
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Highly Enjoyable & Excellent Value: Players consistently describe the game as an absolute joy to play, an impressive debut from a new studio, and an independent masterpiece. It offers significant content and value, leading many to recommend it as a worthwhile purchase that exceeded expectations.
Engaging Characters & Stellar Voice Acting: The game features a diverse cast of well-written, memorable, and likable characters with compelling relationships and development. Reviewers particularly praise the excellent, often top-notch, voice acting for bringing these characters to life and enhancing the narrative.
Rewarding Exploration & Fluid Traversal: Exploration is engaging and consistently rewarded with secrets, resources, and lore in a semi-open world with distinct, detailed maps. The 'climb anything' mechanic, often compared to 'Breath of the Wild,' is a central and highly praised traversal feature, seamlessly integrating with both exploration and combat.
Dynamic Boss Fights & Strategic Hunts: Boss battles are a major highlight, consistently described as epic, unique, and puzzle-like, often evoking a 'Shadow of the Colossus' or 'Monster Hunter' feel. Players enjoy the strategic challenge of climbing large enemies, exploiting weak points, and using diverse abilities for takedowns.
Player-Friendly & Respects Time: Reviewers appreciate the game's accessibility, straightforward design, and streamlined experience, which avoids excessive grind or unnecessary complexity. Its balanced difficulty and thoughtful pacing contribute to a relaxed experience that respects player time.
Story, Pacing, Characters Flawed: The narrative is frequently described as generic, boring, and predictable, suffering from inconsistent pacing with a slow start, a drawn-out middle, and an abrupt ending. Characters are often perceived as bland, one-dimensional, or insufferable, with excessive and verbose dialogue that lacks genuine conflict, often leading players to skip it. The villain's writing and the final boss fight are also criticized for being weak and frustrating.
Clunky, Repetitive Combat System: Combat is widely criticized for being clunky, janky, and lacking depth, with poor impact feedback and repetitive encounters. Melee combat is often seen as ineffective or uninteresting compared to magic, while spell balance is an issue with many spells being useless or underpowered. The game also suffers from a lack of enemy, boss, and weapon variety, leading to combat becoming dull and tedious.
Excessive Grind and Repetitive Quests: The game loop is heavily criticized for being repetitive and grind-heavy, particularly for materials, gear, and boss farming. Quests, especially side quests, are overwhelmingly 'fetch quest' variations with minimal rewards and require frequent backtracking to previously explored areas, leading to player fatigue and a sense of 'padding' to extend game time. Boss fights also become repetitive and tedious after the initial encounters.
Technical Instability and Lack of Polish: The game suffers from significant technical problems, including frequent crashes, memory leaks, and corrupted save files, leading to lost progress and an unplayable experience for some. A general lack of polish is evident in janky controls, inconsistent animations, and graphics that often feel low-budget. These issues, combined with optimization problems and performance drops, detract from the overall experience.
Frustrating Climbing and Physics: The core climbing mechanic, especially on large enemies, is a major source of frustration, described as janky, wonky, imprecise, and unresponsive. Players report issues with unintended grabs, getting stuck, random direction changes, and character physics that feel floaty or broken, often leading to accidental falls or being flung across the map during combat. These issues significantly detract from boss fights and general traversal.
Dynamic Elemental Combat: Combat blends various weapon-based attacks (sword/shield, greatsword, bow) with a physics-based elemental magic system (fire, ice, gravity/telekinesis). Players can combine spells, manipulate environments, throw enemies, and exploit elemental weaknesses, offering flexible combat styles from pure melee to pure magic.
Strategic Monster Hunting & Upgrades: Boss battles are a central feature, often involving massive creatures with unique mechanics, weak points, and destructible armor. Players must strategically climb, attack specific body parts, and use elemental magic to defeat them and harvest 'strands' or essences for magic upgrades and new abilities, akin to Monster Hunter.
Deep Crafting & Gear Progression: The game features an extensive crafting system where players gather diverse materials and blueprints to forge, reforge, and upgrade weapons and armor. Progression is largely tied to improving gear and camp facilities, offering build variation and specialization through material choices, reminiscent of Monster Hunter.
