Info about Evil Genius 2: Portal Pack:

Official game description:
  
Now you’re scheming with portals!  
Thanks to a partnership with Aperture Science, it’s now possible to connect far-flung areas of your Lair together using portals! These highly advanced gateways have proven to be completely safe, and provide a useful shortcut for anyone sent through them. In addition there is an exciting and completely new addition to Lairs everywhere: the autonomous Turret, which will open fire on unwanted visitors and defectors alike!  
Whether you are a malevolent artificial intelligence or merely a horrible person, you can really put intruders and minions to the test with this pack – various trap prototypes and apparatus provide for ample enrichment activities (encouraged with the promise of cake). There will be fun, learning, and serious injury. For science.  
Included in the FREE Portal Pack:  
\- New room type (Test Chamber)  
\- 4 new traps (Propulsion Gel, Repulsion Gel, Cake That Is A Lie, Aperture Science Multi-Purpose Science Panel)  
\- 4 new Loot items (Orange Portal, Blue Portal, Companion Cube, Actual Cake)  
\- 3 new Lair items (Turret, Security Camera, Test Chamber Door)  
\- New Decor items  
\- Accompanying Side Story Objectives  
© 2021 Valve Corporation. Steam, the Steam logo, Portal, and the Portal logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Release date: Sep 14, 2021

Categories: Base Building, Trap Management, Strategy, Simulation, Puzzle Solving, Single-player, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 7.0h
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The first piece of evidence indicates that the Portal Quest takes approximately 5-8 hours to complete, which can be interpreted as the time needed for story completion. The second piece of evidence suggests that the storyline can be finished, but does not provide a specific time. The third piece of evidence mentions that the DLC added 5 hours of fun, which could be interpreted as session length or additional playtime. The fourth piece of evidence suggests that the pack provides more than 10 hours of gameplay, which could be interpreted as the total game completion time.
- Time-to-fun:
  - Summary: The game is initially fun but can become boring over time due to repetitive quests; however, it improves and offers several hours of enjoyment as players progress.
  - Stance: Fun then drops
  - Anchor: Unlocking more content and progressing in the game
  - Time to anchor: 5h 0m
  - Friction: Repetitive quests; Long and boring side stories
  - Unlock drivers: Progressing in the game; Unlocking more content
  - Conditions: Playing for several hours; Engaging with the main story
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and creative traps (weight 0.96): Players enjoy the new traps and their combinations, finding them amusing and adding a new type of room for strategic gameplay.
- Successful and free crossover (weight 0.69): The crossover DLC is appreciated for being free and successful, adding recognizable Portal gadgets and fitting well with the game.
- Positive reception of specific elements (weight 0.54): Specific elements like GLaDOS, the Aperture Science Lab, and the companion cube are well-received by players.
- Good gameplay and strategic elements (weight 0.49): Players appreciate the strategic gameplay and the overall good gameplay experience provided by the DLC.
- Polished and high-quality content (weight 0.39): The DLC is noted for its polished animations, beautiful graphics, and top-notch quality and usability.
- Long gameplay time (weight 0.38): The DLC adds significant gameplay time, with some players noting it adds around 5 to 10 hours of fun and engaging content.
- Potential for future improvements (weight 0.27): Players see potential for more meaningful content and improvements with future free DLC and updates.
- Unique and amusing ideas (weight 0.23): Unique ideas like the cake and pseudo robo dog are found amusing and enjoyable by players.

Common complaints:
- Turrets ineffective and problematic (weight 0.97): Turrets are reported as weak, easily disabled by agents, and fragile. They also have issues such as limited range, low health and damage, and can sometimes harm each other.
- Boring and repetitive quests (weight 0.7): Many players find the quests, especially side quests, to be long, boring, and repetitive. This includes issues with repetitive tasks and uninteresting side stories.
- Gameplay and technical bugs (weight 0.65): Various bugs are reported, including pathfinding issues, minions acting oddly, and the game getting stuck. There are also mentions of minor bugs and specific glitches.
- DLC integration issues (weight 0.59): The integration of new content and DLC is reported as clunky and frustrating. Players also mention that DLC content is not very refined and has limited use in the main game.
- Limited functionality in test room (weight 0.5): Traps, turrets, and items can only be placed or used in the test room, which limits their usefulness and convenience.
- Time-consuming and unrewarding tasks (weight 0.46): Some tasks are reported as time-consuming and not worth the effort, including the prolonged execution duration and the reward for finishing the Portal Quest not being worth the time.
- Specific design and content issues (weight 0.32): Various specific issues are mentioned, such as the Test Chamber design choice, the final cake placement requirement, and the exclusion of GLaDOS as an evil genius.
- Lack of instructions and unclear objectives (weight 0.26): Players mention a lack of instructions and unclear task objectives, making it difficult to understand what needs to be done.

