Info about Mirror Layers:

Official game description:
OFFICIAL DISCORD SERVER
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About the Game
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**Mirror Layers is a first person social horror game.**  
**Explore the mysterious apartment 12, cooperate with other players to solve challenging puzzles and survive the horrors of the Mirror, a distorted reality tainted by tragedy.**
To proceed in Mirror Layers it's necessary to interact with other players through a social network called _Propaganda_. Here you will be able to share advice, opinions and especially items with other people. The game also provides tools with which you can take notes and pictures; remember, "sharing" is caring!
**Propaganda web/android app is now available!** Cooperate with other players while you're away from MirrorOS!  
The focus of the game is to solve increasingly varied and complex puzzles, exploring the environment, collecting clues, important objects and collaborating through Propaganda.
But beware, once you're through the Mirror's threshold you will not be safe anymore...
The reality behind the Mirror has more than one way to put you in danger. A creature lies within the Mirror, one moved only by its instinct to search for _something_... A _part of you_, maybe?
There's more: negative emotions permeates this place, phantoms of a dark past that will torment you.
In Mirror Layers the player acts as themselves.
You received an anonymous invitation to Apartment 12 of Chandran Building, a bizarre 16 stories tall apartment complex whose walls hold a dark secret.
_Will you join the game?_
_**WE ASK YOU TO GIVE US A PART OF YOU. PART OF YOUR IDENTITY.**_
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**I made contact. _What are you waiting for?_**

Release date: Oct 29, 2021

Categories: First-Person Perspective, Puzzle Solving, Cooperative Multiplayer, Horror, Atmospheric Horror, Social Simulation, ARG Elements, Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $20.00
  - Reasoning: The evidence shows that users find the game worth its price, with specific mentions of $20 and $5 as fair prices. The general sentiment is that the game provides good value for money, with phrases like 'low price tag' and 'vale a pena' (worth it in Portuguese) indicating satisfaction with the pricing. The mentions of $20 and $5 provide a range that suggests the community finds the game fair priced within this spectrum.
- Playtime Metrics:
  - Game completion: 12.5h
  - Story completion: 10.0h
  - Session length: 1.5h
  - Endgame: 2.0h
  - Reasoning: The evidence provided includes direct mentions of playtime ranges and specific hours spent on the game. The first quote mentions a playtime range of 10-15 hours, which aligns with the `gameCompletion` metric. The second quote reinforces the typical total time to finish the game, suggesting a minimum of 10 hours. The third and fourth quotes provide additional context on player experiences, with the fourth quote specifically mentioning 21 hours, which could be interpreted as an extended playtime including endgame content.
- Time-to-fun:
  - Summary: The game starts slow with exploration but becomes fun once players engage with the puzzles and social co-op aspects.
  - Stance: Fun after initial slog
  - Anchor: Solving puzzles and engaging with social co-op features.
  - Time to anchor: 0h 30m
  - Friction: Slow initial exploration; Lack of clear objectives early on; Tedious puzzles
  - Unlock drivers: Engaging with puzzles; Using built-in social media for clues; Cooperative gameplay
  - Conditions: Playing with friends; Using the built-in social media platform; Solving puzzles together
- Player Archetypes:
  - Puzzle-Horror Enthusiast (buy)
    - Motivation: Enjoyment of puzzle-solving and horror elements
    - Playstyle: Strategic and immersive, focusing on solving puzzles and experiencing horror.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: puzzle fan; horror fan
    - Reference games: Imscared
  - Co-Op Innovator (buy)
    - Motivation: Enjoyment of innovative multiplayer and cooperative gameplay
    - Playstyle: Collaborative and social, focusing on teamwork and communication.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: co-op fan; social gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality puzzles (weight 0.77): The game features a variety of well-made, challenging, and interesting puzzles that are enjoyable to solve. Players appreciate the clever mechanics and the cooperative aspect of puzzle-solving.
- Unique horror and puzzle combination (weight 0.67): The game is noted for its unique blend of horror and puzzle elements. Players appreciate the atmospheric horror and the challenging puzzles.
- In-game social media mechanics (weight 0.56): The game includes a unique and functional in-game social media network called Propaganda. Players find this mechanic enjoyable and well-integrated into the gameplay.
- Disturbing and atmospheric horror (weight 0.49): The game is praised for its disturbing atmosphere and effective horror elements. Players find the environment creepy and the horror elements well-tuned.
- Cooperative gameplay (weight 0.4): The game features cooperative gameplay, allowing players to work together to solve puzzles and progress through the game. This aspect is well-received by players.
- Positive overall game experience (weight 0.34): Players consistently describe the game as good, incredible, and amazing. The game is praised for its overall quality and engaging nature.
- Engaging story (weight 0.16): The game features an engaging story that complements the puzzles and mysteries. Players appreciate the narrative aspect of the game.
- Minesweeper minigame (weight 0.1): The game includes a Minesweeper minigame, which adds a unique and enjoyable element to the gameplay.

