Info about Legendary Hoplite:

Official game description:
Wishlist now and try the Demo!
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FUTURE FREE EXPANSIONS
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Support Ithaca
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As the Legendary Hoplite guards the gates of Ithaca in our game, your journey also supports real-world cultural preservation. Teaming up with the Greek Cultural Society of Birmingham "Ithaca" a share of music DLC sales (Sakis Tolis not included) aids their mission to educate the public on Greek culture, language, history, and arts. Play the hero in-game and champion the cause of Ithaca's cultural legacy in real life!  
About the Game
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Play as Dio, a young commander inspired by the old heroes from Greek mythos like Achilles, Hector, and Perseus. He uses spears, swords and shields to slay thousands of monsters attacking the city of Ithaca. Dio has yet to discover his true power with a wide selection of gear to be used, godlike powers to be summoned and entire new armies to be drafted for battle. This is a war for the fate of mankind.  
The monsters that will try to breach your defense are many and varied. You'll need to think carefully about combat tactics and power balance, especially when dealing with legendary bosses.  
The most important goal is to not let the enemy pass through the gate. Fight against the beasts and legendary tribes from Greek mythology. They will use all their might to break through your ranks and shatter the line of defense.  
In battles, you must lead your army and think of the right strategies to face different enemies.  
The mundane weapons of the world are not enough to repel the attacks of the mighty monsters. Dio needs the weapons with deadly power, the artifacts blessed by the Gods themselves.  
Besides strategically arranging the armies, you'll need to upgrade them through battles to match the stronger and more unusual enemies. The classic skill tree upgrade system combined with the sets of war technique provide the required versatility. Changing them will open up tactical options and let your defenders vanquish the ever-changing monster waves.  
Make your own build with a combination of skills and become a powerful adversary for your enemies.  
Your enemies are the beasts and legendary races from Greek mythology who conflicted with humans since the dawn of time and have long wanted to exterminate them. The legions of the dead started this war, gathered the army and attacked Ithaca in great numbers. The beasts and monsters from around the region took advantage of the opportunity to advance their forces.  
Pay special attention to the bosses. They are creatures of legend that caused much suffering to mankind. Now, they will use their impetuous primordial strength to break through our defenses.  
Stop them from destroying our homeland and killing our people at any cost.  
The Trojan War is over.  
Odysseus, king of Ithaca, became a legend because of his trick with the Trojan horse. Having returned from Troy, Odysseus regained the throne of Ithaca, but peace did not last long...  
An unexpected event led to Odysseus’s death at the hand of his illegitimate son. This incident revealed a critical secret and brought an endless horde of monsters to the gates of Ithaca.  
*   Over 40 levels where ARPG meets Tower Defense.  
*   Over 150 types of monsters with hundreds of variants.  
*   Many bosses from the original Greek mythology, including Cerberus, Hydra, Gorgon, Minotaur, etc.  
*   Plenty of items to collect and equip in your endless hunt.  
*   Various armies with dozens of special skills that enable countless strategies.  
*   And many more secrets tied to the achievement system waiting to be discovered.

Release date: 2 Feb, 2024

Categories: Tower Defense, Action RPG, Strategic Combat, Unit Management, Character Progression, Item Management, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, engaging, and well-polished (weight 0.72): The game is generally well-received as fun, engaging, and well-polished, with appealing graphics and music. Many reviewers highlight its addictive nature, strategic gameplay, and satisfying sense of progression. The game's accessibility and improvements over previous versions also contribute to its positive reception.
- Unique tower defense blend (weight 0.24): The game blends tower defense strategy with action elements, reminiscent of Plants vs. Zombies but with its own unique twist. Players enjoy the variety of enemy types, each with unique abilities, and the integration of hero upgrades and progression systems.
- Deep upgrade and build variety (weight 0.24): The game features a deep system of upgrades, equipment, and skills that allow for diverse character builds and playstyles. Players enjoy experimenting with different combinations to optimize their strategies and overcome challenges. Free respecs encourage experimentation.
- Appealing Greek mythology setting (weight 0.09): The game's setting in ancient Greece and its incorporation of Greek mythology are appreciated by players. The unique art style and detailed character designs further enhance the immersive experience.
- Positive impact of recent updates (weight 0.07): Recent updates have addressed previous issues and improved the game's balance. These updates demonstrate the developers' commitment to refining the player experience and addressing community feedback.
- Clean and understandable UI (weight 0.03): The game features a clean and easy to understand UI.
- Decent playtime length (weight 0.03): Some reviewers noted that the game was fun for around 10 hours and seems to have a long campaign.
- Good difficulty curve (weight 0.03): The game has a good difficulty curve in the first chapters.

