Info about PICO PARK:

Official game description:
**\* If you are connecting more than 5 Xbox controllers, please enable "Xbox Extended Feature Support" in Controller Settings.**
**PICO PARK is a cooperative local/online multiplay action puzzle game for 2-8 players.**
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The rule is quite simple: "Get all the keys and get to the goal and clear", but all 48 levels have special gimmicks designed specifically for multiplayer. At most levels, different gimmicks will appear as you move forward, and you will need to consult with your peers and think about new ways to cooperate.  
This version is essentially a port of the one we released on the Nintendo Switch in 2019.  
However, it's not just a port, it now supports online play.  
The 2016 version of this link has been renamed "PICO PARK:Classic Edition"  
\[Flexible Level\]  
Each level of PICO PARK can be cleared when players get the key,unlock the door and all players reach it.But, every level requires cooperation to complete..  
\[Battle Mode\]  
Co-op play is the main work of this game, but let's compete with friends in BATTLE MODE once co-op play is completed.  
\[Endless Mode\]  
Even if you complete all 48 stages, you can play ENDLESS mode to aim at high score by collaborating with friends. By collaborating with friends, your score will grow faster.  
\[Online Play Mode\]  
You can play together online with people who are far away from you.  
However, this is a game where communication is very important, so we recommend using Discord or Zoom to play while talking.  
\[TecoGamePad\]  
You can use your smartphone as a gamepad with the TecoGamePad. It can be downloaded from the App Store and Google Play.  
Let's have fun playing PICO PARK with your friends!

Release date: 7 May, 2021

Categories: Cooperative Multiplayer, Local Multiplayer, Puzzle Solving, Platformer, Competitive Multiplayer, High Score Chasing


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Multiplayer & Social Fun (weight 1): The game is highly praised for its multiplayer experience, fostering both harmonious bonding and humorous conflict among friends. Players consistently report intense laughter, chaotic fun, and memorable social interactions, often enhanced by voice chat. The game's ability to test and strengthen friendships is a recurring theme.
- Charming, Simple, and Accessible (weight 0.31): Reviewers appreciate the game's adorable pixel art style, cute characters (especially kittens), and simple, intuitive controls. Its straightforward gameplay makes it highly accessible for players of all ages and skill levels, including children and casual gamers, offering an easy entry point into cooperative fun.
- Humorous Chaos & Rage-Inducing Fun (weight 0.27): A significant aspect of the game's appeal is its capacity to generate hilarious, chaotic, and often frustrating moments. Players enjoy the 'rage bait' elements, the opportunity to playfully troll friends, and the resulting fits of laughter, screaming, and yelling, which contribute to its unique charm.
- High Value & Engaging Experience (weight 0.26): The game is consistently described as a fantastic, enjoyable, and highly recommended experience, often exceeding expectations for its low price. Players find it provides significant hours of fun, offers great value for money, and delivers a memorable, engaging, and often addictive gameplay loop.
- Creative & Diverse Puzzles (weight 0.25): The game features well-designed, imaginative, and varied levels with unique mechanics and puzzles. These challenges require strategic thinking, coordination, and teamwork, keeping the gameplay fresh and preventing boredom. The puzzles scale effectively with the number of players, maintaining a balanced challenge.
- Stable Performance (weight 0.03): The game is noted for its competent development, with reviewers reporting no significant crashes or issues. It is praised for achieving its goals effectively with a minimalist approach, indicating a polished and reliable experience.
- Consistently Positive Emotional Impact (weight 0.02): Players frequently report experiencing overwhelmingly positive emotions, including intense laughter and joy, throughout their gameplay sessions. The game consistently delivers a fun and entertaining experience, even amidst the humorous chaos and frustration.

