Info about Scramble: Battle of Britain:

Official game description:
**Scramble: Battle of Britain** is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.
Turn-based Tactical Dogfighting
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Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action.
Explore the heart-pounding tactical space of a dogfight within a digestible turn-based environment. Sight the enemy, identify threats and targets, then take control and command loops, rolls, and dives as you pilot each aircraft in a deadly fight for survival.
The planning phase of a Scramble turn grants players the situational awareness and control fidelity to execute textbook-quality fighter combat tactics and maneuvering. Zoom out to a diorama view of the sky and manipulate a suite of tools to understand how each plane and pilot fit into the wider battlespace.
The simulation phase of a Scramble turn resolves your tactics in a high speed hail of bullets and shredded aluminum, and the review phase allows you to scrub through the action frame-by-frame. Assess battle damage, identify pilots in need of escape, and celebrate the exhilarating action at your preferred pace, from your favorite angles.
Early Access features
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Jump into the action with the Squadron Leader game mode and command an RAF squadron of twelve distinct pilots through thirty days of intense channel interceptions. Squadron pilots will have unique identities and each pilot will have a collection of traits characterizing their strengths and weaknesses in combat. Pilots will tire, injure, and die throughout the battle, and as leader you must balance the health and well being of your squadron with your total attrition rate. Squadron Leader is the proving ground for current and future mechanics that will form the foundation of the full Channel Defense Campaign.
Dogfight Generator pitches you straight into the action, letting you design and jump into missions instantly, choosing to fight for either the RAF or the Luftwaffe in furballs of up to twelve aircraft.
With saveable match replays and cinematic tools that allow you to capture the action from every angle, you can relive and share your greatest victories. This Early Access release delivers a feature-packed experience and sets the stage for thrilling updates ahead.
Simulation, Physics and Subsystems
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In Scramble, aircraft are simulated down to the subcomponent level to offer an authentic World War II combat piloting experience. The best tacticians will explore the flight envelope of each airframe and master the trades in dive, climb, and turn performance.
Bullets will tear through fuel tanks, radiators, and engines, springing leaks and starting fires. Ailerons and elevators will rip off under stress, drastically altering aircraft aerodynamics. Pilots will fatigue and black out, and are as vulnerable to well placed shots as any mechanical component of their aircraft.
Nurse a sputtering engine, dash for land before that leak bleeds your fuel tanks dry, or bail out and hope for a rescue; aircraft and pilot vulnerability can shift the objectives of any battle from enemy destruction to mere survival.
Aircraft
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**Now available:**
**Royal Air Force Fighters**
*   Supermarine Spitfire
*   Hawker Hurricane
**Luftwaffe Fighters**
*   Messerschmitt 109
*   Messerschmitt 110
**Luftwaffe Bombers**
*   Junkers 87 “Stuka”
*   Dornier 17
**Upcoming:**
*   Bristol Blenheim
*   Junkers 88
*   Heinkel 111
Roadmap
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Release date: Oct 30, 2024

Categories: Turn-based Tactical, Flight Simulation, World War II, Squad Management, Simulation, Physics Simulation

Feature scans:
- Proton/Linux: score 10; verdict: Fully Compatible; summary: The game works perfectly on Linux via Proton with no reported launch, performance, or compatibility issues. Users consistently report a trouble-free experience and anticipate excellent Steam Deck compatibility.
- Steam Deck: score 10; verdict: Works out of the box; summary: User reviews consistently report strong controller support and trouble-free performance on Linux via Proton, suggesting the game runs seamlessly on Steam Deck without any need for workarounds.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The reviews show a split: the game is praised for its quality and potential, but multiple comments indicate it is overpriced at its regular price and best purchased on sale. The 'especially on sale' and 'overpriced' sentiments suggest the current price is seen as too high, so a fair base price should be lower. The 'worth every penny' comment from a niche enthusiast does not override the general pricing concern. Taking typical discount ranges into account, a fair range is estimated between $15 and $25.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The first evidence shows 5 hours for approximately one-third of the current content, implying roughly 15 hours for full game completion. The second evidence reports 25 total hours, corroborating extended playtime. The third evidence indicates that sessions typically last at least 1 hour, with players risking losing that time due to no save feature. The fourth evidence supports long-term play but does not specify endgame hours.
