Info about ENDLESS Legend™ - Monstrous Tales:

Official game description:
**Endless Legend™ - Monstrous Tales** delivers a raft of new quest lines, including a separate and unusual multi-part adventure into ancient truths that are nothing less than... monstrous.
The 20 new tales are enriched with monsters and myths from the depths of Auriga's mysterious and menacing history; a tapestry of friends and foes, hope and horror.
Encounter the myriad strange representatives of civilizations -- occasionally quite uncivilized – as well as the other peoples, tribes, herds, and packs that inhabit and infest the wide reaches of Auriga.

Release date: May 6, 2021

Categories: Strategy, Turn-based Strategy, 4X, Quest-driven Progression, Multiple Endings, Exploration, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 30.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The Chinese review directly reports playing for over 30 hours while experiencing the DLC's new quests (16 single-chapter and 1 multi-chapter), which supports a story completion time of approximately 30 hours. The same review notes the DLC content is minimal, suggesting that 30 hours likely also covers full completion of all DLC content, so gameCompletion is set to 30. No evidence is provided for typical session length or endgame playtime, so those metrics remain null.
- Time-to-fun:
  - Summary: A new quest spawns a mid-late game boss unit in the early game, making the quest impossible to complete and the reward useless, which prevents players from enjoying the game.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Fotios quest spawns a powerful titan unit in early game; Quest is impossible to finish; Reward requires late-game resources and production; Multiplayer makes mitigation difficult; New quests are buggy and break existing quests
  - Unlock drivers: N/A
  - Conditions: Playing in multiplayer; Empire score reaching a certain threshold; Early game; Single-player mode
- Player Archetypes:
  - Single-Player Advocate (buy)
    - Motivation: Enjoying a stable single-player experience without multiplayer complications.
    - Playstyle: Plays solo, avoids multiplayer, and seeks content that works reliably in single-player.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Multiplayer Perfectionist (no buy)
    - Motivation: Seeking a fair and functional competitive multiplayer experience.
    - Playstyle: Engages in multiplayer, participates in competitive quests, and expects balanced mechanics.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Disillusioned Long-time Fan (no buy)
    - Motivation: Preserving the quality and importance of quests in the game.
    - Playstyle: Plays the game regularly, likely across both modes, but is critical of changes that undermine core mechanics.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC is well-received (weight 0.63): Multiple reviewers praise the DLC as good, excellent, or a must-have for single-player, noting it adds content to an already excellent game. The DLC is considered good for its price and a well-made update.
- Quests are interesting and unique (weight 0.41): Reviewers highlight that the new quests are interesting, unique, inspired, original, fun, and adorable. Many quests are multi-step or multi-stage, adding depth to the gameplay.
- Rewards include heroes and units (weight 0.26): Quests can reward players with new heroes, unique units like the Allayi faction's resource gatherer, or a Skyfin unit. One quest also rewards a unique hero and an army title.
- Auriga map balance is excellent (weight 0.19): The balance of resources and anomalies on the Auriga map is considered excellent, making the new map extremely pleasant to play. This enhances the overall gameplay experience.
- Quests feature giant creatures (weight 0.18): Some quests involve giant creatures, such as the mad walking city of the wandering clans. There is also an achievement for killing a wandering city without co-op.
- Map and planner fixes added (weight 0.11): The DLC seems to have added several fixes to the map and the development planner, improving the overall game experience. This is seen as a positive addition.

Common complaints:
- Fotios quest appears too early (weight 0.88): The Fotios quest frequently triggers in the early game, spawning a powerful end-game unit that the player cannot handle, leading to unavoidable losses. This is a common and game-breaking issue.
- DLC ruins existing content (weight 0.52): Multiple reviewers report that the DLC actively detracts from the base game, breaking previously working quests and making the experience worse. This is a widespread and severe complaint.
- DLC is extremely buggy (weight 0.51): The DLC is described as extremely buggy and rushed, with broken quests, balance issues, and technical problems that make it borderline unplayable. Reviewers feel it was released unfinished.
- Quests break existing quests (weight 0.44): The DLC update introduced bugs that break pre-existing quests, causing wrong follow-on quests to load and quests to appear even when content is turned off. This affects the core game experience.
- New map has design flaws (weight 0.35): The new Auriga map has convoluted terrain, few water access points, and missing features for certain factions, making it unclear and unbalanced for some players.
- DLC lacks quality content (weight 0.25): The new quests are described as 'meh', poorly written, and lacking the flavor of original quests or those from other expansions. They do not further the lore or make games feel interesting.
- DLC breaks multiplayer (weight 0.19): The DLC causes multiplayer issues such as game halts, async errors, and adding extra players after restarts, ruining online sessions.
- Fotios destroys cities (weight 0.19): Fotios can destroy the player's capital and multiple cities, ending the game early and ruining otherwise promising runs. This is a specific and severe consequence.
- DLC not worth money (weight 0.18): Reviewers state the DLC is not worth any money due to its small content size, bugs, and poor balance. This is a direct value assessment.
- Publisher unaware of issues (weight 0.1): The publisher does not seem aware of the problems, indicating a lack of communication and responsiveness to player feedback.
- No DLC achievements (weight 0.09): There are no achievements specifically tied to the DLC, which may reduce incentive for completionists.

