Info about Gotham Knights:

Official game description:
Gotham Knights: Deluxe
======================
The Gotham Knights Deluxe Edition includes the main game and Visionary Pack.  
Visionary Pack Includes:  
\- Exclusive ‘’Knightwatch by Jim Lee’’ Transmog  
\- Beyond Suitstyle, inspired by Batman Beyond universe  
\- Salvage to build new Gear  
\- Boosted Gear  
\- Exclusive Emote  
\- 3 Exclusive Suit Colorways  
• Ultra Zur-En-Arrh  
• Chroma Frost  
• Tribute Asylum
About the Game
==============
Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals.  
From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations.  
Gotham Knights is an open-world, action RPG set in the most dynamic and interactive Gotham City yet. Patrol Gotham’s five distinct boroughs in solo or in co-op and drop in on criminal activity wherever you find it.  
Your legacy begins now. Step into the Knight.

Release date: 21 Oct, 2022

Categories: Open-World Exploration, Action RPG, Cooperative Multiplayer, Character Progression, Character Customization, Stealth Gameplay, Real-time Combat, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun and enjoyable (weight 0.68): Players overwhelmingly found the game to be fun and enjoyable, especially when played in co-op. Many highlighted good graphics, engaging gameplay, and a surprisingly positive experience that exceeded low expectations.
- Strong Bat-Family focus (weight 0.36): The game's focus on the Bat-Family (Nightwing, Batgirl, Red Hood, Robin) and their dynamics after Batman's death is highly praised. Players enjoyed exploring Gotham from a new perspective and appreciated the faithful characterizations and lore.
- Diverse playable characters (weight 0.29): The four playable characters are distinct in their personalities, combat styles, and abilities, offering varied gameplay experiences. The ability to switch between them and customize their gear and appearance adds significant depth and replayability.
- Satisfying and evolving combat (weight 0.17): Combat is described as fun and satisfying, especially once players unlock more abilities and get accustomed to each character's style. While some noted initial clunkiness, it becomes fluid and engaging with practice, and boss fights are often highlighted as challenging and well-designed.
- Co-op mode is excellent (weight 0.17): The co-op mode is a significant highlight, with players consistently stating that playing with friends greatly enhances the experience. It allows for seamless teamwork, strategic combat, and adds considerable replayability.
- Engaging and well-written story (weight 0.16): The main story is generally well-received, described as engaging, interesting, and well-written, with compelling twists and emotional moments. Many found it capable of keeping them hooked until the end.
- Beautiful and atmospheric Gotham (weight 0.13): Gotham City's visual design and atmosphere are consistently praised. Players found the city beautiful, detailed, and alive, with a strong neo-gothic vibe that enhances the overall experience.
- Engaging side content (weight 0.07): Side missions and villain-specific storylines are a strong point, often described as interesting, entertaining, and adding significant content and replayability to the game. They provide fresh ideas and complement the main narrative.
- High-quality cutscenes (weight 0.04): The game features well-made and engaging cutscenes that enhance the storytelling and character interactions. Many found them visually appealing and appreciated how they adapted to the chosen character.
- Red Hood is a fan favorite (weight 0.04): Red Hood is a particularly popular character among players, often cited for his unique combat style, brute force, and interesting character arc. His gameplay and personality resonated strongly with many reviewers.

Common complaints:
- Inferior to Arkham Series (weight 0.99): Many players found the game to be a significant downgrade from the Arkham series in almost every aspect, including combat, movement, story, and overall polish. This led to widespread disappointment and a feeling that the game did not meet expectations, especially given its price point.
- Weak Story & Characters (weight 0.69): The story and character development were widely criticized for being bland, predictable, and unengaging. Dialogue often felt cringeworthy, and characters lacked depth or memorable arcs, failing to create emotional investment for players.
- Repetitive Gameplay Loop (weight 0.66): A major criticism is the game's repetitive nature across various elements. This includes combat, side missions, open-world activities, and the overall gameplay loop, leading to boredom and a feeling of grind, especially in the later stages and post-story content.
- Clunky Controls & Movement (weight 0.6): Players consistently reported that character movement, combat controls, and traversal mechanics felt clunky, sluggish, and unresponsive. This made basic actions frustrating and detracted significantly from the superhero experience, often leading to accidental interactions or getting stuck.
- Major Technical Issues (weight 0.58): The game suffered from significant technical issues, including frequent crashes, poor optimization, and various bugs and glitches. These problems severely impacted the gameplay experience, leading to frustration and lost progress for many players.
- Slow & Clunky Batcycle (weight 0.15): The Batcycle, the primary mode of vehicle traversal, was heavily criticized for being too slow, clunky to control, and generally unexciting. Its poor implementation made traversing the large open world a tedious chore rather than an enjoyable experience.
- Empty Open World (weight 0.1): Gotham City, while visually appealing, was frequently described as empty, lifeless, and lacking interactive elements. The open world felt sparse, with repetitive activities and few engaging reasons to explore beyond mission markers, contributing to a sense of boredom.
- Shallow Combat & Stealth (weight 0.08): Both combat and stealth mechanics were deemed underdeveloped and uninspired. Combat lacked depth, fluidity, and impact, often feeling like button-mashing, while stealth was overly simplified, clunky, and offered little strategic value.
- Limited Co-op (2 Players) (weight 0.07): Despite featuring four playable characters, the main story co-op mode was limited to only two players, which many found confusing and misleading given the game's marketing. This limitation prevented groups of friends from playing together in the primary campaign.
- Unappealing Character Design (weight 0.06): Many players expressed dissatisfaction with the character designs, including default costumes and facial models, often describing them as 'ugly' or 'plastic'. There was also a perceived lack of enemy variety and uninspired visual design overall.

