Info about Settlement Survival:

Official game description:
Discord
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About the Game
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Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!
Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?
Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.
Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.
Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.
Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.
Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.
With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.
Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.
Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?

Release date: Oct 24, 2022

Categories: City Builder, Survival, Resource Management, Population Management, Sandbox, Medieval Themes, Disaster Management, Trading

Feature scans:
- Wiki: score 50; verdict: Needs Improvement in Mechanics and Narrative; summary: The primary user complaints revolve around the game's complex and hidden mechanics, which require extensive use of the in-game wiki. Additionally, there are mentions of alt-tab issues and a lack of narrative depth, which affects the overall user experience.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The analysis of user feedback reveals several key themes regarding the Steam Deck experience. While many users report that the game works well and is compatible with the Steam Deck, there are significant issues with text size and readability, game stability, and game design and controls. These issues impact the overall user experience and need to be addressed to improve satisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay (weight 0.57): Many players find the game enjoyable and engaging, appreciating its overall fun factor and entertainment value. The game is seen as worth the money and provides a good experience, especially in the early to mid stages.
- Positive feedback on graphics and art style (weight 0.27): The game's graphics and art style are well-received, with players appreciating the nice, colorful, and charming visuals. The graphics are detailed and pleasant, even on lower settings.
- Easy to learn and play (weight 0.2): The game is easy to pick up and learn, with controls that are straightforward and easy to understand, making it accessible for new players.
- Challenging and well-balanced gameplay (weight 0.2): Players find the gameplay challenging, sophisticated, and well-balanced. The game offers intuitive and engaging mechanics that require strategy and organization.
- Variety of buildings and customization (weight 0.15): The game offers a variety of buildings and customization options, providing players with many choices in terms of buildings, resources, and technologies.
- Improvements over Banished (weight 0.14): The game is seen as a significant improvement over Banished, with better graphics and additional features that enhance the overall gaming experience.
- Positive feedback on updates and design (weight 0.11): The game has undergone multiple updates and is designed without major flaws. It is seen as a positive experience overall, especially as a casual game.
- Relaxing and slow-paced (weight 0.09): The game is described as slow-paced, chill, and relaxing, offering a cozy and methodical experience that is enjoyable for players looking for a more laid-back gaming session.
- Expansive tech tree (weight 0.07): The game features an expansive and intriguing tech tree, providing players with a large technology tree to explore and progress through.
- Calming music and soundtrack (weight 0.07): The game's calming background music and ambient effects contribute to a relaxing and enjoyable gaming experience.
- Engaging trading mechanics (weight 0.06): Trading is an important and engaging aspect of the game, with players finding it fun and easy to understand.
- Detailed and intuitive UI (weight 0.05): The game features a detailed and clear UI design that is intuitive and easy to get started with, enhancing the overall user experience.

