Info about RAIDBORN:

Official game description:
Free Founder's Pack DLC (Available 06/03/2026)
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**Please Note:** Access to this offer will unlock June 3rd, 2026.
Join our exclusive adventurer club and receive the Founder's Pack DLC for free. Explore 12 thematic equipment sets and over 60 new legendary artifacts. Become a vampire, cleric, alchemist, zombie, skeleton, and much more with these powerful items.
About the Game
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Enough of wasting precious time? Want to get to the fun part quickly? RAIDBORN cures your open-world fatigue, cuts out the filler, and delivers a pure dungeon crawling experience.  
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.  
Build your outpost and hire a crew to support your adventures. Choose from a wide range of skills and become a swordmaster, barbarian, rogue, craftsman, or anything in between.  
*   Build and man your own outpost  
*   Open skill system for maximum build freedom  
*   Deep crafting and enchanting system  
*   Hundreds of unique items
Jump into a fast and satisfying combat flow and experiment with a large variety of weapons and abilities. Choose from a diverse arsenal of melee and ranged weapons to crush the hordes of evil.  
*   Satisfying combo system  
*   Quality ragdolls for great weapon feedback  
*   Kick enemies into traps and abysses  
*   Enemies with distinct abilities and fighting styles
Explore a detailed fantasy world where each playthrough offers a completely new experience. Uncover hidden treasures, meet unusual characters, and discover handcrafted encounters.  
*   Highly detailed levels that tell a story  
*   Quirky quests and unusual characters  
*   Handcrafted encounters  
*   Riddles and hidden treasures

Release date: Jun 3, 2026

Categories: First-Person Shooter, Action RPG, Dungeon Crawler, Base Building, Crafting, Procedural Generation, Character Customization, Exploration