Gameplay feedback:
- Four distinct playable characters (weight 0.17): The game features four playable characters: Batgirl, Nightwing, Red Hood, and Robin. Each character has unique combat styles, traversal abilities, skill trees, and personal storylines, allowing for varied gameplay experiences and encouraging players to switch between them.
- Standalone game, not Arkhamverse (weight 0.14): The game is a standalone title, not a direct continuation of the Arkham series, though it shares some thematic and gameplay inspirations. It features an open-world Gotham City and focuses on Batman's protégés (Nightwing, Batgirl, Red Hood, Robin) after his death, offering a different combat system and narrative.
- Extensive RPG and gear system (weight 0.14): The game incorporates significant RPG elements, including a loot and gear system, character leveling, skill trees, and equipment crafting. This progression system is central to gameplay, though some players found it repetitive or bloated, requiring grinding for materials and upgrades.
- Unique dodge-based combat (weight 0.1): The combat system is different from the Arkham series, focusing on dodging rather than counter-attacks. It takes time to get used to, with players describing it as initially clunky but becoming satisfying once mastered. Each character offers a unique combat approach, adding variety.
- Designed for co-op play (weight 0.1): The game is designed with co-op play in mind, allowing the entire story to be played with one other person. While the main campaign supports two players, a separate 'Heroic Assault' mode allows up to four players. Some players noted issues with co-op progression synchronization.
- Open world with detective elements (weight 0.04): The game features an open world Gotham City with various side activities, including fighting crimes and solving detective cases. Players can explore the city, gather clues, and engage in optional missions to progress and level up.
- Characters feel somewhat similar (weight 0.04): While each character has unique abilities and playstyles, some players felt that the differences between them were not drastic enough, leading to a sense of similarity in core gameplay mechanics despite distinct animations and special skills.
- Red Hood offers unique playstyle (weight 0.03): Red Hood is highlighted as a distinct and enjoyable character to play, often described as a tank or brawler with strong ranged attacks and unique traversal abilities. His playstyle felt particularly well-suited to the game's combat system for many players.
- Stealth gameplay included (weight 0.03): Stealth mechanics are present, allowing players to choose between aggressive and stealthy approaches for missions and takedowns. The game offers various stealth options, including silent takedowns from different positions.

Performance notes:
- Inconsistent Performance & Stuttering (weight 0.11): Despite improvements, some players still experience inconsistent performance, including significant frame drops, stuttering, and occasional freezes, especially in open-world areas or during specific actions like riding the Batcycle. This is particularly noticeable on mid-range or older PCs, and some high-end systems also report issues, suggesting optimization is still not perfect.
- Mixed Graphics Quality (weight 0.08): Player opinions on graphics are mixed but generally positive. Many find the graphics beautiful and well-recreated, especially after patches. However, some note minor graphical bugs or inconsistencies, and a few feel the optimization for graphics could still be better in certain areas.
- Good Handheld PC Performance (weight 0.01): The game is reported to run well on handheld gaming PCs like the Steam Deck and Rog Ally, with players finding the performance acceptable and visuals looking good on these devices.
- Frequent Loading Screens (weight 0.01): The game features numerous loading screens, which can interrupt gameplay flow. Some players note that the open world is not seamless, and loading screens are not always well-hidden, unlike in other similar titles.
- Windowed Mode Improves Stability (weight 0): Some players found that running the game in windowed mode significantly reduced or eliminated freezing issues, suggesting a potential workaround for stability problems.
- System Configuration Impacts Performance (weight 0): Some players found that enabling XMP in BIOS or ensuring all drivers and the operating system are updated helped with game performance and stability.
- Manageable Game Size (weight 0): The game's file size is considered workable by some, but others note that it can consume a significant portion of a 1TB hard drive.
- Desire for Legion Go Optimization (weight 0): A specific user expressed a desire for the game to perform and look fantastic on the Legion Go handheld device.

