Info about Deepest Chamber: Resurrection:

Official game description:
A **roguelite strategic deck builder**, **Deepest Chamber: Resurrection** challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.
 **Card Boosting:** A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
 **It's dangerous to go alone:** Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
 **Easy to learn, hard to master:** Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
 **Balancing Act:** The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
 **Run for your lives:** Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
 **Ruins explorer:** Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.
To be kept up to date on all things **Deepest Chamber: Resurrection**, make sure to join **our dedicated Discord server**!

Release date: Oct 24, 2023

Categories: Roguelike, Deckbuilding, Character Progression, Turn-based Combat, Strategy, Card-based Gameplay, Procedural Generation, Single-player

Feature scans:
- Steam Deck: score 75; verdict: Needs Improvement; summary: The analysis of user feedback reveals significant issues with the user interface and control integration on the Steam Deck, as well as stability problems that result in lost progress. These issues severely impact the user experience and require attention. Additionally, concerns about the lack of future content updates could affect long-term user satisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $25.00 - $50.00
  - Reasoning: The evidence suggests that the community finds the game to be of good value at a discounted price, typically around $50 or half of the full price. Many users mention that the game is worth purchasing on sale, indicating that the full price may not be considered fair by the community. The repeated mention of sale prices around $50 and half-price suggests a fair base-game price range that aligns with these discounted values.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 20.0h
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote suggests a typical session length of 30-60 minutes for a full run. The second quote indicates that reaching the end boss can take around 20 hours, which can be considered a typical game completion time. The third quote mentions that after 30 hours of play, the game feels fully explored, supporting the 20-hour game completion metric and suggesting limited endgame content. The fourth quote describes a single game session lasting about 20 minutes, which aligns with the session length provided in the first quote.
- Time-to-fun:
  - Summary: The game has a slow start due to its complexity and lack of a comprehensive tutorial, but it becomes more enjoyable as players progress and unlock characters.
  - Stance: Fun after initial learning
  - Anchor: Unlocking/leveling characters
  - Time to anchor: 1h 0m
  - Friction: steep learning curve; lack of a comprehensive tutorial; complexity of the game
  - Unlock drivers: character progression; understanding game mechanics
  - Conditions: patience to learn; willingness to repeat early content; interest in deckbuilders or roguelikes
- Player Archetypes:
  - Genre Veteran (sale)
    - Motivation: Seeking depth and innovation within the deck-building genre.
    - Playstyle: Critical and comparative, focusing on the strengths and weaknesses of the game mechanics.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: hardcore fans; genre enthusiasts
    - Reference games: Slay the Spire; Across the Obelisk; Night of Full Moon; Fate Hunters; Dreamgate
  - Progression Grinder (sale)
    - Motivation: Enjoying the progression and grind inherent in roguelike deck-builders.
    - Playstyle: Focused on long-term progression and the satisfaction of building and improving decks.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinders; completionists
    - Reference games: Slay the Spire; Across the Obelisk
  - Casual Explorer (sale)
    - Motivation: Attracted to the game's unique visual style and accessible gameplay.
    - Playstyle: Exploratory and appreciative of the game's aesthetic and ease of entry.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual players; newcomers
    - Reference games: Neoverse; Tainted Grail


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.82): Many players find the game incredibly fun and enjoyable, with a unique gameplay experience that keeps them engaged for hours.
- Innovative card boosting mechanics (weight 0.66): The game features a unique and innovative card boosting mechanic that players find creative, effective, and engaging.
- Good enemy and character variety (weight 0.38): Players appreciate the variety of enemies and characters, which adds depth and replayability to the game.
- Worth the price (weight 0.35): The game is considered a great deal and worth the price, offering good value for the content and hours of gameplay.
- High-quality graphics and animations (weight 0.29): The game features appealing and high-quality graphics, with attractive 3D animations that enhance the overall experience.
- Promising game with potential (weight 0.27): Players find the game promising with good ideas and concepts, indicating a bright future with potential for further development.
- High replayability (weight 0.2): The game offers high replay value, with endless replayability and fun mechanics that keep players coming back.
- Active and responsive developers (weight 0.15): The developers are active and responsive, providing regular updates and engaging with the community.
- Dark and gritty atmosphere (weight 0.15): The game has a dark and gritty atmosphere that adds to its unique appeal and setting.
- Positive feedback in Russian (weight 0.13): Russian-speaking players have provided positive feedback, indicating that the game is well-received across different languages.