Gameplay feedback:
- DLC adds many quests (weight 0.52): The DLC introduces a substantial number of new quests, including multi-step and multi-chapter quests, as well as global events. Players appreciate the added content and the variety it brings to the game.
- Fotios is overpowered (weight 0.41): The Fotios unit is described as horrifically powerful and can spawn early to destroy armies and cities, making it nearly impossible to deal with. This creates a frustrating experience for players who encounter it.
- New map Auriga (weight 0.37): The DLC includes a new handcrafted map called Auriga, which features balanced resources and anomalies. However, some players note it has many small islands and limited water access points.
- Quests provide choices (weight 0.09): The quests are designed to offer interesting choices and make each game feel different. This aligns with the game's goal of providing varied experiences.
- Fire Guardian quest (weight 0.09): The game includes a Fire Guardian quest that requires collecting Titan Bones, which ties into the new quest mechanics. This quest is part of the DLC's content.

Performance notes:
- DLC causes launch crashes (weight 0.12): Players report that enabling this DLC leads to immediate crashes on game launch, preventing access to the game entirely.

Recommendations:
- Bugs require fixes before purchase (weight 0.4): Multiple reviewers advise waiting until bugs are fixed before buying the DLC, as current issues hinder the experience. They suggest checking for patches or community fixes before making a purchase.
- DLC recommended for single-player (weight 0.2): Reviewers strongly recommend the DLC for single-player mode, highlighting its value for solo play. However, they caution against it for multiplayer, suggesting it may not be suitable for that mode.
- Highly recommend game and DLC (weight 0.1): One reviewer highly recommends both the game and the DLC, showing strong approval. This positive feedback is an outlier compared to others who are more cautious.

Other player notes:
- Community patch fixes bugs (weight 0.33): Multiple reviewers mention the Endless Legend Community Patch (ELCP) as a solution to bugs, indicating that the base game has issues that the community has to fix. This suggests a lack of official support for certain problems.
- Quest line is buggy (weight 0.19): A reviewer mentions a buggy quest line with a workaround, and another criticizes Amplitude for not fixing it while unpaid modders can. This highlights a persistent bug that affects gameplay.
- DLC received for free (weight 0.17): Some reviewers received the DLC for free during an event or as an update, which may influence their perception. This could affect the validity of their feedback.
- Reviewer plans to uninstall DLC (weight 0.11): One reviewer plans to uninstall the DLC until the bug is fixed, indicating frustration with the current state. This shows that the bug significantly impacts the experience.
- Hope for more support (weight 0.1): A reviewer hopes for more support from Amplitude in the future, indicating that the current support is insufficient. This is a call for action.

Emotions:
- Frustration (weight 0.46): The Fotios quest frequently appears early in the game, spawning a powerful titan that destroys the player's army and cities, often guaranteeing a loss. The Wildfire quest also triggers early and can wipe out the capital, while the DLC itself suffers from crashes and buggy quest lines that feel rushed and broken.
- Disappointment (weight 0.17): The DLC is seen as ruining existing content, with bugged quests and a small amount of new content. The Auriga map design lacks content for certain factions, and technical issues like lobby script bugs and async errors halt the game, leading to overall disappointment.
- Satisfaction (weight 0.14): The DLC adds interesting multi-step quests with good stories and unique rewards, and the cooperative quests enhance the game. The reviewer finds the DLC decent and a solid recommendation, with the achievement event being a win.
- Anger (weight 0.06): The DLC ruins a good game by making quests impossible to finish, and the unfairness of facing Fotios with no way to deal with it provokes anger.
- Appreciation (weight 0.06): The DLC and the base game are considered good, and the new quests are interesting and unique, leading to appreciation.
- Hatred (weight 0.03): The DLC actively detracts from the game by adding a random chance to lose instantly, which is strongly disliked.
- Gladness (weight 0.03): The reviewer is glad to receive more content and finds the new quests great, expressing positive feelings about the addition.
- Joy (weight 0.03): The new map is extremely pleasant to play and adds content to an already excellent game, bringing joy to the reviewer.
- Gratitude (weight 0.03): The community patch allows the reviewer to enjoy the game, which is a source of gratitude.}