Common complaints:
- Excessive, repetitive, and frustrating grind (weight 0.95): Many reviewers found the game excessively grindy, with repetitive gameplay loops and a lack of meaningful progression. This grind is often required to overcome difficulty spikes or acquire necessary resources and equipment, leading to frustration and tedium.
- Poor itemization, random, unrewarding (weight 0.67): The game's item and equipment system is criticized for being overly reliant on random drops, lacking clear progression, and offering little meaningful customization. Players often find themselves stuck with outdated gear or struggling to acquire items that complement their desired playstyle, leading to a sense of frustration and a lack of agency in character development.
- Game feels incomplete, unbalanced (weight 0.67): Reviewers frequently describe the game as feeling incomplete, lacking content, and poorly balanced. This is reflected in the limited number of zones, repetitive enemy design, and a sense that the game was rushed to release without sufficient testing or development of core mechanics.
- Unbalanced difficulty, poor boss design (weight 0.63): Several reviews mention significant difficulty spikes and poorly designed boss fights. Bosses often have frustrating mechanics, feel unbalanced, or are simply boring to fight, disrupting the flow of the game and requiring excessive grinding or specific builds to overcome.
- Repetitive level design (weight 0.53): Reviewers noted that level design feels repetitive, with similar layouts and objectives across multiple stages. This, combined with the need to replay levels for resources, contributes to the overall sense of tedium and lack of variety in the gameplay experience.
- Limited unit/tower variety (weight 0.52): Some reviewers feel that the available unit and tower options are limited, making it difficult to experiment with different strategies or adapt to changing situations. This lack of variety can lead to repetitive gameplay and a feeling of being constrained in tactical choices.
- Numerous bugs, crashes, progression issues (weight 0.18): Multiple reviewers reported encountering various bugs, including game freezes, progression blockers, and crashes. These technical issues detract from the overall experience and can lead to frustration and loss of progress.
- Incomplete, unengaging story (weight 0.11): Several reviewers found the story to be either incomplete, boring, or abruptly ending. This lack of narrative satisfaction detracts from the overall experience and leaves players feeling unfulfilled.
- Incomplete, unobtainable set items (weight 0.09): Players have reported that Arcana and set items are difficult or impossible to complete. This issue detracts from the item collection aspect of the game and leaves players feeling frustrated.
- Poorly designed mini-game (weight 0.07): The 'Golden Fleece' mini-game is criticized for its poor design, which relies heavily on randomness and includes frustrating elements like time penalties and obstructive characters. This mini-game is seen as a time-wasting and unenjoyable addition to the overall gameplay experience.
- Price too high (weight 0.04): Some reviewers feel the game's price is too high for the content offered, suggesting waiting for a sale. This sentiment indicates that the perceived value of the game does not align with its current cost.
- Disorganized, noisy UI (weight 0.04): Some reviewers found the game's UI disorganized and visually noisy, making it difficult to track enemies and navigate menus. These issues detract from the overall user experience and can lead to frustration.
- Flawed stamina system (weight 0.04): The stamina system is criticized for being either too restrictive or too easily managed, depending on player progression. This inconsistency makes the system feel either pointless or overly punishing, detracting from the overall combat experience.
- Poor Steam Deck optimization (weight 0.04): The game's controls are poorly optimized for the Steam Deck, and there are optimization issues. This detracts from the overall user experience and can lead to frustration.