Common complaints:
- Lacks unique features and content (weight 0.4): The game is criticized for being too generic and lacking a strong identity. Players feel it is severely lacking in content and variability, making it feel incomplete.
- Poor card synergy (weight 0.29): There is a notable lack of synergy between cards and party members. Many players report that card synergies either do not work or are unclear.
- Clunky and irritating UI (weight 0.28): The user interface is described as clunky, irritating, and cluttered, making the game less enjoyable to play.
- Limited variety in gameplay (weight 0.24): The game offers limited playstyle and character variety, reducing the diversity of gameplay approaches and player choices.
- Ambiguously worded cards (weight 0.24): Card effects are often ambiguously worded, leading to confusion among players.
- Lack of meaningful events (weight 0.22): Events in the game are criticized for being uninteresting and repetitive, lacking meaningful content.
- Unclear and confusing mechanics (weight 0.2): Game mechanics and item unlocks are often unclear or unexplained, leading to confusion among players.
- Inconsistent run lengths (weight 0.19): Players have mixed feelings about the length of runs; some find them too long while others feel they are too short.
- Limited gear and content (weight 0.19): The game offers limited gear options and content, making it feel lacking compared to other games.
- Game difficulty issues (weight 0.18): The game can feel too easy or have unreasonable difficulty design, which needs optimization.
- Cards and effects not working (weight 0.17): Many cards, effects, trinkets, and potions do not work as intended or their effects do not trigger properly.
- Luck-based achievements (weight 0.15): Many achievements are locked behind random number generation (RNG), making them too reliant on luck.
- Needs polish (weight 0.15): The game could benefit from additional polish and tweaking to improve the overall experience.
- Useless trinkets (weight 0.15): Trinkets are often seen as useless and are sometimes used to fix design problems in the game.
- Mediocre card battler (weight 0.11): The gameplay is described as lackluster, making it a mediocre card battler.
- Slow combat (weight 0.11): Combat in the game is criticized for being slow and a slog to get through.
- Needs quality-of-life improvements (weight 0.11): The game could benefit from some quality-of-life features and improvements.
- Ugly character design (weight 0.1): Characters in the game are criticized for being ugly and having disgusting designs.
- Forgettable story (weight 0.1): The story is described as bland, uninspired, and forgettable.
- Translation issues (weight 0.1): There are notable translation issues, particularly with the Chinese translation.
- Classes lack differentiation (weight 0.1): Classes in the game work in very similar ways and do not offer much differentiation in gameplay.
- Text bouncing issue (weight 0.09): The text in the game keeps bouncing, and there is no option to stop it, which can be annoying.
- Unused potions must be discarded (weight 0.09): Unused potions must be discarded, which can be frustrating for players.

Gameplay feedback:
- Roguelike deck-building mechanics (weight 0.74): The game features roguelike deck-building mechanics, similar to Slay the Spire, with a focus on strategic card-based combat and character progression.
- Character progression and unlocks (weight 0.49): Players can unlock and progress through various character classes, each with unique abilities and cards, enhancing replayability.
- Card boosting system (weight 0.41): A unique card boosting mechanic that affects adjacent cards, adding depth to the card game strategies and combat mechanics.
- Moderate to high difficulty (weight 0.29): The game features a range of difficulty levels, from moderate to high, with limited retries and ascending challenges.
- Compelling and strategic gameplay (weight 0.28): The game offers compelling and strategic gameplay with a mix of casual and challenging elements, ensuring high replayability.
- Boss encounters and varied enemies (weight 0.24): Players face multiple boss fights and a variety of enemies, requiring different strategies and team compositions.
- Permanent upgrades and equipment (weight 0.24): Players can obtain permanent gear upgrades and equipment, enhancing their characters' abilities and combat effectiveness.
- Three-character party system (weight 0.2): The game includes a party system with three characters, allowing for diverse team compositions and strategies.
- Unlockable content and secrets (weight 0.19): Players can unlock various cards, artifacts, and zones, adding depth and encouraging exploration.
- Unique card synergies and strategies (weight 0.12): The game features unique card synergies and strategies, with character-specific cards and abilities.
- Item interactions and currencies (weight 0.11): The game includes various item interactions and currencies, adding another layer of strategy and progression.

Performance notes:
- Steam Deck compatibility (weight 0.12): The game is noted to work well with Steam Deck controls. This is positive feedback regarding the game's compatibility with the Steam Deck.
- Game crashes reported (weight 0.08): There have been reports of the game crashing. This is a critical issue that needs to be fixed to prevent disruption in gameplay.
- Lagging after actions (weight 0.07): There are reports of lagging after every action taken in the game. This can significantly impact the fluidity and enjoyment of the gameplay.
- Card freezing issue (weight 0.07): Some players have experienced issues with cards freezing during gameplay. This bug needs to be addressed to ensure smooth gameplay.