Common complaints:
- Extreme frustration and relationship strain (weight 0.64): Players consistently report intense frustration, anger, and stress, often leading to arguments, yelling, and even temporary or permanent damage to friendships and relationships. The game's design appears to exacerbate negative social interactions.
- Limited content and poor value (weight 0.27): Many players feel the game is overpriced for its short length and lack of diverse content. The game can be completed quickly, offers low replayability, and does not receive updates, leading to a sense of wasted money and time.
- Multiplayer issues and poor online experience (weight 0.2): The multiplayer experience is frequently described as chaotic, laggy, and difficult to coordinate, especially with random players or larger groups. There are also significant issues with controller support, lack of communication tools, and unsynchronized progress, making online play frustrating or impossible.
- Miscellaneous technical and design flaws (weight 0.03): Players reported various issues including high system requirements, 'finger dyslexia' from controls, and a general perception of unconventional or 'idiotic' game design. These points are based on limited feedback.
- Repetitive and irritating soundtrack (weight 0.02): The game's background music is frequently criticized for being monotonous, repetitive, and even 'infernal,' contributing to player annoyance and mental fatigue during gameplay.
- Eye strain from bright visuals (weight 0.02): Several players noted that the constant bright white screen is tiresome and hard on the eyes, especially during extended play sessions.

Gameplay feedback:
- Difficulty Scales with Players (weight 0.31): The game's difficulty and chaotic nature increase significantly with more players. While more players offer more potential solutions, they also introduce more opportunities for mistakes and miscoordination, making levels harder to clear.
- Core Cooperative Multiplayer Experience (weight 0.29): The game is fundamentally a cooperative multiplayer experience, designed for groups of 2 to 8 (or even 10) players, playable both locally and online. It emphasizes teamwork, communication, and coordination to solve puzzles and overcome challenges.
- Short Playtime, High Replayability (weight 0.23): The main story can be completed relatively quickly, often within 2-5 hours, especially with coordinated players. However, the game offers additional modes like 'Endless' and 'Battle' to extend playtime and replayability.
- Varied Puzzle-Platforming Levels (weight 0.18): Levels are a mix of platforming and clever puzzles, often introducing new mechanics or combining existing ones. Players must coordinate timing and actions, including jumping, moving objects, and interacting with environmental elements to progress.
- Character Interaction and Stacking (weight 0.05): Players control pixelated cat characters and can interact with each other in various ways, such as stacking on heads to reach ledges, pushing friends off platforms, or strategically blocking paths. This adds a layer of chaotic fun and problem-solving.
- Simple Mechanics, Complex Coordination (weight 0.04): The game features simple, straightforward mechanics and controls, making it easy to pick up. However, mastering these simple actions in combination with multiple players requires significant coordination and timing, leading to complex gameplay.
- Specific Controller Setup for Local Co-op (weight 0.03): For local co-op with more than two players, specific controller setups might be required, such as using a controller splitter for additional players or combining wired/Bluetooth controllers with a keyboard.
- Minimalist Pixel Art Style (weight 0.02): The game features a minimalist art style, utilizing 8-bit pixel blocks. This aesthetic is reminiscent of Pico-8 games and avoids unnecessary visual elements, focusing on clear gameplay.

Performance notes:
- Performance and Lag Issues (weight 0.03): Players frequently experience general game lag, input delay with controllers, and occasional online mode lag. This indicates a need for significant optimization across various aspects of the game's performance.
- Limited Controller Support (weight 0.03): There are reports of controller input delay and a complete lack of controller support, making the game difficult or impossible to play for those who prefer gamepads. This significantly impacts accessibility and player experience.
- Linux Compatibility Noted (weight 0.01): The game is reported to work on Linux, which is a positive point for players using that operating system. This indicates good cross-platform compatibility for a segment of the player base.
- Low GPU Requirement (weight 0.01): The game does not require a powerful GPU, suggesting it is accessible to players with less robust hardware. This broadens the potential player base.
- Unclear Gameplay Mechanics (weight 0.01): One player noted it took two hours to discover a basic movement mechanic (double jumping) was not present. This suggests a lack of clear in-game tutorials or intuitive design for core mechanics.

