Info about 100% Orange Juice - Chris & Kyupita Character Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 new playable characters from developer Orange\_Juice - **Chris** and **Kyupita**, as well as character and announcer voices for them!
Chris & Kyupita Character Pack includes
---------------------------------------
*   **Chris**, the lovely waitress of Restaurant Pures (Voice: Kouno Hiyori)  
*   **Kyupita**, the hot-blooded alternate universe male version of QP (Voice: Sato Azusa)  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Chris and Kyupita's themes
The new characters are designed by Orange\_Juice's original staff for the game's English Steam release, with character art by Hono and hyper card art by Kagawa Yusaku and Miyazaki Shiyuri.

Release date: Dec 25, 2020

Categories: Board Game, Card-based Gameplay, Dice-based Gameplay, Anime-themed Gameplay, Character-based Gameplay, Summoning Mechanics, Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews discuss the DLC's value, gift status, character release, and general impressions, but none provide a numeric or approximate playtime for completion, story completion, session length, or endgame. Therefore every playtime metric is unsupported and remains null.
- Time-to-fun: No data
- Player Archetypes:
  - Balance-Oriented Theorycrafter (sale)
    - Motivation: Optimizing and reworking character mechanics to make summon playstyles viable and interesting.
    - Playstyle: Analyzes summon abilities, level breakpoints, resource counters, and star generation; proposes detailed balance changes.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Meta and Event Follower (buy)
    - Motivation: Following ongoing developer support, events, new characters, and cards that reshape the meta.
    - Playstyle: Keeps up with updates and meta shifts, valuing fresh content and active development over deep mechanical optimization.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Co-op Support Player (buy)
    - Motivation: Playing supportive roles that protect teammates and enable friendly online or co-op matches.
    - Playstyle: Uses support rules, towers, and protective abilities to shield allies like Chris from defeat and star loss, especially in co-op.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Character and Cosmetic Loyalist (buy)
    - Motivation: Collecting appealing costumes and staying attached to favorite characters.
    - Playstyle: Casual, character-driven play; returns or keeps playing because of cosmetic releases and character attachment.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Chris is a summoner minionmancer (weight 0.56): Chris is a unique minionmancer character who summons minions to fight for her, making her a versatile unit. Her 5HP and a replaceable 4HP minion that takes hits for her make her very hard to kill.
- Kyupita is a well-rounded bruiser (weight 0.54): Kyupita is an interesting offensive bruiser with a sustained ATK and DEF buff when initiating battles. He can build up stats for powerful attacks and is very versatile in battle.
- Chris can upgrade into a bully (weight 0.39): Chris can upgrade into a bully through her hyper or by spending lots of Limit 1 cards, becoming very strong in skilled hands with proper card support.
- Kyupita can stack stats cheaply (weight 0.39): Kyupita can easily stack stats with his cheap hyper and become a strong attacker. He can also catch up by KOing rich opponents via his hyper.
- Chris is effective in co-op (weight 0.37): Chris is a good Guardian and Support in co-op because the boss must defeat her twice. Support characters protect Chris from defeat in battles, which is useful in co-op.
- All DLC card packs are must-have (weight 0.35): All DLC card packs are must-have for increased playing options, and some cards can be unlocked for a nice price.
- Playing Chris as dealer helps (weight 0.19): Playing with Chris as dealer is super helpful, and she can be a strong unit with proper card support.
- Chris captured perfectly from QP Shooting (weight 0.17): They captured Chris perfectly from her original appearance in QP Shooting, maintaining her character design and abilities.
- Store Manager helps with earnings (weight 0.17): Store Manager helps with earnings but is only available at level 4 and requires specific preparation.