Common complaints:
- High early game difficulty (weight 0.17): Players find the early game very challenging and imbalanced, often leading to the death of villagers. The difficulty leans too much on RNG, making it frustrating.
- Trading mechanics need improvement (weight 0.15): The game's trading mechanics are criticized for being a waste of time and not interesting. Players suggest that trading needs to be reworked.
- UI needs improvement (weight 0.15): The user interface is frequently described as rough, unclear, and in need of tweaks. Players find it difficult to navigate and visually unappealing.
- Complex production chains (weight 0.14): Players are frustrated with the overly complex and interdependent production chains. Building one structure often requires constructing multiple other buildings, leading to a convoluted and tedious process.
- Combat is boring (weight 0.14): The combat system is criticized for being boring, repetitive, and simplistic. Players find it unengaging and a minor element of the gameplay.
- Slow game pace (weight 0.14): Players find the game to be slow in various aspects, including construction times, production of military units, and overall development. This slow pace makes the game less enjoyable.
- Tutorials are inadequate (weight 0.12): Tutorials are criticized for being too basic, not comprehensive enough, and hard to follow. They do not teach important systems effectively.
- Save game issues (weight 0.12): Players report problems with saving the game state, including overwritten save files and disappeared save files. This leads to significant progress loss.
- Confusing tech tree (weight 0.11): The technology tree is criticized for being unclear, awkward, and confusing. Players find it difficult to navigate and understand.
- Negative overall experience (weight 0.1): Many players describe the game as one of the worst they have played, with a terrible experience, imbalanced mechanics, and frequent bugs.
- Excessive complexity (weight 0.09): The game is criticized for being overly complex and having operations that are unnecessarily complicated. Players find the resource management and other mechanics too intricate.
- Slow population growth (weight 0.09): Population growth is criticized for being too slow, which hinders progress in the game. Players find it frustrating to wait for population growth.
- Game is poorly maintained (weight 0.09): Players feel that the game is not well-maintained, with many broken features and imbalances. This leads to a poor overall experience.
- Ugly AI portraits (weight 0.08): The AI-generated portraits for townspeople are criticized for being ugly and lacking variation. Players find them visually unappealing.
- Autosave issues (weight 0.07): The autosave feature is criticized for not being frequent enough and not working properly. Players report lost progress due to these issues.
- Not worth the price (weight 0.07): The game is criticized for being expensive for its price and not polished enough. Players do not recommend buying it at full price.
- Villagers die frequently (weight 0.07): Villagers often die from hunger or diseases, making it difficult to progress in the game. Players find this aspect challenging and frustrating.
- Labor management issues (weight 0.07): Players report issues with labor shortages in the early game and high non-working population ratios in the late game. This leads to food shortages and other problems.
- Food management challenges (weight 0.07): Food management is criticized for being challenging and complex. Injuries and stress management also contribute to increased food consumption, making it difficult to maintain a stable food supply.
- Micromanagement of workers (weight 0.07): Players find the need to micromanage workers frustrating and tedious. Manual worker allocation and behavior issues are common complaints.
- Resource management issues (weight 0.07): Players find resource management to be unclear and difficult. There are too many resources to manage, making it a challenging aspect of the game.
- Villagers stop working (weight 0.07): Villagers are reported to stop working and die out quickly at higher levels. They also do not eat, drink, or reproduce, leading to gameplay issues.
- Low building productivity (weight 0.07): Many buildings have very low production rates, which makes the game feel stagnant and slow. Players find this aspect frustrating.
- Unrealistic production chains (weight 0.07): Players find certain production chains unrealistic and frustrating, such as the process for obtaining leather and training soldiers.
- Disasters are problematic (weight 0.07): Disasters are criticized for being too frequent and deadly, or not occurring as expected. Players find them devastating and frustrating.
- Small map sizes (weight 0.07): Players find the default map sizes to be too small, limiting the gameplay experience and making it less enjoyable.
- Water well mechanics (weight 0.07): The water well mechanics are criticized for being unrealistic and tedious. Players find it frustrating to manage water distribution.
- Unattractive design (weight 0.07): The game's design is criticized for being unattractive, inconsistent, and mediocre. Players find the visuals lacking.
- Decorating is difficult (weight 0.06): Players find it difficult to decorate their buildings and areas due to inconsistent building sizes and other issues.

Gameplay feedback:
- City-building with medieval themes (weight 0.19): The game is primarily a city builder with various difficulty levels, featuring combat and UI elements, resource management, and medieval themes.
- Population management mechanics (weight 0.19): Population growth relies on birth and aging, with mechanics for managing population and production, including disease and micro-management aspects.
- Resource and worker management (weight 0.16): The gameplay involves resource gathering, food management, and worker allocation, which are crucial for city expansion.
- Customization and sandbox mode (weight 0.14): The game offers customization options for the landscape, a sandbox mode with commercial and city progression, trading, industrial area design, and terrain editing.
- Spiritual successor to Banished (weight 0.14): The game is a spiritual successor to Banished, involving managing villagers and production statistics, with similarities to Banished and Against the Storm.
- Difficulty settings and disasters (weight 0.14): Different difficulty settings affect disaster frequency, with random events like disasters adding extra challenges.
- Tech tree progression (weight 0.12): The game features a large technology tree with complex dependencies and research branches, contributing to the progression system.
- Tutorial system (weight 0.11): The game has a tutorial system, but it may not teach important systems and can be removed.
- Building mechanics and sizes (weight 0.1): The game includes various building mechanics, sizes, construction requirements, and functionalities.
- Scarce resources and infrastructure planning (weight 0.09): Resources are scarce and trickle in slowly, making resource management and infrastructure planning crucial.
- Balancing competing priorities (weight 0.09): The gameplay requires balancing many competing priorities, involving strategy, organization, and strategic thinking.
- Production chains and automation (weight 0.09): The game features production line construction, production chains, and automation of production processes.
- Settlement development and survival (weight 0.09): The game involves settlement development, survival, establishment, and medieval settlement building.
- Trading with other factions (weight 0.07): Trading with other factions improves relations and unlocks advanced buildings and recipes.
- Plagues and disasters (weight 0.07): Disasters such as plagues or droughts add pressure, and accepted immigrants can bring plagues.
- Village defending and management (weight 0.07): The game involves village defending, building, and management, including managing villagers and their needs.
- Townspeople management and movement (weight 0.07): The game involves townspeople management, movement mechanics, and village management with various needs and seasons.
- Combat mode availability (weight 0.07): Combat mode is available but seems unfinished and can be turned on or off.
- Game mechanics and pathing (weight 0.07): The game has various game mechanics, including pathing and behavior mechanics, contributing to the gameplay loop.

