Info about Enter The Backrooms:

Official game description:
Enter The Backrooms is a survival horror game that takes place in an infinite maze of rooms known as The Backrooms. Throughout the game, The Backrooms gnaws away at your sanity, resulting in unexplainable sights, sounds, and experiences. In order to survive, you must meditate to regain your sanity before you succumb to the psychological effects of The Backrooms. As you wander the endless expanse of humming lights, stained carpet, and old wallpaper, you can find paths to new levels, evade corrupted entities, and empower yourself with artifacts.  
Enter The Backrooms has **34 Main Levels**, along with **20 Secret Levels** to stumble across. These levels take place in various settings, ranging from claustrophobic tunnels to infinite cities. On each level, you can encounter areas with distinct properties known as Sub-Levels. There are **over 100 Sub-Levels** to find within the Main Levels. Levels also contain small structures that reward you for exploring.  
You are never alone in Enter The Backrooms. There are **over a dozen different entities** that you can encounter, and they get more malicious the deeper you go. Most of these entities are hostile, corrupted beasts that will drain you both physically and mentally. However, not everything in The Backrooms is out to get you. Some entities will offer you assistance as you brave insanity-inducing environments.  
In order to survive The Backrooms, you must stock your inventory with items and collect artifacts that make you more powerful. In addition to finding items, you can also find journal pages scattered across the ground, some of which provide helpful hints for progressing through the game. Your progress can be tracked with Achievements, which reward you for successfully completing levels, exploring the game's mechanics, and finding secret areas.  
Enter The Backrooms is a perfect game for anyone who wants a creepy psychological horror experience at a low price. Enter The Backrooms promises players an unforgettably surreal experience that no other game provides. That being said, this game is NOT for players who want gorgeous visuals, heavy story elements, or a particularly polished package. This game was developed without a game engine and by a single teenager in their spare time. It is in no way professionally crafted. Lower-end devices may not be able to run this game, so **please see the recommended specifications before installing Enter The Backrooms**.  
Much of what is in Enter The Backrooms is based on a collection of fictional writing known as "The Backrooms Database", which includes a plethora of articles from numerous writers around the world. Some aspects of the game are based entirely on these writings, while others are their own concepts spliced in to make the experience more unique and cohesive.  
Enter The Backrooms is considered feature-complete as of Release Version V, although small quality-of-life updates may be made as time goes on.

Release date: Feb 12, 2021

Categories: Survival Horror, Psychological Horror, Exploration, Inventory Management, Atmospheric Horror, Survival, Procedural Generation, Single-player

Feature scans:
- Wiki: score 50; verdict: High Dependency on External Data for Learning; summary: The analysis of user feedback reveals that players heavily rely on the wiki to understand complex mechanics and complete levels. This dependency on external data for learning game systems is a significant theme. Additionally, users appreciate the game's adherence to the wiki lore and levels, which enhances their engagement. Suggestions for improvements based on wiki information are also noted.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently mention that the game is worth its price, with specific mentions of $5 being a fair price. The phrase 'VALE A PENA' translates to 'worth it' in English, further supporting the sentiment that the game is valued positively by the community. The overall positive sentiment and specific price mention help to establish a fair price range.
- Playtime Metrics:
  - Game completion: 98.0h
  - Story completion: 20.0h
  - Session length: 2.0h
  - Endgame: 78.0h
  - Reasoning: The evidence provides several data points on playtime. One user mentions playing for about 20 hours, another mentions 10 hours to beat levels 0 to 8, and a third mentions 10-15 hours to find every level key. Additionally, one user reports a total playtime of 98 hours to reach the endgame content. These data points help estimate the typical playtime for various stages of the game.
- Time-to-fun:
  - Summary: The game starts with a fun and engaging horror tone but can become repetitive and boring after a few hours of gameplay. Unique level gimmicks help maintain interest, but initial excitement may wane due to repetitive tasks and visual flaws.
  - Stance: Fun then drops
  - Anchor: Collecting artifacts and gaining power
  - Time to anchor: 2h 0m
  - Friction: Repetitive gameplay; Visual flaws; Running simulator mechanics
  - Unlock drivers: Collecting artifacts; Unique level gimmicks
  - Conditions: Playing through different levels; Exploring unique gimmicks in each level
- Player Archetypes:
  - Lore Enthusiast (buy)
    - Motivation: Accuracy to the Backrooms lore
    - Playstyle: Exploration and immersion in the Backrooms universe
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Backrooms fan; Lore enthusiast
    - Reference games: Other Backrooms games
  - Explorer (buy)
    - Motivation: Exploration and challenge
    - Playstyle: Exploring levels and overcoming challenges
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Explorer; Challenge seeker
    - Reference games: Maze games; Survival games
  - Horror Enthusiast (sale)
    - Motivation: Adrenaline rush and sense of dread
    - Playstyle: Seeking scares and thrills
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Horror fan; Thrill seeker
    - Reference games: Horror games; Thriller games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly praised gameplay experience (weight 0.97): Many players describe the game as fun, enjoyable, and worth the price. The gameplay is frequently mentioned as good and immersive.
- Diverse and well-designed levels (weight 0.89): The game offers well-designed and unique levels with good level design. Levels are explorable with unique features and variations.
- Excellent Backrooms adaptation (weight 0.57): The game is noted for being a perfect inspiration for a Backrooms game and is highly representative of the Backrooms idea. It is recommended for fans of the Backrooms and considered one of the best Backrooms games available.

