Info about Goblin Stone:

Official game description:
Goblin Stone entrusts players with the fate of the last goblins to escape annihilation by cruel adventurers. To avoid extinction, they must build their numbers, venture back into the world, and put an end to the adventurers who hunt them. Embark on a heartwarming journey to rebuild a goblin lair and help them thrive in a turn-based roguelite where every decision counts.
Craft the perfect goblin party by mixing classes, abilities, and genetics. Experience an innovative turn-based combat system, where the order of actions is determined by the strategic positioning of combatants.
Guide a merry party of goblins as they battle relentless adventurers, pompous elves, and surly dwarves. Dive into a world with nostalgic, storybook-inspired visuals, accompanied by an epic soundtrack composed by Hearthstone's Peter McConnell.
Manage a thriving goblin colony and build your lair chamber by chamber, from the Barracks to the War Room. Carefully breed your favorite goblins, combining the finest genes and traits to cultivate a formidable lineage.
Venture through procedurally generated adventures, where permadeath heightens the stakes. Difficult choices await as you decide which path to take and which goblins to sacrifice for survival.
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Release date: 12 Mar, 2024

Categories: Turn-based Strategy, Roguelike, Base Building, Resource Management, Character Management, Procedural Generation, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and addictive gameplay (weight 0.42): The game is consistently described as fun, enjoyable, and addictive. Reviewers highlight the engaging gameplay loop, strategic elements, and satisfying progression as key factors contributing to this positive experience.
- Charming and high-quality art (weight 0.34): The game's art style is frequently praised for its cuteness, charm, and overall high quality. Many reviewers specifically appreciate the character and environment designs, noting their visual appeal and how they enhance the game's atmosphere.
- Rewarding character death mechanic (weight 0.28): The game features a unique system where losing characters is not entirely detrimental. Players gain resources and progression even when goblins die, and replacements are readily available, making character death a strategic element rather than a setback.
- Active and responsive developers (weight 0.09): The developers are actively addressing bugs and progression issues based on community feedback. This responsiveness is seen as a positive sign, improving the overall player experience and demonstrating a commitment to the game's quality.
- Similar to Darkest Dungeon, less frustrating (weight 0.08): The game is compared favorably to Darkest Dungeon and XCOM, with reviewers noting similar rogue-like elements and turn-based combat. However, it is also praised for being less frustrating and grindy than Darkest Dungeon.
- Beautiful and relaxing music (weight 0.05): The game's music is consistently praised for being beautiful, chill, and relaxing. It complements the visuals and contributes to the game's peaceful vibe.
- Excellent voice narration (weight 0.04): The game's narration is highlighted as a positive aspect, with reviewers praising the narrator's voice acting and friendly tone. The elegant English narration enhances the storytelling experience.
- Fun class synergies (weight 0.03): The game offers fun synergies between classes, with abilities that complement each other based on turn order and crowd control effects. This allows for building different team types for each exploration level.

Common complaints:
- Game plagued with bugs (weight 0.97): Numerous bugs plague the game, ranging from minor visual glitches and UI issues to game-breaking crashes, softlocks, progress loss, and quest progression blockers. Many reviewers reported that the game is unplayable due to these bugs, and some have requested refunds.
- Lacks meaningful progression/depth (weight 0.92): The game suffers from a lack of meaningful progression and depth. Reviewers noted repetitive gameplay loops, a reliance on temporary upgrades, limited character growth, unrewarding loot, and a grindy nature that quickly becomes tedious. Many felt there was little sense of accomplishment.
- Tedious and uninspired base-building (weight 0.73): Base building is tedious, uninspired, and buggy, requiring excessive resources and offering limited depth or interactivity. Reviewers found the UI clunky and the upgrades uninteresting, making it feel like a pointless clicking activity.
- Unbalanced, scarce resources hinder progression (weight 0.67): Resource scarcity, particularly wood and fiber, creates an unbalanced economy and hinders progression. This forces players to grind old missions repetitively, exacerbating the tedium.
- Poorly designed, messy UI (weight 0.67): The user interface is poorly designed, messy, and unintuitive, with annoying animations that cannot be disabled. This slows down menu navigation and adds to player frustration.
- Story is slow and disruptive (weight 0.67): The story feels drawn out and slow-paced, with frequent, unskippable cutscenes and excessive narrator commentary. This disrupts gameplay and diminishes player enthusiasm.
- Poorly explained game mechanics (weight 0.61): Many game mechanics are poorly explained, requiring guesswork and leading to player frustration. The game lacks adequate tutorials and clear communication of effects.
- Base movement causes building bugs (weight 0.05): Moving the base can cause buildings to get stuck, disappear, or break the base layout. This creates building collisions and unmovable staircases.
- Shield Maiden's bolster overpowered (weight 0.03): The Shield Maiden's bolster ability is overpowered, creating balance issues. This makes the class too effective and diminishes the challenge.