Gameplay feedback:
- DLC and crossover content (weight 0.54): The game includes DLC and crossover content, adding new traps, room types, and mechanics.
- Turrets in gameplay (weight 0.48): Turrets are a significant part of the gameplay, mentioned in multiple clusters.
- Building and management mechanics (weight 0.46): The game includes various building mechanics and management aspects, such as prison and detective management.
- Trap combos and mechanics (weight 0.4): Players discuss various trap combos and mechanics, indicating a focus on strategic gameplay elements.
- Missions and quests (weight 0.37): Missions and quests are integral parts of the gameplay, including combo quests and required quests to unlock certain features.
- Pathfinding and minion pathing (weight 0.28): There are comments about pathfinding and minion pathing, indicating that these mechanics are notable aspects of the gameplay.
- Test Chamber room type (weight 0.27): The Test Chamber room type is mentioned, which includes specific building mechanics for Sentry Turrets and Test Chamber doors.
- Story content is average (weight 0.26): The story content is described as average, suggesting that it may not be a standout feature of the game.
- Easy to learn, hard to master (weight 0.17): The game is described as easy to learn but hard to master, indicating a good balance in difficulty.
- Combination of items and mechanics (weight 0.16): Players appreciate the combination of different items and mechanics, which adds depth to the gameplay.
- Enemy encounters (weight 0.15): Enemy encounters are noted, suggesting that combat is a part of the game experience.
- Game appeals to wide audience (weight 0.15): The game is suitable for a wide audience, including kids, teens, and adults.
- Sandbox mode available (weight 0.14): The game features a sandbox mode, providing players with a creative outlet.
- Grind for leaderboards (weight 0.14): Grinding is only necessary if players care about leaderboards or ranks.
- Aperture Science Lab setting (weight 0.14): The game features the Aperture Science Lab as a setting, which is a notable aspect of the game's environment.

Performance notes:
- Compatibility issues reported (weight 0.17): Players have reported compatibility issues with the game. This could be related to hardware, software, or specific system configurations.
- High PC requirements (weight 0.16): The game requires fast PC specifications to run smoothly. Players with lower-end systems may experience performance issues or may not be able to run the game at all.

Recommendations:
- Regular updates provided (weight 0.17): Players have noted that the game receives regular updates, indicating ongoing support and improvements.
- Free DLC available (weight 0.16): The game offers free downloadable content, which is appreciated by players.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.26): Players are frustrated primarily due to technical issues such as bugs with quests and game mechanics, particularly problems with turrets not functioning correctly. Additionally, the repetitive nature of missions and unclear objectives contribute significantly to this frustration.
- Frustrated (weight 0.12): The frustration stems from technical glitches, including pathfinding issues and turrets not working properly. Long and repetitive quests also add to the frustration, making the gameplay experience less enjoyable.
- Disappointed (weight 0.09): Disappointment arises from the limitations in game mechanics, such as the design of the portal and Test Chamber. The presence of strong enemies early in the game also contributes to this feeling.
- Happy (weight 0.09): Players are happy due to the fun and engaging new content introduced in the DLC, such as new traps and combos. The overall enjoyable and goofy nature of the DLC, along with the ability to build an enrichment center, adds to this positive emotion.
- Disappointment (weight 0.09): Disappointment is caused by the limitations and weaknesses in game mechanics, particularly the traps and turrets. The secondary nature of the add-on also contributes to this feeling.
- Excitement (weight 0.09): Excitement is generated by the introduction of new and interesting mechanics such as the portal loot and teleporter. The overall quality and usability of the DLC pack also contribute to this positive emotion.
- Satisfaction (weight 0.09): Players feel satisfied with the enjoyable story and new room types introduced in the DLC. The effective use of portals and interesting trap mechanics, along with cosmetic loot items, add to this sense of satisfaction.
- Excited (weight 0.06): Excitement is driven by the innovative portal mechanic and the idea of portal shortcuts. These new gameplay elements bring a fresh and engaging experience to the players.
- Hopefulness (weight 0.06): Players feel hopeful about the potential for game improvement and the addition of more meaningful content in the future. This optimism is based on the current offerings and the promise of further enhancements.
- Joy (weight 0.03): Joy comes from the entertaining and visually engaging aspects of the game, such as watching portal traps bounce agents. This adds a fun and lighthearted element to the gameplay experience.}