- Time-to-fun:
  - Summary: Players find the turn-based air combat engaging and addictive from the start, though some later experience repetitiveness.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: lack of proper tutorial; controls and resolution issues; lack of content (campaign, aircraft); searching for targets tedious
  - Unlock drivers: N/A
  - Conditions: interest in tactical air combat; familiarity with turn-based strategy; skipping tutorial still manageable
- Player Archetypes:
  - Aviation Simulation Enthusiasts (buy)
    - Motivation: Realistic simulation and tactical learning
    - Playstyle: Analytical and methodical, focusing on physics and maneuver execution
    - Experience: veteran
    - Purchase stance: buy
    - Labels: aviation and strategy enthusiast; fan of aviation and tactics
    - Reference games: N/A
  - Turn-Based Tacticians (buy)
    - Motivation: Unique turn-based air combat strategy
    - Playstyle: Deliberate planning and execution, slow-paced
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: X-Wing Miniatures
  - Multiplayer Community Seekers (sale)
    - Motivation: Social and competitive multiplayer air combat
    - Playstyle: Cooperative and competitive, focus on squadron play
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Casual Tactical Gamers (sale)
    - Motivation: Accessible and chill tactical experience
    - Playstyle: Casual, relaxed, preferring optional difficulty settings
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual; chill
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique turn-based air combat (weight 0.45): The game's distinctive turn-based approach to air combat is repeatedly praised as original and creative. This innovative mechanic stands out in the simulation genre and satisfies players' desire for dogfighting maneuvers.
- Overall fun and addictive (weight 0.32): The game is often described as fun, great, enjoyable, and even addictive. It consistently delivers a positive and engaging experience despite minor issues.
- Great potential and concept (weight 0.29): Reviewers frequently note the game's strong concept and potential to become something great. The foundational idea is widely appreciated, even by those noting rough edges.
- Fun tactical dogfighting gameplay (weight 0.29): Players find the tactical turn-based dogfighting fun and engaging, capturing the thrill of aerial combat. It appeals to fans of strategic flight tactics.
- Squadron Leader mode praised (weight 0.22): The Squadron Leader mode is consistently highlighted as challenging, fun, rewarding, and immersive. It adds significant depth to the game and is a favorite feature.
- Creative and original game (weight 0.22): Players find the game highly creative, unique, and interesting, with few comparable titles in its niche. Its originality is a major positive theme.
- Excellent replay system (weight 0.18): The replay feature is highly praised, allowing players to rewatch events and is considered fantastic and excellent. It enhances the overall value and analysis of matches.
- Solid foundation and bones (weight 0.18): The game is described as having good bones, a solid base, and a strong framework. This suggests a robust foundation for future improvements and content.
- Multiplayer is enjoyable (weight 0.15): Multiplayer functionality is praised for working well and being great fun. The mode is described as really cool and a positive aspect of the experience.
- Challenging and rewarding experience (weight 0.11): The game is seen as difficult but that difficulty is appreciated, making it truly fun and challenging. The challenge is part of the appeal and satisfaction.
- Polished for early access (weight 0.11): The game is praised as polished for an early access title and considered worth playing in its current state. This indicates a high-quality early release.
- Accessible air combat simulation (weight 0.11): It is an interesting simulator that truthfully reflects air combat while being chill and digestible. It offers an accessible way to experience air combat.
- Intuitive and good dynamics (weight 0.1): The game is considered intuitive with good game dynamics, making it easy to pick up and play. The mechanics feel natural and well-designed.
- Works well with controller (weight 0.1): The game offers good controller support and works well with a controller. This expands its accessibility to a wider range of players.
- Reminds of tabletop game (weight 0.1): The game feels like a virtual tabletop for air battles, reminiscent of the tabletop game Air Force. This comparison highlights its strategic and board-like nature.

Common complaints:
- Insufficient content and variety (weight 0.35): Players consistently report low content volume, limited aircraft roster, and a lack of mission variety. This leads to a repetitive and unfulfilling experience that does not justify the price.
- Poor controls and aiming (weight 0.35): Controls are imprecise, hard to master, and lack rudder input, making accurate aiming difficult. The aiming reticle and prediction systems are unreliable, especially at longer ranges.
- Bad flight physics (weight 0.32): The flight model is criticized for unrealistic maneuvers, aircraft capabilities, and lack of depth. Bombers can outrun Spitfires, and planes perform impossible stunts without damage.
- Unfair AI and balance (weight 0.32): AI enemies are significantly advantaged, often flying faster, outmaneuvering players, and avoiding negative traits. This makes fights feel one-sided and unenjoyable.