Recommendations:
- Appeals to both new and veteran players (weight 0.33): The game is suitable for players new to the genre as well as veterans. It offers a solid experience for those who have played other top games in the genre and are looking for something new.
- Recommended for deck-building and RPG fans (weight 0.22): This game is highly recommended for fans of deck-building games, especially those with RPG elements. It is particularly appealing to players who enjoy tactical party management and fans of 'Slay The Spire'.
- Best purchased on sale (weight 0.21): Many reviews suggest that the game is worth picking up, especially if it is on sale. This indicates that while the game is good, it might not be worth the full price for everyone.
- Generally recommended with caveats (weight 0.11): The game is overall recommended, but with some caveats. It is worth buying, but players should be aware of potential drawbacks.

Other player notes:
- Czech localization complete (weight 0.07): The game has full localization support for the Czech language, which enhances accessibility for Czech-speaking players.

Emotions:
- Frustration (weight 0.26): Players are frustrated primarily due to the game's steep learning curve, unbalanced gameplay, and various technical issues. The unclear UI, poor controls integration, and translation errors add to the difficulty, making the game feel unplayable and unfinished.
- Disappointment (weight 0.21): The game falls short of expectations due to its lack of unique features, repetitive gameplay, and generic elements. Players also express disappointment with the game's lack of depth, content, and replayability incentives, making it feel incomplete and not worth the full price.
- Enjoyment (weight 0.21): Players enjoy the game's unique mechanics, engaging gameplay, and rewarding journey. The complexity, learning curve, and aesthetic of the game contribute to a fun and worthwhile experience.
- Satisfaction (weight 0.12): Players find satisfaction in the game's balanced gameplay, strategic depth, and engaging mechanics. Despite some limitations, the game offers a positive experience with its controls, strategy, and overall completeness.
- Excitement (weight 0.1): The game's deep tactics, endless replayability, and unique mechanics generate excitement among players. Discovering new combos and strategies, along with the game's distinct identity, adds to the enthusiasm.
- Hope (weight 0.06): Players are hopeful due to the potential for future updates and improvements. The developer's engagement and the promise of significant improvements contribute to this optimism.
- Hopeful (weight 0.05): Players express hope for the game's future, looking forward to more updates and content. They believe in the game's direction and potential for more content, anticipating significant improvements.
- Enthusiasm (weight 0.05): The game's unique mechanics and fun gameplay generate enthusiasm among players. The innovative mechanics, replayability, and overall complexity of the game contribute to this positive sentiment.
- Excited (weight 0.04): Players are excited about the game's new TCG mechanics and potential for more content. The overall quality and potential of the game, along with its unique and fun systems, contribute to this excitement.
- Joy (weight 0.04): Players experience joy from the game's unique card boosting mechanic, art style, and challenging yet rewarding gameplay. The creativity and uniqueness of the gameplay mechanics add to this positive emotion.
- Interest (weight 0.03): The game's unique flavor, charm, and varied enemies spark interest among players. The compelling structures and mechanics within the game contribute to this curiosity.
- Happy (weight 0.03): Players are happy with the overall quality of the game and recommend it to others. The game's great mechanics and positive aspects contribute to this happiness.
- Enthusiasm (weight 0.03): Players express Begeisterung (enthusiasm) for the game's innovative mechanics, mysterious world, and active development by the developers. The game's potential and detailed design contribute to this enthusiasm.
- Slight frustration (weight 0.02): Players experience slight frustration due to the game's archaic UI and art style. The lengthy runs and dated graphics also contribute to this minor frustration.
- Confusion (weight 0.02): Players feel confused due to the lack of a tutorial on card interactions. The uncertainty about specific issues within the game adds to this confusion.
- Surprise (weight 0.01): Players are pleasantly surprised by the game, finding it better than expected. This positive surprise is due to the game's unique and enjoyable aspects.
- Pride (weight 0.01): Players feel pride when motivated by another player's achievement within the game. This sense of accomplishment and motivation contributes to their pride.
- Love (weight 0.01): Players express love for the game, particularly those who have their first encounter with a roguelike/lite deckbuilder. The game's unique mechanics and engaging gameplay contribute to this affection.
- Nostalgia (weight 0.01): The game's art style triggers nostalgia, reminding players of The Witcher: Monster Slayer. This nostalgic feeling is tied to the game's visual design and aesthetic.
- Disgust (weight 0.01): Players express disgust primarily due to the game's character design. The unappealing or poorly designed characters contribute to this negative emotion.}