Gameplay feedback:
- Breeding-focused goblin management loop (weight 0.27): The core gameplay loop revolves around breeding goblins with specific traits and stats, assigning them classes, and sending them on adventures. Players retire or sacrifice goblins to gain souls for upgrades, creating a cycle of goblin management. However, the breeding system's potential is limited by story progression and some traits feel inconsequential.
- Simple but functional turn-based combat (weight 0.18): Combat is turn-based, with a timeline indicating turn order and easily recognizable status icons. Goblins have limited skills based on their class, and team composition is important. The combat mechanics are simple but functional.
- Repetitive combat, similar enemy types (weight 0.16): Players experience the game from the perspective of goblins, who are traditionally seen as monsters. However, battles can become repetitive due to similar enemy types that don't require significantly different strategies.
- Exploration rewards are temporary (weight 0.1): Exploration involves moving through areas to find resources, but temporary buffs and equipment acquired during exploration are lost upon returning to the base. Permanent upgrades primarily come from base building, making resource markers more valuable than event options.
- Inconsistent ambush/initiative mechanic (weight 0.03): Attacking enemies from behind should grant initiative, but this mechanic is inconsistent and may be bugged. This makes strategic positioning less reliable.
- Gold becomes virtually useless (weight 0.03): Gold becomes abundant and has limited uses after purchasing all rooms, diminishing its value in the late game. This makes resource management less engaging as the game progresses.

Performance notes:
- Poor optimization and pacing (weight 0.03): The game's optimization is poor, leading to rapid battery drain on laptops, which is unusual for a turn-based game. Additionally, the lack of adjustable battle speed and lengthy animations contribute to a slower pace of play, impacting the overall user experience.

Recommendations:
- Game feels unfinished/rushed (weight 0.46): Several reviewers feel the game was released prematurely. They suggest it needed more polish, content, or should have been launched as early access. This impacts the overall player experience and perception of value.
- Optimization is needed (weight 0.26): Some reviewers mention the need for further optimization. This suggests performance issues that detract from the gameplay experience, even if the core mechanics are appealing.
- Similar to Darkest Dungeon/Slay the Spire (weight 0.04): The game is favorably compared to titles like "Darkest Dungeon" and "Slay the Spire." This suggests a similar gameplay style or thematic elements that appeal to fans of those games.
- Lacks RNG/customization (weight 0.02): One reviewer specifically dislikes the lack of RNG and limited goblin improvement. This suggests a preference for games with more randomness and character customization.
- Play other similar games (weight 0.02): Reviewers suggest playing other similar games instead. This implies that the game does not offer a unique or compelling experience compared to existing alternatives.
- Avoid this developer (weight 0.01): One reviewer states they will avoid this developer in the future. Without further context, it is difficult to determine the exact reason, but it indicates a significantly negative experience.

Other player notes:
- Game improved after patches (weight 0.05): The game initially had significant issues, prompting some players to wait for patches before playing. After update 1.1, most issues were resolved, with only minor glitches remaining that could often be fixed by restarting the game. This indicates a positive trend in the game's stability and playability.
- Developer addressed player feedback (weight 0.02): The developer actively responded to feedback and discussed fixes for reported issues. This suggests a commitment to improving the game based on player input, which can positively influence the player experience and perception of the game's quality.
- French translation is desired (weight 0.01): A reviewer mentioned that a French text translation would significantly improve their experience. This suggests that localization is important for some players and could broaden the game's appeal to non-English speaking audiences.
- Development status is uncertain (weight 0.01): There is a concern that the game may no longer be in active development. This could deter potential players who are looking for ongoing support and updates.
- Developer's first Steam game (weight 0.01): The reviewer mentioned that this is the developer's first game on Steam. This information provides context about the developer's experience level and may influence player expectations.
- Experienced a goblin death (weight 0.01): The reviewer mentioned the death of a goblin named KOKOMBO. This point lacks specific details and doesn't provide constructive feedback.

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