Info about Terminus: Zombie Survivors:

Official game description:
**Terminus: Zombie Survivors** is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
EXPLORE A RANDOMLY GENERATED MAP
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Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
BE STRATEGIC IN TURN-BASED PLAY
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Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
CRAFT, COOK, AND SURVIVE
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Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
FIGHT VARIOUS ZOMBIES
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Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
EXPERIENCE MULTIPLE ENDINGS
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Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
RECRUIT AND TRADE WITH NPCs
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Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
DISCOVER YOUR FAVORITE SURVIVOR CLASS
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Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
CUSTOMIZE YOUR SURVIVAL
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Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.  
Follow Terminus: Zombie Survivors on Twitter and YouTube for updates!

Release date: 19 Aug, 2024

Categories: Turn-based Strategy, Survival, Roguelike, Resource Management, Crafting, Procedural Generation, Character Progression, Multiple Endings


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, engaging, and addictive gameplay (weight 0.95): The game is widely praised for being enjoyable, fun, and addictive. Reviewers highlight its engaging gameplay, replayability, and overall positive experience, often noting that time passes quickly while playing. Many find it easy to pick up and play, with a good balance of simplicity and depth.
- Accessible, strategic zombie survival (weight 0.52): The game is frequently compared to Project Zomboid, often described as a more accessible or streamlined version. Reviewers appreciate its turn-based mechanics, strategic gameplay, and focus on zombie survival, making it appealing to both fans of the genre and newcomers.
- Strategic turn-based combat system (weight 0.14): The turn-based combat system allows for strategic planning and reduces pressure, making the game accessible and enjoyable. Reviewers appreciate the ability to target specific body parts of zombies and the overall tactical depth of the combat.
- Diverse classes, strategic depth (weight 0.13): The game features diverse character classes, each with unique abilities and playstyles, adding depth and replayability. Reviewers appreciate the strategic choices and challenges presented by the different classes and difficulty levels.
- Substantial content, regular updates (weight 0.08): The game offers a substantial amount of content, including a large map, detailed customization options, and regular updates from the developers. Reviewers appreciate the depth and variety of activities available in the game.
- Complex crafting and farming mechanics (weight 0.06): The game features complex crafting and farming mechanics that add depth and reward to the gameplay. Reviewers enjoy the resource gathering and crafting aspects, finding them to be a viable and enjoyable part of the overall experience.
- Memorable, emergent gameplay moments (weight 0.06): Reviewers share specific, memorable experiences within the game, such as thrilling escapes, emotional connections to survivors, and satisfying strategic victories. These anecdotes highlight the game's ability to create engaging and unique player stories.
- Final station is tutorial ending (weight 0.03): Reaching the final station is often considered the easiest ending and serves as a tutorial for the game. Reviewers note that it is relatively simple to achieve once the game mechanics are understood.
- Includes achievements, increasing replayability (weight 0.03): The game includes achievements that provide goals and rewards for players. The number and difficulty of these achievements have increased with updates, adding to the game's replayability.

Common complaints:
- Lacks content, depth, replayability (weight 0.56): The game suffers from a lack of content, depth, and replayability, leading to repetitive gameplay and boredom. Many reviewers feel there is not enough to do, especially in the late game, and that the game becomes tedious after a relatively short time. The turn-based gameplay and action point system exacerbate these issues, making the game feel slow and grindy.
- Underdeveloped crafting, tedious resource-management (weight 0.42): The crafting system is underdeveloped and often feels pointless, as crafted items are inferior to those found while scavenging. Resource gathering and management become tedious due to the high cost of crafting and repairs, combined with low item durability. The zombie theme feels superficial, with limited enemy variety and uninspired combat mechanics.
- Missing key genre features (weight 0.39): The game lacks key features expected in the genre, such as base building, mod support, and multiplayer. The absence of an endless mode and limited map variety further reduce replayability. The game's single-player focus and lack of community features are significant drawbacks for many players.
- Steep curve, uninspired graphics (weight 0.2): The game suffers from a steep learning curve, translation issues, and subpar graphics, which can deter players. The gameplay can feel repetitive and lacks variety, making it difficult for players to express their individual playstyles. The game's price is considered high relative to its content and quality.
- Food scarcity, luck-dependent survival (weight 0.07): Food scarcity and rapid spoilage make survival difficult, requiring constant micromanagement of resources. Long-term gameplay feels incomplete due to the lack of meaningful territory control and the heavy reliance on luck. The game's focus on escaping overshadows other survival aspects, leading to a repetitive gameplay loop.
- Frequent crashes, performance issues (weight 0.06): The game suffers from frequent crashes and lag issues, making it unplayable for some users. These technical problems significantly diminish the overall experience.
- Tedious companion micromanagement (weight 0.06): Managing companions increases micromanagement, as they lack uniqueness and don't offer any content or relationship benefits. The AI is simplistic, and the need to constantly monitor their needs like food and clothing becomes tedious. Controlling multiple characters simultaneously can be overwhelming, making it easier to focus on a single character's survival.
- Uneven difficulty, balance issues (weight 0.05): The game's difficulty curve is uneven, with the early game being challenging due to resource scarcity, while the late game becomes easier as the player character becomes stronger. Zombie variety is limited, and their threat level is inconsistent, leading to balance issues. Unfair deaths can occur due to powerful zombies ambushing the player from off-screen.
- Uninspired survivor interactions (weight 0.04): Interactions with other survivors are limited and uninteresting, with little purpose beyond recruitment or trading. The AI is simplistic, and there is a lack of meaningful interaction or unique factions. The roguelike structure discourages base-building and long-term investment in the world.
- Challenging early game survival (weight 0.04): The early game is the most difficult due to the scarcity of food and water, requiring players to secure self-sufficiency quickly. The game's difficulty gradually increases as the weather gets colder, which might be challenging for first-time players.
- Clunky UI, steep learning curve (weight 0.04): The game has a complex learning curve, and the user interface is clunky and click-intensive, making interactions a chore. The initial controls feel awkward, and the tutorial is lacking, making it difficult for players to get the hang of the game.