Performance notes:
- Performance and optimization issues (weight 0.22): There are widespread reports of poor optimization leading to performance issues, including high GPU usage and general lag, especially as the game scales up.
- Frequent bugs and crashes (weight 0.18): Many players report that the game suffers from numerous bugs and frequent crashes, significantly impacting the gameplay experience.
- Good optimization in some cases (weight 0.07): Despite many reports of poor optimization, some players have experienced solid performance even with large-scale gameplay.
- Game works well on specific hardware (weight 0.05): Some players report that the game runs well on certain devices like the Steam Deck and ordinary laptops, indicating that performance can vary significantly depending on the hardware.
- File integrity and resolution issues (weight 0.05): There are reports of file integrity issues and lack of support for high resolutions, which can affect the overall gaming experience.
- Gameplay mechanics issues (weight 0.05): Specific gameplay mechanics such as citizens getting stuck at the market and buildings not consuming the items they were supposed to have been reported.
- Low storage requirement (weight 0.03): The game has a relatively small storage footprint, requiring only 1.69GB of space.
- Compatibility issues (weight 0.03): Some players have encountered issues where the game does not work on multiple computers, indicating potential compatibility problems.
- FPS warning messages (weight 0.03): Players have noted that FPS warning messages appear despite the game having low-poly graphics, which can be confusing and disruptive.
- Display issues on macOS (weight 0.03): There are specific reports of display issues when running the game on macOS, which can limit the game's accessibility on this platform.
- No bugs or crashes encountered (weight 0.02): A few players have reported a smooth experience with no encountered bugs or crashes, highlighting that the issues may not be universal.

Recommendations:
- Highly recommended despite flaws (weight 0.21): The game is recommended for its entertainment value and replayability, although some reviewers suggest waiting for a discount due to certain flaws.
- Recommended for city builder fans (weight 0.18): The game is highly recommended for fans of city-building and management games, especially those who enjoy detailed and intricate village management.
- Recommended for Banished fans (weight 0.14): Fans of the game Banished are likely to enjoy this game as it is considered a spiritual successor with similar gameplay mechanics.
- Worth trying for genre fans (weight 0.12): The game is recommended for those who enjoy the genre of city-building and survival games, offering variety and entertainment value.
- Mixed recommendations on pricing (weight 0.11): Some reviewers recommend the game highly, while others suggest it is only worth buying at a discounted price.
- Comparisons to other games (weight 0.11): The game is compared to other titles like Banished, RimWorld, and Manor Lords, with some reviewers suggesting alternatives.
- Positive feedback on specific aspects (weight 0.11): Reviewers have highlighted satisfying building mechanics, nice music and graphics, and an overall positive experience.
- Relaxing and therapeutic gameplay (weight 0.09): The game is great for those who enjoy low-stress, therapeutic games and offers a relaxing experience for fans of the genre.
- Strategic and detailed gameplay (weight 0.08): The game is recommended for those who enjoy detailed step-by-step progression and strategic management.
- Specific gameplay settings (weight 0.07): The game features a hot and dry climate setting, with crops and products sensitive to different temperature ranges, and the ability to turn off events completely.
- Not for casual or passive players (weight 0.06): The game may not be suitable for casual players looking for a relaxing experience or those who want a game that requires little attention.
- Language and mod recommendations (weight 0.06): Some reviewers recommend playing the game in English and suggest using mods for quality-of-life improvements.