Recommendations:
- Excellent Co-op Experience with Friends (weight 0.37): The game is overwhelmingly recommended for playing with friends, often leading to intense laughter, screaming, and testing the bonds of friendship. It's highlighted as a great choice for local/online co-op and team-building, despite the humorous warnings about potential friendship destruction.
- Highly Recommended Overall (weight 0.14): Many players give the game high ratings (mostly 10/10) and strongly recommend it, often expressing a desire to play it again. It's seen as a great, fun, and worthwhile experience.
- Consider Purchasing on Sale (weight 0.08): Several reviewers suggest that while the game is fun, its price point might be a bit high for its content, recommending players wait for sales to get the best value.
- Potential for Refunds (weight 0.06): Some players mention the possibility of completing the game within Steam's two-hour refund window, suggesting it might be short or that some players exploit this for a 'free' experience. This indicates a mixed sentiment regarding its value proposition.
- Deserves a Sequel (weight 0.04): Players enjoyed the game so much that they are eagerly anticipating or hoping for a sequel, indicating a strong desire for more content in the same style.
- Good for Casual, Short Sessions (weight 0.02): The game is noted as a good 'small game' suitable for short, casual play sessions, making it a solid choice for an evening or in-between other activities.
- Mixed or Limited Feedback (weight 0.02): Some feedback is either neutral, very general, or based on individual preference, making it less constructive. This includes comments about personal preference, difficulty, or general positive/negative sentiment without much detail.
- Humorous Warnings About Friendships (weight 0.02): A recurring theme is the humorous warning that the game can strain or even 'destroy' friendships due to its challenging and chaotic nature. This is often presented as a playful caution rather than a serious deterrent.
- Thought-Provoking Levels (weight 0.01): Some levels are described as making players 'reflect on their life,' suggesting a surprising depth or challenge that goes beyond simple gameplay, with one specific level (Tetris) being highlighted.

Other player notes:
- Tests and strains friendships (weight 0.24): The game is widely perceived as a 'friendship destroyer' due to its challenging cooperative nature, often leading to arguments, frustration, and humorous social tension among players. It highlights coordination challenges and can reveal perceived incompetence or emotional reactions in friends.
- Short but replayable experience (weight 0.18): The game is relatively short, with completion times ranging from 10 minutes to a few hours, making it suitable for short play sessions. Its replayability is enhanced by unpredictable multiplayer interactions and varied levels, encouraging multiple playthroughs.
- Strong emotional impact (weight 0.15): Players report a wide range of intense emotions, from extreme frustration and anger to joy and despair, often humorously exaggerated. The game is noted for eliciting strong reactions and can make players feel incompetent or silly.
- Sequel highly anticipated (weight 0.11): Many players are aware of and eagerly anticipate or have already played the sequel. There is significant interest in future installments and updates for the game.
- Benefits from more players (weight 0.1): Playing with more people can lead to increased chaos and difficulty, but also helps prevent rage-quitting. Players express a desire to try playing with the maximum number of participants for a different experience.
- Pricing and value perception (weight 0.03): Players discuss the game's price point, often considering it a good value, especially when purchased at a discount. There's a general sentiment that the game is appropriately priced under a certain threshold.
- Minimalist aesthetic and sound (weight 0.03): The game features a minimalist pixel art style and cheerful, cute graphics. The modest music and sound effects are well-suited to the gameplay, fostering a sense of joy and camaraderie despite the chaotic gameplay.
- Remote play setup (weight 0.01): Only one person needs to own the game for others to play remotely. However, keyboard keys need to be configured in advance, ensuring no two players share the same key assignments for remote play.
- Potential for updates and mods (weight 0.01): Players suggest that an update would be beneficial for the game. Specifically, adding workshop support (modding capabilities) is seen as a feature that could significantly enhance the game's positive reception.
- Declining popularity (weight 0.01): Some feedback indicates that the game is considered 'out of fashion' and not as widely played nowadays. This suggests a decrease in its active player base over time.
- Gifted game (weight 0.01): A small number of players received the game as a gift, often for occasions like birthdays. This indicates it's a common choice for gifting among friends.
- Language support not critical (weight 0.01): The lack of Chinese language support is not considered a significant issue by players, primarily because the game's simple English words make it easily understandable without extensive localization.