Recommendations:
- Buy only on deep sale (weight 0.37): A significant majority of players recommend purchasing the game only when it is heavily discounted, citing that it is not worth its full price. Many suggest waiting for sales, with specific price points often mentioned.
- Don't compare to Arkham (weight 0.27): Many players strongly advise against comparing this game to the Batman: Arkham series, as it leads to disappointment. They emphasize that Gotham Knights is a different type of game, often recommending it more for fans of the broader DC universe and Bat-Family characters rather than those expecting an Arkham sequel.
- Better with co-op play (weight 0.07): The game experience is significantly enhanced when played with friends in co-op. Many reviewers state that the game is best enjoyed, or even only enjoyable, in a cooperative setting, with some explicitly advising against solo play.
- Great for DC/Bat-Family fans (weight 0.05): The game is highly recommended for dedicated fans of the DC universe, especially those who appreciate the Bat-Family characters and their dynamics. It appeals to players looking for a new story within this universe or a superhero action RPG.
- Average game experience (weight 0.03): Overall, the game receives mixed to average ratings, typically falling in the 6-7/10 range. While some find it decent or above average, others rate it lower, indicating it's not a standout title but can be an 'okay' experience.
- Good for casual play/time-killing (weight 0.02): The game is considered suitable for casual play and for those looking to kill time, especially if they enjoy achievement hunting or don't mind repetitive gameplay loops. The main story is relatively short, but there are side activities.
- Use mods for better traversal (weight 0.02): Several players recommend installing mods, particularly those that improve traversal speed and fluidity, to enhance the overall gameplay experience. This suggests that base game mechanics in these areas are lacking.
- Hope for a sequel (weight 0.01): Despite its flaws, some players express a desire for a sequel, hoping that future installments will address the issues present in this game and build upon its potential.
- Adjust difficulty for story (weight 0.01): Some players suggest adjusting the difficulty to easy to better enjoy the story or manage the grind. The game's cutscenes and graphics are often highlighted as strong points that carry the experience.
- Better on console than PC (weight 0.01): There's a notable difference in recommendation based on platform, with some suggesting the game is better on console due to more stable performance, despite potential frame rate limitations, and advising against the PC version.

Other player notes:
- Underrated and Overhated (weight 0.08): The game is often considered underrated and unfairly criticized, with many players feeling it received excessive hate at launch. While not a masterpiece, it's generally seen as 'okay' or 'serviceable' rather than truly bad.
- Wasted Live-Service Potential (weight 0.03): The game suffered from design issues, particularly a perceived last-minute pivot away from a live-service model. This led to a feeling of wasted potential and mediocre execution.
- Audience Expectations Vary (weight 0.03): Player reception is often influenced by their prior experience with other superhero games like Arkham or Spider-Man, or their general familiarity with the DC universe. Some players are more accepting of deviations like Batman's death.
- Batman Dies Early (weight 0.01): A key plot point is Batman's death early in the game, with players taking on the roles of his proteges. This narrative choice is a significant departure from previous Batman games.
- Aimed at Younger Audience (weight 0.01): Several reviewers perceive the game as being more suitable for a younger audience, specifically kids and teenagers, due to its tone and gameplay style.
- Batgirl's Character Design (weight 0.01): A recurring, albeit superficial, comment is the appreciation for Batgirl's character design, specifically her 'butt'. This is a minor, non-gameplay related observation.