Feature scans:
- Proton/Linux: score 15; verdict: Works Well; summary: The game generally runs well on Linux-based systems, including the Steam Deck, with good performance reported. However, there are some intermittent input issues with keyboard and mouse on Linux-based OS.
- Steam Deck: score 30; verdict: Good with Minor Issues; summary: The analysis of user feedback reveals that while there are some intermittent issues with input devices on Linux-based OS, the overall performance of the game on the Steam Deck is reported as very good. Users have experienced high frame rates and smooth gameplay on low settings.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The evidence suggests that the community generally finds the current base price of $24.99 to be high for the value offered, especially given that the game is in early access. Many users indicate that they would be more comfortable purchasing the game at a discounted price, typically around 25% off, which would bring the price to approximately $18.75. Additionally, several reviews mention waiting for a sale to buy the game, implying that the fair price is perceived to be lower than the current base price.
- Playtime Metrics:
  - Game completion: 25.7h
  - Story completion: 15.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct references to playtime metrics. The first quote indicates a player's experience of having already spent nine hours in the game and expecting to spend 20 more, suggesting a significant total playtime. The second quote mentions completing nearly everything except one achievement after 15 hours, indicating a near-complete playthrough. The third quote specifies reaching level 52, completing the main storyline, and fully upgrading the base at 25.7 hours, which aligns with a full game completion time. The fourth quote directly states that the main quest took roughly 15 hours to finish, supporting the story completion metric.
- Time-to-fun:
  - Summary: The game is fun immediately due to engaging combat mechanics, but the enjoyment may drop over time due to repetitiveness and grind.
  - Stance: Fun then drops
  - Anchor: Engaging combat mechanics
  - Time to anchor: 0h 15m
  - Friction: Learning curve for combat; Repetitive quests; Grindy progression
  - Unlock drivers: Visceral combat mechanics; Addictive gameplay loop
  - Conditions: Adjusting difficulty settings; Exploring different builds; Appreciating the simple yet polished design
- Player Archetypes:
  - Co-op Craver (sale)
    - Motivation: Enhanced social gameplay
    - Playstyle: Cooperative dungeon crawling
    - Experience: familiar
    - Purchase stance: sale
    - Labels: dungeon-crawler fan
    - Reference games: Skyrim; Oblivion
  - Grind-Enjoying Progressionist (buy)
    - Motivation: Character and base progression
    - Playstyle: Grinding and looting
    - Experience: veteran
    - Purchase stance: buy
    - Labels: grinder; completionist
    - Reference games: Skyrim; Dark and Darker
  - Exploration Enthusiast (buy)
    - Motivation: Exploration and discovery
    - Playstyle: Thorough exploration
    - Experience: familiar
    - Purchase stance: buy
    - Labels: explorer; dungeon-crawler fan
    - Reference games: Skyrim; Oblivion
  - Dissatisfied Critic (no buy)
    - Motivation: Improvement of game quality
    - Playstyle: Critical evaluation
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: critical player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and addictive gameplay (weight 0.74): The game offers a fun and satisfying gameplay loop that players find enjoyable and addictive. The combat mechanics are solid and the overall game design is well-received.
- Base building and crafting mechanics (weight 0.38): Players appreciate the base building and crafting mechanics, which add depth to the gameplay. The crafting system is rewarding and well-integrated into the game.
- Engaging loot and progression (weight 0.29): The loot and gear system is fun and well-designed, contributing to a satisfying progression system. Players enjoy acquiring better gear and upgrading their equipment.
- Rewarding exploration (weight 0.26): Exploration is a key aspect of the game, with players finding it rewarding to fully explore dungeons and other locations. The game encourages exploration and gathering resources.
- Unique low-poly aesthetics (weight 0.26): The game features a unique low-poly art style that is visually appealing and consistent. The retro-style graphics contribute to the game's charming atmosphere.
- Efficient fast-travel system (weight 0.17): The fast-travel system in the game is intelligent and well-implemented, allowing players to quickly navigate between locations.
- Immersive atmosphere (weight 0.17): The game features a great atmosphere with excellent environment, artistic, and sound design. This enhances the overall immersion and player experience.
- Well-designed levels (weight 0.12): The levels in the game are well-designed and visually appealing. Players appreciate the thought put into the level design.
- Good content progression (weight 0.12): The progression in the game is well-done, with a good content progression that keeps players engaged. The game offers a satisfying sense of progression.
- Variety of weapons and armor (weight 0.12): The game offers a variety of weapons and armor for players to find and craft. This adds depth to the combat and customization options.
- Nuanced combat system (weight 0.12): The combat system is simple but nuanced, offering a great combination of straightforward and complex mechanics. This makes the combat engaging and deep.
- Unique lockpicking mechanic (weight 0.11): The game features a unique approach to lockpicking, which adds a fresh mechanic to the gameplay. Players appreciate this unique feature.
- Enjoyable side quests (weight 0.11): The game features enjoyable and varied side quests that add to the overall gameplay experience. Players appreciate the variety in side quests.
- Constant improvements by developer (weight 0.11): The developer is constantly improving the game, with regular updates and enhancements. This shows a commitment to the game's ongoing development.
- No inventory limit (weight 0.1): The game does not have an inventory limit, which is appreciated by players. This allows for more freedom in managing items and resources.
- Communicative developer (weight 0.1): The developer is communicative and responsive to the community, answering questions quickly. This fosters a positive relationship between the developer and players.

Common complaints:
- Repetitive dungeon design (weight 0.36): Dungeons in the game are often criticized for feeling repetitive and too similar to each other. Players find them small, linear, and lacking in variety.
- Combat lacks challenge and fun (weight 0.35): The combat system is frequently described as too easy, simple, and boring. Many players find it unengaging and in need of significant improvement.
- Game lacks variety (weight 0.31): Players report that the game becomes boring quickly due to a lack of variety in enemies, gameplay, and overall content. Quality-of-life improvements are also needed.
- Game is overpriced (weight 0.27): Many players feel that the game is too expensive for the content it offers. The price of 25€ is seen as steep and not justified.
- Enemy AI is basic (weight 0.22): Enemies in the game are often described as not very clever, with basic and dumb AI. This lack of intelligence makes combat less engaging.
- Underwhelming storyline (weight 0.22): The storyline is often criticized as being lackluster and not compelling. Players find the plot to be perfunctory and not particularly engaging.
- Quests are repetitive (weight 0.2): The quests in the game are often criticized for being mostly linear and repetitive, which can make the gameplay feel monotonous.
- Inadequate skill trees (weight 0.2): The skill trees are criticized for being too small and inadequate, limiting the depth and variety of character progression.
- Shallow and boring gameplay (weight 0.17): The gameplay is often described as very shallow and lacking in depth, leading to players getting bored quickly. The game is also criticized for being short.
- Short and underwhelming main quest (weight 0.12): The main quest is often described as very short and underwhelming, which can leave players feeling unsatisfied with the overall story experience.
- Underwhelming final boss (weight 0.12): Players find the final boss fight to be underwhelming and lacking in challenge, which detracts from the overall experience.
- No co-op or multiplayer (weight 0.12): The lack of co-op or multiplayer capabilities is seen as a missed opportunity for additional gameplay variety and social interaction.
- Lack of magic system (weight 0.11): Players note the absence of a magic system, which limits the variety of gameplay and character build options.
- Grindy progression (weight 0.11): The progression system is criticized for being too grindy, which can make the gameplay feel tedious and repetitive.
- AI-voiced NPCs lack emotion (weight 0.11): The use of AI-voiced NPCs results in monotone and unengaging dialogue, which affects the immersion and enjoyment of the game.
- Enemies lack hit reactions (weight 0.11): Enemies do not react to being hit, which can make combat feel less impactful and satisfying.