Gameplay feedback:
- Turn-based zombie survival roguelike (weight 0.43): The game is a turn-based, 2D roguelike zombie survival game emphasizing resource management. Players must manage hunger, thirst, energy, and morale while scavenging for resources, crafting items, and combating zombies to reach the Terminus. The turn-based system allows for strategic planning, while permadeath and randomized maps add to the challenge.
- Character profession and progression (weight 0.1): Players choose a survivor with a profession that determines starting skills and items, influencing gameplay. The game features a roguelite progression system where players unlock new things with each playthrough, such as new occupations. Players can also recruit other survivors to their party, requiring time to build trust.
- Random map generation (weight 0.04): The game features rogue-like elements, randomizing terrain, resource distribution, and enemy strength each playthrough. The map is dynamically generated for every playthrough, adding depth and replayability. The loot is completely random, making each playthrough feel like a new game.
- Vehicles and survival elements (weight 0.04): The game features vehicles, boats, and helicopters that can be found and used for faster travel if repaired or if the player has the required skills. The player should prioritize searching residential areas for food, water, tools, maps, and vehicles. The game also includes elements like driving, hunting, fishing, and farming.
- Strategic grid-based gameplay (weight 0.04): The game is strategic and played on a grid-based board. The game requires careful consideration of each step to make the best decision. The game's turn-based tactical nature means there is lots of micromanagement.
- Varied zombie types (weight 0.04): The game features a variety of zombie types with unique abilities. Zombies chase the player when spotted or investigate the last seen location. The game map is large but divided into small pixel grid sections, with each area containing a house and some zombies or survivors.
- Location-based item spawns (weight 0.03): Different locations (houses, fire stations, parks, supermarkets) yield different items, influencing gameplay strategy. Players explore the city, with item spawns being random but thematically linked to the location (e.g., medicine in pharmacies, clothes in clothing stores). There are multiple ways to accomplish goals and win the game, with multiple scenarios available.
- Character progression through reading (weight 0.02): The player can grow their character through reading, which can alleviate the limitations of resources and action points. Books found around the world act as free level-ups when read, allowing characters to learn any skill, except for profession-specific ones. Players read books to gain new skills and craft items to improve their chances of survival.

Performance notes:
- Runs well on various systems (weight 0.06): Many users report that the game runs smoothly, even on low-end PCs and the Steam Deck. Some reviewers specifically praise the game's stability, lack of glitches, and good adaptation for the Steam Deck and SD cards.
- Customizable zombie animations (weight 0.01): The game offers customization options for zombie animations, including adjusting their walking speed. This feature allows players to tailor the gameplay experience to their preferences.
- Slow world generation, fast loading (weight 0.01): World generation can take some time initially, but data loading is generally fast. This suggests that while the initial setup might be slow, subsequent loading screens are efficient.
- Smooth and well thought out (weight 0): This point is too vague to be useful. It does not provide any specific information about the game's features or gameplay mechanics.
- Runs on any calculator (weight 0): This point is hyperbolic and lacks specific details. It does not provide any useful information about the game's graphics or performance.