Other player notes:
- MOD workshop adds vitality (weight 0.03): The MOD workshop is seen as a positive feature that injects enduring vitality into the game, enhancing its longevity and player engagement.
- Vision issues reported (weight 0.03): Players have reported issues related to vision, though the exact nature of these issues is unclear.
- AI technology mentioned (weight 0.03): Some reviews mentioned AI technology, though without specific details or context.

Emotions:
- Frustration (weight 0.85): Players are frustrated by a variety of gameplay issues, including poor design and controls, population management difficulties, and resource management challenges. Additionally, bugs, crashes, and unclear mechanics contribute significantly to this frustration, along with slow gameplay pace and unbalanced disaster events.
- Disappointment (weight 0.24): Disappointment stems from the game's unpolished state, lack of updates, and underdeveloped mechanics. Players also feel let down by the lack of challenge, poor AI portraits, and the discovery of AI-generated art without prior knowledge.
- Enjoyment (weight 0.22): Players enjoy the engaging gameplay loop, beautiful graphics, and the satisfaction of building and managing their cities. The game's unique mechanics, content richness, and enjoyable experience despite some issues contribute to this positive emotion.
- Satisfaction (weight 0.19): Satisfaction comes from the game's well-balanced difficulty, effective population management strategies, and the ability to evolve a village into a flourishing city. Players also appreciate the game's solid mechanics, customizable difficulty settings, and good performance.
- Joy (weight 0.07): Joy is derived from the game's enjoyable mechanics, cute designs, and the satisfaction of watching characters live and thrive. Players find the game fun and addictive, with engaging settlement builder aspects.
- Boredom (weight 0.07): Boredom sets in due to the lack of dynamic elements, slow progression, and repetitive gameplay. Players feel that the game becomes monotonous after extended play, especially in combat mode.
- Frustrated (weight 0.05): Players are frustrated by game mechanics and design issues, as well as the complexity and difficulty in managing natural disasters and low building production.
- Excitement (weight 0.04): Excitement is generated by the game's random events, immersive gameplay, and the potential for future improvements and modding possibilities. Players look forward to new features and customization options.
- Excited (weight 0.04): Players are excited about the game's strategic depth, detailed gameplay, and the discovery of its complexity. The engaging tactics and the prospect of starting another game on a different difficulty level contribute to this excitement.
- Anger (weight 0.04): Anger arises from unfixed bugs, poor game design, and lack of meaningful updates. Players are also frustrated with game crashes during saves and unreasonable policies.
- Confusion (weight 0.03): Confusion is caused by unclear building sizing mechanics, difficulty in understanding the tech tree, and trouble finding the worker assignment list. Players also encounter confusing FPS warning messages despite low-poly graphics.
- Nostalgia (weight 0.03): Nostalgia is evoked by building mechanics that remind players of childhood games like Empire Age and Age of Empires. Recalling memories of playing predecessor games and mods also contributes to this feeling.
- Interest (weight 0.03): Interest is piqued by the game's deep survival settlement builder aspects, comparison to Banished with more building options, and the large development system with pleasant graphics.
- Hope (weight 0.02): Hope is inspired by the desire for a reproduction system and the future potential of the game. Players look forward to what the game could become with further development.
- Relaxed (weight 0.02): Players feel relaxed due to the low-pressure gameplay and therapeutic village management. Building and growing their settlement provides a calming experience.
- Relaxation (weight 0.02): Relaxation comes from the cozy atmosphere and calming music, as well as the enjoyable sandbox mode that allows players to unwind.
- Joyful (weight 0.02): Joyfulness is derived from building and managing a thriving village and engaging in beautiful gameplay. Players find happiness in the game's engaging and visually appealing aspects.
- Happy (weight 0.02): Happiness is found in the lively atmosphere of the settlement and the enjoyment of the game's primitive yet fun feel. Players appreciate the game's unique charm.
- Satisfied (weight 0.02): Satisfaction comes from the positive ratings and descriptions of the game, as well as the overall positive aspects and enjoyment despite some flaws.
- Love (weight 0.01): Love for the game is expressed through the overall enjoyment and the creative aspects of building up towns and creating different terrains. Players appreciate the game's engaging and enjoyable experience.}