Expedition-Based Core Loop: The core gameplay loop involves going on expeditions from a central hub to several large, distinct maps (not a true open world) to gather resources, complete quests (including fetch quests and boss hunts), and then return to camp for crafting and upgrades. Exploration is encouraged, with lore notes scattered throughout the zones.
Variable Difficulty & Playtime: The game offers multiple difficulty settings, ranging from easy to hard, with some players finding normal difficulty not very challenging initially, while others find it tough. Main story completion typically ranges from 20-30 hours, extending to 30-60 hours for completionists.
Solid performance on diverse hardware: Many players report smooth gameplay and stable framerates on a wide range of PC setups, including high-end rigs and some older machines. The game is often described as well-optimized, capable of running at high settings without major issues, and performing smoothly even during chaotic encounters.
Sporadic performance drops, optimization concerns: Despite generally good performance, some users report sporadic frame rate drops in specific zones, particularly demanding boss fights, or the hub area. Concerns about overall optimization, potential memory leaks, high resource intensity on some rigs, and issues with certain settings or hardware (like Intel Arc GPUs or GPU overheating) are also mentioned. Input lag was noted by some players.
Persistent game-breaking crashes: A notable number of players experience frequent and often severe crashes, including at launch, during specific game sections, or midway through playthroughs. These issues are sometimes linked to settings like DLSS, frame generation, or specific hardware configurations, leading to frustration and lost progress.
Minor bugs, rare non-critical crashes: Most players experience few to no bugs or glitches during their playthroughs. Occasional, non-critical crashes are reported (e.g., once or twice in many hours), which generally do not significantly disrupt the overall gameplay experience.
Reliable autosave prevents loss: The game features a robust autosave system that frequently saves progress, often right before crashes occur. This effectively mitigates the impact of crashes, ensuring players rarely lose significant gameplay progression.
Game highly recommended, good value.: Many players enthusiastically recommend the game, praising its unique blend of action-adventure and monster-hunting elements, often compared to titles like Monster Hunter, Zelda, or Shadow of the Colossus. Reviewers frequently give high scores (7-9/10) and find it enjoyable, especially noting its value, whether at full price or when purchased on sale.
Try the game's demo.: A consistent and actionable suggestion from players is to try the free demo before committing to a purchase. This allows prospective buyers to experience the core gameplay, understand its mechanics, and determine if it aligns with their preferences without any financial risk.
Eager for future content.: Players express significant excitement for the developer, Yellow Brick Games, and their future projects. There is a strong desire for sequels, DLC, or further expansions to the current game's world and mechanics, indicating high satisfaction and a wish for the studio's continued success and evolution.
Strong Debut, Future Potential: Yellow Brick Games, a new studio led by Mike Laidlaw (known for Dragon Age), has made a strong first impression with this debut title. Many players are excited for the studio's future projects, hoping for sequels, DLC, or refined mechanics in subsequent games, and praise their decision to release a demo, underscoring significant trust and anticipation.
Desired Feature Enhancements: Players express wishes for more complex skill trees (especially for magic), increased enemy and magic variety, and quality-of-life improvements such as inventory management options (e.g., teleporting supplies) and co-op mode. There's also a desire for more cape crafting/improvements to enhance gameplay mechanics.
Subtle Character Representation: The game features a non-binary character and a strong female protagonist, with players generally noting that these elements are handled subtly without being overtly political. Some reviewers express a desire for more character customization options and the choice of a male main character in the future.
Broad Appeal & Engagement: The game is perceived as suitable and enjoyable for a wide audience, including kids, teens, and adults. Its engaging gameplay and narrative twists contribute to its broad appeal, making it a generally fun experience for many demographics.
Fantasy Action RPG Adventure: Eternal Strands is an action RPG set in a fantasy world filled with magic and monsters. It offers many hours of adventure and is considered a solid product by reviewers, providing a substantial gameplay experience.