Recommendations:
- Mixed opinions on value/price (weight 0.58): The game receives mixed reviews regarding its value. Many reviewers recommend purchasing it, especially on sale, citing its enjoyable gameplay and potential. However, some find it overpriced for the content offered, suggesting alternatives like Project Zomboid.
- Compared to Project Zomboid (weight 0.56): Many reviewers compare the game favorably to Project Zomboid, citing similar themes but different gameplay. Some prefer it for its turn-based mechanics or accessibility, while others find Project Zomboid a more complete experience. The game is often recommended to fans of zombie survival and roguelike genres.
- Lacks replayability/repetitive gameplay (weight 0.44): Several reviewers mention the game's repetitive nature and lack of replayability after the initial playthrough. They suggest adding more story elements, diverse endings, or sandbox features to encourage players to explore different strategies and characters.
- Overwhelmingly positive reviews questioned (weight 0.39): Some reviewers express disappointment with the game's current state, feeling it lacks content or polish. Some reviewers feel that the game has potential but does not deserve its "overwhelmingly positive" review score. A few reviewers requested a refund due to the game's issues.
- Gameplay over graphics (weight 0.34): Some reviewers note that the game's graphics are simple or outdated, but emphasize that the gameplay is engaging and enjoyable. They recommend not judging the game solely on its visual presentation.
- General positive feedback (weight 0.28): These points express general positive sentiments without specific details. While positive, they lack actionable feedback.
- Anticipation for future updates (weight 0.17): Reviewers express strong anticipation for future updates, content additions, and improvements. They suggest features like Steam Workshop support, new game modes, more locations, and enhanced replayability. The developers are noted for their active work and dedication to improving the game.
- Good for specific player types (weight 0.06): The game is recommended for players who enjoy turn-based strategy, roguelikes, and slower-paced survival experiences. It's also considered suitable for casual players or those with limited time, offering a challenging but manageable experience.
- Difficulty balance is off (weight 0.04): Some reviewers find the game's difficulty unbalanced, with lower difficulties being too easy and the highest being frustrating. They suggest the game may not appeal to those seeking a balanced or relaxing experience. Some reviewers recommend avoiding the highest difficulty level.
- Game is a hidden gem (weight 0.04): These points express general positive sentiments without specific details. While positive, they lack actionable feedback.
- Need Steam Workshop support (weight 0.02): Many reviewers emphasize the importance of Steam Workshop support for the game's long-term success. They believe that modding capabilities would significantly expand content, increase replayability, and enhance the overall player experience.

Other player notes:
- Similar to other survival games (weight 0.07): The game is frequently compared to titles like 'Project Zomboid', 'NEO Scavenger', and 'Cataclysm: Dark Days Ahead', often described as a simplified or more accessible version with elements from 'Binding of Isaac' and 'Jagged Alliance 1'. It shares the zombie survival theme but aims for its own unique identity within the genre.
- Miscellaneous minor details (weight 0.07): These clusters contain minor details, personal experiences, or isolated comments that do not represent significant trends in the reviews. They lack the specificity, constructiveness, or widespread agreement needed to be considered high-priority feedback.
- Strongly desire mod support (weight 0.03): Many reviewers express a strong desire for mod support and Steam Workshop integration. They believe that modding capabilities would significantly expand the game's content, add new crafting recipes, create new scenarios, and enhance the overall player experience.
- Actively updated by developer (weight 0.02): The developer actively updates the game, adding and changing various aspects. However, one review mentions the game hasn't been updated in three years, which contradicts the other reviews. This discrepancy lowers the importance score.
- Developed by a single person (weight 0.01): The game is developed by a single person, which is considered impressive given the game's quality and scope. This also raises expectations for future growth and improvements as the developer continues to work on the project.
- Simple, top-down pixel art (weight 0.01): The game features simple, top-down dot-art visuals. Some reviewers find the pixel art style interesting, while others consider primitive graphics a common trade-off in gaming.
- Survivor rank unlocks skills (weight 0.01): The game features a survivor rank system that increases based on EXP gained from completing the game and achievements. This unlocks passive skills at the start of the game, providing a sense of progression and customization.
- RNG significantly impacts runs (weight 0.01): While the overall balance is considered fine, the game's RNG (random number generation) can significantly impact the quality of a playthrough. This suggests that luck plays a substantial role, potentially leading to inconsistent or frustrating experiences.
- Lacks online documentation (weight 0.01): Reviewers have noted a lack of online documentation for the game. This can make it difficult for new players to learn the game's mechanics and strategies, potentially hindering their enjoyment.
- Unique playable characters (weight 0.01): The game features different characters, each with their own unique characteristics and play styles. This adds variety and replayability, encouraging players to experiment with different approaches.
- Complex stat management (weight 0.01): The game features bars for HP, AP, Fullness, Warmth, Energy, and a stat that seems to represent sanity or morale. These stats are important for survival and must be managed carefully.
- Instanced dungeons for escape (weight 0.01): The game features field-based instanced dungeons, allowing escape from zombies when moving to the next map. This provides a way to avoid overwhelming zombie encounters and adds a layer of strategic movement.

Emotions:
No emotions}