Common complaints:
- Developer greed and poor moderation (weight 0.67): There is plenty of greed from the developers, with accusations of hiding negative reviews and falsely warning and banning people. Moderators are also described as awful, contributing to a toxic environment.
- Chris lacks agency without minion (weight 0.58): Chris cannot typically use Battle Cards because she cannot challenge foes herself nor use them while a minion is fighting. She has no agency or means to participate without a minion.
- Store Manager difficult to obtain (weight 0.54): Chris's Store Manager is difficult to obtain and not reliable for offense, with the Chef being so strong that using it requires 4 cards and 40 cost. This makes it not worth the investment.
- Kyupita's stacks fail on defense (weight 0.41): Kyupita's stacks are ineffective when defending, making him vulnerable from behind and easy to catch off guard. This defensive flaw is a key weakness.
- Game balance and quality declining (weight 0.41): Game balance and quality are on the decline, with recent balance adjustments seeming poorly handled, as seen with weak characters like Alicianrone and Arnelle. This raises concerns about the game's future.
- Kyupita's Hyper defense description confusing (weight 0.24): Kyupita's Hyper is useless on defense and its in-game description makes no sense and is far harder to calculate. This leads to player frustration and misunderstanding.
- Chris strong with Chef support (weight 0.24): Chris becomes very strong with the Chef, requiring ATK+ characters to defeat her. This creates an unbalanced dynamic where the Chef is essential.
- Kyupita weak without Hyper card (weight 0.23): Kyupita suffers without his Hyper card due to mediocre base stats. This makes him heavily reliant on drawing the card to be effective.
- Manager has very low HP (weight 0.23): Manager only has 4HP, giving him a very limited lifespan if summoned. This makes him fragile and easy to remove.
- Toxic community with bullying (weight 0.23): The forum can be toxic with rampant bullying and fanboyism, making it unwelcoming. This detracts from constructive feedback and community engagement.

Gameplay feedback:
- Kyupita's hyper grants stacking buffs (weight 0.91): Kyupita's hyper gives a sustained ATK and DEF buff when initiating battles, and the buff stacks, making him nearly unstoppable with repeated uses.
- Chris's minions protect her (weight 0.65): When Chris gets into combat with a minion active, the minion fights instead, acting as a shield. The minion does not give stars when knocked out but gives the winner 2 wins.
- Chef and Manager stats (weight 0.65): Chef is a summon with 4HP, +1 ATK, -1 DEF, +1 EVD. Manager is a summon with 4HP, +3 ATK, +2 DEF, -1 EVD.
- Chris requires summons to attack (weight 0.54): Chris cannot challenge units to battle unless Chef or Manager is summoned. Without a minion, she cannot attack other players.
- Kyupita's base stats and hyper (weight 0.52): Kyupita has 0/0/0 stats, 5 HP, 5 REC. His hyper costs 10 and grants ATK+2 and DEF+1 when attacking first, granting 3 stacks of Saint Eyes up to a maximum of 9.
- Kyupita's passive nature (weight 0.47): Kyupita is a passive unit with well-rounded stats and a rarely played character. He is like the brother of QP and appeals to fans of dogboys.
- Kyupita's stack mechanics misunderstood (weight 0.4): Kyupita's stacks only activate when he initiates battle, and one stack is removed after such a battle. When challenged, he gains no stat boost and loses no stacks.
- Summon choice depends on stacks (weight 0.39): The choice between Chef and Manager depends on stacks from non-Gift cards with (Max 1) tag: 1-3 stacks for Chef, 4+ for Manager. At level 4 with 4 or more Store Manager Counters, Chris's hyper transforms into a summon for Manager.
- Chris recommended and counter cards (weight 0.39): Recommended cards for Chris include many (Max 1) non-Gift cards, Passionate Research, Nice Present, or Scary Solicitation. Cards against Chris include Gift Exchange, Scrambled Eve, Treasure Thief, Honest Battle, Reverse Attribute Field, Exchange, For the Future of the Toy Store, and Sky Restaurant 'Pures'.
- Chris gains counters from cards (weight 0.37): Chris gains 1 Store Manager Counter for every Max-1 card played that isn't a Gift Card. Using the Store Manager requires playing 4 cards and paying 40 cost.
- Chris's minions cannot be buffed (weight 0.37): Battle cards cannot debuff or buff the Chef and Manager on Chris's side. Remote damage or healing effects apply to Chris herself, not the minion.
- Chris is a summoner unit (weight 0.37): Chris is a summoner unit who summons minions to fight and protect her. She is a deceptively weird pacifist character.
- Kyupita stacks only when attacking (weight 0.37): Kyupita's stacks do not work when defending. His stacks can be stacked up to 6-10 for one-shotting characters.
- Chris's strengths and weaknesses (weight 0.37): Chris's summons protect her stars, making her hard to stop if she pulls ahead, but she struggles to catch up without star investment. She is weak by default but with the Chef she has the same stats as Sora.
- Chris's hyper upgrades playstyle (weight 0.35): Hyper mechanic can upgrade Chris's playstyle, and Limit 1 cards can be spent to change her playstyle.
- Kyupita recommended and counter cards (weight 0.35): Recommended cards for Kyupita include Big Magnum, Passionate Research, Nice Present, Rbits, and Shield Counter. Cards against Kyupita include Honest Battle, Reverse Attribute Field, Here and There, Gift Exchange, Scrambled Eve, and Treasure Thief.
- Saint Eyes stacking effect (weight 0.23): Saint Eyes grant +1 ATK for every even stack and +1 DEF for every uneven stack, losing 1 stack after battle ends.
- Co-op roles for Chris and Kyupita (weight 0.21): In co-op, Chris is good as Guardian and Support; Kyupita is good as Attacker but weak as Avenger.
- Manager stats and reset (weight 0.19): Manager's stats are almost like the boss Manager, but 4 HP and stacks reset if defeated.
- Chris's default stats (weight 0.19): Chris has -1/0/0 stats, 5 HP, 5 REC.