Common complaints:
- Frustrating monster chasing mechanics (weight 0.52): Many players found the monster chasing sequences frustrating and poorly designed, which detracted from the overall enjoyment of the game.
- Technical and graphical issues (weight 0.23): The game had several technical issues, including inconsistent graphics, minor bugs, and a lack of polish, which affected the overall experience.
- Horror elements and jumpscares (weight 0.19): The horror elements and jumpscares were criticized for being cheap and amateurish, detracting from the overall enjoyment of the game.
- Story and plot criticisms (weight 0.16): The game's plot was criticized for being convoluted and taking a backseat to puzzle-solving, which disappointed players expecting a more narrative-driven experience.
- Game design and balance (weight 0.16): The game design was criticized for being unbalanced and boring, with some mechanics feeling unused or poorly implemented.
- Social and player count issues (weight 0.15): Players experienced issues related to low player count at launch, which affected their ability to progress and enjoy the game.
- Progress loss on death (weight 0.12): Players expressed frustration over losing progress upon death, which made the game feel unfair and punishing.
- Softlock and progression issues (weight 0.12): Players encountered softlock issues with puzzles and limited gameplay progression, which hindered their ability to complete the game.
- Language support issues (weight 0.12): The game lacks support for certain languages, such as Russian, which limited accessibility for some players.
- Spoilers and external help (weight 0.11): Players were frustrated by spoilers in forums and the need for external help to solve puzzles, which detracted from the game experience.
- Ending and emotional impact (weight 0.11): The ending of the game left some players feeling sad and unsatisfied, with some aspects feeling empty or incomplete.
- Management and recognition issues (weight 0.1): The game faced management issues and a lack of recognition and sales, which impacted its success and player satisfaction.
- Lack of save-state (weight 0.07): The absence of a save-state feature frustrated players, as it made the game feel more punishing and less accommodating to breaks.
- Pricing and value (weight 0.06): Some players had concerns about the pricing of the game, feeling that it did not offer enough value for the cost.

Gameplay feedback:
- Puzzle-solving mechanics central (weight 0.58): The game prominently features various puzzle-solving mechanics, including cooperative puzzle-solving and escape-room type puzzles. These puzzles are often challenging and require multiple pieces to solve.
- Social media and network integration (weight 0.57): The game features in-game social media integration, including a social network for communication and sharing clues. Players can interact through various social network mechanics and even trade items and tips on forums.
- Multiplayer and cooperative gameplay (weight 0.41): The game includes multiplayer elements and cooperative gameplay, allowing players to interact with each other and solve puzzles together. This includes both synchronous and asynchronous co-op experiences.
- Horror and atmospheric elements (weight 0.38): The game is a first-person horror game with atmospheric horror elements. It combines horror sequences with puzzle-solving to create a tense and immersive experience.
- Monster and chase sequences (weight 0.33): The game includes monster chasing sequences and mechanics where players must hide and run from a monster. This adds a layer of tension and excitement to the gameplay.
- Mirror world mechanic (weight 0.26): A unique feature of the game is the mirror world mechanic, where players can explore an apartment in two different worlds and find clues in both the mirror and regular worlds.
- Immersive atmosphere and sound (weight 0.19): The game offers an immersive experience with a very good sound environment and a creepy atmosphere. This enhances the horror elements and makes the game more engaging.
- ARG style and item inspection (weight 0.15): The game is an ARG (Alternate Reality Game) style game that involves inspecting items and scanning them into a computer. This mechanic is central to solving puzzles and progressing through the game.
- Notebook and file editing (weight 0.14): Players can make notes in a notebook and use a file editing system. This helps in keeping track of clues and solving puzzles more effectively.
- Storytelling and mysteries (weight 0.1): The game involves storytelling and unraveling mysteries. Players are engaged in a narrative that requires them to solve various enigmas and progress through the story.
- Object transfer and item reading (weight 0.1): The game features an object transfer mechanic and allows players to read items through a computer. This adds a layer of complexity to the puzzle-solving mechanics.
- Difficulty and freedom options (weight 0.1): The game offers various difficulty options and freedom in gameplay. This allows players to tailor their experience to their preferred level of challenge and playstyle.
- Jumpscares and tension (weight 0.1): The game includes jumpscares as part of the gameplay and combines puzzles with tension. This creates a thrilling and suspenseful experience for the players.