Emotions:
- Amusement (weight 0.21): Players find amusement in the game's chaotic cooperative nature, which often leads to humorous social interactions, arguments, and exaggerated claims of friendship-ending scenarios. The game's 'ragebaiting' aspects, the incompetence of friends, and the ability to troll others contribute to a fun, often self-deprecating, and chaotic experience.
- Satisfaction (weight 0.2): Satisfaction stems from the overall positive game experience, including completing levels, the game's aesthetics, and its value for money. Players also find satisfaction in successful cooperation with friends, the game's suitability as a party game, and its ability to foster positive social interactions and even strengthen relationships.
- Frustration (weight 0.17): Frustration is primarily caused by the game's challenging difficulty, especially with more players, and the incompetence or uncooperative actions of teammates. Technical issues, such as bugs or online lag, and specific annoying level designs also contribute to players feeling frustrated, often leading to arguments with friends.
- Joy (weight 0.15): Joy is derived from the game's fun and chaotic nature, particularly when playing with friends and family, leading to intense laughter and positive social bonding. The game's simple yet engaging gameplay, cute characters, and the shared experience of overcoming challenges contribute to an overall happy and enjoyable time.
- Excitement (weight 0.07): Excitement is generated by the game's engaging multiplayer experience, its chaotic and unpredictable nature, and the prospect of intense laughter and screaming with friends. The game's high quality, addictive fun, and strong recommendation from players also contribute to a sense of anticipation and enthusiasm.
- Disappointment (weight 0.06): Disappointment arises from the game's perceived lack of content, short length, and limited replayability, especially when considering its price. Players also express disappointment due to technical issues, inability to find enough players, or the game's failure to deliver an amusing or engaging experience, particularly when playing solo.
- Enjoyment (weight 0.03): Enjoyment is consistently linked to the game's cooperative experience, especially with multiple players, and its ability to provide laughs and fun. The simple yet creative puzzles, cute characters, and diverse mini-games contribute to an entertaining and engaging gameplay experience.
- Anger (weight 0.03): Anger is a strong negative emotion caused by friends' incompetence, extreme game difficulty, and uncooperative teammates, often leading to intense frustration and conflict. The game's perceived poor quality, technical issues, and the inability to get a refund also contribute to feelings of rage and hatred.
- Caution (weight 0.01): Caution is expressed regarding the game's potential social impact, particularly the risk of arguments or strained relationships when playing with friends or partners. Players warn about the game's difficulty and intensity, which could lead to increased blood pressure or conflict.
- Humor (weight 0.01): Humor is derived from the game's exaggerated descriptions of friends' incompetence, ironic recommendations, and self-deprecating jokes about personal skill or the game's impact on friendships. The hyperbolic warnings about losing friends are often used for comedic effect.
- Stress (weight 0): Stress is caused by the game's intense teamwork requirements, challenging gameplay moments, and the overall chaotic co-op dynamics. The demanding nature of coordinating with others under pressure contributes to a stressful experience.
- Challenge (weight 0): The game's difficulty, which scales with more players, and specific hard levels contribute to a sense of challenge. Players perceive the game as a test of skill and coordination, sometimes comparing it to 'Souls-like' games.
- Appreciation (weight 0): Appreciation is shown for the game's clever level design, its ability to test cooperation, and its cute art style. Players value the simplistic yet effective gameplay mechanics and the diverse levels offered.
- Confusion (weight 0): Confusion arises from the game's unconventional design, the chaotic dynamics with more players, and a lack of clear gameplay guidance. Some players also express confusion over friends refusing to play or the game's offline mode.
- Relief (weight 0): Relief is experienced when friends argue, leading to peace for the reviewer, or when the game does not destroy friendships as humorously warned. The existence of a sequel or successfully being rid of the game also brings a sense of relief.
- Regret (weight 0): Regret is humorously expressed over the time and money spent on the game, particularly when the experience was negative or led to arguments with friends. The inability to get a refund also contributes to feelings of regret.
- Hope (weight 0): Hope is centered on the desire for more game content, such as updates or a level editor, and improvements in multiplayer features. Players also express hope for better companions or teammates in future gameplay.
- Surprise (weight 0): Surprise comes from the game's imaginative levels, its unexpected fun despite a simple appearance, and the realization of friends' intelligence (or lack thereof). The game's ability to act as a 'sanity test' also elicits surprise.
- Boredom (weight 0): Boredom is caused by the game's monotony when played without friends, replaying stages, and a perceived lack of engaging content. The overall game experience can lead to a feeling of being super bored.
- Concern (weight 0): Concern is raised about potential performance issues with more players and network latency. There is also humorous concern about the game's potential negative impact on friendships and the perceived high price relative to the content provided.}