Gameplay feedback:
- Stamina-based combat mechanics (weight 0.85): Combat in the game is stamina-based, involving mechanics like parrying, spacing, and stamina management, similar to games like Dark Messiah and Skyrim.
- Dungeon crawling and procedural generation (weight 0.64): The game features extensive dungeon crawling mechanics with procedurally generated dungeons, providing a unique experience each time players explore.
- Character customization and skill trees (weight 0.38): Players can customize their characters through skill trees and respec options, allowing for different builds and playstyles.
- Variety and repetitiveness in quests (weight 0.34): The game offers a variety of quests, including main quests with voice acting and side quests, but some players find the quests repetitive.
- First-person action RPG gameplay (weight 0.34): The game is a straightforward first-person fantasy action RPG with hack/slash mechanics, offering uncomplicated and fast-paced gameplay.
- Loot and exploration systems (weight 0.34): The game features a loot gathering system and encourages exploration for loot collection, integrated with the dungeon and quest cycle.
- Crafting and progression systems (weight 0.26): The game includes crafting and trading systems, as well as progression systems for character development and equipment upgrades.
- Similarities to Skyrim (weight 0.22): The game copies many mechanics from Skyrim, including combat and gameplay elements, which may appeal to fans of Skyrim but could also be seen as a lack of originality.
- Unique lockpicking and puzzles (weight 0.21): The game includes a lockpicking mini-game with a twist and various puzzles, adding variety to the gameplay.
- Developer responsiveness (weight 0.12): The developers are noted for their responsiveness and support, engaging with the player community.
- Art and lighting design (weight 0.12): The game features a distinct art style with detailed lighting and music design, enhancing the overall atmosphere.

Performance notes:
- Game performance is excellent (weight 0.4): The game runs smoothly across various platforms, including PC and Steam Deck, with high FPS on high settings and no issues like crashing or stuttering.
- Enemy AI needs improvement (weight 0.08): Players have noted that the enemy AI could be enhanced to provide a better gaming experience.
- Memory issues on computer (weight 0.06): Some players experienced memory problems while running the game on their computers.