Performance notes:
No performancepoints

Recommendations:
- Kyupita easy, Chris higher skill ceiling (weight 0.22): Cluster 3 notes Kyupita is easy to play after learning basics, while Chris has a higher skill ceiling. This highlights differing difficulty levels between the two characters.
- Chris recommended for friendly online matches (weight 0.19): Cluster 1 suggests Chris is suited for friendly online matches and players who prefer support rules. This indicates a positive recommendation for a specific playstyle.

Other player notes:
- DLC card packs expand gameplay (weight 0.37): Purchasing DLC card packs unlocks additional cards in the shop, providing more playing options. Some cards can be unlocked for a low cost but still require buying packs.
- Kyupita is gender-swapped QP (weight 0.32): Kyupita is a gender-swapped version of QP from QP Kiss. In QP Shooting ~ Dangerous!, players can fight a gender-swapped Kyousuke who calls QP 'Kyupita'.
- Developer supports game with events (weight 0.23): The developer continuously adds events and new content despite the game not being very popular. This ongoing support is appreciated by players.
- Character pack initially confusing (weight 0.22): The character pack can be tough to understand at first, requiring players to read the cards multiple times. This learning curve may frustrate some users.
- Chris design matches QP Shooting (weight 0.17): Chris's in-game design is directly based on her original appearance from QP Shooting. This maintains visual consistency with the source material.
- Achievement requires specific fight setup (weight 0.17): An achievement can be earned by fighting QP and Kyousuke while having stacks from Kyupita's hyper. This requires specific conditions to unlock.

Emotions:
- Disappointment (weight 0.33): Players feel let down because the developers' actions force them to give negative ratings to an otherwise great DLC. Poor balance adjustments have also left characters like Alicianrone and Arnelle feeling weak and underpowered.
- Affection (weight 0.17): Kyupita is a favorite character due to being versatile and effective in multiple situations. This affection stems from the character's flexible playstyle that players find reliable.
- Enjoyment (weight 0.17): Players enjoy using Chris as a dealer and find the character helpful during gameplay. The positive experience comes from Chris's utility and support capabilities.
- Sadness (weight 0.17): The sadness comes from recognizing that this DLC is one of the better ones despite ongoing developer issues. It's a bittersweet feeling of appreciating quality content while being aware of the problems surrounding it.
- Frustration (weight 0.17): Kyupita is considered too strong and difficult to deal with because of powerful stacking buffs. This imbalance creates frustrating matches where counterplay feels limited.}