- Camera and visibility issues (weight 0.28): Camera settings limit visibility, making it hard to judge altitude, position, and enemy maneuvers. No cockpit view and bright colors further hinder gameplay.
- Aiming and targeting bugs (weight 0.28): Aiming system has issues such as auto-fire that triggers only at close range or inaccurately, and the shot cam indicator often misrepresents hits. The reticle is hard to see in bright conditions.
- Graphics and visual issues (weight 0.27): Graphics are blurry, colors are dull or overly bright, and visibility is poor. These problems make it hard to track enemies and affect overall experience.
- Missing essential game features (weight 0.26): The game lacks campaign mode, multiplayer communication, control optimization, manual, keyboard shortcuts, and vertical rudder. These missing features make it feel incomplete and not a true flight simulator.
- Lack of campaign mode (weight 0.26): Campaign mode is missing, and only random battles are available, leaving solo play without meaningful stakes. The promised dynamic campaign was also removed.
- Overpriced for content (weight 0.22): Players consistently say the price is too high for the limited amount of content and incomplete state. The game feels like a demo, not a full product, so the cost is not justified.
- No rudder and unrealistic maneuvers (weight 0.21): The lack of rudder control makes turns stiff and unnatural. Planes also perform forward bunt maneuvers that are physically impossible and break historical accuracy.
- Repetitive and long battles (weight 0.21): Battles often take too long, with each turn tedious, and missions feel similar. Large fights become drawn out and confusing.
- Unresponsive and stale updates (weight 0.18): The game has seen few or no updates since its early access release, and updates that did come did not address core issues like flight physics. This suggests abandonment.
- Limited multiplayer experience (weight 0.14): Multiplayer has few players and lacks meaningful communication options, making online battles less engaging. The lack of player base reduces the game's longevity.
- No control customization (weight 0.14): There is no ability to customize controls or keyboard shortcuts, and some actions are mapped poorly, leading to accidental toggles. This impacts accessibility and comfort.
- Lack of depth and progression (weight 0.14): There is no meaningful progression beyond perks, and missions have no lasting impact. The lack of aircraft upgrades and scenario variety makes the game shallow.
- No save feature (weight 0.11): Lack of a save option means players lose hours of progress in battle. This is especially frustrating in long battles that take many turns.

Gameplay feedback:
- Turn-based air combat gameplay (weight 0.78): The core gameplay is described as a unique turn-based air combat simulator focused on dogfighting. Players engage in tactical, turn-by-turn aerial battles with planes such as Spitfires and Hurricanes, blending strategy with WWII aviation themes.
- Detailed flight modeling (weight 0.48): Flight physics are simulated with factors like energy management, attitude control, and simplified modeling that avoids a hex grid. The game emphasizes tactical planning over real-time reflexes, focusing on realistic air combat rules.
- Aircraft variety and specs (weight 0.36): Multiple aircraft types are modeled, including Spitfires, Hurricanes, and German planes like the ME-110, Do17, and Stuka. Each has distinct capabilities, such as fuel injection for certain maneuvers, adding variety to combat.
- Pilots and G-force mechanics (weight 0.32): The game incorporates pilots with G-lock (G-force induced unconsciousness) mechanics, where G-load and fatigue are factors affecting gameplay. Player commands pilots and manages their fatigue and abilities across missions.
- WWII Battle of Britain setting (weight 0.31): The game is set during the Battle of Britain in World War II, featuring period-appropriate piston-engine aircraft like Spitfires and Hurricanes. This historical context is central to the game's identity and simulation approach.
- Squadron leader game mode (weight 0.26): A distinct Squadron Leader mode is included, where players lead a squadron with selectable leaders and traits, facing a 30-day defense campaign with survival objectives. This mode adds strategic depth and persistence.
- Formation and command controls (weight 0.24): Players can command squadrons, form sections, and manage leaders and wingmen. The AI squadron leader assigns missions, and the player can issue orders, controlling up to three planes at a time.
- Multiple gameplay modes (weight 0.19): The game offers various modes including solo campaigns, PvP (1v1, 2v2), and multiplayer co-op, providing replayability and different challenges. These modes complement the core tactical combat.
- Pilot and crew management (weight 0.19): The game involves managing pilots and crews, including traits, fatigue, and permanent death. A squadron log tracks progress, and pilot AI can be managed, adding a layer of strategy beyond combat.
- Automated and manual firing options (weight 0.18): Players can choose between automated firing based on flight path or manual aiming with a reticle and a yellow line indicating shooting opportunities. This flexibility allows different levels of control.