Recommendations:
- Skyrim-like dungeon crawling recommended (weight 0.64): The game is highly recommended for fans of Skyrim-like dungeon gameplay, including those who enjoy dungeon crawling, loot collection, and base building. It is praised for its streamlined sessions and satisfying combat.
- Wait for a sale (weight 0.36): Several reviewers suggest waiting for a sale before purchasing the game, especially if the current price is considered too high. This could provide better value for money.
- Worth trying out (weight 0.35): Some reviewers believe the game is worth giving a shot and trying out. They feel it has potential and could be worth the money spent.
- Not worth full price (weight 0.26): Reviewers suggest that the game is not worth its full price and recommend purchasing it only if you have extra money to spare. They feel the current price does not reflect the game's value.
- Recommended for hack and slash fans (weight 0.22): The game is recommended for fans of hack and slash games, as well as those who enjoy exploring and killing in such games. It is also suggested for RPG fans and those who appreciate the genre's graphics.
- Support indie developers (weight 0.16): The game is recommended for players who enjoy supporting indie developers. It is seen as a good way to contribute to the growth of independent game development.
- Good casual game (weight 0.15): The game is considered great for those looking for a decent casual game experience. It is recommended for relaxing and killing time.
- Play alternative games (weight 0.11): Some reviewers suggest playing alternative games like Sir Kicksalot for better combat experiences or Skyrim for a more handcrafted experience.
- Potential with combat rework (weight 0.11): Reviewers mention that they might play the game again if the combat system gets reworked. They believe improvements in combat could enhance the overall experience.
- Recommended for solo-developed game fans (weight 0.06): The game is recommended for fans of solo-developed games, highlighting the effort and dedication of individual developers.
- Wait for full content release (weight 0.06): Some reviewers suggest waiting for the full content release (1.0) to get the complete experience. They believe the game will be more enjoyable with all its content available.
- Recommended for limited time players (weight 0.06): The game is recommended for players with limited time, offering a good experience for those who can't dedicate long hours to gaming.
- Increase difficulty (weight 0.06): Reviewers suggest increasing the difficulty of the game to provide a more challenging and engaging experience.
- Not for handcrafted experience seekers (weight 0.06): The game is not recommended for players expecting a handcrafted experience like Skyrim. It may not meet the expectations of those seeking a deeply crafted world.
- Recommended for RPG fans (weight 0.06): The game is recommended for fans of RPG elements, offering a good experience for those who enjoy role-playing games.
- Simple gameplay recommended (weight 0.06): The game is recommended for those who want simple gameplay, providing an easy-to-understand and straightforward gaming experience.
- Not for complex build seekers (weight 0.06): The game is not recommended for those seeking complex builds, as it may not offer the depth and customization options desired by such players.
- Engaging storylines and side quests (weight 0.06): The game is recommended for those who enjoy games with engaging storylines and varied side quests, offering a rich narrative experience.
- Wait for polished combat (weight 0.06): Reviewers suggest waiting for a more polished combat system, indicating that improvements in combat could significantly enhance the game's enjoyment.
- Would not repurchase (weight 0.05): Some reviewers state they would not pick the game up again, indicating a lack of desire to replay or repurchase the game.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.23): Players feel disappointed due to the game's lack of depth in combat mechanics, repetitive quests, and lackluster loot system. The high price point for the content provided and the absence of a meaningful final boss also contribute to this sentiment.
- Frustration (weight 0.18): Frustration stems from various gameplay issues such as unresponsive combat mechanics, excessive grinding, and problematic quest completion. Players also report annoyance with inventory management and the 'Bane' mechanic, which permanently drains stamina.
- Satisfaction (weight 0.13): Players express satisfaction with the game's polished and well-fleshed out gameplay, enjoyable combat mechanics, and the developer's responsiveness to community feedback. The fair price for the content and the constant improvements also contribute to this positive sentiment.
- Excitement (weight 0.12): Excitement is driven by anticipation for future updates and improvements, such as the Adventure Update and the new Zauberer-Erweiterung. Players also enjoy the exploration and combat mechanics, as well as the game's potential for future enhancements.
- Enjoyment (weight 0.12): Players enjoy the game's variety of gameplay elements, including dungeon crawling, combat systems, and the overall gameplay loop. The fun and addictive core loop, along with the variety of dungeons and enemies, contribute to this enjoyment.
- Joy (weight 0.1): Joy comes from the game's enjoyable gameplay, variety of weapons and armor, and the responsive developer support. Nostalgic elements and engaging main storyline also add to the overall entertainment value.
- Boredom (weight 0.04): Boredom is primarily due to the repetitive nature of the gameplay and the underwhelming final fight. Players find the game becomes monotonous over time.
- Appreciation (weight 0.03): Players appreciate the immersive music, environmental details, and the developer's responsiveness to feedback. The unique lock-picking approach and the love and effort put into the game's development are also noted.
- Anticipation (weight 0.02): Anticipation is driven by the expectation of future updates and the release of Version 1.0. Players are looking forward to more content and stronger enemies.
- Love (weight 0.02): Players love the game for its enjoyable gameplay and mechanics, as well as its perfect foundation and charm. The overall experience is seen as fun and engaging.
- Respect (weight 0.01): Respect is shown towards the solo developers for their efforts and dedication. Players appreciate the hard work and commitment put into the game.
- Nostalgia (weight 0.01): Nostalgia is evoked by elements that remind players of classic games like Kings Field on PSX. The game's design and mechanics bring back fond memories of past gaming experiences.
- Surprise (weight 0.01): Players are surprised by the level of polish in the game. The high quality and attention to detail exceed their expectations.
- Hopeful (weight 0.01): Players are hopeful about the potential future improvements and continued support from the developer. They believe the game has a promising future.
- Annoyance (weight 0.01): Annoyance is caused by specific mechanics like the 'Bane' system, which ruins exploration and adds unnecessary frustration to the gameplay.
- Impressed (weight 0.01): Players are impressed by the number of updates provided by the developer. The frequent improvements and additions show a strong commitment to enhancing the game.
- Engagement (weight 0.01): Players find the combat mechanics to be effective and engaging. The gameplay keeps them interested and involved.}