Emotions:
- Satisfaction (weight 0.3): Players felt satisfied due to the game's overall quality, including its engaging story, well-developed characters, and enjoyable co-op experience. Improved PC optimization and the game's value, especially when on sale, also contributed significantly to positive sentiment.
- Disappointment (weight 0.24): Disappointment stemmed primarily from the game's perceived inferiority to the Batman Arkham series, particularly regarding combat, traversal, and overall design. Repetitive content, an empty open world, and technical issues like poor optimization and crashes also contributed to this negative emotion.
- Frustration (weight 0.19): Frustration was largely caused by clunky controls, slow and repetitive traversal mechanics (especially the Batcycle), and unsatisfying combat. Technical issues such as game crashes, performance problems, and bugs, along with repetitive missions and grind, further exacerbated player frustration.
- Enjoyment (weight 0.07): Players experienced enjoyment from the game's engaging story, well-developed characters, and the fun of playing with friends in co-op. The distinct playstyles of different characters and the overall entertainment value of exploring Gotham City also contributed to this positive feeling.
- Excitement (weight 0.03): Excitement was generated by the game's fresh take on the Batman universe, its engaging story, and the unique playstyles of its characters. The co-op experience, beautiful graphics, and the overall immersive atmosphere of Gotham City also contributed to a sense of thrill and anticipation.
- Joy (weight 0.03): Joy was primarily derived from the fun of playing the game, especially with friends in co-op, and the enjoyment of the storyline and character dynamics. The ability to switch between distinct characters and the overall positive and humorous experiences also contributed to this emotion.
- Appreciation (weight 0.02): Players expressed appreciation for the game's stunning visuals, particularly the detailed design of Gotham City and the effective use of ray tracing. The well-written characters, unique playstyles, and the developer's passion evident in small details and fan service also fostered this sentiment.
- Boredom (weight 0.02): Boredom arose from the game's repetitive combat and missions, a perceived lack of engaging story or direction, and an empty open world. The slow pace of gameplay and traversal, particularly with the Batcycle, also contributed to players feeling disengaged.
- Anger (weight 0.02): Anger was primarily driven by the game's perceived poor overall quality, including frustrating design decisions, technical issues, and a sense of being deceived by marketing. The game's comparison to the Arkham series and specific story choices, like Batman's death, also fueled this negative emotion.
- Acceptance (weight 0.01): Players expressed acceptance by acknowledging the game's flaws and imperfections, particularly its stiff gameplay and repetitive elements, while still finding it playable or a suitable alternative. This emotion often arose from managing expectations and understanding the game's deviation from the Arkham series.
- Confusion (weight 0.01): Confusion stemmed from the discrepancy between the game's actual quality and its overwhelmingly negative reception from critics and other players. Inconsistent performance across devices and a lack of understanding regarding the widespread 'hate' for the game also contributed to this feeling.
- Surprise (weight 0.01): Surprise was felt when the game exceeded initial low expectations, often due to negative reviews, and proved to be more fun or engaging than anticipated. The quality of the story, character development, and overall positive experience after giving the game a chance also contributed to this emotion.
- Defensiveness (weight 0.01): Defensiveness arose from the game's negative reception and perceived unfair criticism, with players feeling the need to defend it against 'review bombing' or 'mob mentality.' This emotion was often tied to a belief that the game was underrated or unjustly judged.
- Love (weight 0.01): Love for the game was expressed due to its captivating story, well-developed characters, and the overall experience of playing as the Bat-Family. The game's atmosphere, beautiful Gotham setting, and personalized missions also contributed to this strong positive emotion.
- Annoyance (weight 0.01): Annoyance was caused by specific gameplay mechanics, such as the dodging system and slow world traversal, as well as technical issues like frame drops. Character portrayals, suit designs, and perceived 'cheesy writing' or 'pandering' also contributed to this irritation.
- Neutrality (weight 0.01): Neutrality reflected a balanced or indifferent assessment of the game, often describing it as 'mediocre' or 'OK.' This emotion typically arose from a conditional recommendation or a comparison to other Batman games that highlighted its less dynamic gameplay without strong positive or negative feelings.
- Mixed (weight 0.01): Mixed emotions arose from the game having both enjoyable aspects and significant flaws, leading to a conflicted overall experience. Players often acknowledged the game's potential while recognizing its shortcomings, such as fun gameplay that was not ideal for solo play or decent elements marred by repetitiveness.
- Regret (weight 0): Regret was primarily associated with the decision to purchase the game, often due to its perceived poor quality or comparison to other titles. This emotion also stemmed from wasting time or money on the game, or wishing to have returned it.
- Disgust (weight 0): Disgust was a strong negative emotion primarily triggered by unfavorable comparisons to the Arkham games, highlighting the perceived poor quality of the plot, combat, and visual design. Specific elements like 'blade traps' and 'control bugs' also contributed to this feeling.
- Amusement (weight 0): Amusement was derived from quirky character traits, such as Tim's character or Jason Todd's walking animation, and humorous dialogue. Specific visual elements like Batgirl's appearance or character hair, along with slightly quirky enemy descriptions, also contributed to lighthearted enjoyment.}