety in mechanics or content contributes to a lack of long-term engagement for some players.}