Gameplay feedback:
- Hybrid tower defense gameplay (weight 0.19): The game blends tower defense mechanics with action RPG elements, featuring a controllable hero and unit deployment to defend against enemy waves. It's often compared to "Plants vs. Zombies" due to its lane-based defense gameplay.
- Diablo-esque loot and equipment (weight 0.17): The game incorporates a Diablo-like loot system where equipment is obtained randomly and impacts character stats and skills. There are four equipment slots, and item archetypes influence movement and attack speeds.
- Earn currency to deploy units (weight 0.12): Players earn currency (combat points or gold) by defeating enemies and summoning waves, which is then used to deploy and upgrade units. This creates a gameplay loop centered around resource management and strategic unit placement.
- Unskippable pauses between waves (weight 0.09): Players express frustration with unskippable pauses between waves and limited control over wave initiation. This can lead to periods of inactivity and waiting, disrupting the flow of gameplay.
- Diverse unit types and upgrades (weight 0.09): The game features a variety of unit types, including phalanxes, archers, and catapults, each with unique upgrade paths. Players unlock these units as they progress through the story.
- Upgrades increase deployment costs (weight 0.08): Upgrading squads enhances their stats but increases their deployment cost, requiring strategic resource allocation. Players are encouraged to focus on fully upgrading one unit type at a time.
- Limited troop selection per level (weight 0.04): Players are restricted to selecting only four troop types per level, which limits tactical options and requires careful planning.
- Challenge criteria limit builds (weight 0.02): Challenge criteria often force players into specific builds and rely on random loot drops, which can be frustrating and limit strategic freedom.
- Strategy relies on army configuration (weight 0.02): Later in the game, the strategy seems to rely more on how you configure your army vs how you play your army.

Performance notes:
- Technical issues hinder gameplay (weight 0.04): Players are reporting technical issues that significantly impact gameplay. Some experience lag when interacting with the inventory system, even on high-end PCs, while others encounter frequent crashes, particularly in Chapter 2. These issues detract from the overall experience.
- Claims of no bugs (weight 0.02): One review claims the game has no bugs. Given the other feedback, this seems to be an outlier or potentially an early impression before encountering issues. Therefore, it has a low importance score.

Recommendations:
- Purchase only on sale (weight 0.41): Many reviewers suggest purchasing the game only on sale due to its perceived lack of content, balancing issues, or overall lack of polish. Some find it enjoyable for a short time or if you are a fan of the genre, but not worth the full price. Some reviewers actively discourage purchasing it at its current state.
- Inferior to other TD games (weight 0.08): Reviewers express that the game is inferior to other tower defense options, with some suggesting specific changes to improve gameplay. These include reducing cooldowns, adjusting enemy placement and wave counts, and improving unit progression and rewards. The game is considered slow-paced and only suitable for casual players.
- Enjoyable for TD fans (weight 0.05): Some reviewers enjoyed the game and recommend it to fans of the tower defense genre, especially those who like Plants vs Zombies. They describe the game as a satisfying experience.
- Awaiting future content updates (weight 0.05): Some reviewers are waiting for future updates and content to be released, hoping for more levels and improvements to the difficulty. This suggests that the game is currently lacking in content or polish, and that players are anticipating future updates to address these issues.
- Significant issues prompted refund (weight 0.02): A reviewer requested a refund due to issues experienced within the game. Without further context, it is difficult to determine the exact nature of these issues, but it indicates a significant problem that negatively impacted the player's experience.
- Suggests gameplay mechanic changes (weight 0.02): A reviewer suggests specific changes to the game mechanics, such as removing the character pile and time limit, and instead limiting the number of spears that can be thrown. This indicates a desire for a different approach to the game's core gameplay loop.

Other player notes:
- Active development and new content (weight 0.07): The developers are actively patching the game and adding new content. This suggests an ongoing effort to improve the game based on player feedback and expand the available gameplay.
- Grindy upgrades, 40h hard mode (weight 0.04): The game requires significant grinding to upgrade items. However, the hard mode provides around 40 hours of gameplay, suggesting a decent amount of content for dedicated players.
- Short, relaxing gameplay sessions (weight 0.04): The game offers a relatively short main experience, clocking in at around 10 hours. It is best enjoyed in short, relaxing sessions, suggesting a casual gameplay loop.
- Incorrect store page tags (weight 0.02): The game is mislabeled on the store page. It does not accurately represent the gameplay, which could lead to disappointment for players expecting a role-playing, roguelite, or adventure experience.
- Equipment lacks meaningful progression (weight 0.02): Equipment strength is tied to the stage, and item drops are not unique. This limits character customization and progression, making equipment feel less impactful.
- Broken English character dialogue (weight 0.02): The characters speak in broken English. It is unclear whether this is intentional or a localization issue, but it impacts the narrative experience.

Emotions:
- frustration (weight 0.36): Emotion: frustration
- disappointment (weight 0.21): Emotion: disappointment
- satisfaction (weight 0.27): Emotion: satisfaction
- excitement (weight 0.05): Emotion: excitement
- boredom (weight 0.03): Emotion: boredom
- anger (weight 0.02): Emotion: anger
- interest (weight 0.01): Emotion: interest
- neutral (weight 0.01): Emotion: neutral}