Common complaints:
- Poor graphics and optimization (weight 0.34): Many players have criticized the game for its bad graphics and poor optimization. The visual quality is frequently described as underwhelming and in need of improvement.
- Repetitive gameplay loop (weight 0.25): The gameplay loop is criticized for being repetitive. Players feel that the gameplay becomes tedious due to its repetitive nature, especially with too many artifacts.
- Limited and buggy entities (weight 0.24): The game is noted for having a limited number of entities that are not well fleshed out. There are also issues with entity behaviors, contributing to a less engaging experience.

Gameplay feedback:
- Procedural level generation issues (weight 0.51): The game features randomly generated levels, which some players find repetitive or unfair. This procedural generation is intended to create infinite and unique levels, but it can lead to inconsistencies in level design and difficulty.
- Entity behaviors and threats (weight 0.47): Players encounter various entities with specific behaviors, some of which can instantly kill the player. These encounters are a significant part of the gameplay but can be challenging and frightening.
- Artifact collection and usage (weight 0.28): Players spend time farming for artifacts and exploring levels to find and use items. These items, including consumables and artifacts, are crucial for progression and survival.

Performance notes:
- Frequent crashes in fullscreen (weight 0.38): The game experiences frequent crashes, particularly when running in fullscreen mode. This issue is widespread and significantly impacts gameplay.
- Memory usage increases with distance (weight 0.07): The game's memory usage increases as the player moves further in-game, potentially leading to performance degradation.

Recommendations:
- Recommended for Backrooms fans (weight 0.3): The game is highly recommended for those familiar with or fans of the Backrooms lore, making it a niche but appealing choice for a specific audience.
- Potential for future improvements (weight 0.07): As the game is in beta, there is potential for future improvements, indicating that the current version may have room for growth and enhancements.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.15): The game generates excitement through its blend of rogue-like mechanics and exploration, which increases in difficulty as players progress. Additionally, the engaging lore, frequent updates, and discovery of Easter eggs contribute to the overall thrill.
- Frustration (weight 0.1): Players experience frustration due to performance issues, crashes, and an inconvenient saving system. The game's repetitive and tedious aspects, along with specific challenges like being stuck in Level one or cornered by entities, add to this frustration.
- Joy (weight 0.09): The game brings joy through its beautiful and varied landscapes, enjoyable enemy interactions, and the overall fun horror experience. Players appreciate the game's representation of the Backrooms idea and its immersive atmosphere.
- Fear (weight 0.08): The game's scary atmosphere, lo-fi graphics, and strange audio create a sense of fear. Jump scares and the perception of being followed contribute to the terrifying and uncomfortable experience.
- Enjoyment (weight 0.08): Players enjoy the game due to its fun gameplay, strategies, and the feeling of progression and exploration. The high immersion, best endings, and levels, along with the enjoyment of listening to music and running around, add to the overall enjoyment.
- Hopeful (weight 0.06): Players are hopeful about future updates improving the game and expanding its content. They look forward to potential new features like a Co-Op mode and believe the game will evolve into something bigger over time.
- Appreciation (weight 0.06): Players appreciate the developer's continuous updates and improvements, as well as the unique atmosphere and mechanics of the game. The developer's genuine and hard-working nature is also highly valued.
- Satisfaction (weight 0.04): Players are satisfied with the game's levels, items, and optimization. The overall positive experience, despite some inaccuracies, makes it a good way to pass the time.
- Frustrated (weight 0.04): Players feel frustrated due to high system requirements, game crashes, and performance issues. The lack of route maps and tutorials, along with the difficulty in specific levels, adds to this frustration.
- Disappointment (weight 0.03): Players feel disappointed due to the game's huge flaws and mediocre execution. The game not meeting expectations and not being fun contributes to this disappointment.
- Boredom (weight 0.02): Players experience boredom because the gameplay is mostly walking around a huge maze, making it repetitive and bland.
- Excited (weight 0.02): Players are excited about the unique and fast-paced gameplay. Mastering the gameplay rhythm adds to this excitement.
- Disappointed (weight 0.02): Players feel disappointed due to the lack of updates and new content. The repetitive gameplay adds to this disappointment.
- Dread (weight 0.01): The game's atmosphere creates a sense of dread among players.
- Angry (weight 0.01): Players are angry due to the developer's lack of concern for buyers.}