- Strategic planning and tactics (weight 0.18): Combat requires careful planning, considering speed, altitude, G-forces, and positioning. The gameplay resembles a chess-like game in the air, with simultaneous turn resolution and separate planning and execution phases.
- 3D movement and controls (weight 0.18): Players control flight in three-dimensional space, though some feedback notes simplified X/Y axes and WASD for pitch and roll. The game avoids a hex grid, allowing free movement within the turn system.
- Replay and real-time visualization (weight 0.16): A replay feature allows watching battles in real-time, with options to pause, rewind, and examine details, including color-coded trails. This helps players learn from mistakes and understand combat outcomes.
- Realistic damage modeling (weight 0.16): Damage modeling includes factors like fuel tanks, pilot fatigue, and G-force blackouts, with finite ammunition and detailed system damage. This adds realism and strategic resource management.
- Campaign and progression (weight 0.15): The game offers campaigns with progressive RPG-like elements and perks, though there is noted lack of a full campaign mode in some feedback. The squadron mode provides a structured 30-day challenge.
- AI control and behavior (weight 0.14): AI controls friendly and enemy aircraft, with an AI squadron leader assigning missions. The game relies on AI for pilot management, while the player focuses on tactical decisions.
- Resource and planning depth (weight 0.12): The game emphasizes micro-management and strategic planning, with finite ammunition, and management of pilots, fuel, and tactics. This depth appeals to players seeking a thinking game rather than a reflex-based one.
- Unique tactical air combat genre (weight 0.11): The game is described as a unique genre with few similar titles, resembling older tactical air combat board games with a tabletop-style approach. This niche gameplay may attract simulation enthusiasts but could be polarizing.
- Early access alpha state (weight 0.09): The game is currently in early access or alpha stage, indicating that some features may be incomplete or still under development. This can affect the overall polish and content availability.
- Enemy movement prediction (weight 0.09): The game shows enemy movement predictions each turn, which are not always accurate, and involves enemy flight path predictions as a core mechanic. This adds a layer of uncertainty and tactical planning.

Performance notes:
- Poor FPS and stuttering (weight 0.15): Players consistently report weak frame rates, including sub-30 FPS on low-end laptops and lag in battles. Stuttering also occurs when hitting and destroying enemy aircraft.
- Blurry visuals and lag (weight 0.06): The game is described as laggy and blurry, which compounds performance issues and harms the visual experience during play.
- Simulation physics glitch (weight 0.05): In a specific encounter, the simulation physics broke down while chasing a Stuka, indicating a niche bug that affects gameplay realism in certain situations.

Recommendations:
- Recommended for strategy and air combat fans (weight 0.47): Multiple clusters highlight the game as ideal for fans of air combat, strategy, and turn-based tactics. The recommendation is consistent across various player preferences, including those new to the genre.
- Early access caveats present (weight 0.32): Many reviewers note the game is in early access, with some suggesting waiting for a more finished state or getting it cheaper. Others are willing to support development, indicating a mix of caution and optimism.
- Cautions about game's incompleteness (weight 0.25): Reviewers advise potential buyers to be aware that the game is not complete and has many issues. This caution is tied to the early access status and suggests the game may improve over time.
- Great value for the price (weight 0.18): Several reviewers mention the game is worth its price, with one explicitly saying it's a great game at a good price. This highlights the perceived value proposition of the early access offering.
- Appeal to historical and niche audiences (weight 0.18): The game is specifically recommended for fans of WWII history, especially the Battle of Britain, and for those interested in slower-paced tactical combat. It also appeals to older players with historical interest.
- Highly recommended without hesitation (weight 0.16): Several reviewers give strong, unqualified recommendations, expressing high satisfaction and intention to continue playing for a long time. This indicates a very positive reception from a segment of the player base.
- Mixed feedback, not universal (weight 0.14): While many reviewers give positive recommendations, a few advise against the game or with warnings. This indicates mixed sentiment and a target audience that is narrow.
- Avoid if not patient (weight 0.14): Reviewers advise that the game requires time and concentration, and is not for everyone. The slow-paced planning and execution may deter impatient players.
- Try within refund window (weight 0.11): A few reviewers suggest using the 2-hour refund window to test the game and decide if it fits their preferences. This practical advice lowers the risk for potential buyers.
- Potential future success (weight 0.11): Some believe the game will become a hit with further development, showing long-term potential. One reviewer plans to withhold a positive review until full release.