Performance notes:
No performancepoints

Recommendations:
- Highly recommended game (weight 0.17): The game comes highly recommended by many players who praise its overall quality and enjoyment.
- Try the demo first (weight 0.12): Many players suggest trying out the game demo before purchasing to get a feel for the gameplay.
- Worth the price (weight 0.12): Players feel that the game is worth the price tag and offers good value for money.
- Play with friends (weight 0.12): Playing with a group of friends is highly recommended for a better gaming experience.
- Praises for developers (weight 0.07): The developers are praised for their work on the game, indicating a positive reception of their efforts.
- Comparisons to other games (weight 0.06): Some players compare the game to other similar games, providing context for its quality and features.

Other player notes:
- Gifted copy feedback (weight 0.06): Players mentioned receiving the game as a gift. This could indicate promotional activities or sharing among friends.

Emotions:
- Excitement (weight 0.29): Players are thrilled by the game's unique mechanics and engaging story. The combination of well-produced puzzles, horror elements, and cooperative gameplay creates a highly enjoyable and immersive experience.
- Frustration (weight 0.12): Players are frustrated by difficult puzzles and monster mechanics that disrupt gameplay. Softlock issues, repetitive chase sequences, and limited progression contribute to a draining and less enjoyable experience.
- Satisfaction (weight 0.11): Players feel satisfied with the overall quality of the game, particularly its puzzles and cooperative aspects. The game's atmosphere, puzzle design, and social media mechanics contribute to a positive and engaging experience.
- Enjoyment (weight 0.11): Players enjoy the cooperative gameplay and unique social media aspects. The variety of puzzles and the game's atmosphere add to the fun and engaging experience.
- Fear (weight 0.07): The game's horror elements, disturbing atmosphere, and effective jumpscares create a terrifying experience. Players are scared by the suspenseful and creepy confrontations throughout the game.
- Admiration (weight 0.05): Players admire the game's innovative gameplay mechanics and beautiful graphics. The unique perspective and overall experience are highly valued and appreciated.
- Disappointment (weight 0.04): Players are disappointed by the lack of puzzles and boring gameplay. The game's ending and excessive jumpscares also contribute to a less enjoyable experience.
- Curiosity (weight 0.04): Players are intrigued by the game's unique genre and interactive experience. The story and atmosphere also pique their interest and curiosity.
- Appreciation (weight 0.03): Players appreciate the game's unique mechanics and enjoyable gameplay. The overall quality and price reduction by the developers are also highly valued.
- Enthusiasm (weight 0.02): Players are enthusiastic about the enjoyment of the game and its puzzles. The cooperative gameplay adds to the excitement and positive experience.
- Loneliness (weight 0.02): Players feel lonely due to the desire to play with others but having to play alone. The lack of friends to share the experience with contributes to this emotion.
- Nostalgia (weight 0.01): The game's file editing system triggers memories of early computers, evoking a sense of nostalgia in players.
- Sadness (weight 0.01): Players feel sad about the ending of the game and the fate of a specific character. The story's conclusion leaves them with a sense of loss.
- Confusion (weight 0.01): Players are confused by the game mechanics, which can be unclear or difficult to understand.}