- Accessible alternative to other sims (weight 0.06): The game is recommended as a more accessible option compared to complex simulators like IL-2, DCS, and World of Tanks. This appeals to players who find those games intimidating.
- Watch gameplay videos first (weight 0.06): One reviewer suggests watching YouTube videos from streamers to determine if the game suits your tastes. This helps manage expectations, given the niche nature of the game.
- Support developer if possible (weight 0.06): Some recommend buying the game if you have spare money to support the developer, framing the purchase as a gesture of support rather than a consumer transaction.
- Controller compatibility consideration (weight 0.05): One reviewer suggests trying the game with a controller, implying a potential difference in experience or control scheme preferences. This is a minor detail for input options.
- Do not get tunnel-visioned (weight 0.05): A specific gameplay tip warns against tunnel-visioned, though the explanation is vague. It likely refers to maintaining situational awareness in combat scenarios.

Other player notes:
- Early access incomplete state (weight 0.68): Many reviewers note the game is in early access with missing content, particularly the campaign. Some describe it as a large demo or alpha, with version 0.9x.
- Comparisons to X-wing miniatures (weight 0.18): Reviewers frequently compare the game to the X-wing miniatures tabletop game, noting the automated turn-based dogfight mechanics are similar. This comparison is a common reference point for the gameplay style.
- Multiplayer recently added (weight 0.18): Multiplayer functionality has been recently implemented or is planned, and reviewers are interested in this feature. The game may also see future multiplayer modes.
- Slitherine's mixed track record (weight 0.17): Several reviews mention the game is from Slitherine, a publisher with a mixed history in terms of game quality. This influences expectations and cautious optimism.
- Active development and feedback (weight 0.12): The team is active in ironing out issues and open to player feedback via live sessions and Discord, showing an active development process. This is often appreciated by early access communities.
- Unique in its genre (weight 0.11): The game is considered the only one of its kind, with no other titles offering the same historical air combat experience. This uniqueness is both a strength and a reason for its following.
- Educational for energy management (weight 0.09): The game helps beginners learn energy management and attitude control at a low cost, serving as an educational tool. It avoids the time, money, and hardware investment of full sims.
- Recent updates and skins (weight 0.08): The game received updates including Battle of Britain skins, indicating active development and new content. This is a sign of ongoing support.
- Battle of Britain setting (weight 0.06): The game is set in the Battle of Britain in WW2, and this historical context is a significant draw for many players. The theme is a core part of the game's identity.
- Anticipation for campaign mode (weight 0.06): Players are looking forward to the campaign mode, which is not yet implemented. This is a widely anticipated feature.
- Leaves early access without German campaign (weight 0.05): One reviewer notes the game will leave early access without a German campaign, which is a significant omission. This might affect the game's completeness for some players.
- Unfavorable physics comparison (weight 0.05): One reviewer compares the physics and ballistics model unfavorably to World of Warplanes, indicating the game's flight model may be lacking in some areas. This is a specific critique of the simulation quality.
- Skepticism about completion (weight 0.05): The game is planned to be finished in spring, but reviewers doubt it will be complete and functional by then. This skepticism reflects concerns about the development timeline.
- Historical documentary series (weight 0.05): Developers created a 4-episode historical documentary on the Battle of Britain, adding context to the game. This is a unique feature that enriches the player's engagement.
- Advantage over book/board games (weight 0.05): Compared to book-based or board-based air combat games, this game avoids lack of visuals and complex rules, offering a more accessible experience. This makes it appealing to those new to the genre.
- Historical battles vs War Thunder (weight 0.05): Reviewers note that unlike War Thunder, this game offers historical battles, providing a more historically accurate air combat experience. This differentiation is seen as positive.
- Good price point (weight 0.05): The game offers a good price, making it accessible for players. This is a positive factor in purchase decisions.
- Specific music recommended (weight 0.04): The game is recommended to be played with specific music such as the Battle of Britain Suite to enhance the experience. This suggests the audio atmosphere adds to the gameplay immersion.
- Learning curve about one hour (weight 0.04): It takes about an hour to get comfortable with piloting, suggesting a manageable learning curve for new players. This accessibility is a notable aspect of the game's appeal.

Emotions:
- Frustration (weight 0.29): Players are frustrated by the lack of a save feature causing lost progress, plus the absence of a promised German campaign and the game leaving early access without it. The gameplay is further hampered by difficult controls, poor onboarding, a disadvantageous starting position, and AI that is either erratic or unfairly fast, leading to a sense of unfairness and incompleteness.
- Excitement (weight 0.18): Players are excited about the game's originality and potential for future development, particularly its polished early access state and planned features like the campaign and multiplayer. The unique turn-based dogfighting concept and the anticipation of expanding to other historical theaters fuel this excitement.
- Enjoyment (weight 0.12): Players enjoy the unique style of turn-based tactical air combat, which offers a fun and digestible experience for those who struggle with other flight sims. The gameplay is praised as a blast, and the tactical planning, slow combat, and dogfight generator contribute to hours of fun.
- Satisfaction (weight 0.12): Players feel satisfaction from the game's tactical depth and realism, which is rewarding once mastered, leading to improved results and fewer losses. The quality modeling and turn-based mechanics provide a great air combat experience, with short bursts of fire feeling great and the replay system offering a satisfying view of dogfights.
- Disappointment (weight 0.1): Players are disappointed by the lack of meaningful improvements in early access, with core playability issues remaining and the game feeling like a large demo with limited content. The removal of the promised dynamic campaign and AI performance that fails to counter maneuver, along with ahistorical behavior, contribute to a sense of unmet expectations.
- Hope (weight 0.08): Players have hope that the game will improve and fulfill its potential, with high expectations for a meaningful and historical campaign that adds depth and additional mechanics. They believe in the game's potential to become a comprehensive and enjoyable air combat experience.
- Anticipation (weight 0.06): Players are anticipating the final product, expecting more aircraft types like the He-111 and Ju-88, and the addition of a campaign and multiplayer. The expectation of human dogfights and the confirmed presence of the game in their catalog fuels excitement for its future.
- Love (weight 0.04): Players love the game as a fan of combat flight and turn-based tactics, appreciating its unique gameplay and quality. The game is highly enjoyable and appealing, despite its early access state, with a deep appreciation for the idea behind it.
- Appreciation (weight 0.04): Players appreciate the game's deep strategic challenge, unique concept, and intuitive UI that communicates information effectively through features like the predicted path ribbon. The game appeals to a niche audience and offers a novel approach to WWII dogfight tactics.
- Interest (weight 0.04): Players are interested in the game's unique turn-based planning mechanic and its faithful simulation of air combat, which is a refreshing departure from standard flight sims. The unpredictable enemy movement predictions and the focus on the Battle of Britain add to the game's appeal.
- Fun (weight 0.03): Players have fun with the chaotic gameplay leading to hilarious moments, particularly when opponents take themselves out or when predicting flight boundaries. The Squadron Leader mode and the depth of planning moves add to the fun and refreshing nature of the dogfighting gameplay.
- Frustrated (weight 0.03): Players feel frustrated because they believe the game will never be finished, and it is missing half of its content, including a cockpit view that causes misjudgment. The clunky pilot options, which lead to accidental weapon toggles or near-bailouts, add to the frustration.
- Excited (weight 0.03): Players are excited about the future of the game, particularly the campaign mode, land terrain, and planned multiplayer. The early access development with the game's potential promises a lot of content to come.
- Amusement (weight 0.03): Players are amused by the absurdity of winning by ramming a plane and rewatching the replay, and by other hilarious bugs. The game's higher difficulty compared to other sims provides comic relief in its challenging dogfights.
- Optimism (weight 0.03): Players are optimistic that the full release could be great if fleshed out, believing the game will become a hit over time. There is cautious optimism about the game's potential to deliver a polished and enjoyable experience.
- Amused (weight 0.02): Players find amusement in the absurd situations caused by AI and player decisions, such as leaving a pilot to be jumped by two enemies or watching a mid-air collision. These moments create entertaining narratives and lighthearted enjoyment.
- Attachment (weight 0.02): Players become attached to their pilots and experience emotional depth as they watch them go down. Caring about pilots adds a personal stake and emotional weight to the battles.
- Approval (weight 0.02): Players approve of the game's solid foundation and framework, considering it a great fit for dogfight tactics fans. The game's strong bones and gameplay basis are praised, suggesting it has a promising structure.
- Boredom (weight 0.02): Players experience boredom due to the dull gameplay and the slow pace, which may not be engaging for many players. The lack of constant action and the deliberate tempo lead to a sense of tedium.
- Challenged (weight 0.01): The Squadron Leader mode presents a challenging gameplay experience, testing players' tactical skills and decision-making. This mode is seen as a rewarding challenge, pushing players to excel.}